Post by Manah on May 18, 2013 18:49:52 GMT -5
MIKOTO
Viral Biomass Kunoichi
Mikoto with activated Sharingan
Viral Biomass Kunoichi
Mikoto with activated Sharingan
QUOTE: "I am aware. I am alive and I am more aware of myself, of my own existence and all which surrounds it, as I ever was before. This feeling is impossible to understand if you haven't experienced it. Do find solace in the fact that soon, you will be a part of something far greater than you could have ever been by yourself. "
Full Name: Mikoto Alexandra Mercer
Age: Looks 25
Other aliases: Uchiha Mikoto, Alexander J. Mercer, Alex, Miko, ZEUS (codename Blackwatch use for Alex Mercer prior to him fusing with Mikoto; as they yet have to learn of the fusion, it may or may not change in the future)
Occupation: Former Konoha Kunoichi, Former Gentek head Scientist of Project Blacklight, Adventurer, Traveler
Height: 5'5"
Weight: 108 lbs
Eye color: Light blue. They become bright red with three Tomoe around the iris when using her Sharingan, the pattern alters to one very similar to Madara's EMS eyes when using the Mangekyo Sharingan, and to Light purple with ripples when activating the Rinnegan.
Hair color: Black
Species: Fused Human (Kunoichi of the Uchiha clan) and Blacklight Viral Biomass being
ABILITIES
Int: 9
Str: 8
Agl: 8
Spd: 8
Dur: 8
HEALTH: 8 / P.L: 6
ENERGY: 36 / P.L: 18
REGEN: 26 / P.L: 12
ACTIONS
Ninja: 10
(Str.bonus and Wpn.modifier/2 Wpn.modifiers)
-Efficient
-Taijutsu
-Kunai/Shurikens
-Stealth
-Biomass Weapons
-Consumed Fighting Styles
-Inhuman Power
-Destruction
-Fighting larger/multiple opponents
-Using powers in combat
-Concentration
Acrobatics: 6
(Agl.bonus)
-Efficient
Ki Control: 10
(Dur.bonus)
-Efficient
-Ki Blast
-Ki Barrier
-Toughness and Reflexive Dodge
-Ability Boost
-Combines with Close and Ranged Combat
Sword Magic: 8
-Used to temporarily enchant one's weapon, making it stronger and allowing it to perform various effects
-Gain 1 Element per AN
-Gain 1 extra Wpn.modifier per 2 stones played above starting cost
-3 stones to activate, 1 to maintain
-Elements: Fire (2x Damage), Ice (Atk VS Agility to paralyze, Damage = Panels of Paralysation), Wind (Attack VS Durability to Stun, Damage = Stones of Stun), Water (Reduces automatic defenses by 1 stone per 2 stones of Damage for damage in panels), Earth (AP), Darkness (Atk VS Intelligence, Target is blinded if damage occurs), Non-Elemental (Limited Armor Penetration; Doubles Weapon Modifier VS Toughness), and Drain (Energy Drain; refills caster's Health as per Healing)
Time Magic: 8
(Int.bonus)
-Gain 1 effect at AN 1, and one more for each even AN
-May only produce 1 effect per panel
-Demi (Attack VS Durability + Defense. If damage occurs, target's white stones of Health are automatically halved. Cannot be used to kill)
-Age (Attack vs Durability. If damage occurs reduce all physical abilities by 1 per 4 stones played as the being becomes older)
-Stop (Atk VS Speed + Defense. If damage occurs, target is frozen in time for panels of damage.)
-Comet (Bend time so that a celestial body comes into contact with the planet at the exact spot a target is. 2x Damage, Limited Area effect.)
-Meteor (Bend time so a larger celestial body comes in contact with the area the user is aiming at. 2x damage, Area effect.)
Rokushiki: 12
- Kami-e/Tekkai: Functions as Manipulate Body Density; Reducing it up for Kami-e and increasing it for Tekkai. If Density reduced to 0, user's body become limp to avoid attacks and can float like a piece of paper (but isn't truly Phased; Energy-based area attacks can still hurt them, while Physical-based Area attacks merely push them out of the area). Density increases only also increase weight if the user wants it to. Being trained in Tekkai Kenpo, Mikoto is also able to move despite using Tekkai, which means she does not need to remain immobile while using it.
-May combine with Close/Ranged Combat if appropriate.
-Tekkai Rin: Usable as Unstoppable (Spd.bonus, 2x damage, Ignores hardness up to AN, Each stone played grants 1 free stone of Speed up to Speed or this Action's AN, whichever is lower) by kicking one's leg in the ground, then spinning both legs to rush in one direction.
-Kami-e Bushin: Allows this action to be used as Metamorphosis, but which may only improve Agility, Speed, Acrobatics, Reflexive Dodge, and Flexible Skeleton. Must maintain by spending stones.
