Post by Manah on May 23, 2013 8:39:35 GMT -5
NATSURU
The Lich Queen, Optimum Talent Blue Kämpfer
Natsuru's true appearance (when not using Hormones to cover it up),
since her transformation to Lich Queen
Male Natsuru; as Natsuru has somehow been conditioned to transform back to her male version, though still with Kämpfer powers, when she uses up too much of her powers in a short time.
Lich Queen Natsuru, with White Hair and glowing blue eyes, wearing the Plate of the Damned
The Lich Queen, Optimum Talent Blue Kämpfer
Natsuru's true appearance (when not using Hormones to cover it up),
since her transformation to Lich Queen
Male Natsuru; as Natsuru has somehow been conditioned to transform back to her male version, though still with Kämpfer powers, when she uses up too much of her powers in a short time.
Lich Queen Natsuru, with White Hair and glowing blue eyes, wearing the Plate of the Damned
QUOTE (Natsuru): "Aww, come on! Can't we have a single normal day as boring as they could get for once? [Beat.] ...Sigh. I just HAD to ask, did I?"
QUOTE (Lich Queen Natsuru): "It's strange... I feel so much darkness, and terrible power within myself, yet... I'm still me. Like I was chosen to wield it rather than someone worse..."
Natsuru / Longhorn Cattle / Kämpfer Natsuru / Longhorn Hybrid/Longhorn Hybrid Kämpfer
Full Name: Natsuru Seno
Age: 17
Occupation: Seitetsu Gakuin High School student, Member of the Three Beauties of Seitetsu, Lord of the Scourge, Kämpfer
Other aliases: The Dark Lady of the Dead, The Lord of the Scourge, The Dark One
Height: 5'1" / 6/7" / 5'8" / 9'9"
Weight: 108 lbs / 2300 lbs /129 lbs / 2800 lbs
Eye color: Glowing Pale Blue (Usually changed to her original Sky Blue through hormonal manipulation)
Hair color: White (Usually changed to Sky Blue through hormonal manipulation)
Species: Undead Goddess (Kämpfer, "Longhorn Human" Zoan Devil Fruit user)
NOTE: As her Longhorn cattle/hybrid forms, her fur is light brown, with a white head of hair.
ABILITIES
Int: 9
Str: 8 / 12 / 14 / 13/17
Agl: 8 / 8 / 14 / 9/15
Spd: 6 / 8 / 11 / 9/11
-Speed increases by 2 when used in conjunction with Ballet Dancing
Dur: 9 / 11 / 12 / 12/13
HEALTH: 9 / 11 / 12 / 12/13 P.L: 6
ENERGY: 39 / 45 / 63 / 48/66 P.L: 18
REGEN: 18 / 21 / 30 / 30/31 P.L: 11
ACTIONS
Newkama Kenpo: 12
(Str.bonus and Wpn.modifier/Agl.Bonus and 2 Wpn.modifiers (Pointe Shoes only))
-Efficient
-Okama Kenpo
-Swan Arabesque
-Swords
-Frostmourne
-Kicks
-Break/cut/tear off limbs
-Using powers in combat
-Fighting Kämpfers
-Fighting multiple opponents
-Fighting larger opponents
-Unholy Power
-Destruction
-Special Techniques (One of the following Special Techniques can be used on every panel by simply spending the required Energy cost. Doing so does not restrict the amount of stones usable in Newkama Kenpo; they are paid separately.)
- -Great Whipping (Tech): I reminisce of Summer Days: A special technique. After spinning 320,000 times, user performs a kick using the momentum of the spins to increase the strength. Allows to Accumulate Energy for 1 panel, and unleash a very powerful attack on the second, adding +3 to the end result. Cost: 2 stones.
- -Death Wink (Tech): A powerful wink which creates an air blast, acting as a +3 Wpn.modifier, 2x damage, at a range of up to 4. It can even deflect ranged attacks and projectiles. Cost: 1 stone.
