Post by Manah on Oct 4, 2012 17:42:36 GMT -5
SHIKI / CIR-CUT
Fairy Tail Mage and Freelance Demon Hunter;
Human/Symbiote/Technarch Hybrid
Shiki Blendy
Cir-Cut, the Technarch/Symbiote Hybrid
(Yellow circuits can be seen all over his form in addition to its black symbiote appearance)
Fairy Tail Mage and Freelance Demon Hunter;
Human/Symbiote/Technarch Hybrid
Shiki Blendy
Cir-Cut, the Technarch/Symbiote Hybrid
(Yellow circuits can be seen all over his form in addition to its black symbiote appearance)
QUOTE: "The world around me evolves. I need to evolve faster to stay ahead. Thankfully, I have help... and we are together."
Full Name: Shiki Blendy (Formerly Shiki Ryougi; Abandoned the Ryougi name when her father decided he had no daughter, due to her being bisexual and loving Sherry.)
Age: 23 (D.O.B: February 17, 1980)
Other aliases: Death God, Akasha, The Origin of All Things (the two last of which are of her third personality), Cir-Cut
Occupation: Assassin, Freelance Demon Hunter, Fairy Tail guild 'Mage', Wife of Sherry Blendy and Mother of Collin and Erin Blendy
Height: 5'6"/Varies
Weight: 121 lbs/Varies
Eye color: Grey (Glowing magenta within blue, when actively using her Mystic Eyes)/Glowing White as the Technarch/Symbiote
Hair color: Brown/Black with yellow circuits as the Technarch/Symbiote
Species: Human (Ryougi bloodline) as far as she knows; Avatar (physical embodiment of Akasha, the Origin of All Things)/Technarch/Klyntar
Note: Has the Fairy Tail guild mark on the back of her right hand
Shiki / Technarch Symbiote /Akasha
ABILITIES
Int: 8 / 12
Str: 8 / 13 / 14
Agl: 9 / 12 / 13
Spd: 11 / 14 / 17
Dur: 7 / 11 / 14
HEALTH: 7/ 11/14 P.L: 4/8
ENERGY: 30/42 (+28 from Kill Anything)/51 (+38 from Kill Anything) P.L: 12/24
REGEN: 10/16/21 P.L: 6/12
SKILLS: 8 (Regens 4 per panel)
LIMIT: 0/30
ACTIONS
Close Combat: 12
(Str.bonus, Spd.bonus and Wpn.modifier)
-Super-Efficient
-Skill Point System (Usable with Weapons)
-Hand-to-hand
-Knife
-Katana
-Family Sword
-Technarch weapons
-Symbiote weapons
-Lightning-fast strikes
-Target the lines
-Destruction
-Precise attacks
-Inhuman Power
-Fighting multiple opponents
Ranged Combat: 9
(Spd.bonus and Wpn.modifier)
-Efficient
-Thrown Knives
-Ki Blasts
-Technarch weapons
-Symbiote weapons
-Thrown objects
-MS Fighting
-Precise shot
-Aim for the vitals
-Target the lines
Tendril whip: 0 / 7
(Agl.bonus)
Acrobatics: 6
(Agl.bonus)
Ki Control: 9
(Dur.bonus)
-Efficient
-Ki Blast
-Ki Barrier
-Toughness and Reflexive Dodge
-Ability Boost
-Combine with Ranged Combat
-Accumulate energy for greater effect
Doll Play Magic: 4
(Int.bonus)
-May be used as Telekinesis with 2 Wpn.Modifiers, by moving objects via her magic.
-Animate Doll (This action may be used to create a semi-independent doll made of surrounding materials, or perhaps built prior the use of this magic. Doing so works as the Summoning action, except there is no need to control the doll, and maintaining it costs 1 stone/puppet/panel, but no Action.)
