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Post by Hoots Rowlet on Jul 24, 2013 22:56:30 GMT -5
(The following is a battle between Manah, Dionon, Vjsmoke, and Genetic Abarant playing characters each of them are currently using in one of my games. This is purely a non-canon simulation to test out the capabilities of an Enemy NPC I plan to use later.)
An unknown location. A large beach with a giant ocean out to the sea, and a thick jungle inland.
The four of you find yourselves having spawned out of nowhere. You have no idea how you got here, or who each of your companions are.
You then you hear a loud stomp as a 25 foot tall man stomps over towards you. It's a grey haired man with a goatee, no shirt, black pants ,and purple boots. Two small purple wings protrude from his back.
"Targets Identified. 'Demon Sage' Uzumaki Naruko, 'Pirate Hunter' Roronoa Zoro, 'Uncanny Mimic' Rankin Calvin, and 'Emperor of the Sea' McKenzie Namor. Extermination is authorized!"
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Post by Manah on Jul 26, 2013 20:58:29 GMT -5
Naruko
Naruko appeared next to other people, people she didn't know, who were all apparently as surprised as she was about how they actually got there. The blonde girl was wearing a long red coat, over an orange and black jumpsuit. She was very beautiful, but had strange markings on her cheek resembling a fox's whiskers. Of note also was the large, distaff-like walking stick she was holding onto. Other than that, she seemed fairly ordinary to untrained eyes.
-Uh... hi? Who the heck are you guys?
Then, the large, 25' tall man appeared and named them all, answering her question partially. And also, apparently threatened to kill them all for some reason.
-Extermination, huh?... Well, you're certainly welcome to try. Been a while since I last had a good fight...
She joined her hands together in an unusual way, and stated: Tajuu Kage Bunshin no Jutsu!
Immediately, the lone girl was soon one of twenty-seven, as many clones appeared, identical to the original, all ready to fight.
The Narukos smirked, ready to defend themselves. ------------------------------------------------------------------------------------ Start H: 9/9 P.L: 3/3 E: 39/39 P.L: 9/9
1 stone into Power Level to gain an additional action;
2 stones into Chakra combined with...
17 stones into Kage Bunshin no Jutsu, plus 7 from Special Tech "Tajuu Kage Bunshin", plus 2 from Chakra, to create 26 clones, who for the moment merely defend themselves like I am doing.
12 stones (Efficient) into Ninja (Taijutsu, Frog Kata, Toad Sage's Distaff), plus 3 from the Distaff, all into defense.
End E: 17/39 P.L: 3/9 Defense: 26 (4 Ref.Dodge, 4 Toughness [No 2x damage], 1 Power Level, 2 Ninja outfit, 15 actions), 27 against Close Combat attacks (+1 Flexible Skeleton) Mental Defense: 14 (4 Intelligence, 10 Mental Defense) Energy Defense +3 Genjutsu Defense +7
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Post by Dionon on Jul 26, 2013 23:18:47 GMT -5
"Roronoa Zoro." Zoro says to Naruko, then he pulls out Panterra and says "I guess I should turn this up early, this guy looks like he can hold his own." He says "Grind, Panterra" He says. After the transformation he pulls out three other swords and gets ready to fight.
Action: Grind, Panterra Action: 12 stones into Santoryu (Three Sword Style Specialty) + 5 stones from Shuusui + 4 from Flaming Chainsword + 4 from Makluan Sword + 3 from Hyper Trained Muscles 12 stones shifted to Defense
Attack: 16 stones, 2x damage Defense: 33 (3 Reflexive Dodge + 6 Toughness + 24 Actions) Mental Defense: 8 (3 Intelligence + 5 Mastery of the Force) Energy Defense +0
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Post by vjcsmoke on Jul 27, 2013 0:38:20 GMT -5
"Insolent fool. The squabble of land dwellers holds no interest to Namor, Prince of Atlantis." And with that Namor plunged into the ocean, helped by his winged feet to move at high speeds. First, I shall seek the life-giving ocean. Then observe this new enemy before making plans for attack, thought the aquatic monarch privately to himself as he submersed himself in his true element.
Once he entered the water, Namor also searched for any nearby sea monsters that he could call to his aid thanks to his supreme authority over ocean creatures.
========== H 6/6 E 18/18
Action: Flight 9 stones, 3 stones for speed, 6 stones shifted to defense to enter the ocean and avoid being a sitting duck while doing so. Action: Sea Senses/Sonar Senses 6 stones plus Aquatic Telepathy 6 stones plus Neptune's Chosen 6 stones to find a nearby sea monster and command it to aid him.
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Post by Savant on Jul 27, 2013 21:51:02 GMT -5
OOC: Mimic's current Abilities are as follows:
Intelligence: 5 Strength: 7/9* - Efficient/Super Efficient/Overstrain Agility: 5/9* Speed: 5/9* Durability: 6/9*
Calvin found himself suddenly tele-transported to an unknown beach in the middle of god-knows-where, standing alongside 3 peculiar individuals...including one he immediately recognized as Namor the Sub-Mariner, mutant King of Atlantis!
"Namor! How'd y-"
Before he could finish his train of thought, his attention was suddenly fixated on the mysterious bearded man facing the four of them. Why did he have the strangest feeling he knew this stranger.
Suddenly, Mimic found himself with the strongest urge to assault this...oddly robotic opponent...taking full advantage of the replicated abilities of his peers.
================================ HEALTH: 6/6 ENERGY: 30/30 REGEN.: 11/11
ACTION 1: I'll use 2 stones of Naruko's Power Level to gain two more actions.
