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Post by UrbanBlue on Feb 20, 2008 20:04:38 GMT -5
One of the most influential Sith
Marka Ragnos
ABILITIES Int: 6 Str: 4 Agl: 4 Spd: 4 Dur: 5 (Through the force)
ACTIONS Close Combat 6 (Intelligence and weapon modifier) Lightsaber combat Use of Force while fighting
Force Powers 9 (Intelligence bonus) -Force Choke -Force Awareness Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 5) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorbtion/Reflection -Required for using lightsabers -Elemental Force Blast (Lightning) -Drain Energy -Heal self -Prescience
General Knowledge 5 (Intelligence Bonus) Sith Code The Force Ancient Texts
Social Skills 4 Sith Leadership 3 Sith Lord MODIFIERS Toughness + 2 Mental Defense + 6
EQUIPMENT Sith Sword +3 Armor Penetrating (can be hidden within his scepter) Dark Gauntlets +2 to Close Combat and/or Melee Weapon Scepter (Houses his sword and drains force powers, functioning as an advanced energy drain against force users only)
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Post by UrbanBlue on Feb 20, 2008 22:19:24 GMT -5
Ludo Kressh
Int: 4 Str: 2 Agl: 2 Spd: 2 Dur: 4 (Due to the Force)
ACTIONS Close Combat 5 (Intelligence or Weapon modifier) Lightsaber combat Use of Force while fighting
Force Powers 6 (Intelligence bonus) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 4) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorption/Reflection -Required for using lightsabers -Prescience -Force Choke -Force Lightning -Drain Energy
General Knowledge 3 (Intelligence Bonus) Sith Culture
Social Skills 3: Sith Language Threats
Leadership 3 Sith Lord
MODIFIERS Mental Defense +2 Reflexive Dodge +1
EQUIPMENT War Sword + 4 (infused with Dark Side energy, giving it an additional +2 vs. Jedi) Armband (+4 to Strength, +2 to general defense)
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Post by UrbanBlue on Feb 20, 2008 22:19:52 GMT -5
Freedon Nadd
Int: 5 Str: 3 Agl: 3 Spd: 3 Dur: 4 (Force)
ACTIONS
Close Combat 6 (Intelligence or Weapon modifier) Lightsaber combat Use of Force while fighting
Ranged Combat: 8 (Weapon Modifier) Blasters
Force Powers 6 (Intelligence bonus) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 4) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorption/Reflection -Required for using lightsabers -Prescience -Force Choke -Force Lightning -Drain Energy
General Knowledge 6 (Intelligence Bonus) Dark Side
Social Skills 3: Dark Side Ruler
Leadership 5 Teaching Sith
MODIFIERS Mental Defense +2 Toughness +2
EQUIPMENT Short Lightsaber (Bronze) +3 armor penetrating. Energy Reflecting.
Specialized Blaster + 5 (Additional +2 when used against either Jedi or Sith)
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Post by UrbanBlue on Feb 20, 2008 22:20:11 GMT -5
Exar Kun
Int: 5 Str: 2 Agl: 4 Spd: 2 Dur: 4 (Due to the Force)
ACTIONS Close Combat 7 (Intelligence or Weapon modifier) Jar’Kai Style Lightsaber combat Use of Force while fighting
Force Powers 7 (Intelligence bonus) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 4) -Limited projection -Telepathic Communication -Capable of reading minds (as a spirit) -Energy Absorption/Reflection -Prescience -Force Choke -Force Lightning -Drain Energy -Force Flight (Speed 2) -Force Sense -Force Blast (strong enough to crumble stone walls)
General Knowledge 6 (Intelligence Bonus) Jedi Code The Force Ancient Sith Scrolls Sith Alchemy
Social Skills 3: Sith Culture MODIFIERS Mental Defense +2 Reflexive Dodge +2
EQUIPMENT Double-Bladed Lightsaber (Can change length and power of blades) +4/+5/+6 armor penetrating. Energy Reflecting. Light Battle Suit + 3 to Defense
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Post by UrbanBlue on Feb 20, 2008 22:20:56 GMT -5
Darth Krayt
Int: 6 Str: 2 Agl: 2 Spd: 2 Dur: 4 (Due to the Force)
ACTIONS Close Combat 8 (Intelligence Bonus or 2 Weapon Modifiers) Jar’Kai Double Lightsaber combat Use of Force while fighting
Force Powers 6 (Intelligence bonus -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 4) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorption/Reflection -Required for using lightsabers -Prescience -Force Choke -Force Lightning (specialty) -Drain Energy
General Knowledge 5 (Intelligence Bonus) Jedi Code Sith code Tusken Raider Culture Tatooine Culture
Social Skills 4: Sith Culture Leadership Tusken Raider Culture Jedi Code
Leadership: 4 Tusken Raiders Sith
MODIFIERS Mental Defense +4 Reflexive Dodge +2
EQUIPMENT 2 Lightsabers +4 armor penetrating. Energy Reflecting.
