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Post by Silentking Alpha on Jun 28, 2011 23:41:43 GMT -5
Just as it says. Been obsessed with his Rogue's Gallery lately. Must be something to do with replaying Batman: Arkham Asylum. First up will be Killer Croc. -(Batman Arkham Asylum version of Croc) "I got your scent Batman. I will hunt you down. ... I'm gonna rip you apart. Eat your bones." -Tic Toc. Character Name:Killer Croc Secret Idenity:Waylon Jones Height:8'0'' Weight:790 lbs. Eye Color:Yellow Hair Color:None Species:Metahuman Gender:Male Abilities: Int:2 Str:6 Agi:5 Spd:4 Dur:5 Energy:21 Regen:7 Actions: Close Combat:4 -Str modifier or weapon modifer -Alligator Wrestling (Not joking here!) -Street Fighting -Dirty Tricks -Use of claw and teeth Ranged Combat:4 -Str modifier -One target only Social Skills:3 -Intimidation -Gangs -Professional Criminal Swimming:5 -Can beyond human limits Modifiers: Toughness:5, no 2x damage Reflexive Dodge:2 Energy Battery:2 Deep Reserves:1 Animal Senses:6 (Crocodile of course) Claws/Teeth:2 Prehensile Tail:3 (Like Nightcrawler's only it might be longer or shorter) Regrow Limbs Healing Factor Challenges: Conflicting Intrests:-3 (Would like to be normal, but is increasingly becoming more animal like.) Non-Human appearance:-4 (And apparently is gonna keep on becoming beat like.) Deadly Foes:-5 (The Batman) Haunted Past:-3 (Looked like a freak since birth, mom died in childbirth, daddy abandoned him, had no friends, and was raised by an abusive aunt. Yikes, no wonder he is so messed up.)
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Post by Silentking Alpha on Jul 1, 2011 11:46:52 GMT -5
-"Two faces... just like this mirror. Two faces and two minds. Can't fix them until they're one. Right? Right?" Character Name:Two-Face Secret Identiy:Harvey Dent Height:6'0'' Weight:182 lbs. Eye Color:Blue (On one side) Green (On the other) Hair Color:Brown (One one side) White (On the other) Species:Human Gender:Male Abilities: Int:4 Str:2 Agi:2 Spd:2 Dur:3 Energy:18 Regen:5 Actions: Legal Skill:5 -Int Bonus Social Skills:5 -Law Attorney Community -Professional Criminal -Intimidation -Lying -Persuasion Close Combat:5 -Agi bonus or two weapon modifiers -Trained by Batman -Hand to hand -Self Defense -Knives -Dual Weapons Ranged Combat:6 -Two weapon modifiers -Trained by Deathstroke -Dual Weapons -Handguns -Rocket Launchers -Thrown Objects Leadership:5 Vehicle Operations:3 -Cars Business Skill:5 -Int bonus Modifiers: Energy Battery:3 Deep Reserves:2 Reflexive Dodge:2 Targeting:2 Mental Defense:3 (Insanity) Wealth:0 Equipment: Dual .22 hanguns:+2, 2x damage each Range:4 Two rocket launchers (Somewhere nearby):+4, AE or 2x damage each Range:4 Two Knives:+2 each Poisonous Gas:+4 against Dur Double Barrel Shotgun:+3, 2x Damage Range:3 Double headed coin (One side is scratched off) Car (Will make stats later, but it is typically the average car) Challenges: Obsessibe Behavior:-5 (Must use coin to decide action. Always. Especially when dealing with life or death) Deadly Foes:-5 (The Batman) Insanity:-3 (Dual personality so to speak. Very noticiable when ever he flips the coin) Haunted Past:-2 (Was abused by his father regularly)
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Post by Silentking Alpha on Jul 1, 2011 12:33:44 GMT -5
-"You will know my name one day. And on that day you will beg for mercy. You will scream my name! SCREAM IT!" Character Name:Bane Secret Identity:Unknown (But last name is probably Dorrance) Height:6'2''/6'8'' (On Venom) Weight:225 lbs./350 lbs. (On Venom) Eye Color:Brown/Green (On Venom) Hair Color:Brown Species:Human (Has above human abilities when on Venom) Gender:Male Abilities: Int:7 Str:3/4-5* (Almost always 4, but can go to 5 if injected with enough Venom. Though going that far will most likely cause him to lose control.) Agi:3/4 Spd:3/4 Dur:3/5 Energy:15/21 Regen:5/7 (8 if using healing factor but that can cause him to lose control.) Actions: Leadership:3 Close Combat:7 -Str or weapon modifier -Efficient -Breaking bones -Brawling -Backbreaker -Going Beserk -Martial Arts (Even created his own) -Hand to hand -Several War strageties (Memorized war strageties books like "The Art of War" and "On War") Ranged Combat:5 -Str and weapon modifier -Thrown Objects Social Skills:3 -Intimidation -Professional Criminal -Prison Protocols General Knowledge:5 -Int bonus -War strageties -Facts and notes, etc. from countless encyclopedias Theiving/Black Ops:6 -Agi bonus -Escaping Modifiers: Energy Battery:2 Deep Reserves:2 Accl. Healing Factor -Not passive, though does not require stones to activate. Instead, it is activated by injecting unhealthy amounts of Venom. -Causes temporary insanity when activated Tougness:+1/+4, no 2x damage, no AP (When on Venom) Mental Defense:+10 Photographic memory Reflexive dodge:+2/+4 (When on Venom) Transform Self into Empowered Bane -Requires Venom Eqiupment: Venom Tank Storage:Gives Bane his Superpowered abilities via activating his Transform Self modifier Osito (Beloved bear) Challenges: Conflicted Intrests:-3 (Knows Batman's identity Obsession;Venom:-3 (Must take Venom every 12 hours or suffer withdrawals) C.T.S.U.F.U.:-3 Haunted Past:-2 (Was raised in prison and was forced to take the Venom drug which had almost killed and later caused his addiction) *Note he can actually increase his strength to 8 and thus lift 35 tons. But that would be pushing it.
