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Post by methidakter on Feb 24, 2006 1:30:28 GMT -5
Alright...
Can I have immunity to social skills?
How much would that be worth do you think?
This is a semi-serious post. Perfectly open to discussion. Not that I really plan on using this for anything or making a character with this...modifier I guess, anytime soon. I understand how social skills work in the game. Yes, you can always just choose to not be affected by other people's social skills. I'm just curious to see where this goes. I don't ever recall hearing of anything like this.
Thoughts?
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Post by dorkknight23 on Feb 24, 2006 1:38:27 GMT -5
If you're playing the character, you basically are immune to social skills. You can, despite whatever impassioned speech a PC or NPC makes, decide it's all a bunch of hot air and run off and do whatever you were planning to do anyway, and if you're good, you can make it seem entirely in character (cf. Wolverine.) NPCs can be more stubborn than you'd expect if you deal with situational modifiers that increase their resistance, especially if you want them to do something that is really dangerous for them.
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Post by sgingell on Feb 24, 2006 1:58:11 GMT -5
There isn't really an answer to the question because there is so much variation in how GM's handle social interactions with mechanics.
If the GM is going to charge character creation stones for a high social skills and charge stones of energy to use them, those skills need to produce tangible results.
The attitude that "Well, PC's aren't effected by others social skills unless they want to be, and NPC's aren't swayed unless it fits with the GM's plan." is a fine and workable system, but if the GM wants to run things that way there isn't a reason to charge any stones for social skills or immunity to them. If they aren't tied into an actual mechanic the guy who spends 15w on Social Skills: 10 has just wasted stones, and his putative cost isn't comparable to his actual power level.
An alternative is official D&D social skills which have a table, and by god if you roll a 20 and are a high level bard anyone can be swayed to your side no matter how little sense it makes.
The best result is generally going to be somewhere between those two extremes, but GM judgment varies like mad. Me, I'd encourage players to take Social Skills to notice and resist the Social Skills of others, Intelligence and Mental Defense to resist manipulation, and maybe ad hoc up a 9w modifier if you want to be totally invulnerable.
-Stephen
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