Post by superfly11589 on Aug 14, 2012 22:26:16 GMT -5
Goblin Sharpshooter
Int: 1
Str: 1
Agil: 1
Speed: 1
Dura: 2
Health: 2
Energy: 6
Regen: 2
Alignment: Evil
Close Combat: 1
(Agil Bonus or Weapon Mod)
-Short Sword
Ranged Combat: 2
(Weapon Mod)
-Hand Crossbow
Thieving: 2
(Agil Bonus)
-Pickpocket
-Hiding
Equipment:
-Short Sword +1
-Leather Armor +1
-Hand Crossbow +2
Orc Bloodrager
Int: 1
Str: 2
Agil: 2
Speed: 2
Dura: 2
Health: 2
Energy: 6
Regen: 2
Alignment: Chaotic Evil
Close Combat: 1
(Str Bonus or Weapon Mod)
-Battle Axe
Raiding: 4
(Str Bonus)
-Intimidation
-Ambush
-Bodyguard
-Pillaging
Modifiers:
-Toughness +1
Equipment:
-Battle Axe +2
-Leather Armor +1
Ogre Warhulk
Int: 1
Str: 3
Agil: 2
Speed: 2
Dura: 4
Health: 4
Energy: 12
Regen: 4
Alignment: Chaotic Evil
Close Combat: 4
(Str Bonus or Weapon Mod)
-Heavy Flail
-Fighting Smaller Enemies
Raiding: 5
(Str Bonus)
-Pillaging
-Intimidation
-Bodyguard
Modifiers:
-Toughness +1
-Immovability
Equipment:
-Heavy Flail +3
-Leather Armor +1
Gnoll Claw Fighter
Int: 1
Str: 2
Agil: 2
Speed: 2
Dura: 2
Health: 2
Energy: 6
Regen: 2
Alignment: Chaotic Evil
Close Combat: 2
(Str Bonus or Weapon Mod)
-Hand to Hand
Social Skills: 2
-Intimidation
Modifiers:
-Animal Senses +2
-Toughness +1
-Claws +2
Equipment:
-Leather Armor +1
Wererat\Human Form
Int: 1\2
Str: 1\1
Agil: 3\1
Speed: 2\1
Dura: 2\1
Health: 2\1
Energy: 6\3
Regen: 3
Alignment: Evil\Neutral
Close Combat: 2\1
(Agil Bonus or Weapon Mod)
-Bite
-Short Sword
Thieving: 3\2
(Agil Bonus)
-Hiding
-Pickpocket
-Move Silently
Hunting/Tracking: 3\-
-Trace Sent
-Setup/Spot Ambush
Modifiers:
-Transform Self, Wererat
-Reflective Dodge +1\-
-Animal Senses +3\-
-Healing Factor (Wererat)
-Transform Others, (Wererat)
If bit you will shape shift into a wererat on the next full moon. After you transform once it is permanent and uncontrollable. Must be cleansed by someone who is skilled in curing diseases.
Equipment:
-Short Sword +1
-Cloak +1
Vulnerability:
-Silver: 2x Damage\-
No Healing Factor\-
Zombie Hulk
Int: 1
Str: 3
Agil: 2
Speed: 1
Dura: 3
Health: 3
Energy: 9
Regen: 3
Alignment: Unaligned
Close Combat: 4
(Str Bonus or Weapon Mod)
-Bite
-Slam
-Smash
Modifier:
-Toughness +2
-Enhanced Vision +4\-
See in Darkness
-Reconstitute Self (Next Panel)
Rise Again (One Time)
-Transform Others, (Zombie)
If bit you will change into the walking dead after 24 hours. Must be cleansed by someone skillful in Holy Powers.
