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Post by leska on Jul 5, 2012 14:05:21 GMT -5
Okay so lately i've been thinking of different actions that could possibly be made and i'm not 100% on how i would price them
One of them is from the facebook marvel: avenger alliance game. Recently, they added scarlet witch and she possess an ability called Chaos Shield; it protects her and her allies from incoming attack by making them heal instead of damage, it also filters the harmful effects of attacks and converts them into their opposite. So like poison becomes like a Regen effect and etc. Though this does have a chance of failing to do anything. I was curious to how I would price this in the marvel universe system cause personally i think it could be a fun action to use, I'm just not 100% on how to price it.
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Post by Cernunnos on Jul 5, 2012 14:14:52 GMT -5
Okay so lately i've been thinking of different actions that could possibly be made and i'm not 100% on how i would price them One of them is from the facebook marvel: avenger alliance game. Recently, they added scarlet witch and she possess an ability called Chaos Shield; it protects her and her allies from incoming attack by making them heal instead of damage, it also filters the harmful effects of attacks and converts them into their opposite. So like poison becomes like a Regen effect and etc. Though this does have a chance of failing to do anything. I was curious to how I would price this in the marvel universe system cause personally i think it could be a fun action to use, I'm just not 100% on how to price it. I'd price it as Mastery of Magic or Hex-Spheres!
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Post by leska on Jul 5, 2012 14:20:55 GMT -5
really? just price it like that? hmm
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Post by Puck on Jul 5, 2012 15:38:06 GMT -5
Sorcery, hex spheres is super chaotic and thats a big concentrated effect
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Post by WildKnight on Jul 5, 2012 17:28:16 GMT -5
I would price that Action at AN+Infinity.
Let's assess the logic parts of our brains people, shall we? This is basically an Action that defends against any and all sorts of attacks, and converts those attacks into whatever is necessary to remove any effect stones that actually manage to get through.
It might be cool in a video game, but in an RPG, it's a game-breaker. It actually makes the various "Invulnerability" Modifiers look tame by comparison.
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Post by donmonte on Jul 5, 2012 19:11:04 GMT -5
If the mechanics were created properly, it could possibly be non-game breaking.
For example: Spend x+x stones to protect against x stones of damage per panel and heal those x red stones of health. Spend y stones for duration in panels. Spend z stones for area similar to Hex Spheres (targeting 2 people? 4 stones split 2 and 2, which could also be split 1, 1, 1, and 1 to target 4 children). Sure, you'd be practically invulnerable, but it would eat your energy reserve like woah. Want to protect only yourself this way for 5 points worth for 3 panels? 15 stones. (5+5 effect + 3 duration + 2 area) Since leska says it has a chance to not do anything, I'd say if any damage gets through, it all gets through. So, in the above example, if Cyclops blasts you for 7 damage, you'd take all 7 damage, but if jubilee peppers you with 7 one stone fireworks, you'd heal 5 red stones up to possibly full health, then take 2 stones of damage.
Healing, Mutant or Mystical is AN+2, Force Field is AN+3, but this is sort of both of those combined, so maybe AN+6? Seems about right to me, since I'd say it's slightly better than Energy Absorption/Reflection, which is AN+5.
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Post by WildKnight on Jul 5, 2012 19:17:08 GMT -5
Healing, Mutant or Mystical is AN+2, Force Field is AN+3, but this is sort of both of those combined, so maybe AN+6? Seems about right to me, since I'd say it's slightly better than Energy Absorption/Reflection, which is AN+5. It's far more than both; it's a self-fueling Force Field that protects against literally every form of assault.
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Post by donmonte on Jul 5, 2012 19:17:42 GMT -5
Self fueling?
Edit: Also, you could have it so it doesn't work on any attacks, with options of +1 for works on physical attacks, +1 for works on mental attacks, +1 for works on energy attacks, and +1 for works on magical attacks.
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Post by WildKnight on Jul 5, 2012 19:21:35 GMT -5
It's not exactly self-fueling, but it creates an endless loop where, essentially for the cost of one of your Actions each panel, you're immune to all sorts of harm. Because you'll never get injured, your energy regeneration will never dip. Arguably, it actually could be self-fueling in the case of Stun damage, since leftover effect stones would be the opposite of stun; stones added to your energy pool.
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Post by Puck on Jul 5, 2012 19:34:04 GMT -5
force field with effective vs mental and magical is An+5 you want that plus healing.
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Post by WildKnight on Jul 5, 2012 19:38:06 GMT -5
force field with effective vs mental and magical is An+5 you want that plus healing. It's still better than that; in this case, the Force Field is fueling the healing, and it's all one action.
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Post by Puck on Jul 5, 2012 19:39:32 GMT -5
I think Wks point is that No Gm in a serious games gonna let that PA work, then again their are games on epic scales where their may be a possibility
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Post by leska on Jul 5, 2012 20:16:16 GMT -5
I was looking over this and i wonder would it even it's self out if lets say the user had to maintain this action and couldnt do anything else? Such as they erect the shield but as soon as they do something other than holding it the shield automatically breaks? I've put this as a side effect from one of my support character's abilities but maybe it could apply here?
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Post by WildKnight on Jul 5, 2012 20:53:35 GMT -5
I was looking over this and i wonder would it even it's self out if lets say the user had to maintain this action and couldnt do anything else? Such as they erect the shield but as soon as they do something other than holding it the shield automatically breaks? I've put this as a side effect from one of my support character's abilities but maybe it could apply here? So what you've got is a character who is absolutely no fun at all to play, since all he does is stand there and an project an invulnerability field... but who basically makes his entire team invulnerable to everything, all of the time.
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Post by donmonte on Jul 5, 2012 20:58:28 GMT -5
It really seems no worse to me than force field. Both require you have enough stones to do it, both can be used on multiple people, both cancel out twice as much damage as you receive. Chaos Shield just requires that your other action is taken up. If anything, having Healing and Force Field as separate actions would be even more powerful, and that's completely possible.
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