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Post by takewithfood on Jun 6, 2009 21:02:58 GMT -5
I like the idea that the ability bonus only applies to some aspects, TBH. I don't think its overcomplicated and I wish 1.0 had made some distinctions in that area. Just as an example... Ninja included Concentration, and most players had an Agility (sometimes Speed or Strength) bonus on their Ninja action. How would it possibly make sense to apply Strength stones to Concentration? (Or stealth, for that matter...) HULK CONCENTRATE!~TWF
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Post by WildKnight on Jun 6, 2009 21:04:32 GMT -5
LOL
C'mon, Hulk is a thinker.
"Hulk smartest there is!" Isn't that his tagline?
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Post by takewithfood on Jun 6, 2009 23:04:23 GMT -5
Hee hee. ^___^ Okay, here is a big fat list of Specialties: Black Ops/Spying Covert Ops Surveilance Pursuit Intimidation Ambush Bodyguard In/Exfiltration Propaganda Assassination Survival Behind Lines Counterinsurgency Bribery/Blackmail Interrogation Escape Coercion
| Hunting/Tracking Stalk (follow unseen) Follow Trail Trace Scent Set Up/Spot Ambush Set Up/Spot Traps
| Ninja Hiding Disguise Assassination Silent Movement Stalk (follow unseen)
| Private Investigation: Tailing/Shadowing Interrogation Breaking and Entering Searching Info-Hacking Locating Individuals Surveillance Security Systems Bribery/Blackmail Legal/Police Procedures Process Serving Evidence Gathering Divorce
| Thieving Lockpicking Robbery Electronic Theft Fraud Rackets Move Silently Shadowing Safecracking Pickpocket Con Artist Blend In Evasion Fencing Burglary Stolen Property Hiding |
Lots of areas of overlap! "Stalk (follow unseen)" appears twice, and is essentially the same as "shadowing", which also appears twice. (I'd argue that it isn't quite the same as Surveillance, though; Stalking implies movement, while Surveillance could also be stationary/static.) Hiding, Interrogation, Assassination, and so on are all repeated. That makes combining these things feel doable. I think "divorce" is waay too specialized for a specialty - at least for one to appear in the rules; obviously players/GMs can add whatever they like to the list as they see fit. Only a few of these seem to benefit from an Agility bonus, actually. Hiding, Stalking, Silent Movement, Breaking and Entering, Pickpocket, and Safecracking come to mind. That is a very small list. Is it worth offering a bonus to those activities only? ~TWF
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Post by Neros on Jun 7, 2009 1:47:12 GMT -5
Well, it dosent sound wrong at all.. However, I still think that that rule should apply to the others which also could use Agility to said speciality.. Like Stalk, pursuit, hidding..
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Post by takewithfood on Jun 7, 2009 9:37:13 GMT -5
I think that's what we're already saying, Neros. ^__^
For example if you have this Action (and let's say you call it "Thieving"), you would get to apply your Agility as a bonus when opening a safe, picking someone's pocket, or following someone unseen, but you wouldn't get your Agility bonus when, say, fencing stolen goods or plotting a subtle propaganda campaign to smear an enemy's reputation.
~TWF
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Post by takewithfood on Jun 7, 2009 12:15:51 GMT -5
With the exception of Phase Shift and BlackOps/Hunting/Ninja/PI/Thieving, Actions are done.
Advantages is turning out to be more of a pain in the ass than I thought. I never realized how much I hate most of these.
~TWF
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Post by WildKnight on Jun 7, 2009 12:30:36 GMT -5
Well, I for one think that "disables if any damage occurs" should be scrapped entirely.
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Post by takewithfood on Jun 7, 2009 12:38:27 GMT -5
I am so happy to hear you say that. (Actually, I can't hear you because we aren't in the same room and you probably didn't even say it out loud, you just typed it, but I can see what you type so it's almost the same thing.)
"Attack vs Ability + Defense to Disable" isn't that bad in terms of balance (+3 CL is pricey!) but how often is that even going to work? And that is a hell of a long name to type out.
Also, Overstrain and Area of Effect are being pains in the ass again.
~TWF
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Post by Neros on Jun 7, 2009 13:00:07 GMT -5
Why is overstrain and area effect being a pain? Dident we talk about making area effect a free area of 2 which you then can increase?
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Post by takewithfood on Jun 7, 2009 13:03:14 GMT -5
An Area of 2 is unfortunately insane when applied to some Actions, such as Close Combat, or even just a Force Blast.
And I'm wary of Overstrain, as it's a little too easy to save for the BBEG, who then gets wiped out in one hit.
~TWF
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Post by WildKnight on Jun 7, 2009 13:21:56 GMT -5
Agreed on Overstrain, but I think Area Affect is a good idea (with some revision; specifically exactly what Neros said... the Area is naturally 2, and can be increased by spending stones). Perhaps Area Affect should cost more than +2 CLs... it was priced that way by the designers based on the highly limited version in the book, which required you to use it at maximum area all the time, or spend stones to reduce the area.
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Post by takewithfood on Jun 7, 2009 19:53:52 GMT -5
I just picture someone making a Speedster with Area of Effect on their Close Combat. They'd be constantly pounding everything in area 2, which seems utterly unfair.
~TWF
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Post by WildKnight on Jun 7, 2009 20:08:55 GMT -5
Area 2 is only 10'...
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Post by takewithfood on Jun 7, 2009 20:18:48 GMT -5
That's still a 20' diameter circle of pain.
Although I assume we aren't distinguishing friend from foe? That would help balance it out.
~TWF
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Post by WildKnight on Jun 7, 2009 20:26:01 GMT -5
Area Affect does NOT distinguish, unless the Action naturally does so (Leadership, for instance, specifies allies).
I think a 20' circle is reasonable. Look at Cap and Wolverine. How many panels have we seen these guys bowling into huge groups of guys, and taking out mooks in multiples every panel.
Also, this is how I imagine Hulks "get buried by foes, then throw them all off cuz hes so strong" attack would work.
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