-Tekkai Go: Using this technique doubles the stones of Toughness one may receive from using Tekkai, but it costs 3 stones per panel to maintain rather than 1. - Geppo: Grants a permanent bonus of +1/4 this action's AN, rounded up, to the user's Leaping modifier, adding it if the user didn't have it in the first place. Additionally, allows user to fly as per the action "Flight", Perfect Maneuverability, at 1/3 this action's AN, rounded up, by kicking the air in such a way as to project oneself very quickly, even in mid-air. Doing so obviously requires the use of at least one leg, therefore having both legs immobilized somehow prevents the use of Geppo to fly.
- Rankyaku: A sharp, compressed air blade created by moving a limb or weapon at a very high speed and strength. Works as a weapon modifier to Ranged Combat of half this Action's AN, rounded up, adding any two of the following advantages: 2x damage, AP, Normal and/or Stun damage, Area effect 5 (either normal, Centered on self or around point of impact), may increase with stones. Any use of Rankyaku performed with two legs adds +2 to the attack.
- Shigan: This technique is essentially the act of pushing one's finger into a target at incredible speed, leaving a wound similar to that of a bullet. Works as a Weapon modifier to Close Combat of 1/3 of this action's AN, with 2x damage, AP advantages. +2 is added to the technique if using two hands.
- Soru: This can actually be used to move extremely fast at speeds vastly exceeding what is physically possible. In effect, it allows the user to use their Speed as a Flight Speed, but restricted on two dimensional movement (i.e: Cannot ascend without a surface) by spending stones in this action. Maximum Speed is either this action's AN or the user Speed's An, whichever is lower. Additionally, it allows for quick bursts of speed, working as Teleport, at 1/ this action's AN (with disadvantage "May only 'teleport' in places which they could have reached by themselves normally; in other words, the user cannot get through walls.
- Rokuogan: This powerful technique allows a user to function in a similar way to an Impact or even a Reject Dial, which means they gain the ability to directly absorb kinetic energy through their body and release it in a powerful shockwave that will send their foe flying and damage them internally. Of course, they gain base energy when moving around and performing actions by themselves, in which case it works as an Impact Dial, but they get more power out of external energy, which then works as a Reject Dial. In effect, the user may put stones in this to combine with a Close Combat attack, making said attack 2x damage and AP (Ignore 3 stones of No AP), which projects victim at a range of 4 from the strength of the impact. In order to use the more powerful version, the user must absorb stones of kinetic energy (such as a punch, a tackle, a car crashing into them, etc), spend stones in this, and combine the result to Close Combat... which, if it connects, then acts as an Atk VS Durability of this Action's AN + the stones of kinetic energy absorbed (maximum Damage of 5w), AND sends the foe flying at a range of 6. NOTE: The user isn't immune to kinetic energy; when it is said they must absorb it, it means they need to take the hit and shift stones in defense to take it. Stones that get through and deal damage do not count, the rest are 'absorbed' at a rate of 1 per 2 stones of attack blocked. If a user has this action at less than AN 7, then performing this action will also harm the user, as per an Attack VS Durability of half as many stones as the ones used against the enemy. If the user has an AN of 8 and more, it simply makes them tired, giving them a -1 to all actions which stacks with repeated uses, up to -3. An hour of rest negates this penalty.
-Sai Dai Rin: This technique works the same as the base Rokuogan... except that it requires the user to be in the hybrid form of a Zoan to use, with more strength and larger fists to unleash more power. It also requires a tail to hold the victim while unleashing the attack. It adds +5 to either type of Rokuogan attack (maximum damage of 7w if using the Reject Dial type), negates their Reflexive Dodge (as they are being held by the tail), and adds +2 to the range at which the enemy is sent flying.
Wall-crawling: 5
(Agl.bonus)
Glide: 3
-As Flight, but only for gliding
-Through alteration of her Biomass to make it lighter than air
Ninjutsu: 10
(Int.bonus)
-As Mastery of Elements (Fire, Wind and Electricity) and Magical Healing
-Create/Manipulate (Can't use Water Release to breathe underwater)
-Force Blast: Adds half the AN (rounded up)'s as a Wpn.modifier to Ranged Combat; Fire (2x damage, sets flammable materials on fire), Electricity (2x damage, May do Normal or Stun damage) and Wind (2x damage or Area Effect 5 [may increase with stones]) elements.
-Fire specialty (Gains 1 free stone from GP when using Fire, and loses 1 when using Water. All Fire effects are Efficient, and will improve to Super-Efficient if the 'Efficient' option is bought on the action. However, Water, if acquired, will never be Efficient regardless of options bought.)
-Accumulate Energy for greater effect (in the case of Force Blast, Mikoto can accumulate her Ninja action instead)
Genjutsu: 8
-Efficient
-As Create Illusions, but enhanced: the illusions may affect up to one sense (sight, hearing, smell, touch, and taste, in that order) per stone played, with a difficulty equal to stones played as usual to "see through" the deception. In other words, if a person falls for it, the illusion could seem very real while being nothing more than a fake for anyone who saw through it. An illusion still cannot harm a person nor affect its environment.
