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Post by WildKnight on Jul 8, 2012 16:10:58 GMT -5
World War II's Allied Superteam begins with the datafile for the WWII Captain America, Steve Rogers AffiliationsSolo: d6 Buddy: d8 Team: d10 Distinctions"I Just Want To Fight For My Country" America's First Super-Soldier Symbol of Hope Power Set: Super SoldierEnhanced Durability: d6, Enhanced Stamina: d6, Enhanced Reflexes: d8, Enhanced Strength: d8, Tactical Sense: d6 SFXImmunity. Spend 1 PP to ignore stress, trauma, or complications from poison, disease, or fatigue. Never Surrender: Before you take an action including a Super Soldier power, you may move your physical stress die to the doom pool and step up the Super-Soldier power for this action. Inspired Leadership: When you use Tactical Sense to create an Asset for another Hero, add a d6 to the roll and step up the Effect Die by +1 LimitExhausted: Shut down any Super Soldier power and gain 1PP. Reactivate the power by activating an opportunity, or during a transition scene. Power Set: The ShieldDurability: d10, Weapon: d8 SFXBullet Deflection: Against conventional firearms (only), when Captain America uses his shield and makes a successful reaction against an attack, he may inflict his Effect Die on his attacker as physical stress. If his reaction exceeded the original action total by 5 or more, step up the Effect Die by +1. Shield Throw: Captain America can throw his shield against a single target. He can keep 3 die for his total, and step up the Effect Die by +1 type. Afterward, The Shield power set is shut down until he makes a successful action against the Doom Pool to recover it. Shield Break: If Captain America is unsuccessful on a reaction roll against an attack that will cause Physical Stress, he can ignore the stress from the attack at the cost of breaking his shield. The Shield power set will be shut down until an appropriate transition scene allows him to retrieve a new one. LimitGear SpecialtiesAcrobatics Expert: d8, Vehicle Expert: d8, Combat Master: d10, Psych Expert: d8, Artist: d8 MilestonesBorn Leader 1xp when you issue an order to an ally 3xp when an ally Stresses Out an enemy using an Asset or Complication you've created 10xp when you give command of the Invaders to someone else, or create a new Allied super team and pick a Leader for that team other than yourself. Living Inspiration 1xp when you spend a Transition Scene encouraging common soldiers or civilians to keep the faith in the war effort. 3xp when you allow a villain to escape in order to defend a fallen ally, or innocent civilians 10xp when someone undertakes a new career as a costumed hero, citing you as their inspiration. CapsuleSteve Rogers just wanted to fight for his country. Having survived a childhood battle with polio, he was smaller and weaker than other boys, but he believed in the American spirit and the value of being willing to fight even when it seemed hopeless. He graduated high school with a reputation as the boy who had tried out (and been cut) for every sport the school had to offer, and who had taken many beatings that bullies originally meant for other men. Steve Rogers never saw himself as a failure, though. He saw himself as someone who hadn't succeeded fully yet. In college, Steve studied commercial art, and was vocal in opposing the American policy of staying out of the war against Nazi aggression. He tried, repeatedly, and failed, to enlist in the U.S. Army, and was finally accepted the day after Pearl Harbor... as a file clerk for a special project. It was only a matter of time, however, before he was chosen to serve as a test subject for the Super Soldier Project, and became it's first success; Captain America Persona: Steve Rogers is not yet the man he will be by the end of the war. He still doesn't quite comprehend the depths of human evil, though he is fully convinced of their capacity for good. He is soft-spoken, and not entirely confident in his new abilities.
