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Post by kito on Sept 13, 2011 11:23:31 GMT -5
i got the cyclops in the book cost at about 35 ish stones. but im gona go for 40 no challanges
int:3 st:2 ag:2 sp:2 dur:3
Total Cost 6w
Actions.
Force Blast(optic Blast) 6 (9w) - 3x / or 2x* - Action to Mod /No action to Mod* (When visor is on) - Out of Control without device - Cant be inproved by ading lines. - Efficiency* - not particlary usfull ( must absorb at least 2 hours of sunlight a day or looses this action untll proper amount of sunlight is absorbed.)
Leader Ship 5 (3w)
Social Skills 3(1w)
Technology 4 (3w)
Vehicle Operations 4 (2w)
Close Combat 4 (2w)
ranged combat 2 (2w) (wep mod or optice blast)
Modifiers:
Family Fun (iminuity to his and his brothers powers) 5 stones
Wealth 2
Mental d (+1)
Equipment:
Ruby Visor (6w) -Remove Action to mod Advantage -2x or 3x option - Efficiency
Kevlar Armor def +1 (bought with wealth)
Wut do u all think? good bad or just plane wrong?
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Post by Ricochet on Sept 13, 2011 14:02:47 GMT -5
Hmm, it's a bit of a mess...
Durability should be 3, right? Kevlar armor can be bought with wealth, otherwise it would be 2w. You should mention that Ranged Combat combines with Force Blast. That might not be the best idea, though, spending 2 actions instead of one. As I see it, the ruby visor adds options to optic blast? That's clever, but it makes it hard for me to figure out the cost.
Also, Cyclops was missing some powers in the book. The first is immunity to Havok's (and his own) Force Blasts. The second is the ability to absorb and metabolize ambient energy.
Edit: I'd remove the Action to Modifier advantage. That's what Out of Control Without Device does. It really isn't necessary for those few times you let loose and take of the visor.
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Post by kito on Sept 13, 2011 15:12:21 GMT -5
i know the action to mod is not nesicary but it is how he works. it just part of the weekness form wut the book described was only the blast he was gona shoot would go but would just hit everything, this did not make sence to me i did forget to add thos but remeberd later at work and was gona ad them when i got back. dur should be 3.
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Post by kito on Sept 13, 2011 15:17:45 GMT -5
k added imunty and weekens to forceblast. took of targeting from ruby visor. kevlar is now part of wealth.
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Post by kito on Sept 13, 2011 19:37:29 GMT -5
also if i get rid of Action to mod does cyclops not hav eto spend all his energy a turn to pump out his full optic blast every pannel unless she closes his eyes? if im cyclops and im doing 2 stone forceblast at 2x to blow up a wall and toad get my visor wont i now have to put in 6 stone(my max) and x3 for the 18 no visor = no control at all. the visor is the only thing that allows me to add control from wut i am to understand from cyclops.
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Post by Ricochet on Sept 13, 2011 23:27:20 GMT -5
No, the stones should come from the general pool as they are collateral damage. That's why you don't need Action to Modifier. In fact, I believe it's the opposite. The next panel you'd put stones into Optic Blast to cover/close your eyes and get it all under control again.
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Post by kito on Sept 13, 2011 23:35:06 GMT -5
y not leave them open and finish of the big Threats? also i would not give it to him form the general pool as gm as i would not see geting a -2 to the power being u can shoot it of like candy whenever u want/feel like, that does not seem like a disadvantage to me, to help balance it i would tell "cyclops" as gm if he want power out of contol for -2 he would have to get action to mod for +3 the wekenss beign he just got action to mod for a +1 as saposed to geting action to mod for -2 but he need to not have a visor.
ill e.g this to better explane.
e.g any 1 not cyclops get the same power forceblast 6 x3 -power out of contol. for 9 (same cost as mine but still can get stronger) with the stones he saved with the -2 on forceblast he goes and gets radar sence of 4 will say. now whenever he is in combat using his"hearing"(radar sence) he just knows where the villan is and just opens his eyes to distry him, with his full free from genpool optic blast. with the chanse he "might" hurt some one but as long as he has low morlas thats not a problem.