- -Hell Wink (Tech): By using the Horu Horu no Mi's 'Face Growth Hormones', user can perform a much more powerful version of the Death Wink. For starters, it is AP. Also, for each level of 'Face Growth activated', the base Wpn.modifier is increased by 1. Range increase by 1 for every 2 Growth levels, and Adds an Area effect of 1/Growth level. Cost: 2 stones.
- -Art #44 Technique - Dream-Strike-Condemn-Reverse Fist (Tech): This powerful technique allows the user to add a Speed bonus to their Newkama Kenpo action (if user already has Speed bonus as their Ability bonus, they may add it twice), and makes the attack Area Effect 1 (taking away the Reflexive Dodge's protection of the victim). Cost: 2 stones.
- -Galaxy Wink: By moving their head extremely fast, the user makes it look like they have dozens of heads. Using their Death Wink/Hell Wink at that very moment makes the attack far more powerful and seemingly take effect several times at once. Increases the Attack's Wpn.modifier by 4, and the Area by 2, with the added bonus that user may choose not to hit up to five targets.) Cost: 3 stones.
Ranged Combat: 8 / 10
(Agl.bonus and Wpn.modifier)
-Efficient
-Thrown Objects
-Thrown opponents
-Frostmourne
-Unholy Power
-Precise shots
-Handling recoil
-Destruction
-Using powers in combat
-Death Wink
-Fighting Kämpfers
Acrobatics: 5
(Str.bonus)
-Efficient when used for Dodging
Ki Control: 10
(Dur.bonus)
-Efficient
-Ki Blast
-Ki Barrier
-Toughness and Reflexive Dodge
-Ability Boost
Zauber Type (Fire): 15
(Int.bonus)
-As Mastery of Fire
-Efficient
-Create/Manipulate
-Force Blast (2x damage; AP or Explodes as an Area Effect 2 around impact [may increase Area with stones by up to Area 6 with stones])
-May combine with Close or Ranged Combat
-Accumulate Energy for Greater Effect
-Adds half this action's AN (rounded up) as Fire/Heat Defense
Rune Magic: 12
(Int.bonus)
-Efficient
-Create Runes for 3 stones on a surface, for 5 stones in mid-air
-Necromancy, Unholy, Frost, Blood and Shadow types
-Read below CAD for info
Shamanic Powers: 12
(Int.bonus)
-Efficient
-As Mastery of Weather/Nature/Plants
-Create/Manipulate
-Force Blast (Variable effects; 2x damage, Normal and Stun for Lightning bolt, 2x damage or Area effect of AN for a tornado, Normal and Stun or Atk VS Durability to freeze solid for strong, cold winds or waves of intense cold, etc)
-Free Area of half AN rounded up for most effects
-Also works as Summon and control animals (Summon/control any animal, Summon 1 animal per stone played regardless of Health, Can summon at a range of AN)
White Magic: 8
-Use as Healing
-Place Force Field VS Normal attacks
-Place Force Field VS Magical Attacks
-Enhance a target's Abilities, Actions or Modifiers; may not more than double anything
-Enhance Weapons and Armor, must pay for Duration, May not more than double the Weapon or defense bonus
-Holy: 3x Damage, Area attack (Area 3; 2x damage VS Non-Evil creatures, Normal damage VS Good creatures. Must use at minimum 8 stones of Effect, and on the next panel, user takes Stun damage equal to stones played to attack with Holy
Telepathy: 10
(Int.bonus)
-Efficient
-Project thoughts/Control others
-Illusions
-Telepathic communications
-Mental bolts
-Generate pain by touch
-Psychometry
-Possess others
-Astral projection
Telekinesis: 10
(Int.bonus and Wpn.modifier)
-Efficient
Ballet Dancing: 5
-Agl.bonus (if used only to perform; AN only if actually making use of the advantages of Dance)
-As Dance
-Can combine with Newkama Kenpo
Warsong: 7
-As Dance (Singing) or Effect
-Gain 2 effects at AN 1, and 1 more every two ANs after
-Use 1 effect per tur
-Area is Area 3 +1 per stone played towards Area
-Effects: Refill Ally's Energy pool (Equal to stones played. Energy given may not exceed the normal maximum); Use as Healing (But costs twice as many stones to use); Raise Ability (Tied to Close Combat by stones played divided by 2. Effect lasts damage in panels); Raise Magic (By stones played divided by 2. Effects last as damage in panels); Raise target's Initiative (On subsequent rounds by stones played divided by 3. Effect lasts damage in panels)
Hormone Manipulation: 7 / 12
-Does not require an Action to use; for any effect to function, one must succeed at a Close Combat attack inflicting at least 1w of damage, made with Syringe Fingers. Alternately, an ally/willing victim might accept the attack to work automatically which spares them from the damage of the Syringes. User still has to spend at least 1 stone to inject the hormones, however.