Vampire
Int: 2
Str: 3*
Agil: 4
Speed: 3
Dura: 3
Health: 3
Energy: 9
Regen: 4
Alignment: Chaotic Evil
Close Combat: 3
(Agil Bonus or Weapon Mod)
-Claws
-Grappling
-Hand to Hand
Drain Energy: 3
Horsemanship: 1
Hunting\Tracking: 2
-Stalk (Follow)
-Trace Scent
Social Skills: 2
-Intimidation
-Aristocracy
Modifiers:
-Animal Senses +3
-Claws +1
-Enhanced Vision +2
See in Energy
-Healing Factor (Basic)
-Reflective Dodge +3
Vulnerability:
-Fire: No Healing Factor
-Sunlight: 3x Damage
Ghost
Int: 1
Str: 0
Agil: 1
Speed: 2
Dura: 2
Health: 2
Energy: 6
Regen: 2
Alignment: Unaligned
Close Combat: 1
(Agil Bonus or Weapon Mod)
-Phantom Weapon
Ranged Combat: 1
(Weapon Bonus)
Astral Travel: 5
-Invisibility
-Exist in Astral Plane
Phantom Weapon: 3
-Any weapon the Ghost chooses
Modifiers:
-Enhanced Vision +2
See in Darkness
Ice Elemental
Int: 1
Str: 1
Agil: 2
Speed: 3
Dura: 3
Health: 3
Energy: 9
Regen: 3
Alignment: Unaligned
Close Combat: 3
(Str Bonus or Weapon Mod)
-Ice Spike
Mastery of Ice: 4
-Create\Manipulate Ice
-Ice Shards
-Blizzard (AoE)
-Must exist as ice
Flight: 3
-Hover
Social Skills: 1
-Intimidation
Modifiers:
-Extended Life\ Immortality
-Self Contained Life Form
-Magical Defense (Ice) +3
-Toughness +2
Vulnerabilities:
-Fire: 2x Damage
Fire Giant
Int: 2
Str: 5
Agil: 2
Speed: 2
Dura: 5
Health: 5
Energy: 15
Regen: 5
Alignment: Evil
Close Combat: 4
(Str Bonus or Weapon Mod)
-Great Sword
-Fighting Smaller Opponents
Range Combat: 2
(Weapon Mod)
-Throw Objects
-Javelins
Hunting\Tracking: 2
-Setup\Spot Trap
-Setup\Spot Ambush
Raiding: 3
(Str Bonus)
-Pillage
-Ambush
Leadership: 2
-Lead by force
-Lead by fear
Social Skills: 2
-Intimidation
Modifiers:
-Toughness +2
-Fire Immunity
Wealth: 0
-Rural
Equipment:
-Great Sword +3
-Plate Armor +5
-Javelins +2
Rust Monster
Int: 0
Str: 1
Agil: 2
Speed: 3
Dura: 2
Health: 2
Energy: 6
Regen: 2
Alignment: Unaligned
Close Combat: 4
(Str Bonus or Weapon Mod)
-Bite
-Dissolve Metal: The metal armor starts to rust until the rust monster is killed. Every round the item takes a -1 penalty to protection.
Tail Whip: 3
Modifiers:
-Rusting Defense +2
The metal weapon used to attack is rusting until the rust monster is killed. Every round the item takes a -1 penalty to damage.
-Enhanced Vision +1
-See in Darkness
Young Red Dragon
Int: 1
Str: 4
Agil: 2
Speed: 3
Dura: 4
Health: 4
Energy: 12
Regen: 4
Alignment: Evil
Close Combat: 2
(Str Bonus or Weapon Mod)
-Claws
-Aerial Combat
Flight: 3
Breathe Weapon (Fire): 3
-Collateral Damage
Hunting/Tracking: 2
-Trace Sent
-Stalk (Follow)
Tail Whip: 3
Social Skills: 2
-Intimidation
Modifiers:
-Claws +1
-Toughness +2
-Enhanced Vision +3
See in Darkness
-Magical Defense (Fire) +2
Savage Minotaur
Int: 1
Str: 4
Agil: 2
Speed: 3
Dura: 3
Health: 3