-May be used for the opposite as well, hiding a real object from the senses of people around.
-Substitution jutsu (when used for this purpose, this action shifted into defense allows [if Mikoto manages to evade damage altogether] the user to 'change places' with a nearby object or person located at less than 30'. That object/person receives the attack instead, and the relocation allows Mikoto to attack from an unexpected angle the next turn.)
Consume: 10
-Atk VS Durability; kills if any damage occurs in the case of normal, ordinary humans; requires Mikoto to damage them up to defeat before finishing them off with this otherwise (GM's call)
-Every creature thus devoured heal Mercer of 1w per Durability AN of the creature, allowing her to heal much faster and possibly completely if she consumes someone strong enough/several weaker creatures.
-Consuming others allows Mercer to retain her prey's knowledge, skills and memories (as reflected by other parts of the CAD)
-Once she has consumed a human/humanoid creature (GM's call), she can assume this person's form at will as per Shapeshifting action at this action's AN, although the stones are free and it can be maintained indefinitely. Using any of her other Biomass Morphing powers will turn her back to her normal form, though. Additionally, consuming another person will set that new appearance as her Shapeshifted one.
Biomass Morphing: 12
(Int.bonus)
-Efficient
-As Metamorphosis; Mikoto can alter her body in just about any way she wants using viral biomass and her abilities. She can even boost her natural metamorphic powers with chakra, resulting in even more powerful forms.
-Living Weapon (Gets half this AN [in this case, 5] as bonus stones for adding Advantages to her Biomass weapons created with this ability. If she needs more, she must spend stones to gain them.)
-No need to maintain, transformation occurs in the same panel
-Biomass Control (Allows for permanent Create/Manipulate effect of Viral biomass, which she can use for various things and reasons. Viral biomass has a Hardness of 6, a Difficulty to break/escape of 6+, and a Resistance of at least three times that much.)
Telepathy: 6
(Int Bonus)
-Project Thoughts Control Others
-Telepathic Communications
-Mental Bolts
-Mental Block
Sharingan: 10
(Int.bonus; only for using copied techniques or the Telepathy aspect of Sharingan)
-Efficient
-As Genjutsu (As per the action at AN; Requires Eye contact, Victims' Enhanced Vision is halved, Genjutsu Defense applies normally.)
-As Telepathy (All uses require Eye contact: Telepathic communications, Mental Bolts, Illusions, Project thoughts/Control others, Repair minds, Empathy, Psychometry, Generate Pain by touch, Empathic projection)
-Izanami (Perfect attack, No normal defense, Victim is stuck in a Genjutsu loop forcing him to relive a certain chain of events over and over again, until he finally accepts the decided outcome and is freed. The victim, in the real world, is immobilized, and can't act until freed of Izanami. Using this power will 'extinguish' the Sharingan Eye used to perform it, along with the reduction in power that comes with it.)
Eternal Mangekyo Sharingan: 10
(Int.bonus; only for Manipulate option of Amaterasu, for use of Tsukuyomi and certain uses of Kamui and Kotoamatsukami)
-Efficient
-Amaterasu (Left Eye)(As a Create/Manipulate Amaterasu flames, Also used as a Ranged Combat weapon modifier of half this action's AN, rounded up [2x damage]. The victim's Reflexive Dodge doesn't apply. The flames burn for a very long time and can't be extinguished through normal means.)
-Tsukuyomi (Right Eye) (Works as an Attack VS Intelligence, dealing Stun Damage only, 2x damage; and an Attack VS Intelligence + Genjutsu Defense [or Half the target's Mental Defense, if higher], which either deals Mental Damage [as normal, but may only heal through Repair Minds option of Telepathy or through powerful Medical Ninjutsus] or which can stun for 1 minute per stone of damage due to the pain and mental trauma. If even 1 stone of mental damage is dealt, the victim takes -1 to all Actions for 30 minutes, cumulative with other uses of Tsukuyomi up to -3 to all actions.
-Kamui (Left Eye) (Allows teleportation and sending into and/or entering another dimension within the Sharingan Eyes. As Teleportation at AN [Don't need to travel to send others, Enter/exit the other dimension, Range: 3]; User cannot remain in the other dimension for more than 5 minutes, after which he is forcibly expelled, though harmlessly so. May be used to trap others in the dimension: Works as an Attack VS Defense [Ignores Toughness/Armor]; any stone of damage traps the victim in the dimension [aside from another use of Kamui from the user or another MS with the same power, there is no known way to escape, although other possibilities may exist, GM's call]. May also be used as Hammerspace at AN to store objects. Additionally, may be used to forcibly expel people or objects stored, kind of as a Telekinesis attack of AN + Intelligence bonus and Wpn.modifier. Finally, user may teleport only a part of a target in the dimension, resulting in a bloody mess [works as a Range 3 attack, Ignores Toughness and Armor, 2x damage]. At user's discretion, if the attack deals at least 3w, the user may choose to deal only 1w and rip out a limb instead. Or not, and deal the whole damage.)