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Post by UrbanBlue on Feb 20, 2008 22:21:19 GMT -5
Ajunta Pall
Int: 5 Str: 2 Agl: 3 Spd: 2 Dur: 4/5 (Alive/Force Ghost)
ACTIONS Close Combat 6 (Intelligence or Weapon modifier) Lightsaber combat Use of Force while fighting
Force Powers 7 (Intelligence bonus) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 4) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorption/Reflection -Required for using lightsabers -Prescience -Force Choke -Force Lightning -Drain Energy
General Knowledge 5 (Intelligence Bonus) Jedi Code The Force Sith Code Sith Alchemy Teaching
Social Skills 4: Sith Culture
MODIFIERS Mental Defense +5 (+8 as a Force Ghost) Reflexive Dodge +2 (When Alive) Toughness +4 (When a Force Ghost) Midi-Chlorians: 6
EQUIPMENT Double-Bladed Sword +4 Armor Penetrating (Eventually Corrupted Him)
"'I am that which grips the heart in fright, Harkens night and silences the light.' It was written of my sword, long... Long ago."
Note that these are guesses since he is a force ghost when you meet him.
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Post by UrbanBlue on Feb 21, 2008 4:53:18 GMT -5
By the way, make sure to look over the characters again if you haven't in a while, since I'm in the middle of upgrading old characters as well as adding new ones.
Notable upgraded characters: Darth Sidious (Force Mastery, Close Combat) Luke Skywalker (Physical Stats) T3-M4 (Given Intelligence Based Energy. Improved Toughness and Targeting) Jabba the Hutt (Given guards and the Rancor)
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Post by UrbanBlue on Feb 21, 2008 5:43:44 GMT -5
Rancor (Common)
Int: 1 Str: 6* Agl: 1 Spd: 2 Dur: 4*
ACTIONS Close Combat: 2 (Strength modifier) Claws and Teeth
MODIFIERS Toughness + 4* Claws + 2 Teeth + 2
*If the Rancor is a Bull Rancor, Strength increases to 8, Durability to 5, and Toughness to 6.
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Post by UrbanBlue on Feb 21, 2008 5:53:22 GMT -5
Gamorreans
Intelligence: 1 or 2 Strength: 4 Agility: 2 Speed: 2 Durability: 4
Actions:
Close Combat: 4 (Strength Modifier) Culture of Combat
Social Skills: 3 Gammorrean Duels Combat
Modifiers: Toughness +3
Equipment: War Axe +3
Challenges: Generally reject blasters Generally Dimwitted
Notable Examples: Gorge and Greel
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Post by UrbanBlue on Feb 21, 2008 19:46:45 GMT -5
The three Obi-Wan Kenobi profiles (Representing his Young, Middle-Aged, and Elderly Abilities) have been redone as well.
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Post by UrbanBlue on Feb 21, 2008 21:18:57 GMT -5
OOM Battle Droid (Commander)
Intelligence: 2 Strength: 4 Agility: 1 Speed: 2 Durability: 5
Actions:
Close Combat: 1 (Strength Bonus) Hand to Hand
Ranged Combat: 3 (Weapon Modifier) Blasters
Leadership 2 Social Skills: 2 Relaying Orders
Modifiers: Toughness +2 Targeting +1
Equipment: Blaster Rifle +2
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Post by UrbanBlue on Feb 21, 2008 21:20:14 GMT -5
OOM Battle Droid (Pilot)
Intelligence: 1 Strength: 2 Agility: 1 Speed: 2 Durability: 2
Actions:
Close Combat: 1 (Strength Bonus)
Ranged Combat: 1 (Weapon Modifier) Blasters Social Skills: 2 Saying “Roger!”
General Knowledge: 2 Vehicles
Vehicle Operation: 5 All Vehicles in the Droid army
Astrogation: 3
Modifiers: Toughness +1
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Post by UrbanBlue on Feb 21, 2008 21:20:57 GMT -5
OOM Battle Droids (Normal)
Intelligence: 2 Strength: 2 Agility: 1 Speed: 2 Durability: 3
Actions:
Close Combat: 1 (Strength Bonus)
Ranged Combat: 2 (Weapon Modifier) Blasters Social Skills: 2 Relaying Orders
Modifiers: Toughness +1 Targeting +1
Equipment: Blaster Rifle +2
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Post by UrbanBlue on Feb 21, 2008 21:21:23 GMT -5
OOM Battle Droid (Security)
Intelligence: 1 Strength: 2 Agility: 1 Speed: 2 Durability: 2
Actions:
Close Combat: 1 (Strength Bonus)
Ranged Combat: 3 (Weapon Modifier) Blasters Social Skills: 1 Saying “Roger!”
General Knowledge: 2 Security Measures
Modifiers: Toughness +2 Targeting +3
Equipment: Blaster Rifle +2
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Post by UrbanBlue on Feb 21, 2008 21:21:57 GMT -5
A True Mandalorian War Machine.
Basilisk War Droid
Intelligence: 2 Strength: 6 Agility: 1 Speed: 3 Durability: 6
Actions:
Close Combat: 3 (Strength Bonus) Claws
Ranged Combat: 4 (Weapon Modifier) Heavy Weaponry
Modifiers: Toughness +5 Targeting +3
Equipment: Pulse-Wave Cannons +5 Shatter Missile Launchers (Spread 10’ out?) +4 Shockwave Rods (Release Plasma capable of blowing holes in starships) +8 Claws +3
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