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Post by andyman on Jan 4, 2014 21:14:02 GMT -5
Captain Britain's Head Butt Attack Roll (Using Karma): LrAYHxT91-100As Kree #3 falls, Kree #2 shouts something in Kree to Kree #1 as he charges Captain Britain. Kree #1 Agility FEAT to aid Kree #2's Attack with a +1 CS for damage: 1-100As Captain Britain turned to try using Kree #3 as a human shield, the battered Kree #1 managed to trip him up so he stumbles in the direction of the onrushing Kree #2. Kree #2 Charge Attack (Using Karma, 16 left): 1-100The attack causes Captain Britain to lose 2 points of Health, but he's not so harmed as to be unable to keep hold of Kree #3. "Let him go, human," Kree #2 commands, while backing up a few steps with Kree #1. "Don't add murder of a loyal Kree soldier to your species growing list of offenses."When a fourth Kree approaches from the same door that Kree #3 entered from, Kree #1 shouts something to him in Kree that causes Kree #4 to hold his fire. Name | F | A | S | E | R | I | P | Health | Karma | Powers | Captain Britain | Rema | Rema | Incr | Rema | Exce | Rema | Exce | 84/130 | 72 | Flight, Force Field |
1-100�1-100�1-100
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Post by roxolid on Jan 8, 2014 18:58:09 GMT -5
Captain Britain (Health: 82/130 Karma: 72)
"Wait! STOP!" shouts Captain Britain
He straightens up, then looks at the Kree before releasing the man he'd taken hold of. "This is the first time I've been spoken to, and I don't want to fight you. Instead, please, tell me. What crimes are humanity accused of? What grievance have the Kree with Earth? For our two peoples to war would be madness - for the most part the people of my planet have little or no knowledge of the Krees' very existence! What has changed? What has caused the Kree to invade and make war on our planet? Any action I or others have taken is in retaliation!"
He laughed, shrugged. "I don't even know where the Kree homeworld is, and wouldn't have any means of getting there! I came here to get answers. If you give them to me, and I can help in any way to resolve the issues, I will do so. I am Captain Britain, and I do not lie."
ACTIONS
Try to reason with them. Can't remember which stat is used to interact with others but hopefully Caps actions (releasing his enemy) go some way to influencing them.
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Post by andyman on Jan 19, 2014 21:12:45 GMT -5
To persuade the Kree in this instance, each Kree needs to succeed at a red Reason FEAT (Good), shifted to the right one column for the favorable act of freeing Kree #3 (Excellent). This FEAT will be shifted 1 column additional to the right for each warrior who has already decided the Captain is right. Kree #1 (needs a 95): NexQ|Q7G1-100 GREEN Result Kree #2 (needs a 95): 1-100 RED Result! Kree #3 (Remarkable still needs a 95): 1-100 WHITE Result After being freed by Captain Britain, the ungrateful Kree #3 rushes toward his comrades and shouts, "Now! Attack!" But Kree #2 not only doesn't fire, he holds back Kree #1. "I understand you have concerns," Kree #1 says to Kree #2, "but we must follow Kay-tell's orders with total obedience...despite one or two minor inconsistencies in our commander's behavior."Kree #2 now speaks. "Yes, but we have been monitoring Earth's preparations for attack on our home world. Home to our families and friends. Now, listening to this Captain Britain, I'm now even less sure that Kay-tell knows what he is doing." Name | F | A | S | E | R | I | P | Health | Karma | Powers | Captain Britain | Rema | Rema | Incr | Rema | Exce | Rema | Exce | 84/130 | 72 | Flight, Force Field |
1-100�1-100�1-100
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Post by roxolid on Jan 22, 2014 21:47:54 GMT -5
Looking at the Kree he'd just freed (3) Captain Britain says "Calm Down! We're all intelligent hu... beings here. Your colleagues are maybe onto something."He turns to (1) and adds "What was that you said? Inconsistencies? Surely starting an interplanetary war would mean the details are laid out and clear for the Kree warriors to follow? His behaviour you say? Well, you wouldn't believe me if I told you about the way superheroes usually meet for the first time on Earth. It generally goes along the lines of: Investigate a crime, come across another costumed adventurer, fight, realize you've been duped/mistaken and team up to get the real bad guy. Pretty much every time. Stupid eh? But what if, say... " he thought for a moment. "Kay-Tell were being mind controlled... or had been replaced by someone who can minic someone else, like an actor? I know it sounds outlandish, but we often come across such things as shape-shifters, beings who are able to assume the form of someone else purely for this kind of deception. Dupe one side into attacking another, then stand back and watch as two enemies weaken themselves and move in when the dust has settled and two worlds - in this case - ripe for conquer." "Only problem is, my experience with those who can shift their shape at will hasn't been overly successful." He recalled the Jaspers Warp, and shuddered. The madman had been able to craft reality to his will, not just his own shape. He wasn't interested in deception, only anarchy. A memory of concentration camps, martial law, dead heroes and perpetually iron grey skies made Captain Britain shiver, a chill running down his spine. He turned to the most