-Kamui (Right Eye) (Allows teleportation at a lesser extent than the left eye, as well as a powerful Intangibility. Act as Teleportation as AN [Don't need to travel to send others, Enter/Exit the other dimension, Cannot use at the same time as Intangibility]. May use as Intangibility [As Phase Shift AN 10; User can still be seen/perceived as normal, but his body is in the Other dimension for the duration of the power's use]. After using Intangibility, user cannot activate it again for 1 panel/2 panels of use, or up to 2.5 minutes, whichever is lower [although it can still be used to shift stones into defense, the user cannot phase shift entirely for that duration]. May be used to attack and send others into the other dimension as well, as a melee range attack VS defence [Ignores Toughness/Armor]. May be used as Hammerspace at AN, and may be used to forcibly expel objects or trapped creatures as a Telekinesis attack with Intelligence bonus and Wpn.modifier.)
-Kotoamatsukami (Both Eyes) (Considered to be the ultimate Genjutsu. Works as this action's AN + Intelligence bonus VS victim's Intelligence + Genjutsu Defense OR Mental Defense [Whichever is higher], Requires eye contact. If successful, the following Telepathy Options affect the target, all together and all at the same time: Project thoughts/Control others [to force the victim to do something to the best of their capability], Edit memories [to make the victim remember things differently to make them both convinced that they were acting of their own free will all along AND ignore entirely the fact they were manipulated], Empathic Projection [to give the victim a proper emotion or set of emotions appropriate and useful to push him even further towards his forced new goal] and a general defense against Mind Reading for the specific purpose of making it difficult for anyone to find out the victim was manipulated for this specific purpose [this additional defense grants a bonus equal to the Mangekyo Sharingan's AN but only for the specific purpose of people having trouble to find out that the victim's mind was manipulated for that very reason]. The effects are permanent until the goal is accomplished, or simply permanent for the alteration to memory and the defense VS discovery of memory alteration. This power is exceptionally taxing on the user, and can only be used once every 10 years, unless the user has Hashirama Senju's cells in her body, which Mikoto hasn't. However, as both her eyes have this ability, she could use it up to twice every ten years.)
-Susanoo: Activates Growth as a Modifier up to one half the stones played rounded down with corresponding bonuses. Stones played in this action may be used as Force Field (with Defensive stones doubled). Mikoto gains twice as many stones played as Metamorphosis, which can be used to improve any physical action, or gain weapons with advantages on a 1 stone/+1 CL basis.
-Unlike regular Mangekyo Sharingan, Mikoto can use hers as much or often as she wants without fatigue or ill effect.
Six Paths Technique: 10
(Int.bonus)
-Efficient
-As Mastery of Fire, Lightning, Wind, Earth, and Water (Can't use Water Release to breathe underwater); Unlimited Create/Manipulate, Force Blast (adds half this Action's AN as a Weapon Modifier to Ranged Combat; Fire [2x damage, sets flammable objects on fire], Lightning [2x damage, or Normal and Stun damage], Wind [2x damage, or Area effect 5], Earth [Normal damage when target is airborne, 2x damage when target is standing on the ground, 3x damage when target is under/in the ground] and Water [Normal and stun damage, and 2x damage if target is on/in/under water]), Accumulate Energy, Combine with Close or Ranged Combat.
-Also usable as the aforementioned Mastery are mixed elements such as Mist, Lava, Wood, Mud, Ice, etc.
-Through the use of Rinnegan, Mikoto has access to all the powers of the Six Paths Technique, as detailed below the CAD as per the seven Paths: Deva, Asura, Animal, Human, Naraka, Preta, and Outer.
Force Blast: 4
-Kinetic (2x damage), or Heat (Area Effect)
Force Field: 3
Fūinjutsu: 8
(Int.bonus)
-As Hammerspace
-Can be used to seal creatures, objects, chakra, etc. within other objects, creatures, etc.
Chakra: 10
-Usable as Ki User
-Inner Power (As Accumulate Energy from M.o.M)
Kage Bunshin no Jutsu: 5
(Dur.bonus)
-As Duplicate Self, except as follows
-May create up to 1 clone per AN, must pay clones' Durability in stones to create a clone, then 1 stone per clone maintained per panel. Maintaining this does not use up an action per panel.
-Perfect Clones: Clones are as powerful as the original (with the following exception: Clones' Chakra is 2 ANs lower and their Power Level is reduced by 1)
-Up to 4 clones may exist at once
-Original Mikoto retains knowledge/sensory experiences of her Clones
-May gain 1 additional LoE by using her Clones to learn something faster.
