Post by vexnal on Sept 6, 2012 18:40:39 GMT -5
Mister Shadow
(Abilities: 12 white)
Intelligence 3 (1 white)
Strength 1 (1 red)
Agility 3 (1 white)
Speed 2 (2 red)
Durability 5 (9 white)
Mastery of Shadows: 6 (as rank 11, 20 white), reduced to rank 8, 9 white*
(+1 Cost) Create/Manipulate element (10 tons, T-rex, medium truck)
(+1 Cost) Shadowbolt Force Blast (range 4, 1/4 mile/500 yards)
(+1 Cost) Regenerate one extra stone in element (shadows and darker)
(+1 Cost) Mastery for Strength score
(+1 Cost) Transform into element
(-1 Cost) Must exist as element of mastery (shadowform)
(-2 Cost) Power weaker away from source (shadows and darker)
Teleportation: 8+2 (20 white stones, down from 40 at rank 15)
(-2 Cost) Power weaker away from source (shadows and darker)
(-1 Cost) Travel through shadows required
(-1 Cost) Must be used with Mastery of Shadows
(+1 Cost) to see through portal before entering it.
(+2 Cost) if you do not have to travel yourself to send others.
(+2 Cost) to open portals for others to return.
Invisibility: 1+2 (6 at 4 white stones, at 4 it's only 2 white)
(-2 Cost) Power weaker away from source (shadows and darker)
(+3 Cost) Others benefit from power
Wall Crawling 1 (strength bonus) (1 red)
Radar Senses: 2+3 (2 white)
(-1 Cost) Must be used with Mastery of Shadows
Social Skills: 3 (1 white)
General Knowledge: 3+1 (2 white)
Mental Defense: 4 (2 white)
(Cost, 50w, 1r)
Hard Mode:
Unstoppable 1+3 (1 white) (Strength bonus, 2x damage)
(-1 Cost) Must be used with Mastery of Shadows
Growth 2+2 (6 white stones)
(+5 Cost) Can use Mastery as bonus
(-1 Cost) Collateral Damage
(-1 Cost) Must be used with Mastery of Shadows
Cost w/ Hard Mode: 57 white, 1 red
Wealth -1 (Dead broke, +2 white stones)
Challenges:
Being a Mutant +3
Non-Human Appearance +3
Elemental Sensitivity, Light (2x damage), +3
Only comes out at night, likes to be inside +1
I took some liberty with his element. A master of shadows might just be good at illusions, but I want his shadows to be as solid as he's willing to spend the stones. Then animate them. Or drop them on people. As if the force blast wasn't enough. Also, he's a teleport boss. He can make you fall through your own shadow and come out anywhere on earth.
"Hard Mode" pushes this boss outside the realm of character creation points, given the gentleman's stopping point of 10 challenge stones. It allows him to pump his size to 160 feet tall, as long as he's in shadow. With the ridiculous strength, durability, and energy pool that comes with it, he'll unstoppable his target for double that. I like to imagine that he fills the shadow of a building and then drops it into combat, or he fills the shadows around you and crushes you from all sides.
Like him?
*His Mastery of Shadows has been reduced to one white stone below 1/2 cost... I keep fiddling with it, but can't get it to come out as exactly half cost. Oh well.
(Abilities: 12 white)
Intelligence 3 (1 white)
Strength 1 (1 red)
Agility 3 (1 white)
Speed 2 (2 red)
Durability 5 (9 white)
Mastery of Shadows: 6 (as rank 11, 20 white), reduced to rank 8, 9 white*
(+1 Cost) Create/Manipulate element (10 tons, T-rex, medium truck)
(+1 Cost) Shadowbolt Force Blast (range 4, 1/4 mile/500 yards)
(+1 Cost) Regenerate one extra stone in element (shadows and darker)
(+1 Cost) Mastery for Strength score
(+1 Cost) Transform into element
(-1 Cost) Must exist as element of mastery (shadowform)
(-2 Cost) Power weaker away from source (shadows and darker)
Teleportation: 8+2 (20 white stones, down from 40 at rank 15)
(-2 Cost) Power weaker away from source (shadows and darker)
(-1 Cost) Travel through shadows required
(-1 Cost) Must be used with Mastery of Shadows
(+1 Cost) to see through portal before entering it.
(+2 Cost) if you do not have to travel yourself to send others.
(+2 Cost) to open portals for others to return.
Invisibility: 1+2 (6 at 4 white stones, at 4 it's only 2 white)
(-2 Cost) Power weaker away from source (shadows and darker)
(+3 Cost) Others benefit from power
Wall Crawling 1 (strength bonus) (1 red)
Radar Senses: 2+3 (2 white)
(-1 Cost) Must be used with Mastery of Shadows
Social Skills: 3 (1 white)
General Knowledge: 3+1 (2 white)
Mental Defense: 4 (2 white)
(Cost, 50w, 1r)
Hard Mode:
Unstoppable 1+3 (1 white) (Strength bonus, 2x damage)
(-1 Cost) Must be used with Mastery of Shadows
Growth 2+2 (6 white stones)
(+5 Cost) Can use Mastery as bonus
(-1 Cost) Collateral Damage
(-1 Cost) Must be used with Mastery of Shadows
Cost w/ Hard Mode: 57 white, 1 red
Wealth -1 (Dead broke, +2 white stones)
Challenges:
Being a Mutant +3
Non-Human Appearance +3
Elemental Sensitivity, Light (2x damage), +3
Only comes out at night, likes to be inside +1
I took some liberty with his element. A master of shadows might just be good at illusions, but I want his shadows to be as solid as he's willing to spend the stones. Then animate them. Or drop them on people. As if the force blast wasn't enough. Also, he's a teleport boss. He can make you fall through your own shadow and come out anywhere on earth.
"Hard Mode" pushes this boss outside the realm of character creation points, given the gentleman's stopping point of 10 challenge stones. It allows him to pump his size to 160 feet tall, as long as he's in shadow. With the ridiculous strength, durability, and energy pool that comes with it, he'll unstoppable his target for double that. I like to imagine that he fills the shadow of a building and then drops it into combat, or he fills the shadows around you and crushes you from all sides.
Like him?
*His Mastery of Shadows has been reduced to one white stone below 1/2 cost... I keep fiddling with it, but can't get it to come out as exactly half cost. Oh well.