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Post by Lord Zack on Oct 7, 2005 15:25:13 GMT -5
All I can say is cool! Ok, so that's not all I can say... Anyways I'm really impressed. It's even got Spider-Men I've never even heard of, such as Spider-Hulk. Spidey Hulking out and then the Hulk web-slinging, wow! I've definetly got to figure an idea to use that with.
There are a few others they could've done, but it doesn't matter as they did have alot, and the others are fairly easy to handle.
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Post by tomasina on Oct 7, 2005 17:38:34 GMT -5
ozbot.typepad.com/spideyguide/Thanks a lot for the compliment Lordzack, it means a lot. A number of people have worked very hard to make this vision become a reality, and it is great to see the material being accepted by the MURPG community. Keep an eye on the latest announcement sections, and we will let you know when the next release is completed! - The Unofficial Spiderman Roster Book Development Team ozbot.typepad.com/spideyguide/
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Post by Beacon on Oct 7, 2005 20:58:29 GMT -5
Great stuff. I had been hoping we’d get some game content soon (no offence meant, the intro you put out a couple weeks ago looked great but that wasn’t what people have been waiting all this time to see). I do have some issues with some of the stats though. I kind of figured you’d use this guide as an opportunity to correct some of the mistakes in the original book. Classic Spider-Man is a class ten (6 in this game system) but he’s still only about half that strong in this game (5). Additionally the Spider-Men who are listed as 6s seem like they ought to have higher stats (the new OHotMU says that after Disassembled: Changes he’s a class 15, thus making him a 7 in the game). Additionally his Cosmic Spidey/Captain Universe stats seem awful low for someone who’s made guys like Magneto, Graviton, Goliath (Erik Josten is a greatly underrated powerhouse), and the Tri-Sentinel his bitches. I mean, isn’t the Uni-Power supposed to increase the host’s physical stats exponentially? Damn, that came off as more negative that I wanted. I’m still greatly impressed with the work that obviously went into this thing. All I can say is cool! Ok, so that's not all I can say... Anyways I'm really impressed. It's even got Spider-Men I've never even heard of, such as Spider-Hulk. Yeah, I have the first half of the story. You can find some info on it here… spiderfan.org/comics/reviews/spiderman_web/069.htmlspiderfan.org/comics/reviews/spiderman_web/069.alt.html Spidey Hulking out and then the Hulk web-slinging, wow! I've definetly got to figure an idea to use that with. I don’t think he had web shooters. IIRC his forearms got too big for them. There are a few others they could've done, but it doesn't matter as they did have alot, and the others are fairly easy to handle. I’m hard-pressed to think of any more they do without resorting to alternate realities. I suppose they could have done the tiny Spidey from those annuals but that’s about all they can do without resorting to some pretty big stretches like the evil Scarlet Spider (and I doubt even the writers were sure what Joe Wade could do) or the symbiotes. Most other Spider-Man “variants” (the Masked Marvel, the four Identity Crisis personas that were later adopted by the Slingers, Bag Man, ect) are just the same guy with the same stats but different costumes and gear and that stuff could probably be more easily dealt with in the equipment section. I think the Spideyguide folks covered just about as much as they could.
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Post by Lord Zack on Oct 8, 2005 9:25:57 GMT -5
Yeah, they couldn't have done much else. They did say the Uni-Power could increase abilities, but not automatically. They did list Spider-Hulk as having Web-Slinging. Also, I acually did work on this book myself, so I'm happy that people are so happy. Also, I checked out that story on SpiderFan myself last night. A few other Spider-Men I can think of are Phoniex Spider-Man, and Carnage Spider-Man.
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Post by dorkknight23 on Oct 8, 2005 15:29:55 GMT -5
Spider-Carnage wouldn't be too hard to figure out, just tack the Carnage symbiote onto the Scarlet Spider. Not sure what stats they've given Carnage though, so I'm excitedly waiting for the next release (and for all the other profiles too, of course.)