Super Saiyajin: 10
-Increase Strength, Agility, Speed, Durability, Ki Control, Zanzoken, Toughness, Reflexive Dodge and Energy-based/related attacks (including Magical Actions and Final Fantasy actions except Break, Beast Taming and Alchemy) by +1 per stone played, with +1 to Power Level every 3 stones played; stones in between add +1 to Energy Battery. 3 stones = Super Saiyajin Level
-Stones spent remain in action box till removed.
-Heal 1w of Health and all energy when transforming.
-Calm Super Saiyajin: She learned to trigger Super Saiyajin without rage.
Black Ops: 7
(Int.bonus)
-Efficient
-Security systems
-Search room/area
-Impersonate
-Undercover
-Surveillance
-Assassination
-Escape Artist
Pokemon Trainer: 1
-Custom action: Act as Medical Healing (for Pokemon only), Leadership (for Pokemon only; may grant up to 1/3 AN stones to an action per Pokemon, rounded up); Computers (with Pokédex only) and Social Skills (for Pokemon only).
General Knowledge: 8
(Int.bonus)
-Efficient
-Konoha lore & culture
-Justu and combat tactics
-Tactical lore
-History and geography
-Infected lore
-Blackwatch and the Blacklight Project
-Military Protocol/lore
-Consumed Knowledge/memories
-Additional Specialties: Meltbeam weaponry, Power armor technology, Criminal underworld, AIM, Military Technology, Forms of Energy
Genetic Engineering: 9
(Int.bonus)
-Also works as Medical Healing and a custom action for creating diseases, viruses and poisons (must pay for effect and other factors in stones)
-Gentek
-Viruses
-Poisons & Antidotes
-Most known chemicals
-Chemical alterations
-The Blacklight Virus
-The Human Body
-Manipulating genes
-Alter previous formulas
Technology/Vehicle operations: 7
(Int.bonus for Technology)
-Modern technology (21st Century)
-Blackwatch Tech
-Most vehicles
-Military Vehicles
-Helicopters
-Tanks
-Consumed technological/vehicle lore
Inventing: 6
(Int.bonus)
-Takes 1/10th of the usual time. Mikoto's mind holds the knowledge of dozens of scientists, geniuses and inventors of various types. Her ability to invent something is similar to that of a whole think tank of scientists.
Perform: 6
(Agl.bonus)
-Singing
-Dancing
-Painting/Drawing
-Play most instruments
-Calligraphy
-Consumed skills
Statecraft: 8
-Kind and gentle
-Motherly
-Assertive
-Intimidate
-Leadership
-Seduction
-Etiquette
-Consumed Identity
MODIFIERS
Biomass Body
-Body is composed entirely of viral biomass, and is devoid of vital organs or fragile human bones. While her form looks human, she is actually something else... something more.
-Immune to Diseases, Poisons, broken/lost limbs and other otherwise crippling wounds
-As Immortality, Regrow Limbs, Accelerated Healing Factor, Self-Contained Lifeform
-Even her clothes/shoes/weapons are made of Biomass, and as such, they do not hinder her in the least. She could perform a dozen backflips wearing her heels with just as much skill as though se was barefoot.
-Recently developed Immunity to Bloodtox, a chemical supposed to destroy or damage anything infected by the Blacklight virus
Power Level: 6
-Power Level Recovery
-Tireless 3
Genius +3
-As P.C.P.T
-May not interact directly with computers
Accelerated Healing Factor
-May only heal up to 2w per day without using her action Consume. This amount resets once he reaches his maximum of Health back by consuming.
Sharingan Eyes / Rinnegan: 10
-Mikoto has the ability to use either her Eternal Mangekyo Sharingan eyes, or Rinnegan, and may switch freely between the two at a moment's notice.
-Grants its user the ability to use the Six Paths Technique at an AN equal to this modifier's MN. Also grants a "Sharingan/Rinnegan" modifier to all uses of the Sharingan/Eternal Mangekyo Sharingan/Six Paths Technique equal to 1/3 this modifier MN, rounded up (in this case, 4).
-Allows user to Sense Chakra (as Sense Power) at this action's MN
-Grants a defense VS Genjutsu and Sharingan powers equal to this Modifier's MN
Sharingan Copy
-Through Sharingan Eyes
Assimilate Skills/Memories/Lore
-As Copy A/A/M; must consume a victim to copy them
-May only copy Intelligence, actions or modifiers that may be learned or developed by oneself
-It is unclear whether she can copy powers or mutant abilities, as she never tried yet
-Copied A/A/M are permanently retained and may increase AN/MNs, or add entirely new Actions/Modifiers she didn't have
Energy Battery: 4
Deep Reserves +4
Acute Hearing/Acute Sight +4/+8
-Base Acute Sight is +3 due to Mercer's enhanced Eyesight, increased to +8 through Sharingan Eyes.
