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Post by UrbanBlue on Sept 30, 2007 5:30:31 GMT -5
Juhani
ABILITIES Int: 3 Str: 2 Agl: 3 Spd: 2 Dur: 3
ACTIONS Close Combat 5 (Agility or Weapon modifier) Lightsaber combat Use of Force while fighting
Ranged Combat: 3 (Weapon Modifier) Throwing Lightsaber
Mastery of the Force: 5 Force Choke (She no longer uses this) Force Awareness Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 3) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorbtion/Reflection -Required for using lightsabers -Force Camoflauge (Invisibility) (Speciality) -Jedi Mind Trick (Does not support it) -Empathy
General Knowledge 3 (Intelligence Bonus) Jedi Code The Force
Social Skills: 2 Jedi Workings Guarded Personality
MODIFIERS Reflexive Dodge +2 Mental Defense +3 Midi-Chlorians: 3
EQUIPMENT Lightsaber +4 armor penetrating. Energy Reflecting.
Challenges Distrusts Mandalorians
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Post by UrbanBlue on Sept 30, 2007 17:15:39 GMT -5
Stormtrooper (Standard)
Int: 2 Str: 2 Agl: 2 Spd: 2 Dur: 2
ACTIONS Close Combat 2 (Strength modifier) Basic Hand to Hand
Ranged Combat 3 (Weapon Modifier) Blasters
Social Skills 2 Imperial Army Protocol
MODIFIERS Toughness +1 Targeting + 1
EQUIPMENT Blaster Rifle + 2 Armor + 1
Stormtrooper (501st)
Int: 2 Str: 2 Agl: 2 Spd: 2 Dur: 3
ACTIONS Close Combat 3 (Strength modifier) Basic Hand to Hand Advanced Training
Ranged Combat 5 (Weapon Modifier) Blasters
Social Skills 3 Imperial Army Protocol Dealing with vader
MODIFIERS Toughness +1 Targeting + 2
EQUIPMENT Blaster Rifle + 2 Armor + 1
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Post by UrbanBlue on Sept 30, 2007 17:37:18 GMT -5
Mace Windu
Int: 3 Str: 2 Agl: 3 Spd: 2 Dur: 3
ACTIONS Close Combat 7 (Strength or Weapon modifier) Lightsaber combat Vaapad Use of Force while fighting
Mastery of the Force: 7 -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 3) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorbtion/Reflection -Required for using lightsabers -Jedi Mind Trick -Force Crush -Force Grip -"Shatterpoints" (Works like Karnak's Weakness Analyzation)
General Knowledge: 6 (Intelligence Bonus) Jedi Code The Force
Social Skills 4 Jedi Workings Member of the Council Teaching
Leadership 5
Statecraft 5 Diplomacy Ambassador
MODIFIERS Toughness +2 Mental Defense +3 Midi-Chlorians: 4
EQUIPMENT Purple Lightsaber +4 armor penetrating. Energy Reflecting.
Challenges: Uses a style that tempts towards the dark side of the force.
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Post by UrbanBlue on Sept 30, 2007 17:51:50 GMT -5
Darth Vader/Anakin Skywalker
ABILITIES Int: 3/3 Str: 6/3 Agl: 2/3 Spd: 3/3 Dur: 5/3 Energy: 15/12 [energy battery]
ACTIONS Close Combat: 7/7 (Strength and Weapon modifier) Lightsaber combat Use of Force while fighting Form I: Shii-Cho Form III: Soresu Form V: Shien
Mastery of the Force: 8/10 -Force Choke -Force Awareness -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 4) -Limited projection -Telepathic Communication -Is Capable of reading minds -Energy Absorbtion/Reflection (Blaster shots) -Presience -Throw Lightsaber (It will automatically return) (Vader cannot use Force Lightning, as it will mess with the mechanical parts of his body.)
Vehicle Operation 7/7 Various Spacecraft Legendary Pilot
Astrogation: 8/8
Technology: 6/6 Repair of Vehicles and Droids Understanding Droids Creating Droids and Spacecraft Lightsabers
General Knowledge 5/5 (Intelligence Bonus) Jedi Code The Force Mechanics Sith
Social Skills 5/5: Jedi Workings Sith Workings Threats Over-Confidence Intimidation
MODIFIERS Toughness +5 (Including Armor)/ +1 Energy Battery: 0/1 Mental Defense +3/+3 Healing Factor (Vader Only) Self-Contained Lifeform (Vader Only) Midi-Chlorians: 10
EQUIPMENT Lightsaber +4 armor penetrating. Energy Reflecting. Dual-Phase (can switch to being 3 meters long). Switching to 3-meters long decreases 2 from close-combat due to advanced complications to form.
