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Post by UrbanBlue on Oct 2, 2007 13:21:26 GMT -5
Darth Bane
ABILITIES Int: 6 Str: 4 Agl: 3 Spd: 2 Dur: 5 (Through the force)
ACTIONS Close Combat 7 (Intelligence and weapon Bonus) Lightsaber combat Use of Force while fighting Djem So (Form V) Soresu (Form III) Brawling
Force Powers 9 (Intelligence bonus) -Force Choke -Force Awareness Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 5) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorption/Reflection -Required for using lightsabers -Elemental Force Blast (Lightning. Extremely Proficient In This Skill.) -Drain Energy -Feed off fear and anguish for energy (Advanced Energy Absorption) -Heal self (specifically eliminating poisons from his bloodstream) -Shatter Force Shields -Prescience -Incredibly adept at learning new powers -Resistance of mind tricks -Force Wave
General Knowledge 5 (Intelligence Bonus) Sith Code The Force Ancient Texts Revan’s Holocron
Social Skills 4 Sith Ex-Miner Teaching
Leadership 3 Sith Lord
Gambling 5 (Intelligence Modifier) (Agility Modifier if Cheating) Sabaac
MODIFIERS Toughness +4 (Due to Force) Mental Defense +7 (Able To Resist Kaan’s Mind Tricks)
EQUIPMENT Lightsaber +4 armor penetrating. Energy Reflecting +2 (Due to Lightsaber Form). +3 to General Defense (Due to Form. +4 if fighting against another lightsaber duelist)
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Post by UrbanBlue on Oct 2, 2007 19:58:29 GMT -5
Kit Fisto
ABILITIES Int: 4 Str: 2 Agl: 2 Spd: 2 Dur: 3
ACTIONS Close Combat 7 (Intelligence or Weapon modifier) Lightsaber combat Shii-Cho One of the best of his time. Use of Force while fighting.
Force Powers 7 (Intelligence bonus) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 3) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorbtion/Reflection -Required for using lightsabers -Jedi Mind Trick -Empathy (Specialization) -Jedi Water Orb (Use of water offensively and defensively. Can be used on land if moisture is gathered)
General Knowledge 6 (Intelligence Bonus) Jedi Code The Force
Social Skills 5 Jedi Workings Sense of Humor Teaching
Swimming 8
MODIFIERS Reflexive Dodge +1 (+2 underwater) Mental Defense +3 Underwater Breathing
EQUIPMENT Green Lightsaber +4 armor penetrating. Energy Reflecting. Capable of working Underwater
Interesting Match: Kit Fisto vs. Namor
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Post by UrbanBlue on Oct 2, 2007 20:03:28 GMT -5
For those of you who don't know who this is, he's the young jedi who almost made it to freedom in Episode III before being killed by Clones. He did manage to kill quite a few though (at least 8). If anyone deserves a profile, he does.
Zett Jukassa
ABILITIES Int: 3 Str: 2 Agl: 2 Spd: 2 Dur: 2
ACTIONS Close Combat 4 (Intelligence or Weapon modifier) Lightsaber combat Shii-Cho Use of Force while fighting.
Acrobatics: 4 (Agility Modifier) Can be combined with Close Combat
Force Powers 4 (Intelligence Modifier) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 3) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorbtion/Reflection -Required for using lightsabers -Jedi Mind Trick -Empathy
General Knowledge 3 (Intelligence Modifier) Jedi Code The Force
Social Skills 3 Jedi Workings Student
MODIFIERS Reflexive Dodge +2 Mental Defense +1 Incredible Bravery
EQUIPMENT Blue Lightsaber +4 armor penetrating.