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Post by WildKnight on Jul 8, 2012 17:24:00 GMT -5
Bucky a.k.a. James Buchanan Barnes AffiliationsSolo: d8 Buddy: d10 Team: d6 DistinctionsTeenaged Sidekick Secret Super Soldier Army Brat Power Set: Super Soldier ExperimentEnhanced Stamina: d6, Enhanced Reflexes: d6 SFXUnleashed: Step up or double any Super Soldier Experiment power trait for one action. If the action fails, place a die equal to the traits normal rating in the doom pool. LimitExhausted: Shut down any Super Soldier Experiment Power and gain 1PP. Regain the power by activating an opportunity, or during a transition scene. Power Set: Military Regalia"Bulletproof" Costume: d6, Tommy Gun: d8, Binoculars: d8, Tactical Radio: d8, Tool Kit: d8, Combat Knife: d6 SFXHail of Bullets: By using automatic fire against a single target, Bucky may keep an additional die for his total. Afterward, he must shut down the "Tommy Gun" Power Trait until he takes a successful action against the Doom Pool, or a Transition Scene. Lethal When Unseen: When attempting to inflict Physical Stress with his Combat Knife Power Trait and an Asset from his Covert Master Specialty, Bucky can step up the Effect Die by +1. LimitGear SpecialtiesAcrobatic Expert: d8, Combat Rookie: d6, Covert Master: d10, Tech Rookie: d6 MilestonesKeeping Secrets 1xp when you lie to Captain America to protect your secret 3xp when you Captain America uses a Complication or Asset that you've created with your Covert Master Specialty, without his knowledge 10xp when you convince Captain America not to pursue information that might lead him to Weapon Plus, or when you tell him the truth and accept the consequences Don't Call Me Kid 1xp when you first use your "Solo" Affiliation in an Action Scene 3xp when you Stress Out an enemy without help from any other characters 10xp when you force a villain to recognize you as more than just a sidekick CapsuleJames Buchanan Barnes ("Bucky") spent his entire life on military bases. His Father taught him to be tough and self-reliant; talents he's used his entire life to get into, and out of, trouble. When his Father died during the Pearl Harbor attack, James found himself completely alone in the world... and very angry. He was taken in as a sort of "base mascot" where he found his way into the secret bunker where the Super Soldier project was underway. A mysterious General gave Bucky a choice; a lifetime in military prison, or agree to become an experimental subject. He agreed readily, not realizing that he was signing up to work for people with an agenda much bigger than winning the war against the Nazis. Now Bucky is trapped in a web of lies, and as his respect for Steve Rogers grows, so does his sense of isolation. Persona: Bucky is angry. Angry at his Father's death, angry at the mysterious cabal that seem to control his life now, angry at the world. He is also fiercely loyal, not to broad causes but to his friends and loved ones, a circle that is growing quickly as the Invaders assemble. Bucky is also a 15 year old boy, with all of the problems that entails.
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Post by WildKnight on Jul 8, 2012 19:29:26 GMT -5
The Sub-Mariner, a.k.a. Namor McKenzie, Crown Prince of Atlantis AffiliationsSolo: d10 Buddy: d6 Team: d8 DistinctionsImperious Rex! Human-Atlantean Hybrid Ladies Man Power Set: Aquatic MutantEnhanced Reflexes: d8, Superhuman Strength: d10, Superhuman Stamina: d8, Superhuman Durability: d10, Flight: d6, Swimming: d8 SFXBerserk. Add a doom die to your next attack action. After your action, step up the doom die and return it to the doom pool. Foul-Tempered. Step up or double any Aquatic Mutant power for one action. If the action fails, add a die to the doom pool equal to the normal rating of your power die. In His Element. Before you take an action including an Aquatic Mutant power while underwater, you may move your physical stress die to the doom pool and step up the Aquatic Mutant die for this action. Mighty Fortitude. Spend 1 PP to ignore stress, trauma, or complications caused by aging, disease, poison, radiation, or vacuum LimitAmphibian: On a failed reaction against an attack causing Stress, Trauma, or Complications due to fire or heat, step up the Effect Die by +1 Step. Need Water: Step back Strength by -1 for 1 PP. Recover by immersing yourself completely in water for one full hour. SpecialtiesMenace Master d10, Combat Expert: d8, Psych Expert: d8* *- Namor may step up or double his Psych Expert die when dealing with those who may be attracted to him. If the action fails, step up Namor's Emotional Stress by +1 MilestonesIt's Not Arrogance If It's True 1 XP when you explain to a surface-dweller exactly what you think of their stupidity. 3 XP when you engage in a conflict with other heroes in order to prove your superior qualities. 10 XP when you either sacrifice an important personal goal to validate a point of ego, reputation, or pride or you swallow your pride and admit to your own error A King Must Have His Queen 1 XP when you tell a powerful woman how majestic her power is to behold. 3 XP when you explain to a powerful woman’s suitor or spouse why they are not worthy of her love. 10 XP when you either ask a powerful woman to be your queen or declare her unworthy and seek another match. CapsuleNamor McKenzie claims to be the son of the King of Atlantis. Since no one has ever visited Atlantis, opinions vary widely about whether he is telling the truth, or is simply a crackpot with incredible powers. Either way, Namor claims that Hitler and his Thule society are using technologies stolen from Atlantean storehouses, and that Atlantis will not allow this affront to stand. To this end, Namor has agreed to work alongside Allied forces in destroying the Axis. PersonaNamor is arrogant and abrasive. He's also powerful enough to make him worth tolerating... probably. Namor does not understand human culture, nor does he want to. He sees humans as inferior, and has no problem saying so. He is an aggressive "alpha male", and unapologetic about that fact.