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Post by UrbanBlue on Sept 30, 2007 18:23:33 GMT -5
Boba Fett
Int: 4 Str: 3 Agl: 3 Spd: 3 Dur: 3
ACTIONS Close Combat: 6 (Intelligence modifier) Various Fighting Forms Able to hold his own against Darth Vader
Ranged Combat: 8 (Weapon Modifier) Blasters
Vehicle Operation: 5 Slave I Jetpack Various
Astrogation: 5
Technology: 6 (Intelligence Bonus) Mechanical Skill Repair Spacecraft
Social Skills: 4 Bounty Hunter Code
General Knowledge: 4 (Intelligence Bonus) Various Planets Strategy Detail Bounty Hunter Code
MODIFIERS Toughness +2 Targeting + 4
EQUIPMENT Jetpack: Flight = 3
Mandalorian Armor + 3 to Defense. No 2x Damage, No Armor Penetration. Energy Defense +1
EE-3 Carbine Rifle + 3
2 Wrist Gauntlets: Miniature flamethrower +1 (Range 1), Wrist Blaster +2 Left Only: Concussion Rocket +1 Right Only: Retractable Vibroblade +1 to close combat
Challenges: Strict adherence to his code
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Post by UrbanBlue on Sept 30, 2007 18:33:25 GMT -5
Count Dooku
Int: 5 Str: 2 Agl: 2 Spd: 2 Dur: 3
ACTIONS Close Combat 7 (Intelligence or Weapon modifier) Form II: Makashi Use of Force while fighting
Mastery of the Force: 7 -Force Awareness -Can be used to increase physical abilities -Telekinesis (speciality) -Telepathy/control (cannot be used on anyone with intelligence over 4) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorbtion/Reflection -Required for using lightsabers -Presience -Force Lightning
Vehicle Operation 3
General Knowledge 7 (Intelligence Bonus) Jedi Code The Force Sith Politics Philosophy
Social Skills 6: Jedi Workings Sith Workings Over-Confidence Politics Philosophy Negotiation Dun Möch (Taunting while Dueling)
Leadership 4
MODIFIERS Mental Defense +4 Midi-Chlorians: 5
EQUIPMENT Lightsaber +4 armor penetrating. Energy Reflecting.
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Post by UrbanBlue on Sept 30, 2007 18:44:46 GMT -5
Darth Revan (Light Side)
Int: 3 Str: 2 Agl: 2 Spd: 2 Dur: 3
ACTIONS Close Combat: 7 (Intelligence or Weapon modifier) Lightsaber combat Use of Force while fighting
Mastery of the Force: 8 -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 4) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorbtion/Reflection -Required for using lightsabers -Healing -Force Blast (Non-Lethal) -Stun -Presience -Empathy -Persuasion
Vehicle Operation: 5 Swoop Bikes Various
General Knowledge: 5 (Intelligence Bonus) Jedi Code The Force Star Forge
Social Skills: 5 Jedi Workings Sith Workings Many Languages Persuasion
Leadership 6 Mandalorian Wars
Technology 5 Repair Creation of Droids
MODIFIERS Mental Defense +5 Reflexive Dodge +2 Midi-Chlorians: 7 Energy Battery 1 Toughness +1
EQUIPMENT Lightsaber +4 armor penetrating. Energy Reflecting.
300th post everybody!
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Post by UrbanBlue on Sept 30, 2007 18:48:21 GMT -5
Darth Revan (Dark Side)
Int: 3 Str: 2 Agl: 2 Spd: 2 Dur: 3/4 (Star Forge)
ACTIONS Close Combat 6 (Intelligence or Weapon modifier) Lightsaber combat Use of Force while fighting
Force Powers 7 -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 4) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorbtion/Reflection -Required for using lightsabers -Presience -Force Choke -Force Lightning -Drain Energy
Vehicle Operation 5 Swoop Bikes Various
General Knowledge 5 (Intelligence Bonus) Jedi Code The Force Star Forge
Social Skills 5 Jedi Workings Sith Workings Many Languages Intimidation
Leadership 6 Mandalorian Wars New Sith Empire
Technology 5 Repair Creation of Droids
MODIFIERS Mental Defense +3 Reflexive Dodge +2 Midi-Chloreans: 7 Energy Battery 1
EQUIPMENT Lightsaber +4 armor penetrating. Energy Reflecting.