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Post by Brainstem on Sept 14, 2011 2:18:24 GMT -5
Some points:
The Optic Blast and the Headgear don't make much sense to me. Do they both have separate functions? I'd treat the headgear as it is in the book; just an extra that keeps the blast under control.
Efficient doesn't work how I think you think it works. You can't Efficient your way over the AN, so Cyclops is only able to shoot out a 6w blast. Also, Efficient and Action to Modifier is redundant; you're not paying any stones for it, so why bother making it Efficient?
I don't really know how to do Cyclops right in MURPG, honestly, and I think that's a big failing of the system. The closest I could really think is to make it a constant Modifier that can be toned down if he's wearing the visor. It'd be wicked expensive, but Cyclops's blast is also a mighty force to be reckoned with when unleashed in its full glory.
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Post by kito on Sept 14, 2011 8:14:21 GMT -5
no k
the 1 in the book did not make sence to me shure it allows him to control his power but in wut way? just ading stones? just keeping it form doin dmg to all? so i gave it the options on how it would keep it under control. so go to invtening forg just made a device that could undo the advantage to ACtion to mod when worn gave it a 3x OR 2x opton (so he has some versitlity in his blast) and efficenty (to better control the blasts) made it and gave it to cyclops to wear.
Efficent gives him 1 stone for every 2 he puts in if im not mistaken, so AN of 6 he puts in 4 and gets a 6, so because he regesn 3 energy a turn with efficent he can fire his full blast every pannel only loosing 1 stone over his regen.
His blast is normaly a x3 only but with the visor he can weeken it to a x2 if needed (so he can just blow down a wall as aposed to blow down a building.
th best i could think of foe that was action to mod "it being free" but with out of controll it is always on no off switch so with the visor "action to mod" is canseled "giving it a off switch" so as long as the visor is on he has to pay for his blast like u would any other action, if he gets deperit or maby rilly angry he can stilljust take of his visor and let his full power optic blast free for no stones to cost.
this make any sence?
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Post by Ricochet on Sept 14, 2011 11:06:15 GMT -5
Yes, it does make sense.
Except for the Action to Modifier part. With the power out of control disadvantage he wouldn't need Action to Modifier. When Cyclops takes of his visor, his powers are out of control. The stones wouldn't come out of Cyclops' energy reserve, but out of the general pool. In fact, the GM decides what happens, not the player. Yes, a clever player could decide to take of his visor to reap the benefits, but it still is a dangerous and deadly gamble. A good GM would confront Cyclops with the consequences of such a bold move. (Perhaps he accidentally kills that little girl that was trapped under the rubble)
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Post by Ricochet on Sept 14, 2011 12:48:52 GMT -5
Opticlops
Intelligence 3 Strength 2 Agility 2 Speed 2 Durability 3
Optic Blast (Mastery) 6 - Force Blast (2x damage) - Immunity - Regenerate 1 stone/panel in sunlight - Efficiency - Can't be improved by adding lines - Out of control without visor Close Combat 5 Ranged Combat 2 Technology 4 (AN+1) Vehicle Ops 5 Leadership 7 Social Skills 4
Targeting 3 (MN+4) Mental Defense 1 Wealth 2
Abilities 6w Actions 21w, 2r Modifiers 7w
Total 34w, 2r
So, this is actually far from optimized, as I didn't use every stone available. But thanks to efficient and targeting, you can put 4 stones in Optic Blast while you get 9 stones of effect. You also regenerate extra an extra stone in sunlight, which means a max of 4 per panel.
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Post by kito on Sept 14, 2011 14:53:31 GMT -5
it should still be a x3 tho should it not? so it can still hit 18? like the lvl 9 1? iknow hill still get soones for effect and all but my main plan wat to still make the beam just as strong. also cyclops does not get energy from sunlight in theary he looses his power with no sunlight, u dont have that.
i would say more like.
