Post by dorkknight23 on Sept 26, 2012 13:14:11 GMT -5
I made these up inspired by my characters in Generation NeXt as a sort of practice for datafile generation. These're current to at least their current escapades in "All the Lights in the Sky are Stars."
Lustre
Carly Summers
Solo d6 Buddy d8 Team d10
Distinctions: Summers Family Legacy
Obsessive Organizer
By the Book
Power-Set: Ruby Form
Superhuman Strength d10
Superhuman Durability d10
SFX. Invulnerability. Spend 1 PP to resist any stress or complication caused by anything besides mystical attacks.
Limit. Mutually Exclusive. Shutdown Psionics to activate Ruby Form. Shutdown Ruby Form to recover Psionics.
Psionics
Telepathy d8
Mind Control d6
Psionic Resistance d8
SFX. Disorientation. When creating mind-control complications on an opponent, add a d6 and step up the effect die.
SFX. Telepathic Strategist. When creating assets for allies, add a d6 and step up the effect die.
Limit. Mutant. When affected by mutant-specific complications and tech, earn 1 PP.
Specialties:
Combat Expert
Psych Expert
Vehicles Expert
Light
Luc Blair
Solo d6 Buddy d10 Team d8
Distinctions: Son of Dazzler and Longshot
Ascended Fanboy
Lighthearted
Power-Set:
Hard-Light Generation
Enhanced Reflexes d8
Light Control d8
Invisibility d6
SFX. Constructs. Add a d6 and step up effect dice when creating light-based assets.
SFX. Probability Manipulation. Spend 1 PP to reroll when using a Hard-Light Generation Power.
SFX. Strobe Pulse. When creating a Blinding Burst complication or mental stress, add a d6 and step up the Effect die.
Limit. Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Specialties:
Acrobatic Expert
Cosmic Expert
Covert Expert
Chance LeBeau
Solo d8 Buddy d10 Team d6
Distinctions: Roguish Gambit
Cat's in the Cradle...
Charming Devil
Power Set:
Luck o' the Draw
Charged Objects d6
Drain d6
Mimic d8
SFX. Psionic Charm. When creating Emotional complications on targets attracted to men, add a d6 and step up the effect die.
Limit. Power Mimicry. Limited to targets he has used Drain on, opportunities used towards creating complications related to the personality of the target.
Limit. Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Thieves' Tools
Quarterstaff d6
Body Armor d6
SFX. Right Tool for the Job. Spend 1 PP to step up a Crime stunt or resource and recover mental or emotional stress.
Limit. Gear. Shutdown Thieves' Tools to gain 1 PP. Roll vs. the Doom Pool to recover.
Specialties:
Acrobatic Expert
Combat Expert
Crime Expert
Lydia Marx
Solo d8 Buddy d10 Team d6
Distinctions: Queen of Tattoo
Modern Day Samurai
Circus Freak
Distinctions:
Mutant Tattoos
Fire Breath d6
Mind Control d6
Psychic Blast d6
Flight d6
Claws d6
Teleport d6
Enhanced Durability d8
SFX. Boost. Shutdown the highest-rated Mutant Tattoos power to step up another power by +1.
SFX. Skipping Stone Tattoo. Add a d6 to the Doom Pool to create an Acrobatics stunt without spending a Plot Point.
SFX. Deadpool Tattoo. Spend 1 PP to recover your physical stress and step back physical trauma.
SFX. Silver Sunburst. When creating physical stress with a metallic object, remove the highest rolling die to add a d6 and step up Physical Stress inflicted.
SFX. Violets. When using Mind Control to create mental complications, add a d6 and step up Physical Stress inflicted.
SFX. Multipower. Use two or more Mutant Tattoo powers in a single pool at -1 step for each power.
Limit. Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Specialties:
Acrobatics Expert
Combat Expert
Lodestone
Dane Williams
Solo d10 Buddy d6 Team d8
Distinctions: Arrogant
Aspiring Hellfire Court
Magnetic Personality
Mutant Magnetism
Magnetic Control d8
SFX. Magnetic Constriction. When creating complications, add a d6 and step up effect dice by +1.
SFX. Accumulate Energy. Step up or double Magnetic Control, if the action fails, add the die's normal value to the Doom Pool.
SFX. Hellfire Club Connections. Spend a Plot Point to step up a Business Resource or Stunt and recover mental or emotional stress.
Limit. Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Equipment
Rapier d6
Psychic Resistance d8
SFX. Magnetic Riposte. If including both Magnetic Control and Rapier in an attack pool, remove the highest rolling die and step up Physical Stress inflicted by +1.
SFX. Telepathic Blockers. Spend 1 PP to ignore stress or complication from Psychic attacks.