ACTION 2: I'll use 5 stones of Iceman's Mastery of Ice to create three swords of ice (the first at two stones, the second at two stones, and the last at one stone).
ACTION 3: I'll use 2 Stones of Namor's Flight to zip at him at speed six.
ACTION 4: I'll use 9 stones of Zoro's Santoryu (Three Sword Style specialty), along with 7 stones from its Strength bonus, to deliver a flying barrage at this guy with the three ice swords.
DEFENSE: Toughness +6 (No AP, no 2x damage, no 3x damage, bulletproof), Reflexive Dodge +4, Flexible Skeleton +1, Energy Defense +3, Genjutsu Defense +10, Mental Defense +6, Resistance to Food Poisoning +3
MODIFIERS: *NOTE: Some Modifiers may be increased by submerging in water. Namor's Aquatic Translation - May understand/communicate with any aquatic being of the ocean regardless of intelligence level Namor's Abilities of the Sea - Mimic may give himself the ability, action, or modifier of any aquatic creature. - Treat as transformation instant if creature is not present (Up to 30 stones) or as copy ability/power/modifier if creature is present (No limit). Namor's Neptune's Chosen +3/+6 - Copying the Prince of Atlantis, Mimic has been empowered by the god Neptune himself. -Adds stones to any action -Self contained lifeform while underwater -May withstand water pressures of any depth and does not suffer any ill effects from entering or exiting the water too fast -Immunity to cold, the icy depths do not bother him at all -Very long lived Namor's Sonar Sense +3/+6 Namor's Accelerated Healing Factor - Enhanced while submerged in water Namor's Toughness +6/+9 -No AP, no 2x damage, no 3x damage - Namor's skin is described as impervious Namor's Bulletproof -Immune to physical bullets and piercing projectiles Zoro's Leaper [+3] Zoro's Good Luck [+2] Zoro's 37 Gallons of Blood - As Reconstitute Self - Next Round - Must have been down to his last white stone or less before the final blow was struck to have any effect. Naruko's Presence [3] Naruko's Power Level 3 - Power Level Recovery - Tireless 2 Naruko's Energy Battery: 4 Namor's Deep Reserves: 3 Naruko's Animal Senses [3] Naruko's Rasengan [+3] - Added to Ninja (Close Combat) - 2x damage, AP 2, Accumulate Energy on Ninja when using, Cannot target more than 1 foe at once. Mimic needs the help of one Clone (alternatively, Naruko and/or her Clones) to perform the Rasengan. This requirement vanishes in his Nine-Tails Chakra form. Naruko's Tailed Beast Ball [+X] - As a Weapon Modifier to Ninja, where "X" is the number of Bijuu tails activated - 2x damage, AP, either Range of Eyesight as an Area Effect "line", or up to Range 6, resulting in an Area Effect explosion of area 7, area can be increased by stones. - Requires 1 action of prep time; Chakra is temporarily lowered by 2 for 5 panels after using, additional uses fatigue is cumulative. - In Nine-Tails Chakra mode, Mimic doesn't need 1 action of prep time, nor is his Chakra lowered in any way by using it. Naruko's Sexy no Jutsu [+5] - Adds to Genjutsu, strictly for the purpose of 'transforming himself into a sexy, naked or provocatively-dressed woman'. Naruko's/Namor's Reflexive Dodge [+4/+6] Naruko's Flexible Skeleton [+1] Naruko's Energy Defense [+3] Naruko's Genjutsu Defense [+10] - Protects against all forms of Illusions, including the powers of Sharingan. Enhanced by the Rinnegan's power. Naruko's Mental Defense [+6] Naruko's Targeting [+2] Naruko's Tireless [+1] Naruko's Fast-Draw [+2] - Becomes +5 when using Rasenshuriken Naruko's Leaping +2 Naruko's Graceful Feet Fighter - Mimic is now able to fight holding simple weapons with his feet, such as kunai, which can reasonably be held with his toes and used with his legs. Naruko's Sense Chakra [10] - As Sense Power - Enhanced through the power of the Rinnegan Naruko's Resistance to Food Poisoning [+3] Naruko's Rule of Awesome [+4] Naruko's Rinnegan: 10 - Grants its user the ability to use the Six Paths Technique at an AN equal to this modifier's MN. Also grants a "Rinnegan" modifier to all uses of the Six Paths Technique equal to 1/3 this modifier MN, rounded up (in this case, 4). - Allows user to Sense Chakra (as Sense Power) at this action's MN - Grants a defense VS Genjutsu and Sharingan powers equal to this Modifier's MN Naruko's Bijuu (Kyuubi): 9 - Must pay stones to activate tails, although doing this does not require an actual action. - Very Tiresome: Must spend 2 stones/tail to be activated, not 1. - Activating even a single Tail grants access to the Fire element on Ninjutsu thanks to Kurama's own Fire Release. - For each tail active, may increase one Physical Ability by +2, or two by +1. Regardless of how many tails are active, may not increase any one Physical Ability by more than 2/3 the Modifier's MN (in this case, 6). NOTE: Increasing Durability by 1 counts as a +2 increase. - Adds 1 to Chakra per Tail activated - Adds 1 to either Reflexive Dodge/Toughness at every odd Tail - Adds 1 to Animal Senses at every even Tail - Adds 1 to Sense Chakra at every odd Tail - Adds 1 to Energy Battery at every even Tail - Adds 1 to Deep Reserves at every odd Tail - Adds 1 to Power Level at every even Tail - Adds Inhuman Might (Adds to all Physical/Combat actions) MN 1 at 3 tails, and increase it by 1 for every additional 3 tails - Adds Disquieting MN 1 at first Tail, and increase it by 1 for every odd tail - Healing Factor becomes Superior (heal 2w/panel) at 7. - Ninjutsu and Chakra become Efficient at 4 Tails and more - Cannot be improved by spending LoEs - Tailed Beast form: Finally, in addition to her base power, Naruko can also assume the shape of the Nine Tails fox, becoming