Post by dorkknight23 on Mar 22, 2014 3:04:03 GMT -5
The Emperor is dead, that much can be agreed upon. Fifteen years after the Battle of Endor, the Galaxy is in disarray. The forces of the New Republic and the Imperial Remnant continue to fight for the hearts and minds of the citizens of the galaxy at large, although the Empire seems more and more doomed with each passing day. After nearly being reduced to extinction, the Jedi Order is beginning to find those people who are in touch with the Force, and although Master Luke Skywalker is very dutiful to his task, he has been finding them far later than the Jedi Order of old, from all walks of life, and from across the galaxy. Some are only recently awakening into their Force potential, some of them have training in other more esoteric force traditions, some might even have briefly walked the path of the Dark Side before returning to the path of the Light. Master Skywalker is the only instructor here, having taken in a small group of pupils to be his Padawan learners, hoping they will themselves be the next great generation of Jedi Knights (and hopefully one day even Jedi Masters). As part of their training, they also travel with Master Skywalker on missions, or travel with him to train and study at various ancient Jedi temples, archives, or other sites resonant with the Force. There, they must research, practice, learn from each other, learn about themselves, and hope to one day earn the title Jedi Knight. If they can survive in a galaxy that still doesn't fully trust them, the ambitions of Dark Siders, not to mention the notorious persistence of the Sith...
Character Creation:
Based on MURPG rules (custom stuff detailed below.) 20 stones+up to 10 challenge stones to start. You'll notice a lot of stuff I'm requiring is pricy, and that might seem prohibitive to start, but it'll allow a lot of room for growth later on. All skill-based actions (things like Close Combat, Ranged Combat, Vehicle Operations, Technology, General Knowledge, Social Skills, etc.) are generally available except for Ninja. Reflexive Dodge should be kept at MN +2 or below, unless playing an alien species known for its alarming dexterity (like the Nagai).
For those heavily versed in the Star Wars lore: I'm basically playing with G-Canon-lite, where I'll accept anything from the movies, but basically grab whatever stuff I like from the expanded universe as I need it and ignore whatever I need to (like most of the New Jedi Order, for example, and the entirety of the Yuuzhan Vong). The main goal is to capture the feel of the series more than anything.
New Stuff: (Some of it behind Spoiler blocks to look less cluttered)
Force Potential
Cost=AN+6
Free stones to Lightsaber Combat and The Force (can't divide the stones or stack them; if using both actions in a panel, only applies to one, if combining actions, only applies once). Free Mental Defense at MN. Everyone should have this at least at AN 1. It can be improved with LOE, 10 LOE/AN, no limit, other than sheer economy of stones.
I'm going to be anal retentive and ask everyone to list it under Durability on their CAD's.
The Dark Side:
Acting out of fear, anger, or hate, or using the Force maliciously will result in gaining a Dark Side Challenge point. These challenge points may be spent to improve the character per normal, however, they come with a price: if a character has 5 or more Dark Side challenge stones, they are removed from play as a villainous NPC; in addition, certain powers or traits might trigger negative situation mods based on the degree of corruption experienced. However, there is also an upside, using certain Dark Side powers, like Force Choke or Force Lightning, are boosted by having some Dark Side challenge stones (and using them, naturally, will generally increase your Dark Side score, but it depends on the circumstances and the power in question [Force Gripping a droid would probably not get you a Dark Side point, but choking out a Gamorrean guard almost assuredly will, as will blasting either of them with Force Lightning]). These points can be removed for 10 LOE/stone, requiring meditation and other processing to work past. A starting character may have up to 2 stones of Dark Side challenge if they are interested in a roleplaying challenge.
New Actions:
Challenges:
Alien (2-4 stones): 2 stones would be Near Humans or things like Zeltron or Nagai, 3 would be clearly non-human creatures like Duros, Twi'lek, Rodian, Gungan, etc., 4 stones would be creatures who's species are at a significant hindrance (like Wookiees, Ewok, Hutt, etc.) Remember to try and build your Jedi accordingly if you take this challenge (a Wookiee should probably have a Strength 4, for example).
Dark Side Taint (up to 2 stones): as noted above, at start of play you can take up to 2 stones representing past daliances with the Dark Side (although, remember 5 stones and you turn evil,do not pass go, do not collect $200 reducing your character to NPC status.)
Example Equipment (incredibly incomplete, just for a sense of scale):
Looking for 4ish players. PM me with comments, concepts, and CAD's!
Character Creation:
Based on MURPG rules (custom stuff detailed below.) 20 stones+up to 10 challenge stones to start. You'll notice a lot of stuff I'm requiring is pricy, and that might seem prohibitive to start, but it'll allow a lot of room for growth later on. All skill-based actions (things like Close Combat, Ranged Combat, Vehicle Operations, Technology, General Knowledge, Social Skills, etc.) are generally available except for Ninja. Reflexive Dodge should be kept at MN +2 or below, unless playing an alien species known for its alarming dexterity (like the Nagai).
For those heavily versed in the Star Wars lore: I'm basically playing with G-Canon-lite, where I'll accept anything from the movies, but basically grab whatever stuff I like from the expanded universe as I need it and ignore whatever I need to (like most of the New Jedi Order, for example, and the entirety of the Yuuzhan Vong). The main goal is to capture the feel of the series more than anything.
New Stuff: (Some of it behind Spoiler blocks to look less cluttered)
Force Potential
Cost=AN+6
Free stones to Lightsaber Combat and The Force (can't divide the stones or stack them; if using both actions in a panel, only applies to one, if combining actions, only applies once). Free Mental Defense at MN. Everyone should have this at least at AN 1. It can be improved with LOE, 10 LOE/AN, no limit, other than sheer economy of stones.
