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Post by Brainstem on Jan 13, 2012 16:50:57 GMT -5
Things to consider:
Elephants can carry more weight for longer time, but their Strength isn't the full reason for this. Elephants are massive animals and, as a result, their size gives them more of an ability to hold the weight than their strength does. What might be a better rule is that a character doesn't need to spend Energy to lift something that's three stones of weight less than they are rather than their Strength score.
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Post by Rinjo on Jan 13, 2012 22:28:43 GMT -5
Still disagree. Elephants are stronger because they are bigger. Hulk is stronger because he is super. Why would the conditions leading to your increased carrying capacity matter? Stronger is stronger.
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Post by kito on Jan 17, 2012 7:59:18 GMT -5
y not use the free stone for -2 str(any thing -2 under your str cost no stone to carry) rule and count Teletpthy str = int? or somthing along thos line so it is easy for u to lift it?
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Post by Brainstem on Jan 17, 2012 16:26:13 GMT -5
...what?
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Post by Rinjo on Jan 17, 2012 23:29:27 GMT -5
I think he is asking why WK doesn't apply strength rules to telepathy.
If that is the question, maybe because telepathy gives you benefits (like combining with close combat for example) that would make it unbalanced if you gave it another one.
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Post by kito on Jan 18, 2012 16:06:53 GMT -5
tru but maby add+1 to add that and it only applies out of combat?
i still thing geting a -1 on fly is still best but this is for people that just dont want fly
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Post by WildKnight on Jan 18, 2012 17:30:39 GMT -5
I think he is asking why WK doesn't apply strength rules to telepathy. If that is the question, maybe because telepathy gives you benefits (like combining with close combat for example) that would make it unbalanced if you gave it another one. Yes (plus the benefit of MASSIVE range... the range of Telekinesis would be a +4CL option attached to strength or CC) Also, physical effort is different than mental effort.
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Post by Rinjo on Jan 18, 2012 22:21:58 GMT -5
And the cheap intel bonus.
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Post by Rinjo on Jan 18, 2012 22:22:23 GMT -5
And +1 weapon mod
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Post by kito on Jan 19, 2012 10:28:01 GMT -5
no was +1AN for the str Benefit outside combat only (just for flight)
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Post by Rinjo on Jan 19, 2012 10:31:25 GMT -5
I just cant see it. I'm sorry. Giving flight a -1 for bought with is the better option in my opinion.
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Post by WildKnight on Jan 19, 2012 17:41:41 GMT -5
Why do I bother to keep reading this thread?
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Post by Brainstem on Jan 20, 2012 23:12:23 GMT -5
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Post by vexnal on Sept 12, 2012 14:06:44 GMT -5
Here's my fix, it came up in a game in Korea with some of my coworkers.
You have to spend the stones twice. Once for liftoff, and once to cancel your momentum at your destination. Flight is amazing, because for one or two paltry stones you get effective movement between two places. But with TK, you have to overcome your weight in stone and the stones for how far you want to fling yourself and then your weight again to give yourself a safe landing. Unless you were hitting water?
I would.
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Post by 77odinson77 on Sept 25, 2012 19:14:49 GMT -5
Here's how I've handled this situation in my games: The character must spend the stones to lift his weight (given) PLUS the weight of any other "passengers". Extra stones would be the "flight" speed based on the RUNNING row of the D&R chart (reasonable, as this method should be slower and more awkward than actual flight). This is not simply "flinging" one's self or others some great distance, but rather a controlled movement of a given amount of weight for as long as it can be maintained; therefore, there is no crash landing (provided the landing point can be reached before the flight can no longer be sustained).
Example: Marvel Girl (Yes, I'm going old school with this) has TK 6 and IN 5 (but no Flight yet). She needs to get Cyclops and herself across a 400 yard-wide chasm. Their combined weight is about 300 lb, so she puts three stones into TK to simply lift and suspend them in the air; then, to cover the distance, she puts in another three stones for the speed (400 yd/panel) allowing them to make the transit in only one panel. The feat is still possible, but for six stones compared to two stones of Flight.
This method has met the approval of every group in which I've ever played or GMed, and it even has other applications (like slowing a falling character's descent to enable a safe landing, or making Juggernaut un-unstoppable and portable).
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