much larger and heavier as per Growth 5 (with appropriate effects, +6 to Str and +5 to Durability), and reaching Weight 8. The range of all attacks increase by 1, and her Inhuman Might modifier is increased by 2. Naruko's Sage Mode - Adds +3 to Str, Agl, Spd, Dur, Toughness and Reflexive Dodge - Adds a "Sage Mode" modifier of +3 to all Ninja, Ninjutsu, Genjutsu, Chakra, Kage Bushin no Jutsu, and Kyuuchi no Jutsu actions (All of which become Efficient if they weren't already.) - Use of the natural energy in her surroundings increase Naruko's reach (Range of her attacks) by 1, including her Close Combat attacks - Adds 4 to Sense Chakra - Can also use 1 more action/panel - To remain in this form for long periods (over 5 minutes/10 panels), the user must remain still. To counter this and actually use this form properly (say, in a battle), the user must make use of the help of another Sage, or in Naruko's case, Clones. Therefore, to use, Naruko will usually keep a pair of Clones around to gather the natural energy necessary for her to remain transformed. Once her transformation ends, she absorbs one of the clones and returns in Sage mode. - Mimic will be tired (-1 to all actions for 10 panels) after using it. Appearance: Mutant, feather wings, large hands & feet, black scales, arched eyebrows, pointy ears, winged feet, whisker-like facial markings Team Affiliation: X-Men *Copy Ability/Action/Modifier, may retain targets' skills if nearby for long periods of time Mirror Match (Psycho-Centric Power Template) [+3], modifies all actions Wealth [1] Communicator
ENERGY LEFT: 5/30
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Post by Hoots Rowlet on Jul 28, 2013 20:54:44 GMT -5
Namor makes a run for the ocean calling out to the creatures of the sea to aid him as The robot makes it's move.
First it activates purple energy wings on it's back and takes to the air
then it opens it's mouth, firing a cannonball at Zoro who quickly chops it into pieces before it hits.
Then it fires a salvo of missiles at Naruko, who quickly jumps over it, and the resulting blast.
Next it launches a salvo of energy arrows from his wings at Namor, while they fail to pierce his flesh, the sheer speed offers great blunt force trauma. (OOC: Namor loses 1w.)
Next it fires a clear pink wave of energy over mimic, slowing his moves to a crawl. Zoro quickly recognizes the attack as Foxy's noro noro beam!
Last but not least it opens several panels on it's back releasing a series of spinning bladed disks. The disks fly through each of the heroes. Zoro manages to keep them at Bay with his swords. As does Naruko who ducks and evades at every opertunity. Namor manages to avoid the worst of the last disk as he hits the water and goes under. Mimic in his slowed down state is hit several times by the final two disks, but they fail to penetrate his bulletproof skin.
Naruko creates an army of clones to fight alongside her. While Mimic is still caught up in trying to reach the robot. However, he does manage to recognize the face of this robot...
BASTION!!! The sentinel behind Operation Zero Tolerance, and a former leader of the Purifiers. (OOC: Since Bastion's slow-slow beam affected Mimic before he had a chance to move, the beams effect will wear off at the start of next panel.)
Finally Zoro moves into attack the robot leaping up to strike him with his swords while using Panterra to assume a greater power. The Pacifista (Zoro recognizes that much about it by now.) blocks his sword strikes by Deploying an energy shield from it's left arm!
Just then with a roar, a giant beast emerges onto the beach. A giant kranken with at least twelve tentecles and easily over 150 feet long!
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Post by Dionon on Jul 28, 2013 21:07:25 GMT -5
"Well doesn't this get better..." Zoro says as he deals with the Pacifista in front of him. A scary prospect because of his former encounter with Bartholomew Kuma (God I hope I'm getting that name right). "First a Pacifista, and now a Sea King?" He says slashing at the Pacifista with everything he's got! He'd deal with the Sea King later, they weren't that much trouble to him. If that failed, he had a plan...
Action: 12 stones into Santoryu (3 sword specialty) + 5 from Shuusui + 4 from Flaming Chainsword (2x damage) + 4 from Makulan Sword + 3 from Hyper Trained Muscles, 5 shifted to Defense. (Using 3 SP to make it an AP attack, and 2 SP to upgrade it from 2x damage to 3x damage)
Attack: 23 stones, 3x Damage, Armor Penetration Defense: 19 stones (3 Reflexive Dodge + 6 Toughness + 10 Actions) Mental Defense: 8 stones (3 Intelligence + 5 Mastery of the Force) Other Modifiers: Good Luck +2, Healing Factor, 37 Gallons of Blood, Leaper +3
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Post by vjcsmoke on Jul 29, 2013 2:39:55 GMT -5
Namor roared in pain as the energy arrows impacted him and did some mild damage. Fortunately he entered the welcoming embrace of the life-giving ocean and soon felt the water revitalize him even as his minor wound sealed up. "How dare you attack, a monarch of the sea?", fumed the Sub-Mariner. He looked on in some satisfaction as his call for help was heeded and a mighty kraken invaded the beach head above.
Namor swam back to the surface evasively to take stock of the enemy. "You shall not trifle with the Sub-Mariner, and escape unpunished!", shouted the aquatic monarch. Wielding the fearsome Trident of Neptune, Namor commanded the very waves themselves to assault the now flying 25 foot tall beast. Namor's intent was for the mighty ocean to smack the creature into the Kraken's grasp!
