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Post by tenguitarz on May 19, 2007 21:35:22 GMT -5
Just a couple of thoughts from the first Master Chief poster I don't see the Spartan armor having a toughness of 7 -and- a Forcefield. That would make him basically invincible to anything short of anti-aircraft missiles. And it gives him a pretty good shot against those, as well. I do think my original numbers for Durability (should be a 5, probably) and Strength were off, but I can't justify giving him a 9. He can turn tanks over for game mechanic reasons, yeah, but why would he even bother with guns if he had a strength of 9? Just pull the Covenant base out of the ground and throw it into orbit. Covenant charging in an open field? Pick up a tank, use it as a shield, and then knock them all down like bowling pins. :-D I'm kidding, but I think you can see my point. He would be much too effective, imo, as a Colossus/Thing type of fighter with these stats. I may have this wrong, but can't he fall 170 feet without taking any damage, as written? (Maybe he really can, I haven't played Halo for awhile.) I kind of forget exactly how the SI function of PA works. Can you sort of simulate duel wielding without having two Ranged weapon modifiers with the PA rules? On several more positive notes, I like the equipment and most of the PA stuff. I think a more moderate Toughness and the PA Self-Repair is probably a better solution for the Spartan's energy shield than what I used. So anyway... I think some middle ground between your version and mine would be the most accurate representation of the Chief. I know that he's a one man army, but in this form he's a one man army against several top-tier Marvel superheroes.
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Post by flash on May 19, 2007 22:29:36 GMT -5
I agree, he dosent have the str of 9, i mean 2 tones is good, but that lifting not nessecarrly using.
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Post by malice on May 21, 2007 19:13:56 GMT -5
Just a couple of thoughts from the first Master Chief poster I don't see the Spartan armor having a toughness of 7 -and- a Forcefield. That would make him basically invincible to anything short of anti-aircraft missiles. And it gives him a pretty good shot against those, as well. I do think my original numbers for Durability (should be a 5, probably) and Strength were off, but I can't justify giving him a 9. He can turn tanks over for game mechanic reasons, yeah, but why would he even bother with guns if he had a strength of 9? Just pull the Covenant base out of the ground and throw it into orbit. Covenant charging in an open field? Pick up a tank, use it as a shield, and then knock them all down like bowling pins. :-D I'm kidding, but I think you can see my point. He would be much too effective, imo, as a Colossus/Thing type of fighter with these stats. I may have this wrong, but can't he fall 170 feet without taking any damage, as written? (Maybe he really can, I haven't played Halo for awhile.) I kind of forget exactly how the SI function of PA works. Can you sort of simulate duel wielding without having two Ranged weapon modifiers with the PA rules? On several more positive notes, I like the equipment and most of the PA stuff. I think a more moderate Toughness and the PA Self-Repair is probably a better solution for the Spartan's energy shield than what I used. So anyway... I think some middle ground between your version and mine would be the most accurate representation of the Chief. I know that he's a one man army, but in this form he's a one man army against several top-tier Marvel superheroes. I based the toughness on the hardness of his armor. It's better than steel which is 6, so 7. I just looked at the D&R for a way to simulate what his armor is made out of. The reason the Master Chief doesn't fight like the Hulk is because melee is ineffective in the age of firearms. It just is. Throwing things exposes your body while you lift them and leaves you helpless for the duration of the throw. All this time you've been ripped apart by enemy fire. However, everyone seems to agree that his strength should be lower, so I'll drop it to 8, and if that still feels too high let me know. How far he can fall depends on which Halo you play, in the first he could negate some falling damage by crouching upon impact (Enter Acrobatics) and of course his armor and shield kept some damage back. This write-up can fall all of the distances in both games (Excluding those where you leave the map) without taking any damage. It was more of a flavor decision on my part. As for dual-wielding, I just forgot to include it. However due to some of my disappointment in Halo 2 I'm reluctant to bother. I'll put it in, with a clause about which weapons he can do it with. Final Notes: It's true this character can massacre most top-tier Marvel characters as they're written. In its defense I'll say that MURPG characters are much more accustomed to skirmishes than battles. Master Chief is a war machine in more ways than War Machine ever was. This write-up takes into account the MURPG system details of energy and stones, and can actually fight like he did in the game, which is what was most important to me. As for other details I'll admit I ruled in favor of greater power here and there, because I felt like like the inconsistencies in the two games (i.e. Halo 2 Master Chief's inability to run faster than anyone's grandmother or throw farther than the same old lady) should be ignored to favor him as written. I also made sure he wouldn't suffer from stupid annoying things like fall damage (which sometimes irritated me in Halo 1, although I was proud to have mastered crouch-landings and impressed that such a mechanic was included). EDIT: Damn I almost forgot, has anyone played the Halo 3 Beta? Tell me if you have, I want to know. I live with a guy who played it but he's a fanboy, making all his information useless.