Energy: 9
Regen: 3
Alignment: Chaotic Evil
Close Combat: 3
(Str Bonus or Weapon Mod)
-Battle Axe
-Horn Attack
Ranged Combat: 1
(Weapon Mod)
-Throw Object
Hunting/Tracking: 4
-Trace Sent
-Stalk
-Setup\Spot Ambush
-Follow Trail
Raiding: 3
-Ambush
-Bodyguard
-Pursuit
Unstoppable: 4
(Str Bonus)
-Goring Charge
-2x Damage
Modifiers:
-Toughness +2
-Immovability
Equipment:
-Battle Axe +2
Int: 1
Str: 1
Agil: 1
Speed: 1
Dura: 2
Health: 2
Energy: 6
Regen: 2
Alignment: Evil
Close Combat: 1
(Agil Bonus or Weapon Mod)
-Short Sword
Ranged Combat: 2
(Weapon Mod)
-Hand Crossbow
Thieving: 2
(Agil Bonus)
-Pickpocket
-Hiding
Equipment:
-Short Sword +1
-Leather Armor +1
-Hand Crossbow +2
Orc Bloodrager
Int: 1
Str: 2
Agil: 2
Speed: 2
Dura: 2
Health: 2
Energy: 6
Regen: 2
Alignment: Chaotic Evil
Close Combat: 1
(Str Bonus or Weapon Mod)
-Battle Axe
Raiding: 4
(Str Bonus)
-Intimidation
-Ambush
-Bodyguard
-Pillaging
Modifiers:
-Toughness +1
Equipment:
-Battle Axe +2
-Leather Armor +1
Ogre Warhulk
Int: 1
Str: 3
Agil: 2
Speed: 2
Dura: 4
Health: 4
Energy: 12
Regen: 4
Alignment: Chaotic Evil
Close Combat: 4
(Str Bonus or Weapon Mod)
-Heavy Flail
-Fighting Smaller Enemies
Raiding: 5
(Str Bonus)
-Pillaging
-Intimidation
-Bodyguard
Modifiers:
-Toughness +1
-Immovability
Equipment:
-Heavy Flail +3
-Leather Armor +1
Gnoll Claw Fighter
Int: 1
Str: 2
Agil: 2
Speed: 2
Dura: 2
Health: 2
Energy: 6
Regen: 2
Alignment: Chaotic Evil
Close Combat: 2
(Str Bonus or Weapon Mod)
-Hand to Hand
Social Skills: 2
-Intimidation
Modifiers:
-Animal Senses +2
-Toughness +1
-Claws +2
Equipment:
-Leather Armor +1
Wererat\Human Form
Int: 1\2
Str: 1\1
Agil: 3\1
Speed: 2\1
Dura: 2\1
Health: 2\1
Energy: 6\3
Regen: 3
Alignment: Evil\Neutral
Close Combat: 2\1
(Agil Bonus or Weapon Mod)
-Bite
-Short Sword
Thieving: 3\2
(Agil Bonus)
-Hiding
-Pickpocket
-Move Silently
Hunting/Tracking: 3\-
-Trace Sent
-Setup/Spot Ambush
Modifiers:
-Transform Self, Wererat
-Reflective Dodge +1\-
-Animal Senses +3\-
-Healing Factor (Wererat)
-Transform Others, (Wererat)
If bit you will shape shift into a wererat on the next full moon. After you transform once it is permanent and uncontrollable. Must be cleansed by someone who is skilled in curing diseases.
Equipment:
-Short Sword +1
-Cloak +1
Vulnerability:
-Silver: 2x Damage\-
No Healing Factor\-
Zombie Hulk
Int: 1
Str: 3
Agil: 2
Speed: 1
Dura: 3
Health: 3
Energy: 9
Regen: 3
Alignment: Unaligned
Close Combat: 4
(Str Bonus or Weapon Mod)
-Bite
-Slam
-Smash
Modifier:
-Toughness +2
-Enhanced Vision +4\-
See in Darkness
-Reconstitute Self (Next Panel)
Rise Again (One Time)
-Transform Others, (Zombie)
If bit you will change into the walking dead after 24 hours. Must be cleansed by someone skillful in Holy Powers.