-Doll Master (May use as an Attack VS Durability + Magical Defense to assume physical control of any animal, creature, robot and even of Celestial Spirits (such Celestial Spirits can even be kept from being recalled by their Summoner, but their Gate can still be force closed).
-At any one time, a Doll Play Magic user may only have up to AN manipulated objects/creatures at once, be it via manipulation through threads, Animated Dolls or the Doll Master ability.
-Range: 4
Sword Magic: 9
-Used to temporarily enchant one's weapon, making it stronger and allowing it to perform various effects
-Gain 1 Element per AN
-Gain 1 extra Wpn.modifier per 2 stones played above starting cost
-3 stones to activate, 1 to maintain
-Elements: Fire (2x Damage), Ice (Atk VS Agility to paralyze, Damage = Panels of Paralysation), Wind (Attack VS Durability to Stun, Damage = Stones of Stun), Water (Reduces automatic defenses by 1 stone per 2 stones of Damage for damage in panels), Earth (AP), Darkness (Atk VS Intelligence, Target is blinded if damage occurs), Non-Elemental (Limited Armor Penetration; Doubles Weapon Modifier VS Toughness), Gravity (Successful attack reduces foe's White Stones of Health by half; Can't be used to kill) and Drain (Energy Drain; refills caster's Health as per Healing)
Black Magic: 10
(Int.bonus)
-1 Element/Special Spell per AN
-Elements Known: Fire (Fire, Fira, Firaga), Lightning (Thunder, Thundara, Thundaga), Ice (Blizzard, Blizzara, Blizzaga), Water (Water, Watera, Waterga), Earth (Stone, Stonera, Stonega), Wind (Aero, Aerora, Aeroga)
-Non-Elemental Spells Known: Scan (Sense a target's full Health and Energy Pools and any Super powers they might have), Bio (Atk VS Durability to poison. If damage occurs, the target loses an amount of red stones of Health per panel equal to stones over Durability), Ultima (2x damage, Area Effect, Range 4), Silence (Silence: Attack vs Intelligence to make a target unable to use any school of Magic for a number of panels equal to the stones that got through.)
Kill Anything: 14 / 19
(Int.bonus)
-Super-Efficient
-As Phoenix Force/Power Cosmic; Shiki is able to kill basically anything; living beings, inanimate objects, ideas, concepts, diseases, wounds, thoughts, magecraft, psychic attacks... if it exists, she can kill it. As such, she can use this action to do basically anything, by killing something. For example: she could teleport physically from one point to another, by 'killing' the distance between herself and her destination.
-Technically, this ability becomes "Full" Phoenix Force when she is Akasha, but Akasha would probably never use her power at its fullest, so it will work more as "Destiny Force". If the GM wants her to alter reality to a much greater extent, she is able to do so, but otherwise, she will use this action instead.
Technarch Morphing: 0 / 10
(Int.bonus)
-Efficient
-As Metamorphosis; Stones played are doubled; May add/improve any Ability/Action/Modifier that could reasonably be explained via technology, including most Physical/Energy and some Mental actions. Increasing Durability costs 1 stone/+1, and the user can add/improve actions/modifiers/weapons/systems akin to Power Armor/Robots rules. Change occurs in the same panel and needs not be maintained. Note: Unless altered via this action's Shape-shifting or another action, the body/part altered to work differently using this power will appear robotic/technarch in nature.
-Shape-shifting (User can also use this action to Shape shift into most any form of a similar size/shape as the user's current size/shape, although it may have been altered previously through use of this action or another for that purpose. The new form doesn't need to be robotic/technarch in appearance, and can mimic both human and orther organic appearances to near perfect imitations. Needs not to be maintained.)
Techno-Organic Virus: 0 / 11
-Against a living, Non-Technarchy creature/Non-Technarch Constructs/Robots/Etc: Attack VS Intelligence or Durability, target's choice; any stone of damage infects the victim with the Challenge 'Techno-Organic Virus' (X-Men Guide), soon transforming them into a cybernetic-hybrid creature (which may, or may not be altered stones played in Technarch Morphing for that purpose on the 'victim') that is subservient to the one who infected them, allowing for either a slave or a snack, as the user desires. Alternately, the user may choose to 'release' control of the creature's body for its original intelligence to command, but such a release is always entirely dependent on the will of the original user who can re-assume control at any time.