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Post by WildKnight on Jul 9, 2012 21:42:18 GMT -5
The Human Torch, a.k.a. Jim Hammond AffiliationsSolo: d8 Buddy: d6 Team: d10 DistinctionsHuman-Like Android Built for War Wants To Be Just One of the Boys Power Set: Android PhysiqueStamina: d10, Psychic Resistance: d10 SFXImmunity: Spend 1 PP to ignore Stress, Trauma, or Complications caused by poison, mind control, suffocation, etc. LimitAndroid: Step up Emotional Stress caused by being confronted with your lack of humanity. Power Set: Plasma GenerationFiery Blast: d10, Plasma Control: d10, Subsonic Flight: d8, Burrowing: d8 SFXArea Attack: Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die. Plasma Field: If the Torch uses Plasma Control as part of a successful reaction against a melee attack, he may elect to take the Stress dealt by the attack and inflict his own Effect Die as physical stress on his attacker. LimitConscious Activation: If stressed out, asleep, or unconscious, shutdown POWER SET. Recover POWER SET when stress is recovered or you awake. If Physical Trauma is taken from an Ice/Cold attack is taken, shutdown POWER SET until trauma is recovered. Specialties- CapsuleCLASSIFIED PersonaJim Hammond is an experimental android ("synthezoid") constructed by Allied Weapons Engineer Phinneas T. Horton. Although he has the intelligence of an adult, he has only been active for a brief time, and his understanding of human nature and norms is limited.
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Post by WildKnight on Jul 9, 2012 21:45:12 GMT -5
Spitfire, a.k.a. Lady Jacqueline Falsworth Crichton AffiliationsSolo: d6 Buddy: d8 Team: d10 DistinctionsTeenage Heroine Family of Heroes Fastest Girl Alive Power Set: Mutagenic BloodDurability: d6, Running: d10, Leaping: d8, Reflexes: d8 SFXCyclones: Add a d6 and keep an additional Effect Die for each target beyond the first, but only when imposing Complications. Burst: Step up or Double Running against a single target. Remove the highest rolling die, and keep 3 die for your total. Temperamental: Add a die from the doom pool to one or more attack actions. Step up the doom pool die by +1 for each action; return it to the doom pool when you’re done. LimitExhausted: Shutdown any POWER SET power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene Conscious Activation: If stressed out, asleep, or unconscious, shutdown POWER SET. Recover POWER SET when stress is recovered or you awake. SpecialtiesCombat Rookie d6, Business Expert d8, Psych Rookie d6, Vehicle Expert d8 MilestonesNoblesse Oblige 1xp when you call upon another member of your family for aid 3xp when you make your Nobility the subject of an argument or debate 10 XP when you either embrace your heritage completely or deny it. Earning Your Spot On The Team 1 XP when you give support to another hero. 3 XP when you’re acknowledged as an important part of the team. 10 XP when you either sacrifice something you hold dear for the benefit of your team or walk away from your team to avoid that sacrifice. CapsuleJacqueline "Jackie" Falsworth Crichton is the daughter of a famous World War I British agent who was codenamed "Union Jack." Her brother is the current Union Jack. She is descended from one of the longest lines of British Nobility still in existence. Jackie was recently kidnapped by the vampire Baron Blood and bitten. She managed to escape, but in order to halt the transformation into vampire, Allied Scientist Professor Horton was forced to infuse her with blood from his synthezoid project. The result was a mutagenic heroine with superhuman speed. PersonaJackie is a girl torn between her families heritage and wealth, and her desire to become her own woman. She is still young, but very focused on her future. Although she isn't afraid of conflict, she is in many ways an archetypal spoiled brat.
