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Post by thedragonmaster on Mar 21, 2007 16:03:31 GMT -5
Just got around to looking over it and I noticed that there are a few actions included there that are in the other books (Swimming, Statecraft, Voodoo, Pheremones, Invulnerability). Was this intentional? Don't have the books on me at the moment to compare these actions to the originals but from what I'm reading they are the same.
EDIT: It also appears to be the case that the "Supplemental Rules" pdf and the "New Actions" pdf are the same file, just with two different names.
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Post by tomasina on Mar 21, 2007 17:43:08 GMT -5
We are glad you have gotten a chance to review the materials:
As per the Supplemental Rules and Actions sections. We recently combined the two sections into a single section, since this is the way that they were originally designed to be released. On the official site, there is link for both of the files... but only the Supplemental Rules section is required as it includes both sections. I will pass a note along to our webmaster to remove the earlier link. (Although the two sections look the same, you will notice that the Supp. Rules section has 4 additional pages.)
In addition to releaseing new actions, one of the purposes of this book was to provide needed clarifications to some of the previously released actions and modifiers. The other reason that we included duplicate Actions was because our roster included characters who were listed with those same actions. We did not want to assume that everyone who downloaded our book also had the supplementary books.
Hope that helped.
Tomasina
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Post by thedragonmaster on Mar 21, 2007 17:52:39 GMT -5
Yes, very much so. As I said, I don't have the books on me and (especially with swimming) much of the text reads the same as I remember it being in the other books. Also, thanks for putting in an adventure generator. I'm sure it will help out a lot during the next few sessions.
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Post by tomasina on Mar 21, 2007 19:25:36 GMT -5
As you use the materials, feel free to post any additional questions or comments.
Tomasina
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Post by Kaimontfendo on Mar 31, 2007 4:57:07 GMT -5
I've got a few things I'd like to ask now.
First of all, Iron Will has to do something against Telepathy. I mean, it's IRON WILL. Yet, nothing in the description explicitly states that it does. There's "Mind Melding" which "simulates basic telepathy" but does that include mental defense? (I assume it doesn't since Iron Fist's mental defense isn't that high.) Looking at Mastery of Kung-Fu gave me an idea. Could one assume that Iron Will basically includes "Can substitute Action Number for Intelligence, only for mental defense" for free? (And then remove Iron Fist's Mental Defense modifier, since combining them would make him too resistant.) If nothing else, I assume a character could spend into Iron Will to resist telepathic intrusion.
Also, this isn't a question, but I like the "Small Objects Only" option for Telekinesis. It's a good way to model characters who have precise control, but lack brute strength with their Telekinesis.
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Post by tomasina on Apr 3, 2007 11:39:10 GMT -5
I've got a few things I'd like to ask now. First of all, Iron Will has to do something against Telepathy. I mean, it's IRON WILL. Yet, nothing in the description explicitly states that it does. There's "Mind Melding" which "simulates basic telepathy" but does that include mental defense? (I assume it doesn't since Iron Fist's mental defense isn't that high.) Looking at Mastery of Kung-Fu gave me an idea. Could one assume that Iron Will basically includes "Can substitute Action Number for Intelligence, only for mental defense" for free? (And then remove Iron Fist's Mental Defense modifier, since combining them would make him too resistant.) If nothing else, I assume a character could spend into Iron Will to resist telepathic intrusion. Also, this isn't a question, but I like the "Small Objects Only" option for Telekinesis. It's a good way to model characters who have precise control, but lack brute strength with their Telekinesis. Though we intended for Iron Fist to have the mental defense that he was given on the character sheet, you raise a valid point about the relationship between this action and that modifier. A solution to this dilemma (without requiring a changes to his Mental Defense) would be to adjust the Iron Will description to include a cost break to Mental defense by 1 level (Essentially giving a +1 mental defense for free, +2 for 1 stone, etc.). That would be the option we would use, but of course feel free to adjust this action as you see fit. We added the "small objects only" to simulate characters like Typhoid Mary, who are more limited in their telekenisis. Thanks for your interest, as always. We're happy to see that you are getting so much use from the materials! Tomasina
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