-Hormones Manipulation: Act as Pheromones; Atk VS Durability to affect, stones of damage = Duration of effect on the D&R chart. Possible effects: May induce any emotional state, manipulate body temperature, reinforce/diminish a person's resistance to disease, cause hunger cravings, induce sexual arousal, etc. Unlike standard pheromones, must actually make use of the Devil Fruit user's 'Syringe Fingers' to stab and inject the pheromones in the victim.
-Body Manipulation: Also an Atk VS Durability, inflicted through Syringe Fingers as well. Duration is, however, permanent (or up to AN if user so wishes), until another use of this power (or another supernatural effect of a similar nature or results) returns the victim to normal. Changes may include Growth at up to half AN (rounded up), Hair, eyes and skin color, gender, general looks (may increase Attractive Modifier to up to +5, the maximum possible. If used for the opposite, the victim's Attractive is decreased up to 0. Another use of this power may cause a Challenge "Ugly" to manifest, up to -5 again), etc.
-Genetic Engineering: As the action of the same name. Also makes use of Intelligence Bonus, but takes no more time than any other use of this power. Must also inject the hormones through use of Syringe Fingers. May only grant Physical, and with GM's consent, Mental-based powers and abilities.
-Inflict Pain: Atk VS Durability; will deal 1w of damage if any red stone gets through, and all red stones dealt act as Stun damage on top of it.
-Healing Hormones: May be used as Mutant Healing at AN. May heal up to 2x AN White Stones per day; but target must have the will to recover for the power to work.
-Tension Hormones: May be used on a person to remove all traces of fatigue from their system, and grant them a +3 bonus to Initiative and all actions for up to half this action's AN in Duration. At the end of the duration, leaves subject exhausted and nauseous (-2 to all actions) for half the duration of the effect. It is possible to extend the Duration with another shot, but when it is over, the subject is positively half dead for a long time (-4 to all actions, for twice as long as the total duration of the effect).
-Face Growth Hormones: Not particularly useful for anyone but a Newkama Kenpo except to look scary or silly (or both), this allows the user to grow their head as per Growth up to one third AN (rounded up), which can be rather silly, or comical (or very scary for normal people), especially if the body it stands on is still normal sized. It grants no special power by itself, but increase drastically the power of some Newkama Kenpo attacks.
Plague of the Dead: 12
(Int.bonus)
-Creation and manipulation of germs, poisons, viruses, bacteria, diseases, sickness, corrosive agents, of various effects, levels of lethality and efficiency.
Demon Summoning: 10
-As Summoning, Only for demons
-Most demons are not crazy enough to refuse to obey, although they usually try getting at least something out of the deal.
God-Like Powers: 10
(Int.bonus)
-Efficient
-Shape shifting, Abilities can be adjusted up to AN, Imbuing objects or creatures with powers at up to AN; Healing, Magic, etc.
Fanservice Shield: 5
-Works as a skintight Force Field, doubling defensive stones, Can't be used offensively, and may only protect others by standing between them and an attack.
