I like all of these. I've got some minor suggestions based on what I know of the characters that will make them a bit more badass.
Zorro: I think his strength should be 3. The original Zorro came to fame mid-late 20th century when film and television heroes had a one-punch knock-out on all minor thugs.
T-1000 This isn't so much a suggestion as a question. Did you consider using the Weapons Morphing modifier from the Spider-man book instead of Psi-Weapons? That modifier seems more fitting for T-1000. The Psi-Weapons are definitely workable though.
Conan: With a close combat of 8 Conan's specialties should look like Bullseye's Ranged Combat. For example: Close combat 8 Str AND Weapon Bonus -All melee weapons -Non-weapons as weapons (He's been known to murder people with ham-bones if that's all he had handy. He also doesn't shy away from using his teeth) -Hand to hand However Conan was more Animalistic than he was skilled, perhaps dropping the AN to 7 (with the same specialties I've listed and any others you can think of) and giving him a variation of the Frenzy ability you suggested awhile ago would be more fitting. Another option if Frenzy doesn't work out is to just buy him a modifier at +4 to cost level that gives free stones to close combat. Conan WAS skilled but many of his fights were won by his ferocity and barbarism. If you find my mention of Conan differs from your memory of him, it may be because I'm only familiar with the Conan from the original stories and novels by Robert E. Howard and of course the Conan the Barbarian movie starring Aww-nold (Haven't seen Destroyer because I heard it was terrible). Finally, you'll notice above that I combined the ability and weapon bonuses on his close combat action, this is one of the better ways to polish a close fighter imo.
I really do like the write-ups very well, and they're all very playable and accurate even without my suggestions. Good work.
Post by WildKnight on Apr 20, 2007 16:19:46 GMT -5
Im going to go the opposite direction as Malice and say that Conan's Close Combat should be 9, which represents the best a mortal can attain. Close Combat does NOT represent just fighting with flourish... it represents the ability to survive and do damage in melee. Nobody... in all of Robert Howard's writings ever bested Conan without enormous numeric advantage, or without being some sort of higher being (Conan frequently tussled with, and often killed, gods, demons, and ancient beasts).
Also, in the "later" (chronologically, not necessarily in order of writing) stories, like Phoenix on the Sword, Conan is described as a very skilled swordsman, not quite the fury he once was, but more elegeant.
Regardless of the "era" you put him in, though, Conan is basically unmatched as a warrior.
In stories like Red Nails, Conan is displayed as being less skilled than Valeria, but still much more if not as effective. As I said he WAS skilled, but he wasn't the most skilled on the planet (He very well might've been close). You have to remember Howard wasn't in the school of thought that skill always beats brawn, he favored brawn. He believed barbarism was the natural state of man. There are other stories in which Howard contrasts skill with barbaric fury, what made Conan so effective was a blend of the two. He bested raging barbarians with skill and skilled civilized enemies with barbarity. More importantly, a version of Conan with a modifier wouldn't tire as quickly, and Conan almost never tired.
Post by WildKnight on Apr 21, 2007 10:16:38 GMT -5
Im not arguing the issue of Conan's actual "skill"... Im pointing out that you're misinterpreting what the Close Combat Action reflects. Its the ability to win a fight, plain and simple. If that means beating your foe into the ground so that they cant lift their sword to block one more blow... thats still Close Combat. Conan is the greatest close combatant in Hyboria.
Valeria might know more parries and ripostes, but Conan would still kill her if they fought. That is what Close Combat reflects... the ability to do damage (i.e. kill) to others, and the ability to defend yourself. You'll notice... Conan gets cut up alot, but never suffers serious harm.
How then does one justify Hulk having a Close Combat AN of 3? It's because he's completely lacking skill and relies purely on his superior strength and ferocity. While I don't disagree that Close Combat reflects damage infliction, defense, and endurance, I'm saying the AN still matters as a way to display the person's skill. A large ability bonus or combining an ability bonus and Weapon Mod better reflect those things you mentioned. In the MURPG system, Close Combat AN is skill, and how many total stones you can put into it is what represents the more inclusive whole you mention.
Actually that reminds me, I'm going to edit my post above to include a suggestion to combine the strength and weapon bonuses.
Post by WildKnight on Apr 21, 2007 12:33:23 GMT -5
Okay, I can see where you're coming from... if you give him the ability to combine his Strength bonus and his Weapon bonus.
As far as Hulk goes.. its still not the same thing. Hulk has been beaten. Admittedly, only by extremely powerful figures, but still, he has. With the exception of when hes drunk or caught sleeping, Conan never is. In fact, even as an old man (as when he was King of Aquilonia), and his strength isn't what it used to be... he's still unbeatable, even by powerful magical creatures summoned up from hell.
Yeah, Conan was a badass. As I said he should still have a high Close Combat AN. 8 doesn't feel horribly wrong. I'd never drop it below 7.
Most of what I was saying is that MURPG has ways of representing things, and while we may define the concept of close combat one way (e.g. most people don't fight with just ONE ability bonus), the action in the system works another way.
Post by Pope Mega Force on Apr 23, 2007 16:06:11 GMT -5
Curse you bawonsamdi. I was going to make the T-1000. Though I think he'd be a bit more durable. Also, Zorro would probably only have a speed of 2 at most. He wasn't really fast. That's what the horse was for.
I hope you brought your wallet. Because the rent in Hell is paid in advance!
Post by bawonsamdi on Apr 24, 2007 11:05:05 GMT -5
About conan: Giving the right to combine strength and weapon bonus can be a good option i guess to reflect his fierce battle style but certainly not Frenzy. When he is fighting he usually manage to keep a clear mind and he is well known for being a great tactitician even in the midst of a battle.
About Zorro The main problem here comes from MURPG system: it lacks precision when low power characters are invlved. I agree that STR2 is a bit low but i don't believe that he deserves a STR3 (Banderas and any other actors who had impersonated zorro were not that heavily build) I came to the same conclusion about his speed except that i had problem with horse speed. They should run faster than the fastest human but you can't give them SPD4 neither because they don't run that fast.
About T-100 Yes he should be more durable and he should need some enhanced vision too but i tryed to keep his cost within an average character range (40-50 stones). Simulating his ability to reform wasn't easy. Maybe i should better lower his healing factor and raise his durability ?
No comment about Prince of Persia ? He is my favorit one.
Last Edit: Apr 24, 2007 11:06:13 GMT -5 by bawonsamdi