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Post by Beacon on Oct 8, 2005 16:49:15 GMT -5
Spider-Carnage wouldn't be too hard to figure out, just tack the Carnage symbiote onto the Scarlet Spider. Yeah and Phoniex Spider-Man doesn't really count because...I guess if I said why it'd spoil the story
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Post by tomasina on Oct 11, 2005 11:09:55 GMT -5
ozbot.typepad.com/spideyguide/Wow... great feedback! Where to start? First I would like to thank you for expressing your interests, comments, and opinions. As far as correcting "mistakes" we're being careful not to do that for a couple of reasons. Primarily, we want to be faithful to the MURPG system, and once we get into trying to correct stats that have already been printed, then we have to revise other characters (i.e. if we increase Spider-Man's strength, then he becomes stronger than the Green Goblin, and they are supposed to be about equal). Many of the fans prefer to see new content, not a revisionist rendition of the old system. (With that said, we HAVE provided comments on making modifications to Venom's stats, because we felt he was seriously underpowered.) Spider-Man's original stats, however, are close to where they should be, especially when comparing him to other characters that are listed in the books; We've found during our own character research that, while the charts provided by the original MURPG teams serve as a useful reference, they are just guidelines, many of the characters are given stats according how they balance against each other and their limits and capabilities do not necessarily reflect the the information listed in the charts. We've followed the same pattern when building our new characters as well. Now let's take a closer look at those specific write-ups you mentioned: The New Spider-Man: Spider-Man's old max was 10 tons, now it is 15; As you are probably aware, in this game system, the original creators intended that with each point (or level), there would be an approximate doubling of power. Since the weight he could lift was raised by only half of his original max, we felt that giving him 1 full point of strength would be fair. But 2 would have been definite overkill. Incidently, our source (The Official Handbook of the Marvel Universe, Spider-Man 2004) rated his new strength at 4, the same number as what he had before the change. Cosmic Spider-Man: Keep in mind too that while at first glance his stats may seem low, he can use his mastery of Cosmic Energy as Strength, Agility, or Speed at 8, essentially giving him an 8 in any of these abilities. This is the same way that the Collector is profiled in the Avengers Book. Cosmic Spider-Man's durability is a whopping 7 (Higher than Thor's!), AND he has an enhanced healing factor which not only makes him virtually tireless, but gives him the ability to heal damage like Wolverine in combat! Keep in mind all of this affects his ability to "trounce his enemies." Here's some ideas: Let's say Spidey uses his Mastery of Cosmic Energy to increase his strength to 8. He can now place 2 stones into close combat + his normal agility of 6 + 8 strength for a total of a 16 stone attack. He can keep this up for a while too, due to his healing factor and high durability. Or he can spend 8 stones and blast his opponent with a cosmic blast at x2 damage; He can do that indefinitely because this requires less energy than he normally recovers every turn. Even when he starts taking damage, he also heals 1 stone of damage per 2 turns, so chances are he'll continue to have a high energy recovery rate for the duration of the battle. Those features alone make Cosmic Spidey a power house! But he also retains his old reflective dodge, making him hard to hit AND +6 web shooters, which gives him an additional high attack option for minimal effort. Of course, if you still feel that these or any of the characters that you encounter in our books, we, like the original writers of MURPG, encourage you to customize them according to your own needs and preferences. Thanks a ton for the feedback, this is exactly why we created this section!! - The Unofficial Spiderman Roster Book Development Team ozbot.typepad.com/spideyguide/
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Post by Ricochet on Oct 15, 2005 9:01:11 GMT -5
why doesn't anybody check www.marveldirectory.com before making a writeup? The Uni-Power amplifies strength about fifty times Thus if a person can normally lift (press) 150 pounds, he or she would now be able to lift approximately 7,500 pounds.Spider-man would normally be able to lift 10 ton, as Captain Universe he would be able to lift 500 ton (strength=13). He would be able to knock the gray hulk into orbit... Which he did.
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Post by browwiw on Oct 15, 2005 10:10:06 GMT -5
Because marvedirectory isn't the be-all-end all? Oh, wait, it's on the internet so it must be well researched and trustworthy.
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Post by Lord Zack on Oct 15, 2005 13:50:51 GMT -5
Like tomasina said, if you feel the stats should be changed, feel free to change them. These aren't offical and even if they were, it's still a matter of opinion.
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Post by gamemaster72 on Oct 15, 2005 15:36:03 GMT -5
I don't agree with Richochet regarding consulting the web site as a reference, but after further research on the subject, I've see that he and Beacon have valid points regarding his strength.
The following simple changes can be made to bring him more into line of where his power is "supposed" to be:
Raise Durability to 9 Raise Mastery of Cosmic Energy to 10 Replace Advanced Healing Factor with Toughness +5 (To reflect his invulnerability to damage)
Again, we do not strictly follow the benchmarks when marking up characters. Using a system of adding +1 for every doubling, we come up with a +5 or +6 to his original strength.
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Post by Ricochet on Oct 16, 2005 3:00:15 GMT -5
Marveldirectory "borrows'' most of its stuff from the official handbook to the Marvel universe, so that would make them pretty accurate.
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Post by spideyfan2002 on Oct 18, 2005 18:29:48 GMT -5
Still, we prefer to work off of sources that has been directly approved by Marvel.
Mike
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