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Post by UrbanBlue on Oct 2, 2007 20:17:25 GMT -5
General Grievous
ABILITIES Int: 3 Str: 5 Agl: 3 Spd: 3 Dur: 5
ACTIONS Close Combat 7 (Strength or Multiple Weapon Modifiers) Lightsaber combat Use of Force while fighting All Lightsaber Forms Prefers brute strength to finesse
General Knowledge 4 (Intelligence Bonus) Tactics Strategies Jedi Arts Combat
Technology 3 (Intelligence Bonus) Understanding his cybernetic Body Lightsabers
Social Skills 4 Giving Orders Threats
Acrobatics 4 (Agility Modifier)
Wall-Crawling 4 (Agility Bonus)
Leadership 5 He's a General for a reason
MODIFIERS Toughness + 3 Mental Defense + 3 Energy Defense +1 Self-Contained Lifeform 2 IG-100 MagnaGuards (See Writeup)
EQUIPMENT 4 Lightsabers +4 armor penetrating. If 3 or 4 are wielded at once, they each become only +2 to promote fairness. Two or one remain +4.
Challenges Chronic Condition Non-Human Appearance
Note: I added Technology because I felt he needed another action and because I'm pretty sure of all the remaining actions its most reasonable to assume he has some understanding of technology.
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Post by UrbanBlue on Oct 3, 2007 17:03:47 GMT -5
Asajj Vantress
ABILITIES Int: 3 Str: 2 Agl: 4 Spd: 2 Dur: 3
ACTIONS Close Combat 6 (Agility or Weapon(s) modifier) Lightsaber combat Shii-Cho Use of Force while fighting.
Acrobatics: 5 (Agility Modifier) Can be combined with Close Combat
Force Powers 5 (Intelligence Modifier) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 3) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorbtion/Reflection -Required for using lightsabers -Force Choke -Rage (Adds 2 to strength but subtracts 2 from close combat)
General Knowledge 3 (Intelligence Modifier) Jedi Code The Force Sith Code
Social Skills 5 Student Intimidation Diplomacy
Leadership 2
MODIFIERS Reflexive Dodge +2 Mental Defense +2
EQUIPMENT 2 curved lightsabers +4 armor penetrating. Energy Reflection These can be joined to form 1 double-bladed +5 lightsaber
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Post by Spider-Man on Oct 4, 2007 16:45:04 GMT -5
... I was just reading through his CAD, and I must say, I don't agree with the write-up for... Darth Vader ABILITIES Int: 3 Str: 4 Agl: 2 Spd: 2 Dur: 4 ACTIONS Close Combat 7 (Strength or Weapon modifier) Lightsaber combat Use of Force while fighting Ranged Comabt: 3 (Weapon Modifier) Throwing Lightsaber Throwing Objects with the Force Force Powers 7 (Intelligence bonus) -Force Choke -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 4) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorbtion/Reflection -Required for using lightsabers -Presience (Cannot use Force Lightning, as it will mess with the mechanical parts of his body.) Vehicle Operation 7 Various Spacecraft Legendary Pilot Technology 5 Repair of Vehicles and Droids Understanding Droids Creating Droids and Spacecraft Lightsabers General Knowledge 5 (Intelligence Bonus) Jedi Code The Force Mechanics Sith Social Skills 4: Jedi Workings Sith Workings Threats Over-Confidence MODIFIERS Toughness +1 Mental Defense +2 EQUIPMENT Lightsaber +4 armor penetrating. Energy Reflecting. Armor + 3 There are several reasons for this. 1: Abilities - Anakin Skywalker is the greatest prodigy that the Jedi and Sith Orders have ever known with over 27,000 Midi-Chlorians. His intelligence should be much higher then a simple 3. Also, his physical abilities should be different. I'd raise his Agility and Speed to 5 and Strength and Durability to 6. The reason being: He can't use the Force to augment his mechanical arms and legs, as they aren't organic, and yet he manages to keep up with Jedi Masters in lightsaber duels in speed and agility and overpower them in strength and durability. 2: Force Mastery - He should no way have the ability to enhance his physical attributes. Also, Vader has the rare ability not only of empathy, but to read minds with the Force, as he demonstrated against Luke aboard the Death Star. Also, he has absorbed blaster bolts into his hand, so he shouldn't need a lightsaber to absorb energy. 