reasonable of the trio, Kree 3. "Do you know of any beings or species that can change their shape, or would stand to gain from the Kree and the Humans going to war? A group of superhumans, the Fantastic Four, have far more experience with space travel than I do. I also believe you may have heard of Captain Mar-Vell. I never met him, but his name is honoured and revered on our world for the hero that he was. When he died the super hero community was in mourning for the passing of not just a hero, but a great servant of peace and justice. I wish I'd had chance to meet him." He sighed, then added "I don't believe we should fight again. Instead, perhaps there is a way to determine if Kay-tell is who he says he is, and whether our two peoples should be making war on each other...or on someone else, someone behind this setting up of chess pieces to do battle... with TWO worlds as the prize for his scheming!" Name | F | A | S | E | R | I | P | Health | Karma | Powers | Captain Britain | Rema | Rema | Incr | Rema | Exce | Rema | Exce | 84/130 | 72 | Flight, Force Field |
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Post by andyman on Jan 26, 2014 10:51:05 GMT -5
Note: Kree #2 was the 'reasonable' one. The Kree #1 now only need a Yellow Reason FEAT result with a +1 CS to be convinced of Kay-tell's non-Kreehood. Kree #1 (needs a 71) : OANZOQMS1-100 +1 CS for Kree #3 Kree #3 (needs a 66) : 1-100In unison the three Kree say, "Skrulls!""That explains why he was confused over the identity of the human, Captain Marvel!" says Kree #1. "He believed her to be Mar-vell!" realizes Kree #3. "Kay-tell, or whoever he really is, has isolated himself in his command center." says Kree #2. "Let's go!"The three Kree then exit through the door that Kree #3 entered through. Captain Britain can see that this is a Kree Baracks. a fourth Kree is just emerging from a sleep bay and is startled to see a human with the other Kree warriors. "Look out! Behind you!" Kree #4 exclaims, drawing his weapon. "It's that nut that kept calling me Hurricane!"Name | F | A | S | E | R | I | P | Health | Karma | Powers | Captain Britain | Rema | Rema | Incr | Rema | Exce | Rema | Exce | 84/130 | 72 | Flight, Force Field |
1-100�1-100
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Post by roxolid on Jan 30, 2014 19:43:10 GMT -5
"Wait... WHAT did you say? You three!" called the Captain to the three Kree he'd convinced..."I need to speak to this man!" he said, pointing at the 4th Kree. "He may be involved!" ACTIONSCaptain Britain won't try and hurt the Kree - rather he will try to wrestle the gun from the mans hand and restrain him as best he can. Use Karma to get the gun from his hand. If the other Kree help to restrain the fellow or train their guns on him, CB will feel he's finally getting somewhere with this whole crazy caper.Name | F | A | S | E | R | I | P | Health | Karma | Powers | Captain Britain | Rema | Rema | Incr | Rema | Exce | Rema | Exce | 84/130 | 72 | Flight, Force Field |
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Post by andyman on Feb 1, 2014 22:21:08 GMT -5
A grabbing attack may result in a miss, take, grab, or break result. These results may have different effects, depending on the situation and relative Strengths of the combatants. An attacker may not voluntarily choose to reduce the effect of the attack. Captain Britain has to move to Kree #4 to grab his weapon, so his Incredible Strength FEAT (with Karma) suffers a -1 CS penalty. Pf58|S6R1-100With a 17 Captain Britain needs to spend 19 Karma for a Take result. Since Captain Britain's Strength is greater than the Kree holding the item, Captain Britain gets the item. "I'm not a terran weather event!" cries Kree #4. "Don't hit me!""He's with us," says Kree #2. "There is no AugMENT device here, so everyone just calm down."Captain Britain has now had a good chance to see the layout of the Kree Barracks he is in. Name | F | A | S | E | R | I | P | Health | Karma | Powers | Captain Britain | Rema | Rema | Incr | Rema | Exce | Rema | Exce | 84/130 | 53 | Flight, Force Field |
1-100
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Post by roxolid on Feb 5, 2014 17:37:38 GMT -5
"AugMENT device?" CB asked Kree #2(hope for Kree 2 to explain) then he asks the new Kree (4) why he was attacking London in an unprovoked attack. Captain Britain was sure by now that some of the Kree had been misled or duped into attacking, but he wasn't sure quite how Hurricane was involved in all the strange goings on. CB passed the pistol to sensible Kree (2?) and leaned back against a console. "Kay-Tell clearly knows the most about what is going on here. The problem is that if he IS responsible for possible war between our two peoples, he'll have covered every eventuality. Is there some way to disable any escape capsules? Just in case he tries to make a break for it." He lets that idea settle in then asks one of the Kree to explain to him what's going on with the Sensor and Communications panels. He explains that there must be something in the way of giving some idea of what is going on and why. Perhaps the sensors will reveal something unusual, the communications maybe have some log of messages that have been sent between here and somewhere else... He wants to work with the Kree to look for anything out of the ordinary because he feels that both they and the heroes have Earth have been manipulated by the Skrulls but needs proof. ACTIONS Check the sensors and communications panels for anything out of the ordinary. Reason feat? With karma...Name | F | A | S | E | R | I | P | Health | Karma | Powers | Captain Britain | Rema | Rema | Incr | Rema | Exce | Rema | Exce | 84/130 | 53 | Flight, Force Field |