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Post by UrbanBlue on Sept 30, 2007 18:54:08 GMT -5
Darth Malak
Int: 3 Str: 2 Agl: 3 Spd: 2 Dur: 4 (Force)
ACTIONS Close Combat 6 (Agility or Weapon modifier) Lightsaber combat Use of Force while fighting
Force Powers 6 (7 while on the Star Forge) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 4) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorbtion/Reflection -Required for using lightsabers -Presience -Force Choke -Force Lightning (Speciality) -Drain Energy -Force Whirlwind -Force Stasis Field -Force Scream
Acrobatics: 4 (Agility Bonus) Can be combined with close combat
General Knowledge 5 (Intelligence Bonus) Jedi Code The Force Star Forge Revan's Identity
Social Skills 3: Star Forge Threats Giving Orders
Leadership 4 Mandalorian Wars
MODIFIERS Mental Defense +4 Reflexive Dodge +2 Midi-Chlorians: 5
EQUIPMENT Lightsaber +4 armor penetrating. Energy Reflecting. Armor +1
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Post by UrbanBlue on Sept 30, 2007 19:03:56 GMT -5
Bastila
ABILITIES Int: 4 Str: 2 Agl: 3 Spd: 2 Dur: 3
ACTIONS Close Combat 5 (Agility or Weapon modifier) Double-Bladed Lightsaber Combat
Ranged Combat: 2 (Weapon Modifier) Throwing Lightsaber
Force Powers 6 Force Awareness Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 3) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorbtion/Reflection -Required for using lightsabers -Jedi Mind Trick (Proficient enough to use it on Hutts) -Battle Meditation (Character is defenseless while using this, but it provides +2 to all ally's actions and -2 to all opponent's actions while it is being used. Costs 4 stones to start using and 2 stones per turn to continue.) -Empathy
General Knowledge 5 (Intelligence Bonus) Jedi Code The Force
Social Skills 3: Jedi Workings Overconfident Snobby at Times
MODIFIERS Reflexive Dodge +1 Mental Defense +2 Midi-Chlorians: 5
EQUIPMENT Orange Double-Bladed Lightsaber +5 armor penetrating. Energy Reflecting.
Challenges: Overconfident
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Post by UrbanBlue on Sept 30, 2007 19:24:46 GMT -5
Jabba the Hutt
Int: 4 Str: 3 Agl: 1 Spd: 1 Dur: 2
ACTIONS Close Combat 1 (Strength Modifier)
Social Skills 6 Underworld Culture Manipulation Lying Huttese
General Knowledge 5 (Intelligence Modifier) Underworld Culture Galactic Issues Tatooine
Business Skills 5 (Intelligence Bonus) Building a criminal empire
Leadership 3 Bounty Hunters Guards
MODIFIERS Extended Lifespan Toughness +1 Mental defense + 6 Wealth (7) Guards at need (Mostly blaster wielders) Rancor
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Post by thegoodson on Oct 1, 2007 11:48:37 GMT -5
We could start a campaign with all these CAD's.
I'd be in, if someone wants to GM it.
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Post by UrbanBlue on Oct 1, 2007 16:57:01 GMT -5
We could start a campaign with all these CAD's. I'd be in, if someone wants to GM it. Thanks for the compliment. Still more to come.
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Post by UrbanBlue on Oct 1, 2007 17:11:46 GMT -5
Qui-Gon Jinn
ABILITIES Int: 5 Str: 2 Agl: 2 Spd: 2 Dur: 2
ACTIONS Close Combat 7 (Intelligence or Weapon modifier) Lightsaber combat Form IV: Ataru Use of Force while fighting Considered by his trainer to be the best in 400 years.
Force Powers 6 -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 3) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorbtion/Reflection -Required for using lightsabers -Jedi Mind Trick (Speciality) -Empathy
Acrobatics 4 (Agility Bonus) Can be combined with Close Combat
General Knowledge 6 (Intelligence Bonus) Jedi Code The Force Architecture Engineering
Social Skills 6 Jedi Workings Almost a member of the Council Dimplomacy Willing to help people Down to Earth
Leadership 3
MODIFIERS Reflexive Dodge +2 Mental Defense +4 Midi-Chlorians: 5 Grey Jedi
EQUIPMENT Green Lightsaber +4 armor penetrating. Energy Reflecting.
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Post by Pope Mega Force on Oct 1, 2007 17:14:19 GMT -5
Um, just a quick question. Why don't any of them have empathy? That's a big part of the Jedi mind thing is empathy. I don't think there's a single Star Wars film that doesn't at some point have someone talking about sensing someone else's emotions.
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