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Post by takewithfood on Jun 7, 2009 20:27:23 GMT -5
Well, I'll test it. ^__^
What about Overstrain?
~TWF
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Post by WildKnight on Jun 7, 2009 20:30:40 GMT -5
Uh... it sucks?
Actually I allow everyone to have Overstrain rather than making it a paid option, BUT if they use it in anything but dramatically appropriate moments... I give them the beat down.
Plus it DOES suck to lose your powers for weeks at a time. If you make them pay the penalty, its probably worth letting them down Magneto in one panel...
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Post by takewithfood on Jun 7, 2009 21:48:56 GMT -5
I suppose I'll leave it for now, until I can think of something I like better. I've allowed it before too, and I don't regret it, but it's the sort of thing that is best used sparingly.
I worry too much. ^__^
~TWF
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Post by WildKnight on Jun 7, 2009 21:51:26 GMT -5
Have you looked at DK's "drama points" rule? If we incorporated something like that, we could make it cost a drama point to Overstrain...
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Post by takewithfood on Jun 7, 2009 21:59:39 GMT -5
I took a peek at it, and I was jealous since I've been thinking of something similar but I never put it in words - and if I had, I'm not sure it would have come out that well anyway.
Basically, I've long since wanted a system that expanded on the Flashback Panel idea. The fun of MURPG is allocating resources, and so handing out an extra resource seems like a good idea. But I've been waiting to get the core 2.0 system running before fidgeting with something quite so new.
~TWF
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Post by WildKnight on Jun 7, 2009 22:09:13 GMT -5
*nods*
Makes sense. Well, dk said he didn't mind if we borrowed from him, so if we want to go there in the future, its all good.
I think that Overstrain might be exactly the kind of mechanic that should only be accessible that way.
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Post by takewithfood on Jun 7, 2009 22:23:15 GMT -5
I wholeheartedly agree. I was also thinking of spending a point or a token (or whatever they're called; in my brain I call them tokens) to take damage for someone else, even out of sequence - it's that "leaping in front of the bullet" thing that happens in comics, movies and TV all the time.
Another possible use would be suddenly regaining a white stone of health if it would keep you from getting KOed or to bring you back from 1 or 2 red to one full white. Heroes and villains alike like to get that second wind from time to time.
But I digress: horse > cart.
~TWF
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Post by WildKnight on Jun 8, 2009 7:17:26 GMT -5
Instead of suddenly regaining 1 white... perhaps the token could let you come back from a KO, with 1 white stone of health. So, you'd have to stay down for at least one panel, but then the char could get up and do the dramatic "you should have made SURE I was down..." moment...
For me, one of the most iconic images in all of comics is that hero that we all thought was out of the fight, crawling out of a pile of rubble or pulling himself up along a wall, barely able to stand, but ready to save the day.
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Post by Neros on Jun 8, 2009 8:54:02 GMT -5
The idea behind overstrain is good, but as said, it can be better done.. But Im totally watching that image with you Wildknight.. Thats one of the reason people read comics/watches cartoons.. To see the hero take a hell of a a** kicking and being left for dead.. Then the villain aims his Doomsday Disintergrater Device at the city.. And as he does his evil laugh, our hero slowly pulls himself up, heading toward that selfdestruction button =============================== As something els, took a look at the modifiers: Adamantium SkeletonWhat exactly is the advantage of adamantium mechanically? I understand that you can't break you're bones (GM's discretion) and if you recieve this ingame you gain 1 more durability (which usually don't cost stones since its ingame and usually plot related) Energy DefenseI still feel that the cost of energy defense should be increased.. Compared to the others, it covers so much more and things which you encounter everyday (or everyday in marvel ) Generic ModifiersJust guessing here, but if a modifier adds to two different actions (or more), the modifier gains a +1 per extra Action?? Or did you have something els in mind for this? ImmovabilityIm a big fan of the house ruled Immovability, which allows for much great variation in the power.. Photographic Reflexes Can this better be explained? As far as i can understand this power, it would allow you to gain any physical action at a very high level fast (as i read it).. Or do nothing.. But basicly, Im unsure of what you gain from the 12w stones you pay for this power.. PrescienceThere is nothing about prescience in Reflexive dodge.. How did you plan on handling this?
