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Post by metalbones on Nov 2, 2007 16:22:33 GMT -5
Original Name: Project Shadow Code Name: The Ultimate Life-Form
Height:. . . Weight:. . . Eye Color: Red Hair Color: Black, Red Species: Hedgehog Gender: Male
ABILITIES
Intelligence: 2 Strength: 5 Agility: 5 Speed: 7 Durability: 4
Health: 4 Energy: 12
ACTIONS
Close Combat: 5 (Speed Bonus or Weapon Modifier) - Alien Weaponry - Battling Multiple Opponents
Ranged Combat: 5 (Weapon Modifier only) - Pistols/Handguns - Automatic Rifles - Energy Weapons - Bizarre Weapons
Acrobatics: 5 (Agility Bonus) - Movement Action - Subtract Action Number from stones of falling damage
Spin Dash: 2 (Speed Bonus) - Movement Action - Can bust through objects up to Action Number on Hardness Scale of D&R - 2x Damage - Takes 1 Panel to prepare
Chaos Control: 8 (Teleportation) - Must spend extra stones for passengers. - Can't be improved by adding lines.
Chaos Blast: 10 - Energy attack, Range: 4 - Area Effect, 3x Damage, Collateral - Requires Chaos Emerald - Can't be improved
Black Tornado: 5 - Wind attack, Range: 2 - Area Effect, Collateral
Vehicle Operation: 3 - Motorcycles - Mech Suits
MODIFIERS
Wealth: (NA)
Reflexive Dodge: +5 +5 stones to defense.
EQUIPMENT
Jet Boots +1 to Speed, allows Flight at 1 for 3 Panels, then requires 3 Panels of recharge.
Chaos Emerald Green; +2 to red stone regeneration.
CHALLENGES
Looking non-human
Psychological Prone to bouts of amnesia.
Haunted Past Only when able to remember it.
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Post by metalbones on Nov 2, 2007 16:23:47 GMT -5
Just because I felt like it. I'm gonna have to make a description for Chaos Emeralds, though. Probably something to the effect of 'increase red stone recovery'.
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Post by herugrim on Nov 2, 2007 22:22:05 GMT -5
I forget where but in one of the games Shadow shows evidence that he is actually extremely strong (though I can't remember where).
Also, Chaos Control is much more then teleportation. Even just in game mechanics, sometimes it's used to freeze or slow down time, he uses it to fire his Chaos Spears and at more advanced levels his Chaos Blast (Area Effect).
Of course, those are abilities that Shadow largely doesn't display until later on, suggesting that it took him time to learn how to utilize them. His Close Combat should be higher, too. Shadow knew how to fight, even more so then Knuckles. Not to mention all the different Melee weapons he could use.
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Post by metalbones on Nov 2, 2007 23:07:24 GMT -5
Yeah, I've been trying to figure out how to make his Homing Attack work. Or Ancient Light, that upgrade from Sonic Adventure 2. I'm only going by things he was capable of in the story modes of the games he was in, and I'm not sure how to simulate the slowing/stopping of time. Unless there was a power like that in one of the expansion books, which I never read.
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Post by Dionon on Nov 4, 2007 18:53:44 GMT -5
He does not have a 10 speed... it's been stated before that without Super [insert hedgehog name here] and Hyper [insert hedgehog name here] his speed is just a 6. And in Shadow the Hedgehog I believe he lifts and throws a car making his strength a 5 or so.
Super Shadow would have a Speed of 8
Hyper Shadow would have a Speed of 10
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Post by Stark on Nov 5, 2007 15:12:46 GMT -5
dionon's right about Shadow's strength, those stats would fit Sonic more likely. Shadow was created to be the Ultimate Life Form and was given much more strength than a normal being. I personnally would make it at 6, and its durability is also higher, as he never tires of running or using his powers, on the contrary of Sonic. I would give him at least 4, if not 5.
For Speed, Sonic is supposed to be able to reach the speed of Sound, mach 1, which would be 7, and Shadow is just as fast. However, Shadow has Jet Boots, which Sonic don't. The Jet Boots allowed him to "skate" even faster than Sonic runs, so with the boots on, I'd give him an 8.
He also wears special rings of power on both hands that allows him to heal from its wounds much fast, I'd say it would give him an Accelerated Healing Factor or maybe an Enhanced one.
According to recent updates about him, he is able to perform Chaos Control without the Emeralds, but he must have at least one to use his Chaos Spears and Chaos Blast.
In Super Shadow form, I'd drop the speed in favor of the Flight 9 and Self-Contained Life Form, perhaps with Invulnerability or a very high Toughness (I don't like Invulnerability). In hyper Shadow he would have Flight 10 and Invulnerability.
Increasing his Close Combat to 5 at least would make him very suitable to fit with the various games in which he appeared.
This is what I would change/add, the rest is great. Thanks!
