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Post by WildKnight on Feb 11, 2012 9:03:54 GMT -5
No way! Loved the Marvel Super Heroes RPG and played it for years. Good times! I passed on Marvel SAGA though. I only played it once at Dragon*Con as Nightcrawler. I have the SAGA Dragonlance game but played it very little. (Actually, I had a D&D group that broke up soon after giving this a try.) I know... I think I'm pretty much an apostate for disliking Marvel Super Heroes, but I always found that game to be completely unsatisfying as super hero gaming goes. I never liked the way it addressed the power differences between heroes. I did like the Kharma system, but I always felt like an idiot spending my own XP to improve rolls (even though it was sometimes necessary). Maybe my problem with MSH is that I only got to play it once... I mostly ran it, and I just never enjoyed that.
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Post by Black Sam on Feb 11, 2012 9:57:57 GMT -5
No way! Loved the Marvel Super Heroes RPG and played it for years. Good times! I passed on Marvel SAGA though. I only played it once at Dragon*Con as Nightcrawler. I have the SAGA Dragonlance game but played it very little. (Actually, I had a D&D group that broke up soon after giving this a try.) I know... I think I'm pretty much an apostate for disliking Marvel Super Heroes, but I always found that game to be completely unsatisfying as super hero gaming goes. I never liked the way it addressed the power differences between heroes. I did like the Kharma system, but I always felt like an idiot spending my own XP to improve rolls (even though it was sometimes necessary). Maybe my problem with MSH is that I only got to play it once... I mostly ran it, and I just never enjoyed that. What you just said. I don't have any experience with SAGA really, but disliked MSH.
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Post by roxolid on Feb 11, 2012 16:14:12 GMT -5
Ran MSH into the ground back in 1984. Honestly, I was waiting for the game to come out, pestered the game shop, read all the adverts, reviews etc, and jumped on it.
Then DC Heroes came along. Seriously, not before or since has a game been such good value for money. You got so much in the box it was hard to shut the bloody thing!
When Marvel Advanced came along, got that too, but it never grabbed the way DCH did. When DCH 2ed came along, it hammered the nail into go to supers gaming for me and the group. Nothing else would uproot it after that until our game group eventually drifted apart.
3rd edition DC was poor value for money but the best rules.
As for the Saga game... I have it (and just about all the supplements) but I find it unintuitive - as far as I can tell the bad guy automatically hits you and its your job to dodge them. I dunno. Something about that just ... *shrug*
When ebay came along I made it my lifes mission to track down everything ever published for the DC Heroes game. Cost me a fair bit to ship from California, but at the time I was flush with cash (pre kids) and didn't care.
Best supers game ever.
My opinion, and I own just about every supers game ever made, from Superhero 2044, V&V, Champions, and everything since.
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Post by roxolid on Feb 21, 2012 8:10:26 GMT -5
It's out today, $12 or so for the PDF. I was in two minds whether to buy it or not. I wanted a dead tree version, it's not coming to the UK for the foreseeable future, so my immediate reaction was to write it off and move onto other things.
So, anyone got it yet?
I dropped on the PDF anyway, but having seen a combat example on RPG.Net it really looks like "Chuck a bunch of dice and pick two, and the other guy does as well."
I'll have to read it before writing it off, but I'm 'unsold' (in a way - I just bought the thing, but whether it ever gets played is another matter entirely) on the system.
First impressions:
Layout is ok. It doesn't jump out of the page (the PDF has fuzzy art to keep file sizes down, not sure if it'll look great when printed and bound)
Spiderman is D10 strength, and herein lies my problem. There will be an awful lot of different characters lumped into D10 or D12. It kind of says "Strong or really strong" to me. I always think of superheroes as having tiers of power, like divisions. You have your minor leagues, a few middling leagues then the majors, and above those the cosmics. Above those you have the "Who, that's outta the ballpark" type. Forgive any discrepancies in the description. I am English and never 'got' baseball. You guys can say the same about Cricket, but Football is NOT soccer. You can take your soccer and sho... I mean. Where were oh yeah. Vague. That's the first impressions of character writeups. Spiderman should be able to toss, what, a car about. Seeing that he has Superhuman Strength D10 tells me nothing about whether he can do that. He might roll a 1, or a 10.
That's first impressions at a glance. I'll get it read this week and either eat my words, or regretfully admit that I am right, and it's not the game for me (because I love marvel games, and I want to love this one too.)
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Post by roxolid on Feb 21, 2012 8:35:59 GMT -5
My other thought is that it will need a fair bit of blue ink. A print friendly version and hi-res version (for the pictures) would be nice.
Had a look at a few more character write ups. I dunno, maybe it's me, placing too much emphasis on cold hard limits and what characters can/can't do.I will read it with an open mind. Well, what's left of my mind anyway...
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Post by cambanks on Feb 21, 2012 14:07:18 GMT -5
Had a look at a few more character write ups. I dunno, maybe it's me, placing too much emphasis on cold hard limits and what characters can/can't do.I will read it with an open mind. Well, what's left of my mind anyway... Thanks for picking it up, roxolid! It's funny, we've had people say we didn't put enough cold hard limits on what characters can and can't do. Hopefully we're in that happy medium. Cheers, Cam
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Post by roxolid on Feb 21, 2012 14:50:59 GMT -5
No.1 in PDF sales, you must be reasonably pleased Cam I suppose you won't say (or can't) what constitutes a 'hit' as far as PDF/Dead Tree book sales go these days. Compared to ye olde days of yore I suppose its a much smaller market that competes with video games and the like, but I hope you have a success with the game. It would be nice to see support/extra books beyond those planned (even if I don't end up running or playing the game I'll probably drop on all the splatbooks for reference). Is there any chance of a high res print version and maybe a printer friendly version (without the blue border)?