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Post by WildKnight on Jul 10, 2012 12:25:51 GMT -5
James "Lucky" Logan AffiliationsSolo: d8 Buddy: d10 Team: d6 DistinctionsMysterious Past Wandering Warrior Experienced Everything Power Set: Feral MutantEnhanced Reflexes: d8, God-Like Stamina: d12, Enhanced Strength: d8, Enhanced Senses: d8 SFXBerserk. Borrow a die from the doom pool for an attack action. Step up the doom die by +1 and return to the doom pool. Focus. In a pool including a Feral Mutant die, replace two dice of equal steps with one die of +1 step. Healing Factor. Spend 1 PP to recover your physical stress and step back your physical trauma by –1. LimitMutant: Earn 1 PP when affected by mutant-specific Milestones and tech. Feral: When Logan takes Emotional Stress he must take an Action against the Doom Pool to maintain control of himself. If he fails, he must use his Berzerk SFX to attack the source of his Stress. Power Set: Trophies of WarCombat Knives: d6, Variety of Firearms: d6 or d8 SFXBurst: Step up or double a POWER TRAIT die against a single target. Remove the highest rolling die and add 3 dice for your total. LimitGear SpecialtiesCombat Master: d10, Covert Master: d10, Menace Expert: d8 MilestonesWhat I Do Isn't Very Nice 1 XP when you first choose to inflict physical stress in a Scene. 3 XP when another hero rebukes you for your violence or you threaten another hero with violence. 10 XP when you kill someone in front of innocents or recover from your berserker rage in front of innocents without having inflicted trauma on anyone. A Lifetime of Pain 1 XP when you declare someone an old ally or foe. 3 XP when you aid your old ally in a buddy situation or deal trauma to your old foe. 10 XP when you declare your old ally is now an enemy or vice versa. CapsuleJames Logan was a simple enlisted man in the Canadian Army who developed a reputation as the luckiest soldier in the war. He's survived life threatening injuries and even come back from apparent death on numerous occasions. When the Allies were choosing a team to put around their new Super Soldiers, no one came more highly recommended than "Lucky" Logan. PersonalityLogan has the face of a boy barely entering manhood... and the eyes of a world-weary older man. Unlike other soldiers, Logan rarely grumbles, instead tending to his the mission. He tends to do everything in his own way, rather than concerning himself with "orders" but no one can deny his success.
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Post by WildKnight on Jul 12, 2012 10:31:35 GMT -5
Union Jack, a.k.a. The Destroyer, a.k.a. Brian Falsworth AffiliationsSolo: d8 Buddy: d6 Team: d10 DistinctionsVengeance For My Father Champion of the British Isles His Sister's Keeper Power Set: British Super SoldierEnhanced Durability: d6, Enhanced Stamina: d6, Enhanced Strength: d8, Enhanced Reflexes: d10 SFXImmunity: Spend 1 PP to ignore stress, trauma, or complications from poison, disease, or fatigue. Always Prepared: Spend 1 PP to re-roll any dice pool with a "British Super Soldier" Power Trait included. LimitExhausted: Shut down any Super Soldier power and gain 1PP. Reactivate the power by activating an opportunity, or during a transition scene. Power Set: His Father's ToolsArmored Costume: d6, Dagger: d6, Webley Revolver: d6 SFXVicious Assault: The Destroyer can spend 1 PP to include both his Dagger and Revolver die in a single die pool, and keep an additional die in ihs total. LimitGear SpecialtiesAcrobatics Expert: d8, Business Expert: d8, Combat Expert: d8, Covert Expert: d8, Medical Rookie: d6, Psych Expert: d8, Vehicle Expert: d8 MilestonesBlack Ops Betrayal 1 XP when you first use your Covert Specialty in an action and succeed. 3 XP when you convince a team member to make a painful or difficult choice. 10 XP when you either betray a team member in a critical moment or sacrifice yourself for them. For The War Effort 1 XP when you make a battle plan with your allies. 3 XP when you put fellow soldiers into the line of fire for the sake of the mission. 10 XP when you sacrifice friends or family for the mission, or when you choose family or friends over the mission. CapsuleBrian Falsworth is the son of the original Union Jack, and himself acted as an undercover agent for the British Government under the name "The Destoyer." Brian refused a mission to sneak into Nazi Germany and steal the technology they were using to create their uber-men, not knowing that his Father would be asked next... and would accept the mission. Brian watched as his Father slowly died due to what the Nazi's had done to him, and was the first to volunteer when the government called for young men to use the newly captured Super Soldier technology on. Now using his Father's old call sign, Brian is consumed with a desire for vengeance, and wants to see the Nazis wiped off the face of the planet forever. PersonaBrian Falsworth is a troubled young man, but he hides it well. In some ways, he is the picture of a British gentleman, though even before his Fathers' death he was known to have a dangerous love for excitement.
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