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Post by metalbones on Nov 5, 2007 20:35:27 GMT -5
I'll agree that his speed is probably a bit high, but I only gave him a speed of 10 so he could make speed-based whirlwinds, which he was capable of in Sonic Heroes.
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Post by Stark on Nov 5, 2007 21:49:44 GMT -5
How about giving him a special advantage that would cost like +1 to Action Modifier that would allow him to do so even if he's not at a Speed of 10? Speed-based whirlwinds may be a free advantage for those having 10 of Speed, but I suppose you may still be able to create one by running at over 1500 mph (like Shadow can), so I would make it available as an option. This would allow characters with high (but not too high) speed to still perform that great trick, at a greater cost for having it sooner.
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Post by metalbones on Nov 6, 2007 0:02:45 GMT -5
Let's see what I can put together...
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Post by Stark on Nov 6, 2007 0:09:27 GMT -5
As for the Chas Emeralds, here's my take: Since you can draw the power from them, each Emerald you carry regenerates your energy faster by 1/emerald/panel. Every two emeralds you carry also increase your maximal energy by 3, and when you are in possession of all 7, you turn Super (gaining either high toughness or physical/energy invulnerability, flight speed of 9, Max Energy of +12 and Energy Regeneration of +7(both including the former bonuses from fewer than 7 emeralds). Maybe also a bonus of like +2 to physical abilities, but that's just a suggestion. This is how I see them.
*Imagining what Super Wolverine would look like* "Deadly..."
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Post by metalbones on Nov 6, 2007 0:34:06 GMT -5
Huh...sounds like what a Chaos Emerald would be capable of to me. Maybe we could consider what the Rings can do? If we put enough thought into these items, we could start a Sonic RP board.
You know, in the comics, there were far more than just seven emeralds. I think Knuckle's relative (I think he was an uncle, or something) Kajax was in posession of 12 or so of the things. Even a puny human would be an incredible force with that many.
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Post by Stark on Nov 6, 2007 0:48:07 GMT -5
(According to the titles below our Nicknames, we are such Puny humans... ) My knowledge of the comics sadly don't go this far, I'm afraid. I guess I was confortable with the fact that there were only 7, it seemed more manageable this way. If you wish to make a rule for more of these jewels, go ahead ^^. As for the rings, I know there were some with particular powers (like Shadow's), but I do not know what would be their overall abilities. Maybe simply powering the Super State, like burning 3 for each panel you remain super and two for each use of the Chaos Control, as well as 1 for each Chaos Spear? Arrgh, I sincerely don't know anything about any ring other than Shadow's. Sorry not to be of service on that one.
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Post by metalbones on Nov 6, 2007 0:56:10 GMT -5
The rings were in such an abundant supply...I think they were mostly just space-fillers. They only worked with the mechanics of the games; they had very little impact on anything else (the comics and TV shows, I mean). All they ever did oustide the games was give Sonic a quick burst of power whenever he touched one. And Tails always seemed to have one handy...
You know what would be a real challenge? Trying to make Metal Sonic. There have been so many iterations of the metal-head, it would be hard to know where to start. Metal Madness, I believe he was called in Sonic Heroes, might be a good starting point. I think he had the power to mimic other abilities, but I wouldn't know. I never made it to him.
Hey, where do you think the mech suits from Shadow the Hedehog would fit in with Vehicle Operation? They didn't seem too complex -- form what I could tell, they were just good jumpers. How hard could that be to pilot?
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Post by Stark on Nov 6, 2007 6:16:07 GMT -5
Hmm, they are of relatively advanced technology (the G.U.N Troopers seem as well equipped as the Hulkbusters), so it wouldn't be too low, but it's apparently simplified for use by the average soldier, so it wouldn't be too high either. I would say putting them at the same level than a tank would seem plausible, which would be 3, and the Resistance would be 2 . Personally, I hated using them in the game, because I had an excessive tendency to fall down to certain death whenever I got in one. Though in my case, it was probably because I have not a high enough Vehicle Operation action... ) As for Metal Sonic, I don't know him enough to be of help, but I consider him to be powerful, but not as much as Sonic, so far less than Shadow. There are some videos on the internet that made robot-guy incredibly stronger than both of them for some reason, but that is just so wrong, if you ask me... It's just a freaky robot, and Shadow's the Ultimate Life Form! (I just love saying Ultimate Life Form... lol.)
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Post by metalbones on Nov 6, 2007 6:37:55 GMT -5
It is so much fun to imagine his being super-powerful, though. And being able to mimic other abilities successfully could make him a serious threat, at least to other creatures that aren't quite as super-powerful. My favorite example of Metal Sonic super-badness is probably in the Mario Bros. Z series on Newgrounds. Yeah.
But that's beside the point right now.
OH! Sudden brainstorm! I should give him Spin Dash and treat it as Unstoppable.
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