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Jun 28, 2010 1:24:22 GMT -5
Post by Dionon on Jun 28, 2010 1:24:22 GMT -5
Powered Armor: If I have say 3 suits, why do I have to pay 1 white stone for the Pilot? That doesn't seem logical. Perhaps just 1 stone per suit above the default 1 would be more functionally correct. Other than that, I don't mind it at all...
Though I would like to say that 1.5x remaining stones doesn't work for some beings... Maybe you could include an option, say a 2w stone option to make the remaining stones x2? or even a 5w option for them to be x2.5 for the Hulks in the universe...
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Jun 28, 2010 6:14:10 GMT -5
Post by Neros on Jun 28, 2010 6:14:10 GMT -5
Okay, got some calculations done to compare a transform self and a Tough none transform type (no challenges).. 02,2 - ABILITIES 01,2 - ACTIONS 20.0 - MODIFIERS 24,1 - TOTAL for the weak form (leaving 15,2w) 15,2 x 1.5 = 22,8 (23w) ABILITIES2r/---- INT: 2 1r/6w - STR: 1/7 1r/2r -- AGI: 1/2 1r/2r -- SPE: 1/2 1r/2w - DUR: 1/4 1r/1w - POO: 1/3 1r/2w - REC: 1/4 ACTIONSClose Combat: 2 cost. 2r Social Skills: 3 cost. 1w ModifiersTransform Self Trigger: When he has absorbed 3 stones of Kinetic energy, he transforms - 2w = 2 forms - 3w = takes One action to transform cost. 5w Absorb Kinetic Force: 3 +7 * Any physical attack cost. 15w So, with the Abilities currently being what makes the two forms different, the other form costs 12,1w.. Leaving 10,2 stones to spend to increase or add new actions/modifers/abilities.. =========================================== Pure "Kinetic Guy" 14,0 - ABILITIES 01,2 - ACTIONS 15.0 - MODIFIERS 30,2 - TOTAL ABILITIES2r - INT: 2 7w - STR: 7 2r - AGI: 2 2r - SPE: 2 2w - DUR: 4 1w - POO: 3 2w - REC: 4 ACTIONSClose Combat: 2 cost. 2r Social Skills: 3 cost. 1w ModifiersAbsorb Kinetic Force: 3 +7 * Any physical attack +3 cost. 15w So that leaves 9,1w stones to spend on various actions, options, modifiers, ect.. CONCLUSIONSeems like the transform self CAD gets a tiny bit extra stones when making this type of character.. Seems fair since he still had potiential to defend himself, thereby making him not that defenseless (and we havn't even looked at challenges yet).. But Im willing to try it out as it is now, since it looks very promising (at least with this "type" of transform self).. But Im still a little unsure if they get to few stones, but that might just be the playerside of me thats screaming for more power But if he had been a purely puny human (with the same transform options), that would leave him with 30,1w left over stones, which gives, when multiplied, 45 extra stones O.O Question 1: After you have found the common/lowest Abilities/Actions/Modifiers, can you then increase them with the extra stones? Like with the first example I made, can I increase the common Kinetic Absorbtion ability to say AN 5 with the extra 10w stones? Question 2: Hmm.. So if I wanted the character to have a higher Kinetic Absorbtion in his Power Form, I would have to pay atleast 20w stones (4 + 7 = 11 = 20w)? ============================== Power ArmorsI kinda agree with Dionon about paying for the default form.. But generally, I would Question: There are two main differences from a Power Armor character and a Transform Self.. The Power Armor can get Hacked and Destroyed.. Are these "challenges" build into the armor or do you have to get them seperatly? Aka, if you don't get them, it can't be hacked or destroyed?
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Jun 28, 2010 6:16:45 GMT -5
Post by takewithfood on Jun 28, 2010 6:16:45 GMT -5
Powered Armor: If I have say 3 suits, why do I have to pay 1 white stone for the Pilot? That doesn't seem logical. Perhaps just 1 stone per suit above the default 1 would be more functionally correct. Other than that, I don't mind it at all... The 1 stone/CAD rule is just for the sake of balance. There is just a big up-front cost; there is no need to really think of it as paying a stone for your Pilot CAD. Really, you're just paying 2 stones + 1 per additional suit. Whether or not that is actually balanced needs to be tested. The advantage of having several forms is debatable to begin with. With which beings does it not work? (Wow, that is an awkward sentence.) You have to give me some examples. ~TWF
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Jun 28, 2010 6:56:58 GMT -5
Post by Neros on Jun 28, 2010 6:56:58 GMT -5
Remembered something: Why two CADs for Power Armors? Whats wrong with the usual x/x? Won't it get messy when you want to use you're own actions AND a PA action? The 1 stone/CAD rule is just for the sake of balance. There is just a big up-front cost; there is no need to really think of it as paying a stone for your Pilot CAD. Really, you're just paying 2 stones + 1 per additional suit. Whether or not that is actually balanced needs to be tested. The advantage of having several forms is debatable to begin with. Hmm.. Made me think it again.. There is no garauntee that the "default" form is gona be puny at all, so having 2 powerful forms would be.. Eww..... But none the less, Im still fired up about testing it as it as Though I would like to say that 1.5x remaining stones doesn't work for some beings... Maybe you could include an option, say a 2w stone option to make the remaining stones x2? or even a 5w option for them to be x2.5 for the Hulks in the universe... I agree with TwF here.. I don't see why there should be a difference for Hulk-like beings.. They don't have special rules for beings like the Hulk/Thor.. They simply have more stone to work with..
