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Post by mrmackadocious on Oct 13, 2011 23:32:34 GMT -5
Gracias and you are correct about Hebrew. I actually read something about that a while back.
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Post by kito on Oct 14, 2011 0:19:17 GMT -5
i think its 20/10 idk he might have 20/15 my docter told me i hav 20/10 and that was best he had ever seen.
k ill get rid of the AI to mod thing but still cant fully say i agree with your answer. but dont se emuch point in having pay a +3 to cost when i dont fully know wut it (the AI mod) does myself.
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Post by kito on Oct 15, 2011 17:25:35 GMT -5
Sorry had to change vision enhanced back to the way i had it where he had to tell me what 1 was on. had to do this because as i could not understand the power i could no challenge the power. mening with them all on at once he was safe form everything. nor did he need to be ready for any challanges the x-ray vision always cept anbushes in sight his 180 vision worked like a danger vision.
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Post by Brainstem on Oct 15, 2011 18:19:33 GMT -5
Things to counter this specific power:
1. High ranks in Black Ops or Hunting. The Enhanced Vision still has to be higher than the enemies' effort towards hiding, regardless of the types of vision active. X-Ray can allow them to be seen through walls but stones are stones. 2. Enemies opposed to this guy that would suffer from his vision will likely develop countermeasures. I'm not proposing you give everyone super tech or something, but the sneakies need to always be sneaky. Let the Vision detect villains like Shocker; Mysterio should be able to remain effective doing what he was meant to do.
However, I really think you need to enforce activation of these Modifiers. I'll check my books when I'm home, but Modifiers need to enhance an Action unless otherwise specified, and an Action needs to be activated. Modifiers have enough power through free stones and added effects; giving them more power by having them modify nothing is interpreting the rules in a way that breaks the game. RAW does a good enough job of that. You don't need to help.
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Post by malice on Oct 16, 2011 0:19:13 GMT -5
However, I really think you need to enforce activation of these Modifiers. I'll check my books when I'm home, but Modifiers need to enhance an Action unless otherwise specified... This is not true. You've got it backward. Modifiers are always on unless otherwise specified. They just are. If it helps you to accept this, think of it this way: Even modifiers like targeting and claws are always on, they just don't have anything to do most of the time because you're not doing their thing. Immortal does NOTHING in a game without diseases or large time periods. Toughness/Reflexive Dodge does NOTHING if you never get attacked. Enhanced Vision does NOTHING if you never encounter a situation where normal eyes can see everything relevant. They're all designed to help you out in a specific circumstance, and if you never exist in that circumstance they do nothing ever. Modifiers really are always on, I promise, but just because they're always on doesn't mean they're always relevant. Actions on the other hand, can be used almost all the time. You can whip out your combat actions any time you get pissed off. You can allocate to General Knowledge damn near every second you're conscious. You can Concentrate on almost anything, (although I've always thought the action had too much "If the GM says so" in it to be worth any stones). Modifiers on the other hand, their job is to be cool in a specific circumstance, but since you cannot automatically detect all appropriate circumstances, they're always on.
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Post by Gryphynx on Oct 16, 2011 1:57:02 GMT -5
Kito, theres more importantly the question of focus. Having normalVision on all the time doesnt mean you see everything within Line of Sight. You can look outside and not see the bird on the branch right in front of youuntil it moves. Xray on all the time doesnt mean you always see through everything, or the world would look invisible to you. You are as likely to look through the hidden object as through the object it is hidden behind.
Unless a person is either actively looking for something, or the gm just wants him to see it, or it gives reason to be seen, such as sudden movement, you are right to not mention it to the player.
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Post by Brainstem on Oct 16, 2011 2:46:38 GMT -5
Malice, I'm afraid I'm going to continue to disagree with you on this point. I re-read the section describing Modifiers, and the wording is a little hazy on the matter. It says Modifiers are "always on," but also it says this relative to the expenditure of stones. They're "always on" in the sense that you never have to spend stones. Truly, this is one of the only ways to explain Modifiers when considering the AI Advantage exists.
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Post by Gryphynx on Oct 16, 2011 3:20:31 GMT -5
But that's interpretation Brainstem. Canonically, modifiers are just always on. That just doesn't mean that they always apply, or that they're infallible. No reason that XRay being always on would allow you to know where everything within line of sight is. It just means that if you decide to look behind that door, you see what's behind that door as easily as if you just changed the focus of your vision. It means your Telescopic vision doesn't let you see the top of the hill whilst you are reading a book. It's where your focus currently is.
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Post by Brainstem on Oct 16, 2011 3:42:49 GMT -5
Again, unclear wording. "Always on" can mean a number of things; maybe the effect is always active, but the stones aren't always present, maybe the stones are always present, maybe adding it to an Action requires no extra effort because it's already "on." The book is hazy on details in a number of places and interpretation is the best offer.
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Post by kito on Oct 16, 2011 9:42:32 GMT -5
But that's interpretation Brainstem. Canonically, modifiers are just always on. That just doesn't mean that they always apply, or that they're infallible. No reason that XRay being always on would allow you to know where everything within line of sight is. It just means that if you decide to look behind that door, you see what's behind that door as easily as if you just changed the focus of your vision. It means your Telescopic vision doesn't let you see the top of the hill whilst you are reading a book. It's where your focus currently is. y not? if there always on an your brain has adjusted them then you not only would see telescopically up the hill you ould also see in the hill with x-ray. be looking for pharamones. if there "always" on then there always on. go so far as to say there always on but only work when you want/need them to vague a concept for me to allow. the way i might have it now may not be fair, but it to a point where i can understand it. and to me i need that to gm. maby after more than a year of gm ill swap allot of the things i changed back to the marvel way (alto i dought it) but for now as gm i have the right to change anything i see fit and whenever my players have a problem with my interpretation on things they come to me after the games, and we talk it out i have lost a few players because of my lack of following the RAW rules but i gain more than i loose. and those i have lost i have offered to gm in my place but sadly no one want to gm. To sum up my long rant. I am keeping this mutants vision of Vision enhanced with The A.I mod witch will work like a Smart eye(working when it need to if it needs to) aside from that he has to tell me wut one he is using in his lea sure time.
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Post by malice on Oct 16, 2011 13:31:23 GMT -5
"Always on" isn't unclear at all. If you want to run it that you have to use an associated allocation for your modifiers to do anything, by all means do that. It's your game, your rules. However don't pretend it's what the book says, which is very clearly "always on" and just as clearly nothing else.
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