"Kraken!", shouted Namor, "Destroy my enemy!"
=============== H 9/9 (1W health was healed by Healing Factor, Enhanced) E 21/36
Action: Swimming 9 stones shifted to defense Action: Water Manipulation 9 stones (from Trident) plus Neptune's Chosen 6 stones, to create a 15 stone wave attack intending to smash the flying creature right into the Kraken.
Defense: 25 stones, no 2x damage, no 3x damage, no AP, bulletproof
========== Modifiers:
Attractiveness +3 -Due to extremely buff physique, Namor is seen as physically attractive or intimidating to many of either gender. May modify social skills when appropriate.
Translation Aquatic -May understand/communicate with any aquatic being of the ocean regardless of intelligence level
Abilities of the Sea -Namor may give himself the ability, action, or modifier of any aquatic creature. -Treat as transformation instant if creature is not present (Up to 30 stones) or as copy ability/power/modifier if creature is present (No limit).
Neptune's Chosen +3/+6 -As Prince of Atlantis, Namor has been empowered by the god Neptune himself. -Adds stones to any action -Modifier is higher when submerged in water -Self contained lifeform while underwater -May withstand water pressures of any depth and does not suffer any ill effects from entering or exiting the water too fast -Immunity to cold, the icy depths do not bother him at all -Very long lived
Sea Senses/Sonar Sense +3/+6 [As per animal senses and sonar senses] -May sense the location, presence, nature, and amount of water -May use to unerringly navigate the seas -May use to detect otherwise hidden beings -Can sense in a 360 degree radius around self, like a dolphin using sonar, and senses are sharper while in the water -Enhanced hearing -Enhanced vision -Dark/Aquatic vision
Healing Factor -Accelerated on land, Enhanced while submerged in water
Toughness +6/+9 -No AP, no 2x damage, no 3x damage -Namor's skin is described as impervious
Bulletproof -Immune to physical bullets and piercing projectiles
Reflexive Dodge +3/+6 -Animal senses discount -1 -Reflexive dodge increases while submerged in water.
Mental Defense +3
Deep Reserves +3 -Only while submerged -1
Energy Battery +3 -Only while submerged -1
Equipment:
Neptune's Trident +6 -Adamantine/Indestructible -Armor Piercing -A gift by Neptune himself to the rightful ruler of Atlantis -If not chosen by Neptune, its special powers cannot be activated, but it is still a +6 adamantine weapon -Water Manipulation +9 -Mystic Beams +9 -Mystic Formation +9 -Gives the wielder chosen by Neptune the following abilities as described below:
[]Water Manipulation - Ability to control any body of water, create water elementals, speed ships and other water vehicles with water, create fogs and storms of high intensity, summon waves of water to propel him at great speeds, and create earthquakes by increasing water pressure. []Mystic Beams - (Protruding from the trident) It's been constantly depicted that lights or lasers of many colors with many of their own attributes from healing, damaging, cursing and granting. []Mystic Formation - A unique power to transform objects, willing subjects, and aswell the wielder to any desired form with added abilities.
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Post by Savant on Aug 1, 2013 20:51:28 GMT -5
OOC: Mimic's current Abilities are as follows:
Intelligence: 5 Strength: 7/9* - Efficient/Super Efficient/Overstrain Agility: 5/9* Speed: 5/9* Durability: 6/9*
*Stats change when submerged in water due to merman physiology
"BASTION!!!!!!!!!!" Mimic hollered as he realized who exactly they were dealing with. "Bigoted monster! I thought you died in Utopia!"
As he said that, the mutant copycat unleashed a raw bolt of lightning directly on top of his robotic enemy.
================================ HEALTH: 6/6 ENERGY: 16/30 REGEN.: 11/11
ACTION 1: I'll use 10 stones of Naruko's Six Paths Technique, along with 5 stones from its Intelligence bonus, to unleash lightning from the sky.
ACTION 2: None.