3: Lightsaber - Darth Vader's lightsaber is a true work of art. It has the dual-phase function, which means that with the flick of a switch it is able to leap from a regular meter-long blade into an enormous 3-meter long blade. He uses that function rarely, but if you slow down the clips of the fight with Obi-Wan in Episode IV, you can see that Vader's saber is far longer then Obi-Wan's is by various lengths, showing not only that the expanded universe says he has a dual-phase, but that it actually shows up in the movies. Edit: Continuing on... 4: Modifiers- This is just a matter of opinion, but I think Vader should have Toughness 5 and no armor. I think the way you did that as armor is interesting, but since Vader can never leave his suit or even take off his mask unless he's in a specialized meditation chamber without suffering a painful death by asphyxiation, I think it's far more similar to toughness then it is to true armor. Also, I think he should have a non-accelerated Healing Factor, since on several occasions he has taken wounds and been as good as new just a few hours later without access to the materials it would take to repair his suit. 5: Lightsaber Combat - Darth Vader is a truly deadly opponent. He should have Close Combat with a Strength Bonus and Weapon Modifier with specialties in Lightsaber Combat Basics, Lightsaber Form I: Shii-Cho, Lightsaber Form III: Soresu and Lightsaber Form V: Shien. This is because all Jedi are taught as younglings to master Form I, he studied Form III under Obi-Wan and switched to Form V when he fell to the Dark Side. 6: Ranged Combat - I don't think Vader should have Ranged Combat at all. Instead, he should have the Force Power "Throw Lightsaber". The throwing of objects through the Force can be done as Mastery of the Force with Telekinesis. And that's all I've got.
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Post by UrbanBlue on Oct 4, 2007 19:53:30 GMT -5
... I was just reading through his CAD, and I must say, I don't agree with the write-up for... There are several reasons for this. 1: Abilities - Anakin Skywalker is the greatest prodigy that the Jedi and Sith Orders have ever known with over 27,000 Midi-Chlorians. His intelligence should be much higher then a simple 3. Also, his physical abilities should be different. I'd raise his Agility and Speed to 5 and Strength and Durability to 6. The reason being: He can't use the Force to augment his mechanical arms and legs, as they aren't organic, and yet he manages to keep up with Jedi Masters in lightsaber duels in speed and agility and overpower them in strength and durability. 2: Force Mastery - He should no way have the ability to enhance his physical attributes. Also, Vader has the rare ability not only of empathy, but to read minds with the Force, as he demonstrated against Luke aboard the Death Star. Also, he has absorbed blaster bolts into his hand, so he shouldn't need a lightsaber to absorb energy. 3: Lightsaber - Darth Vader's lightsaber is a true work of art. It has the dual-phase function, which means that with the flick of a switch it is able to leap from a regular meter-long blade into an enormous 3-meter long blade. He uses that function rarely, but if you slow down the clips of the fight with Obi-Wan in Episode IV, you can see that Vader's saber is far longer then Obi-Wan's is by various lengths, showing not only that the expanded universe says he has a dual-phase, but that it actually shows up in the movies. Edit: Continuing on... 4: Modifiers- This is just a matter of opinion, but I think Vader should have Toughness 5 and no armor. I think the way you did that as armor is interesting, but since Vader can never leave his suit or even take off his mask unless he's in a specialized meditation chamber without suffering a painful death by asphyxiation, I think it's far more similar to toughness then it is to true armor. Also, I think he should have a non-accelerated Healing Factor, since on several occasions he has taken wounds and been as good as new just a few hours later without access to the materials it would take to repair his suit. 5: Lightsaber Combat - Darth Vader is a truly deadly opponent. He should have Close Combat with a Strength Bonus and Weapon Modifier with specialties in Lightsaber Combat Basics, Lightsaber Form I: Shii-Cho, Lightsaber Form III: Soresu and Lightsaber Form V: Shien. This is because all Jedi are taught as younglings to master Form I, he studied Form III under Obi-Wan and switched to Form V when he fell to the Dark Side. 6: Ranged Combat - I don't think Vader should have Ranged Combat at all. Instead, he should have the Force Power "Throw Lightsaber". The throwing of objects through the Force can be done as Mastery of the Force with Telekinesis. And that's all I've got. Dear Spides- Thank you very much for your contribution. Vader isn't the easiest character to do and I'm not exactly an expert on Star Wars (I like it and I've played games [Epic Duels, KOTOR, Battlefronts]) but still, I just gave them a shot. Your view on Vader's toughness is correct when thought about, and the changes will be made.