-For every white stone that would have been caused had it not been for this shield, Natsuru's clothes are somehow damaged by the attack, while she escapes most of the damage herself aside from perhaps minor scratches, bumps or burns, depending on the situation. With 1w of avoided damage, part of her clothes (say her blouse, skirt, shoes, pantyhose, underwear, etc.) are damaged slightly (holes, scratches, etc) but is still holding together. With 2w, at least an item is destroyed. With 3w, it's birthday suit time.
-While not truly a power of Natsuru herself per se, this action is meant to reflect the fact that in the Anime, Natsuru frequently avoids seriously damaging attacks, while her clothes often do not.
Unstoppable: 4 / 4
(Str.bonus)
-2x damage, Ignore Hardness of objects up to AN
-All Longhorn forms may use it
Thieving: 3
(Agl.bonus)
-Stealth
-Search room/area
-Escape!
Love Magnet: 6
-As Pheromones
-Deal no actual damage nor distraction
-Area Atk of Area 3 (at GM's discretion, may also affect people looking directly at her despite them being out of range) VS Durability to inspire lust and/or love (depending on the target's Personality) for female Natsuru
-At GM's discretion, effects may be permanent if Natsuru's action beats the target's defense by at least 3 red stones.
-Although Natsuru herself may use this action willingly, the GM may rule that she is unconsciously using it, in which case she does not spend the stones, but the action still takes effect at its maximum amount of stones.
Rolling Spa: 4
(Spd.bonus)
-As Unstoppable
-2x Damage, Ignore Hardness of objects up to AN
-Each stone spent in this action also counts as a Stone of Speed for movement purposes, up to user's normal Speed's AN
Swimming: 3
(Spd.bonus)
-May not exceed normal human limits
Tip-Toe Stance of Blood and Sweat and Tears: 3
(Spd.bonus)
-As Wall-crawling
-Must use in conjunction with Ballet Dancing
Pokemon Trainer: 2
-Custom action: Act as Medical Healing (for Pokemon only), Leadership (for Pokemon only; may grant up to 1/3 AN stones to an action per Pokemon, rounded up); Computers (with Pokédex only) and Social Skills (for Pokemon only).
Kaioken: 3
-Place stones into this aciton to gain double invested stones as free stones to use for actions, and abilities.
-Pay stones each round to maintain effect.
-If unwilling to pay stones, effect ends, take damage equal to invested stones
Super Saiyajin: 10
-Increase Strength, Agility, Speed, Durability, Ki Control, Zanzoken, Ki Defense, Toughness, Reflexive Dodge and Energy-based/related attacks (including Magical Actions and Final Fantasy actions except Break, Beast Taming and Alchemy) by +1 per stone played, with +1 to Power Level every 3 stones played; stones in between add +1 to Energy Battery. 3 stones = Super Saiyajin Level
-Stones spent remain in action box till removed.
-Heal 1w of Health and all energy when transforming.
-Super Saiyajin at Birth: Natsuru can have any level of Super Saiyajin regardless of Power Level.
-Calm Super Saiyajin: She learned to trigger Super Saiyajin without rage.
-Mecha/PA Boost (If operating a Mecha, or wearing PA, this action effects the mecha/PA instead of her. Effect lasts until she exits the mecha/suit.)
General Knowledge: 4
(Int.bonus)
-Efficient
-Seitetsu Gakuin High School
-Japanese lore and culture
-Anime, mangas, Fan fictions
-Kämpfers
Home Economics: 4
(Agl.bonus)
-Cleaning
-Cooking
-Brewing tea
-Sewing
Perform: 4
(Agl.bonus)
-Dancing
-Singing
-Calligraphy
-Write fan fictions
Technology: 3
(Int.bonus)
-Repair/maintenance
-Computers
-Videogames
Iron Will: 1 / 3
-Accumulate Energy as MoM
Medical Healing: 2
-First Aid
-CPR
Hammerspace: 8
Anime FTSFOI: 3
Leadership: 2
Social Skills: 5 / 6
-Socialize
-Kind-hearted
-Feminine
-Intimidate
-Sexy yet unaware
-Lich Queen
MODIFIERS
Transform Self, Special - Kämpfer
-Natsuru is a Blue Kämpfer, an elite fighter gifted with special powers and abilities. As all other Kämpfers, she must transform into Kämpfer form, a change which usually involve certain physical or personality changes. Changes involve longer, thicker hair, growing taller and bigger (especially in terms of breast size, amusingly enough), and having a more graceful and athletic body.