DEFENSE: Toughness +6 (No AP, no 2x damage, no 3x damage, bulletproof), Reflexive Dodge +4, Flexible Skeleton +1, Energy Defense +3, Genjutsu Defense +10, Mental Defense +6, Resistance to Food Poisoning +3
MODIFIERS: *NOTE: Some Modifiers may be increased by submerging in water. Namor's Aquatic Translation - May understand/communicate with any aquatic being of the ocean regardless of intelligence level Namor's Abilities of the Sea - Mimic may give himself the ability, action, or modifier of any aquatic creature. - Treat as transformation instant if creature is not present (Up to 30 stones) or as copy ability/power/modifier if creature is present (No limit). Namor's Neptune's Chosen +3/+6 - Copying the Prince of Atlantis, Mimic has been empowered by the god Neptune himself. -Adds stones to any action -Self contained lifeform while underwater -May withstand water pressures of any depth and does not suffer any ill effects from entering or exiting the water too fast -Immunity to cold, the icy depths do not bother him at all -Very long lived Namor's Sonar Sense +3/+6 Namor's Accelerated Healing Factor - Enhanced while submerged in water Namor's Toughness +6/+9 -No AP, no 2x damage, no 3x damage - Namor's skin is described as impervious Namor's Bulletproof -Immune to physical bullets and piercing projectiles Zoro's Leaper [+3] Zoro's Good Luck [+2] Zoro's 37 Gallons of Blood - As Reconstitute Self - Next Round - Must have been down to his last white stone or less before the final blow was struck to have any effect. Naruko's Presence [3] Naruko's Power Level 3 - Power Level Recovery - Tireless 2 Naruko's Energy Battery: 4 Namor's Deep Reserves: 3 Naruko's Animal Senses [3] Naruko's Rasengan [+3] - Added to Ninja (Close Combat) - 2x damage, AP 2, Accumulate Energy on Ninja when using, Cannot target more than 1 foe at once. Mimic needs the help of one Clone (alternatively, Naruko and/or her Clones) to perform the Rasengan. This requirement vanishes in his Nine-Tails Chakra form. Naruko's Tailed Beast Ball [+X] - As a Weapon Modifier to Ninja, where "X" is the number of Bijuu tails activated - 2x damage, AP, either Range of Eyesight as an Area Effect "line", or up to Range 6, resulting in an Area Effect explosion of area 7, area can be increased by stones. - Requires 1 action of prep time; Chakra is temporarily lowered by 2 for 5 panels after using, additional uses fatigue is cumulative. - In Nine-Tails Chakra mode, Mimic doesn't need 1 action of prep time, nor is his Chakra lowered in any way by using it. Naruko's Sexy no Jutsu [+5] - Adds to Genjutsu, strictly for the purpose of 'transforming himself into a sexy, naked or provocatively-dressed woman'. Naruko's/Namor's Reflexive Dodge [+4/+6] Naruko's Flexible Skeleton [+1] Naruko's Energy Defense [+3] Naruko's Genjutsu Defense [+10] - Protects against all forms of Illusions, including the powers of Sharingan. Enhanced by the Rinnegan's power. Naruko's Mental Defense [+6] Naruko's Targeting [+2] Naruko's Tireless [+1] Naruko's Fast-Draw [+2] - Becomes +5 when using Rasenshuriken Naruko's Leaping +2 Naruko's Graceful Feet Fighter - Mimic is now able to fight holding simple weapons with his feet, such as kunai, which can reasonably be held with his toes and used with his legs. Naruko's Sense Chakra [10] - As Sense Power - Enhanced through the power of the Rinnegan Naruko's Resistance to Food Poisoning [+3] Naruko's Rule of Awesome [+4] Naruko's Rinnegan: 10 - Grants its user the ability to use the Six Paths Technique at an AN equal to this modifier's MN. Also grants a "Rinnegan" modifier to all uses of the Six Paths Technique equal to 1/3 this modifier MN, rounded up (in this case, 4). - Allows user to Sense Chakra (as Sense Power) at this action's MN - Grants a defense VS Genjutsu and Sharingan powers equal to this Modifier's MN Naruko's Bijuu (Kyuubi): 9 - Must pay stones to activate tails, although doing this does not require an actual action. - Very Tiresome: Must spend 2 stones/tail to be activated, not 1. - Activating even a single Tail grants access to the Fire element on Ninjutsu thanks to Kurama's own Fire Release. - For each tail active, may increase one Physical Ability by +2, or two by +1. Regardless of how many tails are active, may not increase any one Physical Ability by more than 2/3 the Modifier's MN (in this case, 6). NOTE: Increasing Durability by 1 counts as a +2 increase. - Adds 1 to Chakra per Tail activated - Adds 1 to either Reflexive Dodge/Toughness at every odd Tail - Adds 1 to Animal Senses at every even Tail - Adds 1 to Sense Chakra at every odd Tail - Adds 1 to Energy Battery at every even Tail - Adds 1 to Deep Reserves at every odd Tail - Adds 1 to Power Level at every even Tail - Adds Inhuman Might (Adds to all Physical/Combat actions) MN 1 at 3 tails, and increase it by 1 for every additional 3 tails - Adds Disquieting MN 1 at first Tail, and increase it by 1 for every odd tail - Healing Factor becomes Superior (heal 2w/panel) at 7. - Ninjutsu and Chakra become Efficient at 4 Tails and more - Cannot be improved by spending LoEs - Tailed Beast form: Finally, in addition to her base power, Naruko can also assume the shape of the Nine Tails fox, becoming much larger and heavier as per Growth 5 (with appropriate effects, +6 to Str and +5 to Durability), and reaching Weight 8. The range of all attacks increase by 1, and her Inhuman Might modifier is increased by 2. Naruko's Sage Mode - Adds +3 to Str, Agl, Spd, Dur, Toughness and Reflexive Dodge - Adds a "Sage Mode" modifier of +3 to all Ninja, Ninjutsu, Genjutsu, Chakra, Kage Bushin no Jutsu, and Kyuuchi no Jutsu actions (All of which become Efficient if they weren't already.) - Use of the natural energy in her surroundings increase Naruko's reach (Range of her attacks) by 1, including her Close Combat attacks - Adds 4 to Sense Chakra - Can also use 1 more action/panel - To remain in this form for long periods (over 5 minutes/10 panels), the user must remain still. To counter this and actually use this form properly (say, in a battle), the user must make use of the help of another Sage, or in Naruko's case, Clones. Therefore, to use, Naruko will usually keep a pair of Clones around to gather the natural energy necessary for her to remain transformed. Once her transformation ends, she absorbs one of the clones and returns in Sage mode. - Mimic will be tired (-1 to all actions for 10 panels) after using it. Appearance: Mutant, feather wings, large hands & feet, black scales, arched eyebrows, pointy ears, winged feet, whisker-like facial markings Team Affiliation: X-Men *Copy Ability/Action/Modifier, may retain targets' skills if nearby for long periods of time Mirror Match (Psycho-Centric Power Template) [+3], modifies all actions Wealth [1] Communicator