-Against objects and inanimate matter: Atk VS Area/Weight/Hardness, whichever is higher, to transform target matter/object into Techno-organic matter for user to consume.
-Requires physical contact to use (If resisted, a 'touch attack' - ignoring Toughness, Armor and such defenses, as a mere touch will suffice - is required for the action to be usable.)
Consume Energy: 0 / 10
-As Improved Drain Energy; can be used as Defense, absorbing Energy attacks as though using Improved Energy Drain on them in the first place
-Can use on living beings, machines, energy outlets, etc.
-May also be used to consume Techno-Organic matter transformed by the Techno-Organic Virus action at a rate of 1w of Health for a creature, and 1 AN Weight/Area for matter/objects per stone played.
-Requires contact to use
Web-slinging: 0 / 5
(Agl.bonus)
-May also use as a Create option to form constituent matter objects
Wall-Crawling: 0 / 5
(Agl.bonus)
Telepathy: 0 / 3
(Int.bonus)
-Read minds
-Empathy
-Absorb memories of Symbiotes by consuming part of their constitutent matter
Assassin: 5
(Int.bonus)
-Efficient
-As Black Ops
-Stealth
-Search room/area
-Assassination
-Surveillance
-Interrogation
Self-Suggestion: 12
As Metamorphosis; base form does not change, but she can increase her Abilities/Actions/Modifiers as she sees fit.
-Must be wielding a sword to use
Zanzoken: 4
Stage X: 10
-May use at any point, no longer needs to be hurt; user fully healed when undergoing transformation
-Place 1 stone into Action per activation
-Gain +1 to Strength, Agility, Speed, Durability, Ki Control, Zanzoken, Toughness, Reflexive Dodge and Energy based/related actions (including Magical Actions and Final Fantasy actions except Break, Beast Taming and Alchemy) for each stone in this action box. Every 3 stones played, add 1 to Power Level. Every stone in between adds 1 to Energy Battery.
-May revert after Combat ends, but not before.
-Stones triggered into this action remain in this action unable to be spent, but counting towards regeneration.
General Knowledge: 6
(Int.bonus)
-Efficient
-Demon Hunter bloodlines
-Death of all things
-Mystic Eyes of Death Perception
-Occult lore
-Monsters, demons and spirits
-Streetwise
Business Skills: 4
(Int.bonus)
-Gather favors
-Economics
-Family matters
-Negotiation
Social Skills: 8
-Kind Nature
-Persuade
-Intimidate/Death glare
-Noble Lady
-Etiquette
-Dark humor/Sarcasm
-Demon Hunter
-Fairy Tail Mage
MODIFIERS
Self-Contained Lifeform
Transform Self
-Into her Akasha personality; Transformation is out of control; either the GM dictates that Akasha takes over for whatever plot-related reason, or Shiki gets "killed", allowing Akasha to take over regardless of the situation.
-When 'transforming', Shiki's body is healed of previous wounds.
Acute Sight +3
Power Level 4 / 8
-Power Level Regeneration
Enhanced Self-Repair
-As Enhanced Healing Factor, via Nanomachines
-Becomes regular Accelerated Healing Factor via the Symbiote, or regular Healing Factor by Shiki herself
Energy Battery 3
Extended Range
-Shiki can strike targets at up to Range 1 (10ft) using hand-to-hand attacks or strikes from her knife. That range increases to 2 (30ft) when she uses a sword.