Opticblast 6 (9w) - Forceblast x3 - Immunity (altho i think this would be better as a mod for 5 stones of immunity to himself and his brother. lowering his cost to (6w) - efficentry (i still would not see this as coming from cyclops more of an outside sorce as he cant control his power, and if he cant control it how can he be efficent at it?) if anything his visor or another peace of equipment should give him this as he would not nateraly have it to my guess. witch would lower the cost to (4w) - cant be inproved - out of control no visor. - 3-5 hours of sunlight needed a day or action is unavailable. (a disadvantage i would say)
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Post by Gryphynx on Sept 14, 2011 15:08:00 GMT -5
Force blast 6 with x3, will only damage things with fewer than 6 stones in defense (toughness 6 for example, would completely block it... x3 is post-hitting).
The thing is, I don't think people use Out of Control without Device correctly. I'm of the opinion that using it means you HAVE to put as many stones as you can, every single turn, into the power and not get to perform any other action (or as in his case, close his eyes and still not perform any actions...). Cyclops gets major headaches and hurts when he just lets it rip. He may sometimes do it to "release" as a form of Psychological release, but only for a panel or 2, longer than that and it hurts him.
I don't think he should have Action to Modifier on the Force Blast either... He definitely SHOULD have Targeting though, the guy can beat Bullseye and Hawkeye in a game of pool via using his visor in place of a pool stick. But, should be -1 because it only applies to his Force Blast.
Level 3 targeting, level 6 forceblast with options, and it starts to come close I think. But I do not think he should have x2 or x3 damage (people get up and walk away after getting hit, they don't explode).
As a matter of fact, other than Ultimate Wolverine, I can't think off the top of my head, anyone that has taken damage from his blast... I think what might 'fit' better is that he gets to use his Forceblast (AN w/out Targeting) vs Durability to push them the maximum range of his blast (and they might take damage from that blast squishing them against a solid object). At level 6, Hulk and Silver Surfer are about the only 2 dudes that can keep moving forward while getting blasted, and Blob/Thing would be held in their position (that feels about right).
So,
Forceblast 6 (1W) -2 No LoEs -1 Power out of Control without Devise (only -1 because he can close his eyes if he wants) -0 AN vs Durability instead of Damage, etc, etc....
Targetting 3 (4w) -1 Only useful for ForceBlast
And I think you have a MUCH more fitting Cyclops...
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Post by kito on Sept 14, 2011 17:02:58 GMT -5
hmm have to agree that does seam right but it is EXtramly cheep and u did still mis his weeknes to need sun. but i do agree with how u put it. but as far as dmg it is said his blast has lvld Mountans in the past so then how is that not dmg? as far as not killing u can go with the marvel Rule heros know how to make them seles none leathel.
also where in the book does it say tuffness is post hitting?all i red was it is free defence. altho for a cost u can get anti 2x but it never said u caould anti 3x (altho i asum for a +1 to cost it vould be 3x). as far as i am aware if u hit the tufness u have hit them so the 2x or 3x will still go off
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Post by Ricochet on Sept 14, 2011 23:39:56 GMT -5
It's not a weakness, Kito. Well now, that's not entirely true.
The old explanation was that Cyclops absorbs sunlight to power his blast. If he uses his blast too much, it weakens, and he'll need to take time of to relax in the sun.
The modern theory is that Cyclops absorbs sunlight and ambient energy and metabolizes it to be used as a psionic forcefield. The limits of this forcefield are that he can only use it to protect himself from his own Optic Blasts, Havok's Force Bolts and some of Vulcan's powers. The only holes in his force field are his eyes, and get this, they are a dimensional gate to a dying universe! So through osmosis and Cyclops' eyes, the energy of a dying universe bleeds into the 616 universe. Cyclops has some control over the ''holes in his forcefield''.
But if you want to hold on to the original theory Absorb/Reflect Energy with something like the Sound/Light Transduction option would work.
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