ENERGY LEFT: 0/30
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Post by Manah on Aug 8, 2013 8:21:51 GMT -5
Naruko-Wow... the guy's a walking weapon battery, isn't he?, Naruko said, staring at the giant, wide-eyed, after dodging his missiles. She had then proceeded into summoning 26 clones of herself, meaning things were about to get fun. Two of her clones essentially... ran away. In truth, once they got enough distance between themselves and the battlefield (which, for a Chakra-using, Quantum-band wielding ninja, was pretty darn fast), they stopped, and teamed up to gather Natural energy for her to use. -Hey, big guy! You want a fight?... You're gonna get one! Senjutsu!!As the blonde ninja entered Sage mode, with her eyes turning yellow and more frog-like and a red pattern around them, her clones did the same, and she grinned. With a kunai, she performed a small cut in the palm of her hand, which she then pressed against the ground with determination. The large scroll in her back began glowing with a pulsing light, before she seemingly stabbed the ground with her Toad Sage's Distaff. -Kyuuchi no Jutsu!Suddenly, the ground began trembling, as the chakra manifested itself in a powerful 'explosion' of dust and wind, which revealed, as soon at it was gone, three monstrously gigantic toads, on top of which was a ...less monstrously gigantic one, on top of which stood Naruko herself, with her small clone army all around the toads. -Nice to see you again, Gamabunta-sama! And you guys too!She noticed the smiles on their faces. She rolled her eyes. Gamahiro was the only one who had seen 'her' ever since... -......Geez, I KNOW. Now not's the time to laugh about that. This guy over there seems pretty tough, so... mind giving me a hand? ...Gamahiro, Gamakichi! For the moment, you're with me, all right?... Gamabunta-sama, Gamaken... Attack as you please, I'm counting on you!Gamakichi leaped onto Gamahiro's head, with Naruko holding onto him. Gamabunta, Gamaken and 18 clones charged ahead, to fight with the giant man. Six other clones remained behind, not too far from the two giant toads underneath Naruko. -All right guys... Let's start with a little combo of ours! Wind Release! Toad Oil Flame Bullet!Gamahiro projected a large, powerful stream of oil, which Naruko pushed further and faster through use of her wind jutsu! As the blast reached its target, Gamakichi breathed fire, igniting it all! The flame found its way to the man, exploding upwards and possibly causing massive damage! ----------------------------------------------------------------------------------- Start H: 9/9 P.L: 3/3 E: 39/39 P.L: 9/9 2 stones in Power Level to gain two additional actions. 3 stones into Chakra (Ef.) plus 3 from Sage Mode, combined with... 11 stones (Ef.) into Kyuuchi no Jutsu, plus 3 from Sage Mode, plus 5 from Grand Summoning special tech, plus 2 from my Summoning Scroll, plus 6 from Chakra; 25 nto summoning Gamabunta, Gamahiro, Gamaken and Gamakichi, as in the picture above. XD The last two stones for Duration of 10 panels, or until they are defeated. 17 stones (Ef.) into Ninja (Frog Kata) plus 3 from Sage Mode, plus 2 from Targeting, plus 3 from Naruko's Wind Blast, plus 3 from Gamahiro's Oil blast, plus 2 from Gamakichi's Fire Blast, into a 30 stones (3x damage) fire-based blast at a Range of 7 VS the Pacifista. 9 stones (Ef.) into Acrobatics, all into defense. End H: 12/12 P.L: 3/3 E: 25/48 P.L: 3/9 Defense: 26 (7 Ref.Dodge, 7 Toughness [No 2x damage], 1 Power Level, 2 Ninja outfit, 9 actions), 27 against Close Combat attacks (+1 Flexible Skeleton) Mental Defense: 14 (4 Intelligence, 10 Mental Defense) Energy Defense +3 Genjutsu Defense +7 Sage ModeCurrently Summoned: 26 Clones (2 are away gathering Natural energy for Senjutsu; 18 are charging the enemy alongside Gamabunta and Gamaken, and 6 remained behind with Naruko); 4 Toads (Gamabunta, Gamaken, Gamahiro, and Gamakichi. The former two charge alongside the clones, while the latter stay behind and perform a combo technique with Naruko.)
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Post by Hoots Rowlet on Aug 9, 2013 20:20:05 GMT -5
Namor sends out a wave of water at Bastion... However it seems to harmlessly wash over him like it barely effected him!
The Pacifista remains in mid-air... Then in an instant it unleashes a powerful wave of energy arrows. They overwhealm Naruko, and her clones destroying all of them, and piercing Naruko in various places! (OOC: Lose 4w!) Then it turns it's spinning disks on Mimic, overwhealming his defenses and senses while they fail to properly cut his skin, their speed still inflicts great blunt force trauma! (OOC: Mimic loses 3w)
Using Naruko's mastery of lightning jutsu. Mimic calls down a massive thunderbolt to strike the robot, but it simply raises it's forearm and it's energy shield completely blocks the strike.
Naruko summons her Toad allies, and unleashes a powerful blast of lit oil that washes over Bastion. It burns away much of his skin revealing an all metal metallic frame that crackles with sparks.
Zoro lashes out his his swords in a powerfull attack, however it';s flying at such a speed, and so high in the air. Zoro fails to make a connecting blow.
Finally the kracken lashes out with a series of powerful tentacle strikes. The strikes that manage to hit the massive robot fail to do any serious damage.
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Post by Dionon on Aug 9, 2013 21:41:04 GMT -5
Zoro cursed his luck. Now the allies that fought beside him were injured... "Screw this..." He says putting his swords away and extending his nails. He was preparing for his next attack, but this time, he had to be on the defensive.