The Mystic Eyes of Death Perception
-Can kill anything (Shiki is able to permanently kill most anything and anyone regardless of their immunities, weaknesses or power, with no possibility of recovery or return to life. Wounds caused by her power normally cannot be healed, except by a few exceptions, rendering most healing factors useless against her. Even worse, beings killed by her can't be returned to life even with Reconstitute Self in most cases. Both effects can be reversed by use of her ability... or the GM's decision, if he deems it appropriate, of course. Also a possibility: some beings may show no Lines of Death for a reason or another.)
-Can cut anything (regardless of a target's power, all attacks from Shiki which she uses to target the lines ignore entirely a target's Toughness, even if it is No AP. Any such attack is also 2x damage. She entirely ignores objects' hardness, and can rip someone to shreds as easily as a chainsaw could cut a piece of paper.)
-Unlike Tohno Shiki, using her Mystical Eyes constantly does not tire her at all.
-Even if her physical eyes were ripped out, she could still see with this power, although she would only see a black world where everything can be distinguished only thanks to the lines she'd see on them.
Magical Prosthetic Arm
-Allows Shiki to affect objects at up to range 4 (500 yards), as if she was directly in contact with them
-Can even touch Phase shifted, intangible and incorporeal beings
-Hidden knife (concealed within her arm; +2 weapon)
Weapon Morphing: +0/+4
-With any, all or none of the following advantages: 2x damage, AP, Normal and/or Stun damage, Area attack, Telescopic
Constituent Matter Webbing +6
-As a Wpn.modifier of Spider-Man's Webbing, but made of Symbiote constituent matter tendrils. If damage is done, Shiki web the target, with a D:6 and R:6 to get free. Additional webbing attacks increase the resistance, but not the difficulty.
Toughness +6 / +9
-No 2x damage from firearms
-4 levels from Ki Control
Reflexive Dodge +12 / +15 / +18
-5 levels from Ki Control
Ki Defense +9
Technarch Adaptation: 5
-Work as special defense VS powers, energy type, elements that affected the user since up to 10 panels/5 minutes (whichever is lower); the MN can be split between different types of defenses as different attacks are taken in. For example, at AN 6, if the user was hit by a fire breath and a laser gun, they could split the defense, for example, +3 VS Fire, +3 VS Laser/Light, or +2/+4, etc.
Mental Immunity
-While technically, Shiki herself could be affected by mind control or possessions [despite her indomitable will], she can usually "kill" her enemies' attempt at doing so. Furthermore, if indeed an opponent managed to break through her defenses and reach her mind, it would find itself faced with Akasha's mind, and SHE is immune to mental attacks.
Tireless +2
Fast Draw +3 / +5
-Knives and Swords
Precognitive Flashes / Cosmic Awareness
Resistance to Pain +4
-Ignores up to MN negative sitmods due to pain or suffering
Immunities
-Fear, Diseases, Poisons, Radiation
Enhanced Vision 5
-See auras and magical forces, See the Lines of Death, Read the Death of all things, Fast sight, Detect power, Analyze power, Sense Symbiotes, Detect energy sources (interstellar distances), Detect mental activity, Detect lifeglow
Stealth
-Invisible to Spider-Man's Senses
-Additionally, Cir-Cut can hide within Shiki's bloodline, leaving her body to otherwise seem entirely normal
Limited Prescience
-May reallocate 1/2 stones when attacked; only 1/4 VS Spider-Man and Venom
Translation
Photographic Memory
Limit Break
- Grim Reaper (+10 to Kill Anything action. As Shiki reaches deep down within herself, her inner darkness crawls back to the surface, rendering the whites of her eyes black as night and revealing a black and red fiery aura of lethal energy as her most destructive aspect of the Goddess Akasha manifests in her entire being. As she reaches for the heavens, Shiki manifests the scythe of Death itself, and severs the lines of Death of her target with the utmost lethality!)