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lukez
Puny Human
Posts: 2
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Post by lukez on Feb 21, 2012 19:55:42 GMT -5
I don't know if this is the right forum to ask some rule questions about Marvel Heroic Roleplaying, but...
1) If your 3 Distinctions have nothing to do (in good or bad) with a roll, do you get to add the d8 for Distinctions in that roll?
2) Why Durability has no d6 level, while Resistance (Psychic) has the d6 level?
Thanks!
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Post by roxolid on Feb 21, 2012 20:12:07 GMT -5
I can't speak for Cam, but I'd say he's probably more likely to be found on the Cortex forums or RPG.net (or other big forums). With the launch of the game he's probably zipping about from place to place answering questions. If I can ask you a couple of questions, Lukez - have you played the Marvel Heroic game yet? How did you find it? I only have the PDF, and generally don't get on with reading them so need to print it out. That'll be a job in itself...
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lukez
Puny Human
Posts: 2
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Post by lukez on Feb 21, 2012 20:28:50 GMT -5
I can't speak for Cam, but I'd say he's probably more likely to be found on the Cortex forums or RPG.net (or other big forums). With the launch of the game he's probably zipping about from place to place answering questions. If I can ask you a couple of questions, Lukez - have you played the Marvel Heroic game yet? How did you find it? I only have the PDF, and generally don't get on with reading them so need to print it out. That'll be a job in itself... Yes, I've played it once as watcher. Something like a "test run" :-) I've found it thanks to DriveThruRPG. (I have no problems reading pdf manuals and I prefer to use pdf while playing.)
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Post by comicfan on Feb 21, 2012 20:49:36 GMT -5
For the book, I only have one criticism here for the moment. Would it have killed you to put the 'Creating a new datafile' section a little closer to the front of the book or at least before the power sets, milestones, etc. I just don't understand why you waited until after you explained all that stuff to start talking about creating characters.
Otherwise, I can kinda see myself using this system...as soon as I can get my head wrapped around character creation, and I come up with a campaign that doesn't make me wish my original MURPG party was around to play it...which sadly have been all my campaign ideas lately.
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Post by cambanks on Feb 22, 2012 2:09:53 GMT -5
For the book, I only have one criticism here for the moment. Would it have killed you to put the 'Creating a new datafile' section a little closer to the front of the book or at least before the power sets, milestones, etc. I just don't understand why you waited until after you explained all that stuff to start talking about creating characters. Our default, much like with the original TSR Marvel Super Heroes, or Marvel SAGA, or MURPG, is that players choose Marvel characters provided. That's why we talk about what a datafile is early on in the book, then move on to what the various game rules are, and later talk about how to model your own heroes using the rules. My approach to the use of existing characters is that Marvel's writers and artists have been doing this ever since Stan Lee handed over the writing duties to somebody else: once you take ownership of a character, it's yours to do what you want with. Brubaker, Bendis, Miller, Smith, and Stan himself have all had different approaches to Daredevil. When you play Marvel Heroic Roleplaying, we're inviting you to do the same. Cheers, Cam
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Post by roxolid on Feb 22, 2012 3:05:25 GMT -5
If I recall, one of the problems we had when MSH came out is feeling short changed when it came to making your own characters. TSR knew this so that the Advanced version came with a much better character creation section if I recall. Saga wasn't great, MURPG on the other hand I'd say was very good - only the system was clunky and lacking in places (I'm trying to sort that out myself as others have done, with house rules).
If you're considering any 'add ons' or additional supplements to keep interest on the boil between splatbook releases, I'd definitely think about more comprehensive character creation rules (I haven't even got to that bit in the rules mind - I've flicked through then started at the beginning. Will take a look now.)
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Post by comicfan on Feb 22, 2012 3:16:11 GMT -5
Well I can understand the reasons, especially now that I know them, it was just mind boggling that it discussed the affiliations, distinctions, power sets, etc. without discussing character generation. Anyway, it's not nearly as big a deal as it probably sounds in my last post, just the fact it was after all the datasheet stuff, and not before or even during, just seemed odd.
Also, as I speak I am trying to adapt one of my MURPG characters to this new system, and am about half done...just got distinctions, specialties, and a milestone left, and it suddenly came to my attention. The Milestones, I'm not sure if I'm reading it right, but when you play all the milestone triggers, do you lose the milestone, or is it just not available again until the next adventure. For example, you're playing Ironman, and in the course of the game found yourself in a situation where you were expected to drink alcohol, gave a teammate (we'll say Captain America) reason to believe you've been drinking, and then drank yourself into a stupor. All in the course of one adventure, do you lose Demon in the bottle for the rest of that particular adventure, or permanently and have to come up with a new milestone?
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Post by roxolid on Feb 22, 2012 3:58:23 GMT -5
Without knowing/reading the rules, I'd say it would be reinstated for the next adventure. When you're an alcoholic, it's always there in the back of your mind. The comics still continue this, with booze always the spectre hanging over Tony Stark. I think it was in the 80s when Starks problems with alcohol came to the fore. It's credit to marvel that part of his character (which makes him more real, believable and tragic) is still firmly in place even after so much else has changed. It made the character much more three dimensional and likeable, in a way, because here was a superhero with real life problems.
That said, I still think he's a douche for what happened in Civil War, even if the rest of the Marvel Universe have kissed and made up.
Of course, from day one Peter Parker was unlucky in life, love, with money and everything else, like a regular person. I guess that's what made the character so popular when he might otherwise have fallen by the wayside as so many others did.
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