Reflexive Dodge +10
-5 levels from Ki Control
Toughness +9
-No 2x damage
-No AP
-5 levels from Ki Control
Ki Defense +10
Flexible Skeleton +2
Energy Defense +5
Genjutsu Defense +5/+10
-Protects against all forms of Illusions, including the powers of Sharingan. Number after slash used with Sharingan or Rinnegan active.
Mental Defense +10
-Isn't immune to Mental Attacks, but the amazing amount of minds and willpowers absorbed by Mercer gives her an amazingly difficult mind to control/alter
Targeting +2
Fast-draw +4
Leaping +8
Prescience
-Through Sharingan Eyes
Enhanced Vision 5
-Perceive minute details, Fast Sight, Perceive an opponent's next move, Infected Vision (perceive infected people, sense Blacklight virus, Connect with the Hive Mind of the Infected), Infrared Vision
-Through Sharingan Eyes, with the latter two options being natural due to Mercer's abilities
Sense Chakra 10
-As Sense Power
-Enhanced through the power of the Rinnegan
Graceful Feet Fighter
-Mikoto is able to fight holding simple weapons with her feet, such as kunai, which can reasonably be held with her toes and used with her legs.
Indefatigable
-Due to her Biomass form, Mikoto is unable to feel exhausted or fatigued. She can go on and on for weeks and never feel tired.
Photographic Memory
Rule of Awesome +4
Reconstitute Self
-Special; when she dies, Mikoto's biomass body attempts to reform and use any surrounding biomass she can gather, either by absorbing certain chemicals in her surroundings, infected matter, or any regular biomass she may have created herself. Whether this modifier works and how much time it takes is entirely GM's call.
Wealth: 1
CHALLENGES
-Psychological (-3; fused mind. Mikoto is actually the result of a permanent fusion between Uchiha Mikoto, a Kunoichi from Konoha recently resurrected by the Hand, and Alex Mercer, a living embodiment of the Blacklight virus, made of Viral biomass who consumed and absorbed hundreds of living beings, bringing their minds, memories and thoughts into his own in the process. Let's just say that sometimes, Mikoto's mind is anything but at peace.)
-Psychological (-1; mild cruelty. Due to Mercer's influence, Mikoto is a bit darker than she used to be, liking to bring pain to those who deserve it, or minding less when she has to hurt innocents for the greater good Although she would only do the latter if it was REALLY necessary, thanks to her Mikoto's dominant personality. She is still kind and caring, but her morality is not what it used to be.)
-Minority (-1; Pansexual. Having fused with a man who had himself absorbed countless of people of most any kind of sexual orientations, Mikoto is now basically pansexual. Gender is no longer a factor when determining whether or not she is attracted to someone.)
-Extreme Vanity (-1; while Mikoto's is less noticeable, she has retained part of Alex Mercer's God complex, and views herself as a superior being having transcended humanity.)
-C.T.S.U.F.U (-3; Mikoto still retains most of her kindness from before, and will usually go out of her way to help people in need.)
-Haunted past (-3; the respective messes both Mikoto's family and Alex Mercer found themselves in, and the resulting troubles.)
-Hatred/prejudice (-2; against Blackwatch soldiers and officials. Mercer's hatred for Blackwatch hasn't lowered a bit now that he's part of Mikoto. They would like to get their hands on her if the could? Well she would like to crush them like a grape when she will get her hands on them.)
-Deadly Enemy (-3; Blackwatch. While they are no match for her anymore, Blackwatch would love to take her down, and will definitely resume their hunt for her as soon as they realize she is ZEUS.... only worse, and better looking.)
EQUIPMENT
-Black kimono-gown with red obi, patterned with purple flowers (as like all of her basic outfit and equipment, is actually part of her Biomass body and can be reformed at a moment's notice if necessary)
-Black Closed-toe Pumps (see Kimono-gown)
-Konoha Ninja Headband (+1 to Intimidate attempts to all enemies of Konoha and +1 to friendly uses of Statecraft with common folks who recognize its significance. See Kimono-gown.)
-20 Shurikens (+1. Made with Viral Biomass, may recreate more effortlessly.)
-10 Kunais (+2. Made with Viral Biomass, may recreate more effortlessly.)
-Cellphone (Untraceable by normal means. At the moment, she registered Naba Chizuru and Yukihiro Ayaka's cellphone numbers on it. After the pleasant hour they spent together, she hopes to see them again.)
-Potara Errings (Those two earrings, when worn on two different people's ears, one on the left, the other on the right, will cause them to fuse together as though they used a Fusion (see Dionon's Dragon Ball rules) at AN 8, but with permanent results. The Potara are indestructible. Mikoto still wears them on her ears.)
-Pokéball (Sneasel)
-10 free days of Inventing time.