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Jun 28, 2010 8:05:17 GMT -5
Post by takewithfood on Jun 28, 2010 8:05:17 GMT -5
Remembered something: Why two CADs for Power Armors? Whats wrong with the usual x/x? Won't it get messy when you want to use you're own actions AND a PA action? I don't understand the question. For clarity, when I say "two CADs" I mean Int 3/3, Str 2/6, etc etc. The Str 2 is your first CAD; the Str 6 is your second. Both CADs have Int 3. I don't know how else to refer the set of numbers on the other side of the dash except to call it a separate CAD. Even if, in a tabletop game, you would write it down on a single sheet of paper (or in an online game you would write it all in one post), technically you have two CADs in one. I don't know how this would be confusing when you want to use your pilot's Actions while wearing the suit. If your Pilot has an Action that would easily be used while in the suit, they should carry it over. In other words, have Social Skills 3/3 instead of 3/0 or something. Only in situations where your PA suit can't speak or communicate should you only buy Social Skills for your pilot. If your pilot has a force blast that shoots out of his eyes or something, though, he probably can't use it in his PA, so only buy it for the one CAD. If his suit has a visor that allows him to shoot out of it or something, then buy it for both CADs (in Step 4). Are you saying it would be broken to have two powerful forms? Because it would also be incredibly expensive, which balances it out. ~TWF
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Jun 28, 2010 13:19:47 GMT -5
Post by Neros on Jun 28, 2010 13:19:47 GMT -5
I read it as having two seperate sheets of paper with a character on each And Im not saying its broken, because as you say, it will be expensive if you want one with both And about improving the CAD question I asked, I found it was answered: But don' that open up for some kind of abuse? I mean could have a default crappy character, have allot of stones left over and multiply them and use them to increase both characters.. If you start out with giving him some good stats, you will logically have fewer stones to multiply..
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Jun 28, 2010 13:53:54 GMT -5
Post by takewithfood on Jun 28, 2010 13:53:54 GMT -5
But don' that open up for some kind of abuse? I mean could have a default crappy character, have allot of stones left over and multiply them and use them to increase both characters.. If you start out with giving him some good stats, you will logically have fewer stones to multiply.. Hmm, I'm sorry, but I'm having a lot of trouble trying to guess what you mean without any examples. Can you make a character that abuses the loophole in question? ~TWF
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Jun 28, 2010 15:24:59 GMT -5
Post by Neros on Jun 28, 2010 15:24:59 GMT -5
I can try.. What I think Im trying to say, you gain those extra "multiplied stones" from whats left over (aka, when you are done spending them).. The less he spends at the first stage of the spending process, the more stones he will have to use on both forms.. I kinda see the it like being done with the common aspect of the process.. If you then latter change one of those common aspects, you should have gotten fewer stones..
But I did some calculations and it looks like he saves about 2r red or 1w during it the way I was thinking.. So I don't think its that big a problem..
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Jul 1, 2010 12:25:33 GMT -5
Post by takewithfood on Jul 1, 2010 12:25:33 GMT -5
Okay, so, I think these are all the changes I need for now. I might not use the "new" Unstoppable, as it probably falls into the "if it ain't broke" category, but otherwise, I think I'm ready to make updates.
Still trying to decide if I want 40+10 or 30+10 characters. I'm leaning towards 30+10, honestly, but that'll suck for the people who jumped the gun and made several 40+10 characters already. Then again I don't feel that bad because I didn't ask for CADs yet! lol
Aaaanyway. I'll start making changes the The Rulebook today, and hopefully we can kick this thing off soon. Once I have CADs selected, I'll start up my Buffy game.
~TWF
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Jul 23, 2010 10:10:49 GMT -5
Post by takewithfood on Jul 23, 2010 10:10:49 GMT -5
Well, I think I'm going to start making these changes to The Rulebook, including the new Mastery. Then I'm going to start recruiting for a new 1:1M game. ^__^
~TWF
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Jul 23, 2010 22:52:28 GMT -5
Post by Roc on Jul 23, 2010 22:52:28 GMT -5
YAY!!!!!!!!!!!!!!!!!!!
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Jul 23, 2010 23:07:04 GMT -5
Post by takewithfood on Jul 23, 2010 23:07:04 GMT -5
I've also been toying with Avatar the Last Airbender rules based on the new version of Mastery of Elements. Not sure if anyone is interested in seeing them, but I might post 'em anyway.
~TWF
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Jul 25, 2010 18:15:14 GMT -5
Post by takewithfood on Jul 25, 2010 18:15:14 GMT -5
I quickly added a Gaseous/Liquid/Energy form option for Phase Shift. I decided last-minute that I want to play with it anyway. ^__^
~TWF
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Aug 4, 2010 15:36:23 GMT -5
Post by takewithfood on Aug 4, 2010 15:36:23 GMT -5
One last-minute addition to the rules:
I added the "utility belt" option to inventing, which I had intended to do eons ago, but totally forgot:
+1 CL = Utility Belt You carry an assortment of helpful gadgets with you in a utility belt or a series of pouches. No matter what situation, you always seem to have just the right tool for the job on hand. If you have set creation stones aside, you can convert them into gadgets instantly, as a free action, essentially pulling the gadget from your utility belt as though it had been there all along; however, it costs you 1 white creation stone, or one Drama Stone, each time you attempt to produce a gadget this way, so use this option sparingly.
This mostly covers Batman, and people like him. Were I playing him, I'd make sure to keep some regular items around, like a grappling hook gun (basically Web Slinging bought as an item), so that I wouldn't need to dip into my Inventing to use it every issue. It's more for those "who knew I'd need this?" items, like some sort of motion detector (sonar sense) or infrared goggles (enhanced vision). Or shark repellent. -_-'
Anyway, I hope you get the point.
~TWF
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Aug 4, 2010 16:38:45 GMT -5
Post by Dionon on Aug 4, 2010 16:38:45 GMT -5
lol Awesome idea, I love it. I'm tempted to play an inventor now.
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