|
Post by Ricochet on Feb 22, 2005 4:19:45 GMT -5
One of my players wants to make a character with mastery of electricity and telepathy. he figures this works because he would be able to manipulate the electrons moving through the neural pathways of humans. I told him he finally came up with a great power and allowed this character. My question is can I put telepathy under create/manipulate electricity and say it's a extraordinary scope or should I let him buy telepathy seperately?
|
|
|
Post by Neros on Feb 22, 2005 6:49:54 GMT -5
Electro used this on Spidey... Its not at all telepathy, he simply enhanceses the amount of electrisity in the brain, making allot of pain.
So he just needs manipulate/create electricity, so he would need to buy telepathy seperatly.
|
|
|
Post by Scriptus on Feb 22, 2005 7:19:47 GMT -5
I agree with Neros. Make him buy both. Masteries like electricity can get way out of hand quickly. Maybe a price break could be in order though.
|
|
|
Post by sphynx on Feb 22, 2005 13:03:17 GMT -5
Telepathy is too wide of a power to add it at a +1, the cost of Create/Manipulate. It has to be a seperate power.
|
|
|
Post by rennyn on Feb 25, 2005 20:05:43 GMT -5
Electricity could just be the 'flavor' of his Telepathy. Telepathy doesn't have to be mystical mind reading. It could easily be someone manipulating/reading the neurons in the brain, but its still a separate power What I would give him though is an attack vs Intelligence to disable as a free option if he buys Force Blast for his Mastery, working basically the same way as the Attack vs Durability for Ice blasts. So instead of doing damage, he could fry their neurons for a few panels instead. If you really enjoy the concept, you could always give him a -1 on his Telepathy cost too, and Telepathy is already fairly cheap (until you start adding mods). And hi.. first post here!
|
|
|
Post by wayne on Mar 5, 2005 1:02:40 GMT -5
One of my players wants to make a character with mastery of electricity and telepathy. he figures this works because he would be able to manipulate the electrons moving through the neural pathways of humans. I told him he finally came up with a great power and allowed this character. My question is can I put telepathy under create/manipulate electricity and say it's a extraordinary scope or should I let him buy telepathy seperately? Here's my suggestion... First, let it remain a Mastery of Electricity, since that is the basis of the power. This means that things that stop electricity (like EM shielding) stop his power, and it functions like it should. BUT, simply allow him to purchase telepathic options as part of the Mastery--just at increased cost. For example, he might be able to buy Read Minds for +2 instead of +1. And of course, for numerous reasons (some I gave long ago), I would disallow the free mental defense--it would cost +2 for one of my guys. Just my two bits. -Wayne
|
|
|
Post by reff on Apr 16, 2005 20:10:53 GMT -5
yeah I'd say it would for sure be a seperate action. remember, flight is always a seperate action from masteries, but you get a discount on it. he's not trying to get a very specific use out of it, like mastery of death to revive dead people (defibulator) so it is a full power on it's own. Hope that helps
|
|