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Post by andyman on Feb 16, 2014 13:03:41 GMT -5
The Kree do not volunteer any information about the AugMENT device, but Captain Britain is able to pick up a little on what is going on. The Kree here are members of a new elite unit, the Kree Intelligence Special Squad (K.I.S.S.), equipped with the latest military and scientific hardware. Aboard this mother-ship, the KISS troopers have traveled to Earth, under the command of Kay-tell, to carry out a series of terror attacks to paralyze the planet in preparation for a full-scale invasion. This is why Kree #4 was attacking London. "Kay-tell has isolated himself in his Command Center at the front of the ship. This control room can detach from the main body, so it is an escape capsule" Kree #2 explains, taking the pistol from Captain Britain. "Any sign of the invasion force yet?" Kree #2 asks #1 and #3. "Nothing on the sensors," reports Kree #1. "No communications from the invasion fleet," says Kree #3. "What you speak of is mutiny!" exclaims Kree #4, as Kree #2 holsters the returned weapon, instead of giving it back to Kree #4. Name | F | A | S | E | R | I | P | Health | Karma | Powers | Captain Britain | Rema | Rema | Incr | Rema | Exce | Rema | Exce | 84/130 | 53 | Flight, Force Field |
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Post by roxolid on Feb 17, 2014 19:23:08 GMT -5
"Mutiny? Not so." says Captain Britain"If there is any shadow of a doubt as to why you are doing this or the actions of your leader, you owe it to yourselves to determine that these other people, the Skrull, aren't somehow manipulating events to set our two peoples against each other. Most of the people of Earth have little or no knowledge of the Kree, so why would they want to go to war with them? What do we stand to gain? Whilst certain people and agencies have access to starfaring technology, for the main part we are hundreds of years behind you. On the flip side to that there are hundreds of powerful superhumans on Earth - more than a match for entire planets I should think." "In other words, war between our peoples would see widespread devastation and death, and in the end even the winner would struggle to call themselves that after the carnage that would ensue. If a third party - these Skrulls - had set all of this up, they would easily be able to conquer what was left of the Kree homeworld AND Earth, all through setting in motion a series of events designed to start a war." "Our history is blighted by events that plunged the world into chaos. The actions of a few, even a single person, have caused countless deaths and we stand on the precipice of another such disaster. We HAVE to stop the escape capsule from taking off, and question Kay-Tell about what is going on. If I'm wrong, and we are to be enemies... well, we'll carry on where we left off, at each others throats..." "But if I'm right? If I'm right you few soldiers will be responsible for uncovering an insidious plot and potentially saving millions, billions even, of lives. At the very least your names would go down in the annals of Kree history, heroes the like of which has not been seen since the legendary Captain Marvel, a man still mourned by the people of Earth who loved him as a true hero." Having said that, Captain Britain turned to the problem of the escape capsule. "Tell me, what locks the capsule to the ship? I'm thinking if we can disable the mechanism BEFORE we confront Kay-Tell, he won't be able to make a run for it if he isn't who he says he is. My usual tactic - to charge in like a bull in a china shop - might not be the best one in this situation..." he ponders. ACTIONS Reason feat - with karma - to figure out a way to stop the escape capsule from clearing off once CB and the KISS make their move.Name | F | A | S | E | R | I | P | Health | Karma | Powers | Captain Britain | Rema | Rema | Incr | Rema | Exce | Rema | Exce | 84/130 | 53 | Flight, Force Field |
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Post by andyman on Feb 24, 2014 22:44:04 GMT -5
Captain Britain's REASON FEAT Roll (with Karma): 5zOeVrlm1-100 Because physics is involved, a YELLOW result on the Remarkable column was needed. (66) Either you can spend 40 Karma to succeed or just sacrifice 10 Karma and fail.
1-100
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Post by roxolid on Feb 27, 2014 6:14:45 GMT -5
OOC arggh. Lousy dice. Yeah, go on then. Spend the karma. That's a decision I suspect I will regret.
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Post by andyman on Feb 28, 2014 23:12:20 GMT -5
The Command Centre can be held by the tractor beam indefinitely! Kree #1 and #3 head to the tractor beam controls in the engine room. Meanwhile, Kree #2 convinces Kree #4 to accompany himself and Captain Britain to confront Kay-tell. Captain Britain earns +40 Karma for persuading the Kree to join forces with him! Go to KISS OF DEATH (CHAPTER 6).Name | F | A | S | E | R | I | P | Health | Karma | Powers | Captain Britain | Rema | Rema | Incr | Rema | Exce | Rema | Exce | 84/130 | 53 | Flight, Force Field |
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