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Post by WildKnight on Jun 8, 2009 9:06:21 GMT -5
The other problem with Energy Defense is that unlike Magical or Mental Defense, ED stacks with existing defenses (Toughness, RD, and the like). Just a little bit of ED can make a character virtually immune to energy attacks.
As far as Photographic Reflexes... I feel its underpriced, but not by much. What it does is this; if you observe an action, you can copy it. You get that Action at the same AN as the user, with all of the same specialties, etc.
Its not THAT bad until you add Photographic Memory (which everyone does), which allows you to "catalog" every physical action you've ever seen. Ever. Even on video tape. Watch Enter the Dragon, you fight like Bruce Lee. Forever.
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Post by takewithfood on Jun 8, 2009 9:07:45 GMT -5
Yeah, that's probably a better mechanic. ^__^ But that's the image I was trying to recreate.
~TWF
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Post by Neros on Jun 8, 2009 13:58:00 GMT -5
Yea.. Energy defense can become a rather cheap way of gaining a high defense..
So you can have Close Combat/Range Combat/Acrobatics 10 just by seing someone doing it? And keep it if you have photographic memory.. But if you dont have it (which is rather dumb not to), how long do you keep the copied action?
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Post by takewithfood on Jun 8, 2009 14:50:15 GMT -5
Yeah, I don't care for Photographic Reflexes either. The trouble is that anyone with half a brain cell will go rent about 50 million movies and take in a couple showings of the ballet, Cirque du Soleil, some rock concerts and sporting events, and in the space of maybe a month they'd be the awesomest at everything. Also, in MURPG terms, there's really no penalty for repeating the same move over and over again.
In the end, you're left with someone who simply has really high Close Combat, Ranged Combat, Acrobatics, and a bunch of other Personalized Actions, and "I have photographic reflexes, yo" just becomes their backstory.
I once tinkered with the idea of making Photographic Reflexes a single Action which can be used in place of physical Actions. It would be costly (like AN + 6 CL) but very versatile, and you could use any physical Ability as a bonus. The sucky part about this is that it is boring to use the same Action over and over again.
The other idea I had was to make Photographic Reflexes into a moderately priced Modifier. All it does is let you mimic essentially any specialty for Close/Ranged combat, and gives you a situational modifier against anyone you've been able to extensively study. However, the sucky part about this is that it assumes you have sexy ANs in Acrobatics, Close Combat, Ranged combat etc, otherwise it will be hard to explain why you can't, in fact, leap off a building and swing off a flag pole like you just saw Daredevil do.
So again, I think I lean towards "just buy lots of big ANs".
~TWF
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Post by WildKnight on Jun 8, 2009 17:12:10 GMT -5
One way to "clean up" Photographic Reflexes a bit is to make it an Advantage for Close Combat, Ranged Combat, or Ninja (+1 or +2, maybe), that just gives you a +2 SitMod vs. any opponent if you've watched them fight for a panel, based on the idea that you're using their own style against them.
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Post by takewithfood on Jun 8, 2009 18:13:00 GMT -5
Yeah, that's conceivable too. Anyone feel strongly either way?
NEWS: Advantages/Disadvantages are up, though later I"ll have to come through and reformat that thread as I accidentally wrote over the opening post. I had intended to use the opening post to explain the basics of applying Dis/Advantages. (I'd especially like to mention in there that some Dis/Advantages are chains, and you can upgrade from one to another. For example, if you have x2 damage, you only need to pay 20 LOEs to get to x3 damage. Perhaps that's common sense, but not all sense is common.)
MORE NEWS: Abilities, Health and Energy are up. The Energy section may need an example and some chatter about not-being-a-tool-and-buying-too-much-energy, but whatever. ^__^
~TWF
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