-The actual transformation is not just on a simple whim. Transforming usually requires a certain desire to fight, or sensing another person's fighting intent. Others situation that may trigger a transformation include being in the presence of another Kämpfer, friend or foe; or when another Kämpfer transforms. Kämpfers who hang together for a while eventually manage to not transform due to one another, although when one transforms, most others usually do, almost like an instinct. Reverting to normal can take some time, from a handful of minutes to days. Natsuru can usually turn back on her own fairly quickly (like half an hour), sometimes faster by calming down and willing it strongly enough. A Kämpfer's bracelet will start flashing with light, faster and more intensely as the transformation becomes imminent.
-Clothes are altered slightly by the transformation, remaining the same, but re-sized for the new form.
-Out of control: Recent changes to Natsuru's body made her transformation work differently. She may randomly shift back to her former male form, although she retains her powers as a Kämpfer, and eventually switches back to female. This transformation can be triggered especially if Natsuru uses up too much power at once.
Immortal
Self-Contained Lifeform
Power Level 6
-Power Level Regeneration
-Tireless 2
Acute Senses +3
Horns +1/+1
-In all Longhorn forms
Enhanced Healing Factor
Energy Battery 4 / 9
Deep Reserves +4 / +9
Authority +5
-As P.C.P.T; can't interact directly with computers
Toughness +11 / +14
-No AP
-5 levels from Ki Control
Reflexive Dodge +7 / +11
-5 levels from Ki Control
Ki Defense +10
Flexible Skeleton +2
Mental Defense +9
Magical Defense +6
Fire/Heat Defense +7
Immune to Cold, Normal Diseases and Poisons
Syringe Fingers: +1 / +2
-As Claws, Retractable
-Serve as 'Focus' for injecting the Hormones generated by the Hor Horu no Mi action
Mascara Boomerang +2
-As Weapon Modifier; Range 3
-Returns to user when thrown
Leaping +4
Enhanced Vision 6
-Sense Fighting Intent, See in Darkness, See auras and magical energy, Feel demonic and undead natures
Wealth: 1
CHALLENGES
-Looking non-human (-3; skin is bluish and cold to the touch, her hair is pale white, and her eyes glow with a whitish-blue, unnatural light. Natsuru is, however, capable of looking normal through hormonal manipulation.)
-Psychological (-2; naive. Natsuru is rather easy to manipulate and is not exactly experienced in dealing with sneaky people. She thinks most people are as nice and open as she herself is, and is often surprised to find out that isn't the case.)
-Psychological (-2; Honorable. Natsuru is an honest, good, hard-working person. She is a poor liar and hardly ever hides her feelings or her real thoughts.)
-Psychological (-2; nearly blind to emotions. Natsuru is much less perceptive than most when it comes to noticing the emotions of people around her, be it anger, happiness, love, whatever. She usually mistakes those for something else or simply does not notice them. For one to get such a point across, it'd have to be very clear [someone walking up to her, kissing her and saying "I love you", for example, would be clear enough.])
-Loyal (-3; to her friends and those who earned her trust.)
-C.T.S.U.F.U (-3; Natsuru will often go out of her way to help people in trouble, regardless of who they are or what they think of her. She even tries to save certain enemies when they are in danger, because she believes almost everyone is good, deep down.)
-Reluctant to kill (-1; even though it's supposed to be a Kämpfer's destiny, Natsuru dislikes the thought of anyone having to die by someone else's hands, regardless of the reason. She will try to solve most any problem with other solutions before she'd resort to killing.)
-Duty (-3; as all Blue Kämpfers, Natsuru is destined to fight against Red Kämpfers, and vice-versa. This means that her life can get pretty interesting at times every once in a while.)
