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Post by alanee on Jun 5, 2009 14:14:42 GMT -5
I can't think of many who can do that, but Blink certainly does.
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Post by takewithfood on Jun 5, 2009 14:37:26 GMT -5
This is a tangent, but I always wanted to play a character that could teleport others (without sending himself, too; just others) and used it as an attack of sorts. It would be really fun to touch somebody and plonk them down in, say, a gay bar three states over, or a holding vat at a sewage treatment plant. Or their mother's house. The possibilities are endless.
But I know I've seen Vanisher threaten to teleport someone's bodyparts away, but it was probably a bluff. I thought about Blink too.
Anyway, there doesn't appear to be any demand for it, so it's probably better not to fix what ain't broke.
I think for now I'll direct Transform Self to Metamorphosis and put in a touch option.
Transform OTHERS has always seemed boring, at least as a primary attack. Then again, so has per-panel stun.
~TWF
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Post by takewithfood on Jun 5, 2009 14:42:38 GMT -5
NEWS: Modifiers are starting to go up (even though I'm not done with Actions). Generic Modifiers and Healing Factors, both of which were somewhat controversial, are up.
Explaining how to figure the cost of a Generic Modifier was not fun, and I'm sure that it can be written more clearly. But whatever, most of you know what I'm talking about. lol
I went with a minimum cost of MN+3, which I think a lot of people didn't like. However, I'm conflicted over the fact that we're nerfing weapons, and apparently giving Claws a discount. It's going to be hard to reconcile. Also, I really really really really don't want to see every character with a gorramn modifier (again, you guys know that ^__^).
I think Healing Factors are pretty straight-forward. I don't anticipate many problems with them.
~TWF
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Post by WildKnight on Jun 5, 2009 14:43:10 GMT -5
The problem with "teleport as attack" is that no matter how cool it seems, its an "instant kill shot" as far as the game is concerned. You teleport someone's heart out of their chest, teleport their head off, or just teleport them into the middle of the ocean... the effect is the same; they 're not coming back for that fight.
Personally, I don't care if it can be done on comics. It SHOULDN'T be done in games.
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Post by takewithfood on Jun 5, 2009 14:47:24 GMT -5
The problem with "teleport as attack" is that no matter how cool it seems, its an "instant kill shot" as far as the game is concerned. You teleport someone's heart out of their chest, teleport their head off, or just teleport them into the middle of the ocean... the effect is the same; they 're not coming back for that fight. Personally, I don't care if it can be done on comics. It SHOULDN'T be done in games. That's a little like saying that shooting someone in the heart or the head will kill them instantly. Yet we allow force blasts and guns. ~TWF
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Post by WildKnight on Jun 5, 2009 14:51:41 GMT -5
Okay, but how do you handle the "special effects" of Teleport as an attack, if its not lethal?
You can't teleport someone to the gay bar three states away and have them NOT taken instantly out of the fight.
IMO, that's basically "disables if any damage occurs"
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Post by stealth on Jun 5, 2009 14:55:59 GMT -5
I agree with WK but I can also see and understand the other side of the debate...which is why when I get ready to run a game I'll be using a fair amount of my own takes on how the game should be. Which is what most everyone seems to do...and one of them will be disallowing "teleport as attack" although attacking while teleporting like Nightcrawler does or at least did in the movie would be perfectly fine.
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Post by takewithfood on Jun 5, 2009 15:03:52 GMT -5
You can't teleport someone to the gay bar three states away and have them NOT taken instantly out of the fight. IMO, that's basically "disables if any damage occurs" Heh, that's exactly why I never played the character. It's boring. Although, it isn't really any different from Transform Other By Touch, is it? As for a teleport attack why not x2 or x3 damage (+2 or +4 CL), and "combines with Close Combat" (+1 CL)? How much of the person you teleport away depends on damage, ultimately. OR, for a slightly more complicated but maybe more realisitc approach, stones of Teleportation only count towards damage. ~TWF
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Post by takewithfood on Jun 5, 2009 16:07:10 GMT -5
NEWS: I think all the Modifiers are up now. I'll finish off the Actions soon, then it's on to Advantages/Disadvantages, etc. I think I'm most of the way done with the rules!
~TWF
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Post by takewithfood on Jun 6, 2009 20:24:43 GMT -5
You know, I'm considering leaving Black Ops and Thieving alone; instead, I think I'll just erase Ninja entirely.
Honestly, Ninja is just a flavourful mix of Thieving and Black Ops. Ninja characters should just friggin' buy both and be done with it. lol
~TWF
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Post by WildKnight on Jun 6, 2009 20:28:20 GMT -5
Personally I'm unconvinced that theres a significant difference between the important skills of Black Ops and Thieving. I get that the book lists Propaganda as a Balck Ops specialty, but thats really more of a Social Skills thing, and the rest of the skill set should be available to both, with specialties indicating what the character is specifically good at (obviously, your average cat burglar has no use for things like assassination, but some thieves do kill their targets, and others set up highly complex kidnapping scenarios...)
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Post by takewithfood on Jun 6, 2009 20:35:15 GMT -5
I'd love to combine them under a single general title, but the trouble I've been having is that some Thieving activities should benefit from an Agility bonus (picking pockets, arguably safecracking, etc) while other Thieving activities and most of Black Ops really shouldn't. Hence combining them is tricky.
I've considered having a skill set for physical stuff (moving silently, hiding, sleight of hand, etc) and one that represents more of the mental aspects (interrogation, espionage, covert ops, etc) but it's actually tricky to lump these things all together.
~TWF
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Post by WildKnight on Jun 6, 2009 20:39:12 GMT -5
Its tricky... but I like where you're going there, splitting them up by physical tasks and mental tasks. I think its worth exploring.
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Post by takewithfood on Jun 6, 2009 20:45:28 GMT -5
I'll work up a list of all the specialties and see how they might be divided.. then we can talk about what deserves an Agility bonus and what doesn't.
Even if we make it one Action, we can break up the specialties and allow an Agility bonus to only some of them. Or would that be stupid?
~TWF
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Post by WildKnight on Jun 6, 2009 20:47:57 GMT -5
I like the idea that the ability bonus only applies to some aspects, TBH. I don't think its overcomplicated and I wish 1.0 had made some distinctions in that area.
Just as an example... Ninja included Concentration, and most players had an Agility (sometimes Speed or Strength) bonus on their Ninja action. How would it possibly make sense to apply Strength stones to Concentration? (Or stealth, for that matter...)
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