Action: 8 stones into Desgarrion to form the claws Action: 4 stones into Santoryu + 8 from Desgarrion + 3 from Hyper Trained Muscles shifted to Defense
Defense: 39 stones
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Post by Manah on Aug 17, 2013 23:11:57 GMT -5
Naruko
Naruko grimaced in pain, but she'd seen worse.
-Tch... This guy's certainly no pushover. But neither are we. You okay down there, Gamahiro? ...Gamakichi?
As neither Toad seemed to be hurt, Naruko was glad to have 'only' lost almost every single last one of her clones. Save for the two taking care of gathering natural energy further away. That was still a shame, for she needed one more to do what she had in mind. Oh well... The girl's eyes changed again; this time, while the pupil remained similar to that of a toad, and the red marking on the sides of the eyes remained, the rest turned light purple with a ripple pattern in them.
-Let's get this over with! Zoro?... A gift to you!
A mere glance was all she needed, as Zoro's clawed hands were covered, one with searing flames, the other with a bone-chilling cold aura.
Immediately after, she performed the clone hand seal again, stating:
-Kage Bunshin no Jutsu!
A single clone appeared, standing to her side, as they both jumped towards the enemy... Naruko forming a ball of chakra, with the clone rotating it properly...
-RASENGAN!!!
Extending their hands together, they unleashed the powerful attack towards the robot, hoping to destroy it once and for all! ---------------------------------------------------------------------------------- Start H: 11/12 P.L: 0/3 E: 48/48 P.L: 0/0
3 stones in Power Level to gain three additional actions.
12 stones (Ef.) into Six Paths Technique, plus 4 from Rinnegan; into adding the following, one for each of Zoro's clawed hands: "+4, 2x Damage, Fire element" and "+5, Normal and Stun Damage, Cold element". Both with a Duration of 10 panels (2 stones in Duration for both effect, 6 stones of Effects for both).
1 stones into Kage Bunshin no Jutsu to create one clone.
14 stones (Ef.) into Acrobatics, +2 from Leaping; 10 all into defense, the other 6 to make the jump as me and my clone both leap towards the Pacifista.
4 stones (Ef.) into Chakra, plus 3 from Sage Mode, combined with...
17 stones (Ef.) into Ninja (Taijutsu, Frog Kata, Rasengan) plus 7 from Chakra, plus 3 from Sage Mode, plus 3 from Rasengan, all into a 30 stones (2x damage, AP) attack VS Bastion/Pacifista.
End H: 12/12 P.L: 0/3 E: 11/48 P.L: 0/0 Defense: 27 (7 Ref.Dodge, 7 Toughness [No 2x damage], 1 Power Level, 2 Ninja outfit, 10 actions), 28 against Close Combat attacks (+1 Flexible Skeleton) Mental Defense: 14 (4 Intelligence, 10 Mental Defense) Energy Defense +3 Genjutsu Defense +7 Sage Mode Currently Summoned: 3 Clones (2 are away gathering Natural energy for Senjutsu; 1 leaped with me and helped me create the Rasengan to attack Bastion with); 4 Toads (Gamabunta, Gamaken, Gamahiro, and Gamakichi. The former two keep fighting, while the latter two are free to help however they want, possibly by Gamahiro spitting out oil while Gamakichi fires it up.)
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Post by Savant on Aug 24, 2013 0:23:14 GMT -5
OOC: Mimic's current Abilities are as follows:
Intelligence: 5 Strength: 7/9* - Efficient/Super Efficient/Overstrain Agility: 5/9* Speed: 5/9* Durability: 6/9*
*Stats change when submerged in water due to merman physiology
The air around everyone took a severe dip as Calvin readied his next assault. He gripped his fresh wounds as he spoke.
"How did we end up here?! What'd you do?!"
================================ HEALTH: 3/6 ENERGY: 11/30 REGEN.: 11/11
ACTION 1: I'll use Iceman's Mastery of Ice. First, I'll transform into a humanoid icicle, then I'll unleash a 5-stone force blast to encase Bastion in ice!
ACTION 2: I'll place 6 stones of Durability to Defense.