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Post by flash on May 25, 2007 20:45:25 GMT -5
I have been basing most of my stats for the Chief off of the book. Although the games are the best thing since sliced bread, the books are a better representation and easier to break down the abilities.
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Post by malice on May 26, 2007 16:24:18 GMT -5
I'll confess I've never read the novels. Something about reading a novel based on a video game made me shudder. There's too many books in the world and too little time. I based these stats on 1.) the games, 2.) the manuals for the games, and 3.) MURPG gameplay. I know a couple lower numbers here and there would technically represent him better, but he wouldn't be able to do what he could in the game, which is survive repeated firefights with multiple opponents of the same or greater power.
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Post by pathfinderap on May 27, 2007 12:29:36 GMT -5
Ya know what I'd really like to see in this thread? the movies versions of marvel characters, thinks Spiderman, F4, DD, Hulk, etc
Do it
Do it!!
DO IT!!
(Sorry, just watched "Starsky & Hutch" lol)
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Post by WildKnight on May 27, 2007 14:04:06 GMT -5
Other than backgrounds... aren't all of those characters farely well represented in their CADs as they were presented in the movies? I mean, with the exception of Spidey having "natural" webbing ability, their powers didnt change much.
Doc Doom would be alot different, since he's actually made of metal and has some kind of electrical mastery, instead of being a Power Armor guy.
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Post by pathfinderap on May 28, 2007 7:41:34 GMT -5
Yeah it would mostly be about fine tuning than a rebuild, but Doom would be a total rebuild
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Post by flash on May 29, 2007 8:38:38 GMT -5
Other than backgrounds... aren't all of those characters farely well represented in their CADs as they were presented in the movies? I mean, with the exception of Spidey having "natural" webbing ability, their powers didnt change much. Doc Doom would be alot different, since he's actually made of metal and has some kind of electrical mastery, instead of being a Power Armor guy. Well, later in the comics spider man was transformed by (villain i can't remember) into a real spider, and when it was reversed he kept his natural webbing. so, even though the movie gave it to him right off the bat he did eventually get it.
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Post by pathfinderap on May 29, 2007 18:54:35 GMT -5
Other than backgrounds... aren't all of those characters farely well represented in their CADs as they were presented in the movies? I mean, with the exception of Spidey having "natural" webbing ability, their powers didnt change much. Doc Doom would be alot different, since he's actually made of metal and has some kind of electrical mastery, instead of being a Power Armor guy. Well, later in the comics spider man was transformed by (villain i can't remember) into a real spider, and when it was reversed he kept his natural webbing. so, even though the movie gave it to him right off the bat he did eventually get it. I did not know that, lol, I always thought the web caster tech was silly, the natural way is much better
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Post by darktower on Aug 23, 2007 7:44:14 GMT -5
can anybody make a CAD of Hanibal Lecter plssss
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Post by robdogdiggity on Jan 28, 2014 16:00:55 GMT -5
Thank you and Malice for ya'll input on Conan. I've also been a long-time fan of the dark-haired, sword-slinging Cimmerian barbarian. Good points from both of you. I plan on using suggestions from both perspectives and play him.
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