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Post by UrbanBlue on Oct 4, 2007 20:05:23 GMT -5
I invite anyone else with suggestions for characters to post, as I am not as familiar with some characters as I am with others and research does not always completely describe their stats and abilities sufficiently.
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Post by Spider-Man on Oct 4, 2007 21:08:18 GMT -5
No need to be so formal. We're friends speaking among friends, after all.
While we're on the topic, though, I think that Vader should be completely self-contained, without the need for purified air or food. Not sure about sleep, since we never see Vader sleep... but then, we only ever see Lea and Jaba's court sleeping, unless you count carbon freezing, so that's not saying much. Which is why I'm tentative about saying he needs not sleep. However, his suit can purify air for him and it injects sustenance into him (Along with a dose of Sith Poison, which is part of how the Emperor keeps control over him). Perhaps he should also have a two-hour life support for zero-g, vacuum situations. Since we never actually see him exposed to the cold vacuum of space, I hesitate to say if that one should be in there as well...
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Post by GhostKnight on Oct 5, 2007 0:05:38 GMT -5
Looking at Asajj in D20 I would add her 1 or 2 points in Leadership and the Diplomacy and Intimidation to her specialties to her Social Skills, as you see nothing serious.
Also I must note that most Darksiders has the power known as Rage (but also the Jedi Wookies) that makes them reckless but deadly in combat.
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Post by UrbanBlue on Oct 5, 2007 0:15:35 GMT -5
Looking at Asajj in D20 I would add her 1 or 2 points in Leadership and the Diplomacy and Intimidation to her specialties to her Social Skills, as you see nothing serious. Also I must note that most Darksiders has the power known as Rage (but also the Jedi Wookies) that makes them reckless but deadly in combat. Taken Care Of
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Post by Spider-Man on Oct 5, 2007 11:04:47 GMT -5
Also I must note that most Darksiders has the power known as Rage (but also the Jedi Wookies) that makes them reckless but deadly in combat. That can be noted as the Substitute Mastery for Ability (Strength) modifier in Mastery of the Force for a +1 cost level. EDIT: On another note, I must return to Vader. I can't agree that his dual-phase function would subtract 2 from his close combat due to complications. If Lord Vader carries a lightsaber like that, I would assume that he has the know-how to use it and use it well. If anything, I would leave the dual-phase modifier out of the equation so far as solid rules go and leave it to each individual GM to award situational modifiers for the surprise the unconventional weapon type would cause an opponent. Edit 2: And now that i think about it, Vader should also have Inventing at AN 2 or 3 possibly with a specialty in Droids.
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Post by turkish on Oct 16, 2007 5:02:22 GMT -5
Darth Bane should probably be physically stronger than most of these characters
Good write ups though!
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Post by UrbanBlue on Dec 14, 2007 19:35:15 GMT -5
I'm back, and ready to write more. Any suggestions and/or posts of your own views are more than welcome.
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Post by UrbanBlue on Dec 14, 2007 19:44:48 GMT -5
Rodian
Intelligence: 2 Strength: 2 Agility: 2 Speed: 2 Durability: 2
Actions:
Close Combat: 3 (Agility Modifier) Culture obsessed with violence and death
Ranged Combat: 2 (Weapon Modifier) Blasters
Hunting/Tracking: 3 Culture Clan Wars
Social Skills: 2 Culture and History Hunting Clans
Modifiers: Toughness +1
Equipment: Standard Blaster +2
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