-Minority (-1; lesbian. Natsuru has no interest in boys.)
-Prying fellow students (-2; as one of the "Three Beauties of Seitetsu", and due to her inexplicably irresistible sex appeal, Natsuru is extremely popular in her school, and often has to deal with people following her around, asking her questions and autographs, trying to know more about her, become her friend, win her love, etc.)
-Even the Girls love her (-3; Almost everyone is at least interested, if not downright crazy, about her... regardless of gender. Heck, sometimes it feels like even more girls are in love with her than boys.)
-Seeks Atonement (-2; while she was under Frostmourne's influence at the time, Natsuru feels guilt for killing two people during the theft of the Helm of Domination, and she wishes to atone for her sins somehow. She hopes she can repay this debt to England someday, in honor of Union Jack's memory.)
-Weakness of Water/Seastone (-2; if a Devil Fruit user is even only partly submerged in water, they temporarily weaken and take a -2 stimod to all their Devil Fruit-based actions. Moreover, if they are submerged up to the knee, they become immobilized and weak, sinking fast. Essentially, it is the same as being reduced below 1 white stone of Health, but without the wounds. At this point, they better have a good friend willing to give them a hand nearby, or else they may drown. Note: Moving water, such as waves or rain, does not affect a Devil Fruit user, although still water does. Also, a Devil Fruit user similarly loses all powers related to their Devil Fruit temporarily when in contact with Seastone, until they escape its touch.)
EQUIPMENT
-Currently worn: Dark purple ankle-length kimono-gown, with a pair of silver heeled sandals
-Frostmourne (A mysterious, runic sword of great power beckoning Natsuru to find a no less mysterious Helm, in Manchester. This weapon is a +7, 2x damage VS Good/Living beings, AP (Ignores 3 Toughness even when No AP), Normal and Stun Damage, Can strike ethereal/phase shifted creatures, Causes Massive Bleeding (the following panel a wound is received, the sword causes an additional 1w of damage). Additionally, it heals wielder of 1w whenever a blow is struck via draining the Lifeforce of the victim. Alternately, Frostmourne can be used to unleash powerful waves of either Frost (Normal and Stun damage, or Atk VS Durability to freeze solid), Necromantic (2x damage, Heals 1w to the wielder if it deals damage) or Bleeding (Deals an additional white stone of damage the panel after the wound) elements, as a +5, Area effect blast with a Range of 4. Its full powers are described below Natsuru's CAD.)
-Plate of the Damned (+5, No AP, No 2x damage, +3 to Magical Defense, Indestructible; +2 to Disquieting, Covered with layers of Arcane etchings which grant the wearer 5 personal, automatic and inexhaustible Runes for Rune Magic to use with. Despite its bulk and frightening stature, the armor is actually very light on the wearer and does not restrict their mobility or speed in the least. Can be summoned on or away at will.)
-Helm of Domination (Read below)
-Blue Kämpfer Bracelet (Indestructible, Cannot be removed. This bracelet represents a Kämpfer's contract, their duty to fight other Kämpfers. It also reflects their allegiance. Wielders of blue bracelets are supposed to team up with others of their own, against wielders of red bracelets. The bracelet will start flashing faster and more brightly as a transformation is about to occur [whether into Kämpfer form or back to normal].)
-Seitetsu Gakuin High school uniform
-Cellphone
-Harakiri Tora (a stuffed animal shaped like a "cute" tiger with an eyepatch and its guts falling from its stomach. The thing is actually alive, and is a "Messenger": a guide sent by the 'Moderators' to instruct Kämpfers in how to perform their duties and what is expected of them. Tora is rather poor in explaining, however, and rarely have the answers Natsuru asks for. He is also kind of a frustrating little fellow, and as such Natsuru often ends up throwing him into the garbage can in annoyance [after which Tora simply climbs down and return to minding his own business.)