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STORY: Alexander J. Mercer. Former Gentek head Scientist of Project Blacklight. He created the terrible Blacklight virus, before realizing that Blackwatch intended to kill any possible liabilities to the project, including him. Fearing for his life, he attempted to escape, bringing a sample of the Virus with him, but was killed and infected after he broke the sample on the floor, causing a massive outbreak. He somehow woke up, amnesiac, and realized he had superhuman abilities, including the power to absorb skills, memories and knowledge of anyone he consumed within himself. Using this power, he eventually learned who, or rather what he was: a Viral Biomass being, created by the virus when it essentially re-created his whole body up to the last cell to act as an host... the living embodiment of the most deadly virus in mankind's history. Within months, Mercer fought Blackwatch, consumed people, became stronger and more than human. But more than all, he became significantly smarter, and exceedingly powerful.
Uchiha Mikoto was a powerful Jonin from the Uchiha clan of Konoha ninjas. The mother of Sasuke and Itachi was destined to a very ill and sad fate when she was eventually killed by her son and Obito in the Uchiha Massacre, along with her beloved husband. She understood why her son was doing it, even attempted to comfort him in the end. She allowed him to end her life, thinking it for the best of Konoha. A long time later, she was eventually brought back to life by a group of rival ninjas known as the Hand, but much to their surprise, she had returned to life far more powerful than ever before, as her resurrection had triggered her hidden potential, revealing her as essentially a second Madara, with the ability to use both her Eternal Mangekyo Sharingan, and the fabled Rinnegan, while increasing her regular power by a lot as well. She single-handedly destroyed the entire facility where she was held, killed dozens of Hand ninjas, and managed to escape easily, with the Hand making the wise decision of not pursuing her, due to her vastly superior power.
Now, what had those two have in common?
...Absolutely nothing, until they both happened to find a single Potara earring at a different place, and put it on a different ear at the same time, entirely unaware of the results such an action could have had. The two were essentially thrown at unbelievable speed into one another, and fused together in a flash of light, resulting in the being calling herself Mikoto Alexandra Mercer.
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The Six Paths Technique
- The Deva Path: As Telekinesis (with Weapon modifier), As Mastery of Gravity (Immune to Effects, Create Manipulate, Force Blast [adds hald the action's AN as a modifier to Ranged Combat, 3x damage, Ignores Toughness/Hardness], Accumulate Energy, User gains Flight at AN, Combine with Close/Ranged Combat); Shinra Tensei Field (as Force Field; doubles defensive stones); Chibaku Tensei (User creates a small ball of black energy, which gathers matter in a large area in order to create an artificial heavenly body (stones as an Area Effect of 5 times what the D&R chart indicates; acts as an Attack ignoring Toughness/Hardness, works only against inanimate matter, which will create a mass equal to Area in diameter. This attack might only deal damage to living beings withing if they are crushed by the moving matter or hurt by rubble or inside buildings or underground yet within the area [GM's call].), which can be used as such by being put in orbit, or used as an attack by being dropped onto an area (in which case it acts as a basic Gravity blast, but with an Area effect equal to the Area of the heavenly body thus created). Using this aspect of the Six Paths Technique at more than 20 stones in total forces Mikoto to wait 1 panel before using it again.
- The Asura Path: Grants Mikoto the ability to summon a mechanized armor, augmenting her body and granting her the use of varied and powerful robotic weaponry. In effect, the Asura Path essentially works like Metamorphosis with an AN of 3/AN of this action, which can be used to acquire Cybernetic/Robotic powers/actions/abilities, including, but not restricted to, robotic weapons, increased Toughness, Cybernetic senses, etc. Additionally, the changes can be altered once every two panels as a reflexive and instant effect requiring no action, to reflect the great versatility of the Asura Path. The base form of the armor is a six-armed, three-faced version of the base body with robotic features, but Mikoto can alter it in various ways depending on its abilities.
- The Animal Path: Allows Mikoto to summon various creatures, with fewer limits than regular summoning jutsus would indicate. First, the types of creatures she can summon are many, and how many there can be at once is quite impressive, essentially making a small army (up to 2 creatures/AN can be present at once, though summoning each still requires to pay stones as normal). Second, all summoned creatures have the Rinnegan as they are connected to the summoner, allowing Mikoto to see through them and control them. Finally, all the creatures can be summoned only by paying their Durability in stones, as if Mikoto knew their true names. The creatures that can thus be summoned are: Giant Drilled-Beak Birds, Giant Multi-Headed Dogs, Giant Snake-Tailed Chameleons, Giant Pandas, Giant Oxen, Giant Rhinos, Giant Crustaceans, Giant Centipedes, her own Mikoto Clones, up to 3 allied Ninjas Mikoto would have previously created a mystic bond with. Creating such a bond requires Mikoto to meditate for a minute, and the bond can only be changed if a previous ally died, became hostile to her, or otherwise refuses to share the bond with her.