DEFENSE: Toughness +6 (No AP, no 2x damage, no 3x damage, bulletproof), Reflexive Dodge +4, Flexible Skeleton +1, Energy Defense +3, Genjutsu Defense +10, Mental Defense +6, Resistance to Food Poisoning +3
MODIFIERS: *NOTE: Some Modifiers may be increased by submerging in water. Namor's Aquatic Translation - May understand/communicate with any aquatic being of the ocean regardless of intelligence level Namor's Abilities of the Sea - Mimic may give himself the ability, action, or modifier of any aquatic creature. - Treat as transformation instant if creature is not present (Up to 30 stones) or as copy ability/power/modifier if creature is present (No limit). Namor's Neptune's Chosen +3/+6 - Copying the Prince of Atlantis, Mimic has been empowered by the god Neptune himself. -Adds stones to any action -Self contained lifeform while underwater -May withstand water pressures of any depth and does not suffer any ill effects from entering or exiting the water too fast -Immunity to cold, the icy depths do not bother him at all -Very long lived Namor's Sonar Sense +3/+6 Namor's Accelerated Healing Factor - Enhanced while submerged in water Namor's Toughness +6/+9 -No AP, no 2x damage, no 3x damage - Namor's skin is described as impervious Namor's Bulletproof -Immune to physical bullets and piercing projectiles Zoro's Leaper [+3] Zoro's Good Luck [+2] Zoro's 37 Gallons of Blood - As Reconstitute Self - Next Round - Must have been down to his last white stone or less before the final blow was struck to have any effect. Naruko's Presence [3] Naruko's Power Level 3 - Power Level Recovery - Tireless 2 Naruko's Energy Battery: 4 Namor's Deep Reserves: 3 Naruko's Animal Senses [3] Naruko's Rasengan [+3] - Added to Ninja (Close Combat) - 2x damage, AP 2, Accumulate Energy on Ninja when using, Cannot target more than 1 foe at once. Mimic needs the help of one Clone (alternatively, Naruko and/or her Clones) to perform the Rasengan. This requirement vanishes in his Nine-Tails Chakra form. Naruko's Tailed Beast Ball [+X] - As a Weapon Modifier to Ninja, where "X" is the number of Bijuu tails activated - 2x damage, AP, either Range of Eyesight as an Area Effect "line", or up to Range 6, resulting in an Area Effect explosion of area 7, area can be increased by stones. - Requires 1 action of prep time; Chakra is temporarily lowered by 2 for 5 panels after using, additional uses fatigue is cumulative. - In Nine-Tails Chakra mode, Mimic doesn't need 1 action of prep time, nor is his Chakra lowered in any way by using it. Naruko's Sexy no Jutsu [+5] - Adds to Genjutsu, strictly for the purpose of 'transforming himself into a sexy, naked or provocatively-dressed woman'. Naruko's/Namor's Reflexive Dodge [+4/+6] Naruko's Flexible Skeleton [+1] Naruko's Energy Defense [+3] Naruko's Genjutsu Defense [+10] - Protects against all forms of Illusions, including the powers of Sharingan. Enhanced by the Rinnegan's power. Naruko's Mental Defense [+6] Naruko's Targeting [+2] Naruko's Tireless [+1] Naruko's Fast-Draw [+2] - Becomes +5 when using Rasenshuriken Naruko's Leaping +2 Naruko's Graceful Feet Fighter - Mimic is now able to fight holding simple weapons with his feet, such as kunai, which can reasonably be held with his toes and used with his legs. Naruko's Sense Chakra [10] - As Sense Power - Enhanced through the power of the Rinnegan Naruko's Resistance to Food Poisoning [+3] Naruko's Rule of Awesome [+4] Naruko's Rinnegan: 10 - Grants its user the ability to use the Six Paths Technique at an AN equal to this modifier's MN. Also grants a "Rinnegan" modifier to all uses of the Six Paths Technique equal to 1/3 this modifier MN, rounded up (in this case, 4). - Allows user to Sense Chakra (as Sense Power) at this action's MN - Grants a defense VS Genjutsu and Sharingan powers equal to this Modifier's MN Naruko's Bijuu (Kyuubi): 9 - Must pay stones to activate tails, although doing this does not require an actual action. - Very Tiresome: Must spend 2 stones/tail to be activated, not 1. - Activating even a single Tail grants access to the Fire element on Ninjutsu thanks to Kurama's own Fire Release. - For each tail active, may increase one Physical Ability by +2, or two by +1. Regardless of how many tails are active, may not increase any one Physical Ability by more than 2/3 the Modifier's MN (in this case, 6). NOTE: Increasing Durability by 1 counts as a +2 increase. - Adds 1 to Chakra per Tail activated - Adds 1 to either Reflexive Dodge/Toughness at every odd Tail - Adds 1 to Animal Senses at every even Tail - Adds 1 to Sense Chakra at every odd Tail - Adds 1 to Energy Battery at every even Tail - Adds 1 to Deep Reserves at every odd Tail - Adds 1 to Power Level at every even Tail - Adds Inhuman Might (Adds to all Physical/Combat actions) MN 1 at 3 tails, and increase it by 1 for every additional 3 tails - Adds Disquieting MN 1 at first Tail, and increase it by 1 for every odd tail - Healing Factor becomes Superior (heal 2w/panel) at 7. - Ninjutsu and Chakra become Efficient at 4 Tails and more - Cannot be improved by spending LoEs - Tailed Beast form: Finally, in addition to her base power, Naruko can also assume the shape of the Nine Tails fox, becoming much larger and heavier as per Growth 5 (with appropriate effects, +6 to Str and +5 to Durability), and reaching Weight 8. The range of all attacks increase by 1, and her Inhuman Might modifier is increased by 2. Naruko's Sage Mode - Adds +3 to Str, Agl, Spd, Dur, Toughness and Reflexive Dodge - Adds a "Sage Mode" modifier of +3 to all Ninja, Ninjutsu, Genjutsu, Chakra, Kage Bushin no Jutsu, and Kyuuchi no Jutsu actions (All of which become Efficient if they weren't already.) - Use of the natural energy in her surroundings increase Naruko's reach (Range of her attacks) by 1, including her Close Combat attacks - Adds 4 to Sense Chakra - Can also use 1 more action/panel - To remain in this form for long periods (over 5 minutes/10 panels), the user must remain still. To counter this and actually use this form properly (say, in a battle), the user must make use of the help of another Sage, or in Naruko's case, Clones. Therefore, to use, Naruko will usually keep a pair of Clones around to gather the natural energy necessary for her to remain transformed. Once her transformation ends, she absorbs one of the clones and returns in Sage mode. - Mimic will be tired (-1 to all actions for 10 panels) after using it. Appearance: Mutant, feather wings, large hands & feet, black scales, arched eyebrows, pointy ears, winged feet, whisker-like facial markings Team Affiliation: X-Men *Copy Ability/Action/Modifier, may retain targets' skills if nearby for long periods of time Mirror Match (Psycho-Centric Power Template) [+3], modifies all actions Wealth [1] Communicator
ENERGY LEFT: 0/30
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