Post by Silentking Alpha on Jun 20, 2012 22:38:15 GMT -5
I just got the book today and I got the urge to convert characters from other sources of media into this system. Any suggestion, complaints, or anything is appreciated. I really do want to make this accurate. This here first post will be used as a list of characters converted so far and future ones I am planning to convert.
Post by Silentking Alpha on Jun 20, 2012 23:14:01 GMT -5
Name: Batman Affiliations: Solo (d10), Buddy (d8), Team (d6)
Distinctions: World's Greatest Detective The Dark Knight Always Prepared
Power Sets: Intense Physical Training: Enhanced Reflexes (D8) Enhanced Stamina (D8) Enhanced Durability (D8) Psychic Resistance (D8) -SFX: Focus. If a pool includes an INTENSE PHYSICAL TRAINING power, you may replace two dice of equal size with one die +1 step larger. -SFX: Second Wind. Before you make an action including a POWER SET power, you may move your STRESS TYPE die to the doom pool and step up the INTENSE PHYSICAL TRAINING power by +1 for this action. -Limit: Exhausted. Shutdown any INTENSE PHYSICAL TRAINING power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.
Bat Gadgets: Weapon (D8) Kevlar Body Suit (D10) Utility Belt (D10) Swingline (D8) Senses (D10) Disguise Kit (D8) -SFX: Constructs. Add a D6 and step up your effect die by +1 when using BAT GADGETS to create assets. -SFX: Healing. Add UTILITY BELT to your dice pool when helping others recover stress. Spend 1 PP to recover your own or another physical stress or step back your own or another physical trauma by -1. -SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications from Poison, Radiation, Heat, Cold, or Electricity. -SFX: Multi-Power. Use two or more BAT GADGETS powers in a single dice pool at -1 step for each additional power. -SFX: Second Chance. Spend 1 PP to reroll when using any BAT GADGETS power. -Limit: Gear. Shutdown BAT GADGETS and gain 1 PP. Take an action vs. doom pool to recover. -Limit: Conscious Activation. If stressed out, asleep, or unconscious, shutdown BAT GADGETS. Recover BAT GADGETS when stress is recovered or you awake. If physical trauma is taken, shutdown BAT GADGETS until trauma is recovered. -Limit: Exhausted. Shutdown any BAT GADGETS power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.
Bat Vehicles: Weapons (D10) Godlike Durability (D12) Superhuman Senses (D10) Speed/Flight (D10) [Depending on what vehicles he uses] -SFX: Invulnerable. -Limit: Gear.
I can help you i think since after watching young justice (ish in love with superboy teehee) me and my friends were curious to pull off a dc/marvel cross over and we've been converting them over into the marvel system. Wonder woman lol cost more than i would care to say >,>
Post by Silentking Alpha on Jun 26, 2012 10:09:11 GMT -5
What do you mean cost? There is nothing to buy to make a character using the Marvel Heroic sysyem. You just describe your character and try to see what fits. Also, dorkknight29 is running DC/Marvel crossover game. He is waiting for until Thursday to see if anybody else. Wants to play. If you don't have Marvel Heroic, everyone that has already joined would be willing to help you make a character and teach you the rules of the game.
Post by Silentking Alpha on Jul 17, 2012 0:14:13 GMT -5
Name: Superman, a.k.a. Kal-El, a.k.a. Clark Joseph Kent
Affiliations Solo: d10 Buddy: d6 Team: d8
Distinctions:Mild Mannered Reporter Man of Steel (aka “Flying Brick”) Last Son of Krypton
Power Set 1 Kryptonian Physiology: Godlike Strength (D12) Godlike Durability (D12) Space Flight (D12) Superhuman Speed (D10) Superhuman Reflexes (D10) Senses (D10) Godlike Stamina (D12) -SFX: Immunity. Spend a PP to ignore Stress or Complications from Poison, Environmental Hazards, etc. -SFX: Invulnerability. Spend a PP to ignore Physical Stress or Trauma, unless caused by Magic or Kryptonite -SFX: Unleashed. Step up or Double any Kryptonian Physiology Power Trait for one action. If the Action fails, add a die to the Doom Pool equal to the normal rating. -SFX: Versatile. Split a power trait into 2d at -1 type, or 3d at -2 types. -Limit: Exhausted. Shut down any Kryptonian Physiology Trait and gain 1 PP. Regain the Trait during a Transition Scene or by activating an opportunity -Limit: Kryptonite & Magic Vulnerability. Step up the Effect Die of any Kryptonite or Magic attack against Superman
Power Set 2 Solar Battery (aka “Personal Bio-Kinetic Field”): Energy Projection (Heat Vision or Frost Breath) (D8) Personal Force Field (D10) -SFX: Absorption. On a successful reaction against an attack using light or solar energy, convert your opponent’s effect die into a Solar Battery Stunt. Spend 1PP to do this on an unsuccessful reaction -SFX: Extend Field. Superman may extend his personal Force Field to another, adjacent character, allowing them to use the die for defense against a Physical Stress or Trauma attack targeting them. Afterward, his Personal Force Field burns out until the next Transition Scene, or until he uses Absorption to absorb at least d8. -SFX: Area Attack (Frost Breath Only). Add a d6 and keep an additional Effect Die for each additional target. -Limit: Exhausted. Shut down any Kryptonian Physiology Trait and gain 1 PP. Regain the Trait during a Transition Scene or by activating an opportunity -Limit: Magic & Kryptonite Vulnerability. Superman’s Solar Battery Power Traits are not effective against Kryptonite or Magical Attacks
Post by Silentking Alpha on Jul 21, 2012 17:45:29 GMT -5
Character Name: Bane
Affiliations: Solo (D10) Buddy (D6) Team (D8)
Distinctions: The Man Who Broke the Bat Venom Addict Back-breaker
Power Sets: Venom-Usage: Superhuman Strength (D10) Enhanced Reflexes (D8) Enhanced Speed (D8) Godlike Stamina (D12) Superhuman Durability (D10) -SFX: Beserk. Add adie from the doom pool to one or more attack actions. Step up the doom pool die by +1 for each action; return it to the doom pool when you're done. -SFX: Area Attack. Add a D6 and keep an additional effect die foe each additional target. -SFX: Focus. In a pool including a VENOM-USAGE die, replace two dice of equal steps with one die of +1 step. -SFX: Healing Factor. Spend 1 PP to recover your physical stress and step back your physical trauma by -1. -Limit: Venom-Overdose. Step up Mental Stress +1 every time you use Healing Factor. -Limit: Gear. Shutdown VENOM-USAGE and gain 1 PP. Take an action vs. the doom pool to recover gear.