Limit. Gear. Shutdown Equipment and earn 1 PP, roll vs. the Doom Pool to recover.
Specialties:
Business Expert
Combat Expert
Blackwing
Brian Worthington
Solo d8 Buddy d10 Team d6
Distinctions: Aristocratic Bearings
Fierce Loyalty
Pride Before The Fall
Power-Set:
Umbrakinetic
Darkforce Control d8
Flight d6
Drain d6
Telepathy d6
Mind Control d6
Enhanced Senses d6
Intangibility d6
SFX. Shadow Sword. When creating combat assets with Darkforce Control, add a d6 and step up the effect die by +1.
SFX. Posession. When creating Mind Control complications, add a d6 and step up the effect die by +1.
SFX. Multipower. Use 2 or more Umbrakinetic Powers at -1 step for each power used.
Limit. Bloodlust. Step up Emotional Stress or complications related to rage to gain 1 PP.
Limit. Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Specialties:
Combat Expert
Menace Expert
Psych Expert
Phoenix
Rachel Adams
Solo d6 Buddy d8 Team d10
Distinctions: Thespian
New to Mutants
Rising like a Phoenix
Power-Set:
Matter Control
Matter Supremacy d12
Transmutation d8
Flight d6
SFX. Steely Form. When creating assets with Matter Supremacy, add a d6 and step up the effect die by +1.
SFX. Absorb Matter. Spend 1 PP to recover your physical stress and step back physical trauma.
Limit. Omega-Level Mutant. 1's and 2's both count as opportunities, although only 1's are excluded from totals and effect dice.
Limit. Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Specialties:
Psych Expert
Link
Marcus Silvercloud
Solo d8 Buddy d6 Team d10
Distinction: Techhead
Bad Blood
Reformed Brotherhood Member
Technopathy
Tech Mastery d10
SFX. Hacker. When creating tech-related complications, add a d6 and step up the effect die by +1.
SFX. Brillaint Inventor. Spend 1 PP to step up a Tech Stunt or Resource and recover emotional or mental stress.
Limit. Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Cool Toys
Cybernetic Senses d8
Flight d8
SFX. Holographic Projector. When creating Illusion complications, add a d6 and step up the effect die by +1.
SFX. Super-Smart Phone. Spend 1 PP to reroll any die including a Specialty pool in it.
Limit. Gear. Shutdown Cool Toys and earn 1 PP, roll vs. the Doom Pool to recover.
Specialties:
Covert Expert
Crime Expert
Tech Master
Lustre
Carly Summers
Solo d6 Buddy d8 Team d10
Distinctions: Summers Family Legacy
Obsessive Organizer
By the Book
Power-Set: Ruby Form
Superhuman Strength d10
Superhuman Durability d10
SFX. Invulnerability. Spend 1 PP to resist any stress or complication caused by anything besides mystical attacks.
Limit. Mutually Exclusive. Shutdown Psionics to activate Ruby Form. Shutdown Ruby Form to recover Psionics.
Psionics
Telepathy d8
Mind Control d6
Psionic Resistance d8
SFX. Disorientation. When creating mind-control complications on an opponent, add a d6 and step up the effect die.
SFX. Telepathic Strategist. When creating assets for allies, add a d6 and step up the effect die.
Limit. Mutant. When affected by mutant-specific complications and tech, earn 1 PP.
Specialties:
Combat Expert
Psych Expert
Vehicles Expert
Light
Luc Blair
Solo d6 Buddy d10 Team d8
Distinctions: Son of Dazzler and Longshot
Ascended Fanboy
Lighthearted
Power-Set:
Hard-Light Generation
Enhanced Reflexes d8
Light Control d8
Invisibility d6
SFX. Constructs. Add a d6 and step up effect dice when creating light-based assets.
SFX. Probability Manipulation. Spend 1 PP to reroll when using a Hard-Light Generation Power.
SFX. Strobe Pulse. When creating a Blinding Burst complication or mental stress, add a d6 and step up the Effect die.
Limit. Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Specialties:
Acrobatic Expert
Cosmic Expert
Covert Expert
Chance LeBeau
Solo d8 Buddy d10 Team d6
Distinctions: Roguish Gambit
Cat's in the Cradle...
Charming Devil
Power Set:
Luck o' the Draw
Charged Objects d6
Drain d6
Mimic d8
SFX. Psionic Charm. When creating Emotional complications on targets attracted to men, add a d6 and step up the effect die.
Limit. Power Mimicry. Limited to targets he has used Drain on, opportunities used towards creating complications related to the personality of the target.
Limit. Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Thieves' Tools
Quarterstaff d6
Body Armor d6
SFX. Right Tool for the Job. Spend 1 PP to step up a Crime stunt or resource and recover mental or emotional stress.