- The Human Path: This path is rarely used by Mikoto unless it is absolutely vital and all else failed. It allows her to forcibly extract the soul of a victim in order to read its mind.... but the soul removal results either in a coma if Mikoto decides to store the soul in the King of Hell, or in death if not. Extracting the soul is an attack VS Durability + Chakra + Mental Defense, meaning some very powerful individuals with either powerful minds or chakra might resist it, but otherwise, it instantly kills the victim (as 2x damage, plus the fact it ignores most defenses)/puts it in a coma, rendering it harmless. Mikoto has found a way to use her chakra to restore a stolen (and stored in the King of Hell) soul to its unconscious body, thankfully, so she can use this technique without killing the victim, restoring it to its normal state afterwards. "Reading the mind" of someone using this technique will not only bring all the information Mikoto wishes to learn regarding a person, its lore and experiences, but also allows her to gain +1 AN/MN in one Ability/Action/Modifier the victim had that was higher than Mikoto's own (if he had it at all), as she retains part of the victm's knowledge after such a thorough reading of its very soul.
- The Naraka Path: Through use of the Nakara path, Mikoto summons the King of Hell, a large head sprouting from the ground, surrounded by purple flames. The King of Hell, like all summons through the powers of the Six Paths Technique, has the Rinnegan, is under Naruot's control and Mikoto can see through his eyes if she wants to. The King of Hell grants three powers to her. One, the power of interrogation (the King of Hell immobilizes its victims through an attack VS Durability and Chakra which stuns for 1 panel/stone of damage; he then grabs a hold of the victims' lifeforce [which looks like an enlarged tongue through this power], and asks questions with an Enhanced Sense [Discern Truth] at MN 10. If the victims tell the truth, the King of Hell releases them with an Attack VS Durability and Chakra; each stone of damage causes a -1 to all actions for an hour, but they are still alive. If they lie, or refuse to answer, it releases instead an Attack VS Durability plus Chakra that deals normal damage). Two, the power of restoration (the King of Hell ingest the damaged body, regenerates it, then releases it fully healed, intact, including the wearer's clothes if Mikoto so wishes, though this power cannot resurrect the dead). And three, the power of transportation (allows use of this action as Teleportation; Mikoto, her allies and whatever she wants to bring along enter its mouth, then the King of Hell disappear into the ground, reappears elsewhere, and its passengers walk out). It is to be noted that the King of Hell is invisible except while restoring the wounded or served for teleportation (if Mikoto wishes it to be visible then), otherwise it is seen only by Mikoto (and victims being interrogated).
- The Preta Path: Allows to absorb either regular energy or that of Ninjutsus in general of up to 3/2 the amount of stones played, dispelling the technique or effect, and gaining up to half the stones absorbed. For example, if she puts 12 stones in this action, she can absorb a Fire release jutsu of up to 18 stones, and regains a total of 9 stones of Energy from absorbing it. If it's not enough to absorb the attack entirely, the rest of the stones still act as an attack against her, although severely weakened. If she manages to grab a victim, she can also use this as Improved Energy Drain.
- The Outer Path: The most powerful Path, and for obvious reasons, the only one Mikoto cannot grant to her clones through the Six Paths of Pain Technique (read further). The first use of this Path is the Six Paths of Pain technique, using animated corpses to serve as vessels for the six other Paths. In doing so, she shares her Paths with up to 6 reanimated corpses which essentially act as Clones, losing access to it until she dispells them/they disappear. The original Mikoto controls the Six Paths, of course.
Additionally, she can bring the dead back to life through use of the Samsara of Heavenly Life Technique, as long as they didn't die prior an amount of time set by this Action's AN on the Duration row of the D&R chart, by paying stones equal to the dead's Durability plus Chakra (doing this is tiresome and causes a -1 to all actions for 6 hours). If Mikoto so wishes, she can also bring back many dead back to life (1 per stone played), but doing so is positively exhausting and imposes a -5 penalty to all actions for one full day). NOTE: Some dead beings and creatures cannot be brought back from the dead, at the GM's discretion.
The third ability of the Outer Path is the creation of Demonic Chakra Chains, he can use to bind, cause pain to, and absorb the energy of its victims, as well as to control the Tailed Beasts through use of Chakra Receivers. Acts as an Atk VS Defense to immobilize, an Atk VS Durability+Chakra (Normal Damage, or 2x damage, Stun damage only) to cause pain, or as Improved Drain Energy. Control of attached Tailed Beasts is automatic as long as they have Chakra Receivers within them, and Mikoto can reabsorb them near-instantly within the Demonic Statue of the Outer Path if she were to lose control of them. The chains have a range of up to 5.
Finally, the fourth and final power of the Outer Path is the summoning and control of the Demonic Statue of the Outer Path itself. (CAD will be done later)