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Post by Silentking Alpha on Jul 1, 2011 14:12:55 GMT -5
-"Man needs no divine assistance. He makes himself! I chose to exterminate the zombies. I chose to kill. But I hurt myself, too -- to remind me that even I am only human!" Character Name:Mr. Zsasz Secret Identity:Victor Zsasz Height:5'8'' Weight:150 lbs. Eye Color:Blue Hair Color:Blond, but shaves sometimes Species:Human Gender:Male Abilities: Int:5 Str:2 Agi:3 Spd:2 Dur:3 Energy:15 Regen:3 Actions: Social Skills:3 -Arkham Asylum community -Professional Criminal -Ettiqute Close Combat:4 -Efficient -Int bonus or weapon modifier -2x damage -Cutting and cutting and cutting and cutting and cutting and... -Knives -Non-Weapons as weapons (Like pens) Ranged Combat:5 -Int and Weapon modifier -Knives -Thrown Object Stealth:7 -Super-Efficient -As Black Ops, but strictly hiding, infiltrating, escaping, etc. Modifier: Reflexive Dodge:+2 Toughness:+1 EB:2 Mental Defense:3 (Insanity Targeting:+1 Equipment: Knife:+3 Challenge: Obsessive Behavior:-3 (Must kill the zombies*. Must kill them. Have to kill them. They need to me to kill them. Must kill the zombies. Must Kill them... Obsessive Behavior:-3 (Must add a tally mark to himself immediatly after he kills someone) Isanity:-3 (Doesn't matter who he kills. He will kill anyone. Nothing else matters to him.) Deadly Foes:-5 (Batman) *Zombies are what he calls his victims. He thinks that he is liberating them when he makes the kill. Also, he poses them in life-like poses after making the kill.
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Post by Silentking Alpha on Jul 1, 2011 21:02:40 GMT -5
-"Your power is useless. I am a force of nature unto myself." Character Name:Clayface Secret Identity:Basil Karlo (The original Clayface) Height:5'11'' (Default, it actually varies) Weight:180 lbs. (Again, it actually varies) Eye Color:Brown Hair Color:Bald now Species:Mutagenic Gender:Male Abilities: Int:2 Str:4 Agi:4 Spd:4 Dur:5 Energy:24 Regen:5 Actions: Close Combat:3 -Str modifier or weapon modifier -Dirty Tricks -Use of superpowers in combat -Hand to hand Ranged Combat:2 -Weapon modifier -Thrown Objects -Handguns Growth:5 Shapeshifting:9 Acting:7 Corrisive Touch:8 -Poisonous Touch option Social Skills:2 -Acting community -Professional Criminal Metamoprhisis:12 -Used to only copy power powers of superheroes that he has met. Modifiers: Weapon Morphing:+3 Toughness:+8, no 2x damage, no AP Wealth:-1 Mental Defense:+4 (Insanity) EB:3 Challenges: Non-human Appearance:-3 (Would be 4 but he can alter his appearance at will.) Insane:-3 (He is considered insane. Then again, looking back at the reason why he became Clayface (And not even the superpowered version) it makes sense that he is insane.) Deadly Foes:-5 (The Batman)
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Post by Hoots Rowlet on Jul 1, 2011 21:20:26 GMT -5
Quick question: Doesn't the Basil Karlo incarnation of Clayface actually have the same ability to mimic the powers of who he mimics just like Lady Clay?
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Post by Silentking Alpha on Jul 1, 2011 21:28:00 GMT -5
He does? I was actually wondering he has that ability. The DC wiki site (Where I get all of my info. Like Bane getting a strength of 8 if he pumps enough venom into himself) didn't mention that. Oh, and if the stats on these guys seem over the top, this is not scaled down to Marvel. If I find anyone with a strength higher than 10, then he is gonna get a strength over 10. If I find that Reverse Flash is an enemy Batman (Which is most likely as Batman has too many enemies to count) then I will give him a spd of 18 or something like that. Another example, me giving Clayface a metamorphisis of 12 or higher. Considering the powers scale of DC, this is appropiate.
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Post by GhostKnight on Jul 2, 2011 0:13:45 GMT -5
I think mutants in the DC universe are called "Metahuman". I heard the term in the "Birds of Prey" live action series so it might not be cannon.