-Kämpfer Mobile Suit from Gundam 0080 (Kept in her house's backyard)
-Pokéball (Pumpkaboo)
-Lots of female clothes, for both her normal and Kämpfer form, which she bought with the help of Shizuku, Akane, and her parents (Includes lots of standard clothes, varied underwear, a series of beautiful kimonos with various patterns, evening dresses of varied degrees of sexiness/fanciness, and both regular and rather risqué night gowns. Natsuru has also acquired high school uniforms for both of her forms.)
______________________________________________________________
STORY: Seno Natsuru used to be an ordinary high school student at Seitetsu Gakuin High school, studying, hanging out with friends, having a crush. He was living alone, his parents working in other countries, and was quite independent, able to do most of the tasks related to having a house all by himself quite easily, and doing good in his studies, having a handful of good friends. He was also rather popular, but he had his eyes set on a single girl: Kaede Sakura, one of the (then) Two Beauties of Seitetsu. Way out of his reach, would say his friends. The only girl he cared about, he used to answer.
Eventually, he managed to become friends with the girl, who gave him a small stuffed animal, whom she named Harakiri Tora. Natsuru kept it preciously, treasuring the gift, as it came from the girl of his dreams. However, he never could have guessed what was going to happen next because of it.
One morning, he woke up to find a beautiful girl standing in his room. He had never seen such a sexy girl before (except Sakura, of course)... but after a while, he realized that the 'girl' was actually a reflection in a mirror: she was no one else but him! Well, her. That's when Harakiri Tora began to speak and move for the first time, telling her about Kämpfers, and their destiny to fight one another, and about the bracelet that had appeared mysteriously on her wrist during the night.
Of course, this proved to be way too much for the suddenly feminine Natsuru, who fled her room, thinking this all to be just a dream. As fate would have had it, she was soon pursued... by another Kämpfer, armed with a gun, who was trying to kill her. Eventually, Natsuru found herself falling down a building, but she escaped the girl with the gun in the end.
When 'she' woke up the next morning, Natsuru was a normal guy again. He sighed, glad to see that was but a dream. Only later that day did he realize he still had the bracelet...
At any rate, very long story very short, Natsuru learned about Kämpfers more properly thanks to a new friend name Mishama Akane, a fellow Blue Kämpfer who'd become her main partner in battle (the very same girl with a gun who first tried to kill her, before realizing they were both Blue Kämpfers). She made new friends, new foes, and a series of unfortunate (and sometimes, orchestrated by others) events led people to think there were actually a different boy and girl both named Seno Natsuru in the same school (that was made easier by the fact that the male and female sides of the school were drastically separated from one another and that the only room both sides had in common [and where both boys and girls were allowed together] was the Library).
More amusing, the mysterious new blue-haired girl was named newest Beauty of Seitetsu, bringing their number to three (the other two being Kaede Sakura, and Student council president Sango Shizuku [also another Kämpfer]). The "Three Beauties of Seitetsu" are thus named by the collective student body as the three sexiest, most popular girls of the school and are generally adored and admired by most any other student. Natsuru, who was really a boy, obviously had a lot of trouble dealing with the problems that came along with that "popularity", especially considering how she was so mysteriously attractive to just about everyone around.
At any rate, as a Kämpfer, Natsuru still has a lot to learn. She has the superhuman strength, speed, agility, toughness and reflexes most of them enjoy, even at a quite noticeable level, but she still lacks the combat experience of Akane and Shizuku (especially the latter). On the other hand, she has a natural aptitude for fighting, and according to most who faced her in battle, in time, she has the potential to exceed all expectations. When Natsuru asked Harakiri Tora why he was chosen as a Kämpfer, being a guy, Tora replied that it was because Natsuru was of Optimum Talent as a fighter and a Kämpfer. The first and only male Kämpfer in history is slowly starting to prove this to be right.
Now, if only all those crazed lovestruck students could leave his female self alone once in a while...
Later, faced with his friends being in deadly danger, Natsuru was somehow brought to face his female Kämpfer self in his mind, and was offered a choice, to sacrifice something in exchange for the power to save his friends, or not do so, and risk losing one or more of them. He chose to accept... and became a girl for good this time.