Description: A character with Souleater can put all they have into a devastating attack with a terrible price to pay. By giving up one's own health, they can increase the damage of their next offensive action! This action does not require stones to be placed into it rather a character can give up white stones up to AN to gain an attack bonus. This action compliments those characters who go all in for their attacks and take out those in their path as quickly as possible.
Rules: - Player's AN cannot be equal to or higher than their durability. Must be 1 less than their Durability. - For every white stone given up this way, character gains 3 extra red stones for attack. - This action can only be used in conjunction with an offensive action. - Stones gained this way are only usable for one attack action.
Example: Asonya is fighting Pyro as he has tried to rob a bank. Asonya knows that she won't be able to beat him on normal terms so she puts everything into her next attack in hopes of subduing him, she has 4 white stones and a close combat of 4. As she attacks she tells the GM shes combining her Close Combat with her Souleater of a 3. By giving up 3 white stones, she gains 9 free stones to add onto her attack! Asonya attacks Pyro for 13 stones! Asonya knocks him out but in doing so, weakened herself. If there were other brotherhood memebers around she would be screwed... Or not if she bought some defense.
- For every stone of damage absorbed by a character's defense (i.e Toughness and defensive stones) the character gains 1 red stone of energy. - Improved Damage - Energy Conversion (5ws): Energy gained this way may exceed character's natural energy reserve with a bleed off of 1 red stone/panel.
Damage Reflection: (10 ws)
- For every stone of damage absorbed by a character's defense (i.e Toughness, defensive stones,) the attacker will be hit with an attack of equal damage (of course shaving off damage of their Toughness, Armor, etc. Reflexive Dodge does not apply).
- Reverberation (5ws): Counter attack gains additional stone of Damage equal to Character's Toughness.
Mental Defense Option:
- Mental Trap: Telepaths who try to access the mind of the character with this modifier are hit with a mental bolt equal to the character's mental defense. (+1)
Psychic can perform so many things with their psychic energy, move objects, control minds, so why not enhance their own combat prowess? Now with this action they can! Any psychic user can now channel their mental energy, making a physical manifestation and putting it into their attacks and make their attacks not only count, but able to hurt any foe that comes their way.
Alica is all alone as she was separated from her group during their mission and is found by Juggernaut who laughs at the poor little girl. He threatens to crush her skull, she then puts her fists up, in a defending manner. Juggernaut laughs at her and gives her a free shot just because he knows that she is just a pathetic little telepath who can't do anything to him. But one should never underestimate their enemy. Alica goes over and attacks Juggernaut, placing 6 into her psi-combat and 6 from her intelligence to make a 12 stone attack against him. With the option; Psi-shift, Alica can choose to have this attack go through either his Physical Defense or his Mental Defenses. She chooses physical and tells the GM she is going to choose to use it for Stun damage. Her attack that would normally be blocked by his helmet now turns into physical energy which hits him and causes him to become stunned! Juggernaut stands there dumbfounded as Alica is able to run away as he is stunned for three panels!
Rules: - Int Bonus - 2x damage or stun (say when attacking) - Use as Close Combat
Options: + 3 Psi-Shift: A user can change the flow of their psychic energy and have it come to shift to their advantage. The player can choose whether the attack will go against the enemy's physical defense (excluding Reflexive Dodge) or their mental defense. Chosen defense will be what the attack goes against when calculating damage. - 1 bought via Telepathy, Telekinesis, (psychic action)
I'm sure we all have run into that problem where you are fighting an enemy and you unfortunately run out of energy trying to fight them. Tired of that pesky waiting time? Well no fear! We have an Action for that now. Sublimation allows a character to place stones into making a secondary energy pool where they will be able to use in any situation in which they would normally have no energy to do anything. Each panel the character places 1 red stone of energy into a separate energy pool (keep separate stones)and slowly build up to a full extra energy reserve for their leisurely use. The secondary energy pool's max reserve is 3x number of stones placed into it. Once secondary energy pool is full or at least 2/3 full, character may tap into the extra energy and shift the extra stones into their normal energy pool for free of cost! Thats right! You don't need to expend energy to send the built up energy into your normal energy pool! Energy restored by action cannot exceed character's natural energy pool maximum, stones that cannot be placed into energy pool will be taken away and do not stay in secondary pool. This is an ideal action for heroes who go through energy faster than I go through tacos!
Example: Coatlicue gets ready for a mission with her team and decides that it would be wise to be prepared for any situation that could come their way, so she places 5 into her Sublimation Action and begins to build up her secondary energy reserve. Each panel it gains 1 rs from the general pool until it reaches 15 energy. During a fight with Mister Sinister, Coatlicue's energy is staggering as she has been keeping up defenses for her team and is running low on energy. Coatlicue then can tell the GM that she is going to use Sublimation and restore her energy pool. She places energy from her secondary pool into her main pool, taking her back to full energy again, keeping her able to continue up her team's defenses.
Rules: - Character's second energy pool is equal to stones places into it x 3. - Building rate = 1rs/panel - Can only use if secondary energy pool is at 2/3 or more full. - Cannot place more stones to make pool bigger, only initial stones determine pool size. - Once Energy reaches 2/3 or full, character may add those stones of energy to their energy pool without paying for it. Options: + 3; Improved Sublimation; When character takes energy from their secondary pool, they may exceed their natural energy pool and bleed off at 1rs/panel. - 1 if bought by mastery (if makes sense) + 5; Double Pool; Character may be able to use secondary pool energy along with their primary energy pool. Once secondary pool is gone it must be recharged to be used the same again.
Post by 77odinson77 on Mar 22, 2015 16:25:51 GMT -5
I like the idea of Psi-combat, but it seems like the same effect could be achieved for a lesser cost with Psi-weapon, or Telekinesis with the Weapon Modifier option. I had an interesting idea a few years back to enable stones from Telepathy to apply to combat prowess, maybe it will appeal to you.
TELEPATHY Battlemind (+2CL): By reading the minds of his opponents, the telepath can actually know exactly how to counter their attacks and capitalize on their miscalculations. Basically, just use telepathy against your opponent; every stone that exceeds his Mental Defense can be combined with Close/Ranged Combat (and then can be shifted to Defense like any other stones) to reflect that you know when and where they will try to strike (and dodge or parry as appropriate), and how best to strike them (when they overextend, drop their guard, etc.).
Razor Sharp; (2) When making a successful hit with Close Combat, target "bleeds", taking damage equal to MN until cuts are bandaged or healed. Targets with Accelerated Healing Factor or better is immune to this effect.