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Post by Silentking Alpha on Jul 2, 2011 0:24:26 GMT -5
I thought metahumans was a reference to anybody in the DC universe that has superpowers.
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Post by Silentking Alpha on Jul 2, 2011 2:42:45 GMT -5
This fella is one that I am interested in the most. -(Arkham Asylum Scarecrow) "There is no Crane. Only Scarecrow!" -(Batman) "He calls himself "Scarecrow." Psychologist turned psychopath. He preys on the innocent and instill them with fear. When I chose to wear my... costume, it was to prey upon the criminals, and instill them with fear. The irony is not lost on me..." Character Name:Scarecrow Secret Identity:Jonathan Crane Height:6'0'' Weight:140 lbs. Eye Color:Blue Hair Color:Brown Species:Human Gender:Male Abilities: Int:5i Str:2 Agi:2 Spd:2 Dur:3 Energy:16i Regen:5i Actions: Close Combat:5 -Agi bonus or weapon modifier -Dirty Tricks -Violent Dancing -Hand to hand -Self Dance -Injecting "Fear Gas" Ranged Combat:3 -Weapon modifier -Thrown Objects -Devices that spray Fear Gas Social Skills:7 -Professional Criminal -Arkham Asylum community -Scientific Community -Intimidation -Invoking Fear -Persuasion -Driving others insane Psychology:7 -As General Knowledge but limited to psychologies. -Int bonus -Every. Single. Phobia. In the world. -Subjects on fear -How to know when someone is afraid -Fear, fear, fear, fear, fear, fear! -What the moments and behaviors says about a person. Chemistry:5 -Int Bonus -As Inventing but limited to chemistry only. -Replace Technology for Psychology Technology:4 -Int bonus Leadership:3 Modifiers: Reflexive Dodge:+2 Immunity to Fear (Except for his Fear of Batman challenge) Mental Defense:+6 (Insanity and brain being clouded from too much exposure from fear gas.) Toughness:+1 Wealth:0 EB:2 Equipment: Fear Gas:+8 attack against Durability or intelligence (Whichever is higher). Causes the person to suffer their worst phobia or some kind of freaky hallucination. Effectively, they are stun for 1 panel/stone that gets through. GM may determine that it lasts longer depending on the challenges taken like Haunted Past or any fear of anything challenges. Scarecrow has grown immune to this. Comes in many forms, either liquid that is injected or a gasous form. Challenges: Insane:-4 (His already fragile mind has not been helped with over exposure to his own Fear Gas.) Fear of the Batman:-3 (Scarecrow doesn't feel any emotions anymore. Until he sees Batman. Than he all he feel is fear.) Deadly Foes:-5 (The Batman)
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Post by WildKnight on Jul 17, 2011 21:51:13 GMT -5
I thought metahumans was a reference to anybody in the DC universe that has superpowers. The point is debatable because the term has been used both ways, but technically speaking, the DC term for a person born with superhuman capabilities is "Metahuman." I dislike the comparison to mutants, however, because there is almost no similarity between DC metahumans and Marvel's "mutants."
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Post by dorkknight23 on Jul 26, 2011 4:00:37 GMT -5
It's Rogue's Gallery. Not Rouge Gallery. I've edited it in your posts because that misspelling always bothers me (unless Batman has a selection of makeups that have been troubling him throughout his career.)
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Post by Silentking Alpha on May 29, 2012 10:21:41 GMT -5
I am bored, so I can continue this. "Ah, but we both know our play isn't over, Bruce. And ultimately I will emerge as the hero of our bitter comedy." - Hush Character Name:Hush Secret Identity:Thomas Elliot Height:6'3'' Weight:220 lbs. Eye Color:Blue Hair Color:Red Species:Human Gender:Male Abilities: Int:6i Str:3 Agi:3 Spd:2 Dur:3 Energy:15i Regen:6i Actions: Close Combat:5 -Str bonus or weapon modifier -Hand to hand -Knife Ranged Combat:8 -Weapon modifier -Handguns -Shooting things in mid-air Social Skills:7 -Manipulation -Lying Medical Healing:6 -Plastic Surgery -Brain Surgery Leadership:4 Modifiers: Reflexive Dodge:+2 Targeting:3 EB:1 Mental Defense;Insanity: 4 Equipment: Handguns:+2, 2x damage Knife:+2 Challenges: Enemies (Batman): 5 Insane: 3 Note: I will finish this later once I gather more info.
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zark
Puny Human
Posts: 10
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Post by zark on Jun 27, 2012 20:22:01 GMT -5
For the character Hush you did his energy reserve wrong. The Special Intelligence rule means that your energy reserve is equal to your Int x2. You DO NOT ADD YOUR DURABILITY TO YOUR ENERGY RESERVE. In the book Jean Gray has an Intelligence of 5 and a Durability of 2 but only has an energy reserve of 10i.
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Post by Silentking Alpha on Jun 27, 2012 20:41:05 GMT -5
I didn't do the energy pool wrong. I gave him an energy battery which adds three more to total energy for every modifier level you buy. It is a house made modifier, although I wasn't the one who made it.
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