Vampire
Int: 2
Str: 3*
Agil: 4
Speed: 3
Dura: 3
Health: 3
Energy: 9
Regen: 4
Alignment: Chaotic Evil
Close Combat: 3
(Agil Bonus or Weapon Mod)
-Claws
-Grappling
-Hand to Hand
Drain Energy: 3
Horsemanship: 1
Hunting\Tracking: 2
-Stalk (Follow)
-Trace Scent
Social Skills: 2
-Intimidation
-Aristocracy
Modifiers:
-Animal Senses +3
-Claws +1
-Enhanced Vision +2
See in Energy
-Healing Factor (Basic)
-Reflective Dodge +3
Vulnerability:
-Fire: No Healing Factor
-Sunlight: 3x Damage
Ghost
Int: 1
Str: 0
Agil: 1
Speed: 2
Dura: 2
Health: 2
Energy: 6
Regen: 2
Alignment: Unaligned
Close Combat: 1
(Agil Bonus or Weapon Mod)
-Phantom Weapon
Ranged Combat: 1
(Weapon Bonus)
Astral Travel: 5
-Invisibility
-Exist in Astral Plane
Phantom Weapon: 3
-Any weapon the Ghost chooses
Modifiers:
-Enhanced Vision +2
See in Darkness
Ice Elemental
Int: 1
Str: 1
Agil: 2
Speed: 3
Dura: 3
Health: 3
Energy: 9
Regen: 3
Alignment: Unaligned
Close Combat: 3
(Str Bonus or Weapon Mod)
-Ice Spike
Mastery of Ice: 4
-Create\Manipulate Ice
-Ice Shards
-Blizzard (AoE)
-Must exist as ice
Flight: 3
-Hover
Social Skills: 1
-Intimidation
Modifiers:
-Extended Life\ Immortality
-Self Contained Life Form
-Magical Defense (Ice) +3
-Toughness +2
Vulnerabilities:
-Fire: 2x Damage
Fire Giant
Int: 2
Str: 5
Agil: 2
Speed: 2
Dura: 5
Health: 5
Energy: 15
Regen: 5
Alignment: Evil
Close Combat: 4
(Str Bonus or Weapon Mod)
-Great Sword
-Fighting Smaller Opponents
Range Combat: 2
(Weapon Mod)
-Throw Objects
-Javelins
Hunting\Tracking: 2
-Setup\Spot Trap
-Setup\Spot Ambush
Raiding: 3
(Str Bonus)
-Pillage
-Ambush
Leadership: 2
-Lead by force
-Lead by fear
Social Skills: 2
-Intimidation
Modifiers:
-Toughness +2
-Fire Immunity
Wealth: 0
-Rural
Equipment:
-Great Sword +3
-Plate Armor +5
-Javelins +2
Rust Monster
Int: 0
Str: 1
Agil: 2
Speed: 3
Dura: 2
Health: 2
Energy: 6
Regen: 2
Alignment: Unaligned
Close Combat: 4
(Str Bonus or Weapon Mod)
-Bite
-Dissolve Metal: The metal armor starts to rust until the rust monster is killed. Every round the item takes a -1 penalty to protection.
Tail Whip: 3
Modifiers:
-Rusting Defense +2
The metal weapon used to attack is rusting until the rust monster is killed. Every round the item takes a -1 penalty to damage.
-Enhanced Vision +1
-See in Darkness
Young Red Dragon
Int: 1
Str: 4
Agil: 2
Speed: 3
Dura: 4
Health: 4
Energy: 12
Regen: 4
Alignment: Evil
Close Combat: 2
(Str Bonus or Weapon Mod)
-Claws
-Aerial Combat
Flight: 3
Breathe Weapon (Fire): 3
-Collateral Damage
Hunting/Tracking: 2
-Trace Sent
-Stalk (Follow)
Tail Whip: 3
Social Skills: 2
-Intimidation
Modifiers:
-Claws +1
-Toughness +2
-Enhanced Vision +3
See in Darkness
-Magical Defense (Fire) +2
Savage Minotaur
Int: 1
Str: 4
Agil: 2
Speed: 3
Dura: 3
Health: 3
Energy: 9
Regen: 3
Alignment: Chaotic Evil
Close Combat: 3
(Str Bonus or Weapon Mod)
-Battle Axe
-Horn Attack
Ranged Combat: 1
(Weapon Mod)
-Throw Object
Hunting/Tracking: 4
-Trace Sent
-Stalk
-Setup\Spot Ambush
-Follow Trail
Raiding: 3
-Ambush
-Bodyguard
-Pursuit
Unstoppable: 4
(Str Bonus)
-Goring Charge
-2x Damage
Modifiers:
-Toughness +2
-Immovability
Equipment:
-Battle Axe +2