Wealth: 5
-Gains $100,000 per issue/month
-Currently has $221,000
CHALLENGES
-Psychological (-3; split personality. As a child from the Ryougi family, Shiki was born with a special ability allowing her to develop a second personality, thus making her able to gain multiple skills [for example, one personality for fighting, and another for the rest] without difficulty. While her second personality [an aggressive, brash male called "SHIKI" as opposed to the calm, silent female "Shiki"] died in an incident two years ago, she survived after a long coma, leaving her only with her female personality as a result... as well as the Mystic Eyes, and a third, hidden personality... that of Akasha, itself.)
-Psychologcial (-2; while "SHIKI" died in her suicide attempt two years ago, Shiki instinctively acts a bit more like he used to, making hers a mix of both personalities. On a side note, she has trouble seeing herself really as a girl, although she does recognize the fact that her body is female.)
-Psychological (-2; unbreakable. Shiki never gives up or surrenders, not bothering with 'insignificant details' such as her odds of winning [or losing]. If she has decided to defeat you, she will not stop trying until she does so.)
-Psychological (-2; Shiki is merged/in symbiosis with a Technarch/Symbiote named Cir-Cut, the first of its kind in the Universe. While it has several advantages, it also alters her mind somewhat and enders her, among other things, more aggressive, and eager to consume more Techno-Organic matter.)
-Psychological (-2; severe violence and/or battle enthusiast. Shiki simply loves to fight, to annihilate monsters, to be hit, to hit back. She loves to rip her enemies to shreds and slash them into pieces. On the other hand, senseless killings and deaths piss her off like nobody's business. When she does fights and/or kills, there is a reason.)
-Adrenaline surge (-1; due to the symbiote feeding on Shiki's adrenaline, it subtly encourages her to seek situations where she can produce more of it, which means, risks, battles, stressful events, etc.)
-C.T.S.U.F.U (-2; while she is essentially a merciless killing machine, it is untrue to think that she cares not for others. If an innocent suffers, or if a person is about to suffer an unfair fate, Shiki will usually go out of her way to help them.)
-Violently protective wife/mother(-1; someone who hurts Sherry Blendy, or their children Colin and Erin, usually ends up receiving a very painful punch to the face if the offense was minor, or a bloody, violent death if the damage was more important.)
-Prejudice (-2; against normal humans beings. Shiki usually feels nothing in common with 'mere' humans, due to her abilities, her upbringing, her split personality and possibly, the presence of Akasha within her psyche. As such, she usually avoid them and tries to ignore them. At times, she will go against this habit for some reason, but she usually prefers to be alone or in the company of other 'monsters such as herself'.)
-Hates sweet food (-1)
-Even girls like her(-1; Shiki has been described as both "handsome" and "beautiful". It also seems that even some girls seem to fall head over heels for her.)
-Love (-2; towards Sherry Blendy, her beloved wife.)
-Bisexual (-1; while she used to have feelings for a guy, Shiki has recently discovered her attraction was not restricted to that gender.)
-Elemental Sensitivity (-4; takes 2x damage from Fire or Sonic attacks)
EQUIPMENT
-Combat Uniform (+1 defense)
-Unnamed Family Sword (A +3, 2x damage, AP, +2 Wpn.mod from Electricity; masterfully-crafted katana with a black handle and golden guard and pommel with an engraved Asian dragon on the latter's end. The blade is a bluish-silver color and seems just as pleasant to look at as it is likely lethal.)
-Sith Double-Bladed Lightsaber (Functions as either a single +5 AP, 2x damage weapon, or as two separate +4 AP, 2x damage weapons. Always split stones between the two blades for the later, even with Two Wpn.Modifers advantage)
-Knife (+2; this well-crafted knife is Shiki's main weapon, which she generally uses in most any battle. She usually keeps it in an hidden pocket, secured within a small sheath when not in use.)