Limit. Gear. Shutdown Thieves' Tools to gain 1 PP. Roll vs. the Doom Pool to recover.
Specialties:
Acrobatic Expert
Combat Expert
Crime Expert
Lydia Marx
Solo d8 Buddy d10 Team d6
Distinctions: Queen of Tattoo
Modern Day Samurai
Circus Freak
Distinctions:
Mutant Tattoos
Fire Breath d6
Mind Control d6
Psychic Blast d6
Flight d6
Claws d6
Teleport d6
Enhanced Durability d8
SFX. Boost. Shutdown the highest-rated Mutant Tattoos power to step up another power by +1.
SFX. Skipping Stone Tattoo. Add a d6 to the Doom Pool to create an Acrobatics stunt without spending a Plot Point.
SFX. Deadpool Tattoo. Spend 1 PP to recover your physical stress and step back physical trauma.
SFX. Silver Sunburst. When creating physical stress with a metallic object, remove the highest rolling die to add a d6 and step up Physical Stress inflicted.
SFX. Violets. When using Mind Control to create mental complications, add a d6 and step up Physical Stress inflicted.
SFX. Multipower. Use two or more Mutant Tattoo powers in a single pool at -1 step for each power.
Limit. Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Specialties:
Acrobatics Expert
Combat Expert
Lodestone
Dane Williams
Solo d10 Buddy d6 Team d8
Distinctions: Arrogant
Aspiring Hellfire Court
Magnetic Personality
Mutant Magnetism
Magnetic Control d8
SFX. Magnetic Constriction. When creating complications, add a d6 and step up effect dice by +1.
SFX. Accumulate Energy. Step up or double Magnetic Control, if the action fails, add the die's normal value to the Doom Pool.
SFX. Hellfire Club Connections. Spend a Plot Point to step up a Business Resource or Stunt and recover mental or emotional stress.
Limit. Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Equipment
Rapier d6
Psychic Resistance d8
SFX. Magnetic Riposte. If including both Magnetic Control and Rapier in an attack pool, remove the highest rolling die and step up Physical Stress inflicted by +1.
SFX. Telepathic Blockers. Spend 1 PP to ignore stress or complication from Psychic attacks.
Limit. Gear. Shutdown Equipment and earn 1 PP, roll vs. the Doom Pool to recover.
Specialties:
Business Expert
Combat Expert
Blackwing
Brian Worthington
Solo d8 Buddy d10 Team d6
Distinctions: Aristocratic Bearings
Fierce Loyalty
Pride Before The Fall
Power-Set:
Umbrakinetic
Darkforce Control d8
Flight d6
Drain d6
Telepathy d6
Mind Control d6
Enhanced Senses d6
Intangibility d6
SFX. Shadow Sword. When creating combat assets with Darkforce Control, add a d6 and step up the effect die by +1.
SFX. Posession. When creating Mind Control complications, add a d6 and step up the effect die by +1.
SFX. Multipower. Use 2 or more Umbrakinetic Powers at -1 step for each power used.
Limit. Bloodlust. Step up Emotional Stress or complications related to rage to gain 1 PP.
Limit. Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Specialties:
Combat Expert
Menace Expert
Psych Expert
Phoenix
Rachel Adams
Solo d6 Buddy d8 Team d10
Distinctions: Thespian
New to Mutants
Rising like a Phoenix
Power-Set:
Matter Control
Matter Supremacy d12
Transmutation d8
Flight d6
SFX. Steely Form. When creating assets with Matter Supremacy, add a d6 and step up the effect die by +1.
SFX. Absorb Matter. Spend 1 PP to recover your physical stress and step back physical trauma.
Limit. Omega-Level Mutant. 1's and 2's both count as opportunities, although only 1's are excluded from totals and effect dice.
Limit. Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Specialties:
Psych Expert
Link
Marcus Silvercloud
Solo d8 Buddy d6 Team d10
Distinction: Techhead
Bad Blood
Reformed Brotherhood Member
Technopathy
Tech Mastery d10
SFX. Hacker. When creating tech-related complications, add a d6 and step up the effect die by +1.
SFX. Brillaint Inventor. Spend 1 PP to step up a Tech Stunt or Resource and recover emotional or mental stress.
Limit. Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Cool Toys
Cybernetic Senses d8
Flight d8
SFX. Holographic Projector. When creating Illusion complications, add a d6 and step up the effect die by +1.
SFX. Super-Smart Phone. Spend 1 PP to reroll any die including a Specialty pool in it.
Limit. Gear. Shutdown Cool Toys and earn 1 PP, roll vs. the Doom Pool to recover.
Specialties:
Covert Expert
Crime Expert
Tech Master