-James Carter (A seemingly normal carpenter's hammer forged with a sliver of Uru Metal from Mjolnir itself. It is nearly Indestructible and has the following powers (all the stones from the hammer are free except for the Ability bonuses stones):
- Combat: May be used for either Close or Ranged combat (Range of 7 when thrown). When using the hammer end, acts as a +2, 2x damage, 3x damage to Unholy or Undead foes, May do Stun damage weapon; when using the claw end, +2, Limited AP. May use to parry/deflect Physical, Energy and Magical attacks. Always return to wielder when thrown, regardless of what stands in between.
- Weather/Air Control: As Mastery of Weather/Air: 12 (Int.bonus, Efficient, Create/Manipulate, Lighting Blast (2x damage, Normal or Stun damage, Indirect), Wind Blast (2x damage OR Normal and Stun damage), Immunity to element, Accumulate Energy, Area effect)
- Anti-Force: A Force Blast of 12 (Dur.bonus, 2x damage, AP (Ignores 3 Toughness even if No AP), Normal and Stun damage). This blast is so powerful, it is actually capable of slaying Asgardian Gods and similar beings.
- Thermo-blast: Another blast of the hammer, a heat/kinetic blast capable of decimating entire planets. Acts as a AN 12, Int.bonus, 2x damage, Area effect, Causes massive collateral damage, Force Blast attack centered on but ignoring the user.
- Teleportation: 10, in the form of swirly portals. May also open portals to other dimensions, or Travel through time.
- Hyper Speed: Using the hammer specifically for this allows the user to attain a Speed of 10.
- Flight: 8 in the atmosphere, and up to Flight 15 in space by holding the hammer and throwing onself' along with it.
- Energy Absorption/Reflection/Drain: As the Action and Improved Energy Drain (Range 2), AN 12.
- Matter Manipulation: James Carter's user can manipulate and alter matter thanks to the hammer's powers, as per a Mastery of Matter's Manipulate option at AN 10 (Int.bonus).
- God Blast: An immensely powerful attack which is so powerful it once slayed the Midgard Serpent and caused Galactus to flee for its life. When used, the wielder sacrifices up to half their Health, multiplies that amount by 3, which is added to the base AN 10 of this attack, for an Attack VS Durability (3x damage) that can theoretically kill anything. On the down side, it runs the risk of destroying the hammer in the attack due to the sheer power used (roll of 1 on a D6 will cause this to happen).
- Barrier: Manifests a barrier so incredibly powerful it once contained an explosion which could destroy a fifth of the Marvel Universe. Acts as a Force Field of AN 10 (Int.bonus, Area effect up to AN, Also works VS Mental and Magical attacks.)
- Cosmic Energy: As Power Cosmic AN 8; James Carter can manipulate a high level of Cosmic Energy, although not on the level of a true Power Cosmic user.
- Light Emission: Allows wielder to make the hammer glow with pure white light, illuminating up to an Area of 6 with it.
- Supernatural Detection: May function as Enhanced Vision 10 (Detect Asgardians, Sense Auras and Magical Forces, Sense evil, See energy patterns and forces, Identify occult forces)
- Dimensional Rift: The wielder can use the Hammer to create a powerful Dimensional Rift to open, drawing anyone in an Area of 5 around it in with a 15 stones pull. The wielder can determine in which dimension they are sent. Using this power lowers all of James Carter's powers by -3 for an hour.
- Resurrection: This one requires GM's approval, but the wielder of James Carter can try and use it to resurrect people. It technically requires Odin, and Hel's approval to do so, which could explain why it works or not roleplay-wise.
- Mortal disguise: Enables the wielder to transform into a normal human form to pass as normal.
- Altered appearance: If their wielder desires it, the hammers can be transformed into old, normal-looking walking sticks.
-Black Sith Robes
-Black Ballet flats
-2,006,052 jewels (Fairy Tail money)
-Bear fur cloak and boots (protects against cold when worn)
-The Merchant's Summoning Card & Phone number (OOC Store salesman)
-Teleport clicker (To be used to teleport to Ego the Living Planet to kill it for the OOC Salesman.)
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STORY: Right here. ^_^