I'm going to be anal retentive and ask everyone to list it under Durability on their CAD's.
The Dark Side:
Acting out of fear, anger, or hate, or using the Force maliciously will result in gaining a Dark Side Challenge point. These challenge points may be spent to improve the character per normal, however, they come with a price: if a character has 5 or more Dark Side challenge stones, they are removed from play as a villainous NPC; in addition, certain powers or traits might trigger negative situation mods based on the degree of corruption experienced. However, there is also an upside, using certain Dark Side powers, like Force Choke or Force Lightning, are boosted by having some Dark Side challenge stones (and using them, naturally, will generally increase your Dark Side score, but it depends on the circumstances and the power in question [Force Gripping a droid would probably not get you a Dark Side point, but choking out a Gamorrean guard almost assuredly will, as will blasting either of them with Force Lightning]). These points can be removed for 10 LOE/stone, requiring meditation and other processing to work past. A starting character may have up to 2 stones of Dark Side challenge if they are interested in a roleplaying challenge.
New Actions:
Lightsaber Combat
Cost=AN+5
(Agility Bonus + Weapon Modifier or 2 Weapon Modifiers)
Specialties include: Ataru, Djem So, Jar'Kai, Juyo, Makashi, Niman, Shien, Shii-Cho, Sokan, Soresu, Trakata, Vapaad
Options: Deflect: +1 to cost level; double stones shifted to defense vs. blasters
Reflect: +1 to cost level; when shifting stones to defense vs. blasters, can redirect up to AN attacks back on the attackers
(Strongly encouraging everybody should have this at least at AN 1 to start.)
The Force
Cost= AN+options
A Jedi's mastery of The Force allows them to do many amazing things. Individual options to be added to The Force are included below. These will also be available for purchase in play, typically for 5 LOE/+1. +2 to cost level for Intelligence bonus.
For convenience's sake, I've grouped the options thematically. Powers with the two dashes in front of them (--) require the previously listed option as a prerequisite (so, for example, in order to get Force Grip, you need to get Telekinesis first). I've also noted what powers I thought would genrally be flirting with the Dark Side.
Control
+1 to cost level: substitute AN for Strength
+1 to cost level: substitute AN for Speed
+1 to cost level: Force Trance: Accelerate Healing (as Accelerated Healing Factor, for a number of panels = AN,) spend 1 stone/panel to remove need to breathe, substitute the Force AN for Durability for purposes related to holding breath/enduring the elements/etc..
+1 to cost level: Mask Force Signature: Stealth vs. Force Users at AN.
--+2 to cost level: Force Stealth: Invisibility at AN
+1 to cost level: Negate Energy: Energy Resistance at AN
+1 to cost level: Battlemind: free stones at 1/2 AN towards attacks, +1/3 AN to Defense, for AN panels before requiring 1 panel to recharge.
+1 to cost level: Dark Side Rage: free stones at AN towards attack for AN panels before requiring rest (Dark Side)
Alter
+1 to cost level: Telekinesis at AN
--+1 to cost level: Kinetic Combat: combine with Lightsaber Combat; may divide stones amongst multiple lightsabers
--+2 to cost level: Force Grip: Armor Penetrating, 2x damage (Dark Side against organics)
+1 to cost level: Drain Energy at AN (Dark Side against organics)
+1 to cost level: Create Illusions at AN
+1 to cost level: Jedi Mind Trick (Control Others) at AN
+1 to cost level: Force Healing at AN
+1 to cost level: Force Lightning: 2x damage (Dark Side)
Sense
+2 to cost level: Force Awareness: subtract AN from attempts to conceal or surprise. Can move stones to defense up to their AN.
+1 to cost level: Precognition: Substitute for Agility in determining initiative order
+1 to cost level: Enhanced Senses at AN
--+1 to cost level: Force Tracking: combine with Hunting/Tracking
+1 to cost level: Telepathic Communications at AN
+1 to cost level: Empathy at AN
(Custom powers may be available, depending on what you want to pitch me; I'm more inclined to approve ideas if you tell me about them first before including them in a CAD and if there's a precedent for them. These listed above would be some common ones.)
Cost=AN+5
(Agility Bonus + Weapon Modifier or 2 Weapon Modifiers)
Specialties include: Ataru, Djem So, Jar'Kai, Juyo, Makashi, Niman, Shien, Shii-Cho, Sokan, Soresu, Trakata, Vapaad
Options: Deflect: +1 to cost level; double stones shifted to defense vs. blasters
Reflect: +1 to cost level; when shifting stones to defense vs. blasters, can redirect up to AN attacks back on the attackers
(Strongly encouraging everybody should have this at least at AN 1 to start.)
The Force
Cost= AN+options
A Jedi's mastery of The Force allows them to do many amazing things. Individual options to be added to The Force are included below. These will also be available for purchase in play, typically for 5 LOE/+1. +2 to cost level for Intelligence bonus.
For convenience's sake, I've grouped the options thematically. Powers with the two dashes in front of them (--) require the previously listed option as a prerequisite (so, for example, in order to get Force Grip, you need to get Telekinesis first). I've also noted what powers I thought would genrally be flirting with the Dark Side.
Control
+1 to cost level: substitute AN for Strength
+1 to cost level: substitute AN for Speed
+1 to cost level: Force Trance: Accelerate Healing (as Accelerated Healing Factor, for a number of panels = AN,) spend 1 stone/panel to remove need to breathe, substitute the Force AN for Durability for purposes related to holding breath/enduring the elements/etc..
+1 to cost level: Mask Force Signature: Stealth vs. Force Users at AN.
--+2 to cost level: Force Stealth: Invisibility at AN
+1 to cost level: Negate Energy: Energy Resistance at AN
+1 to cost level: Battlemind: free stones at 1/2 AN towards attacks, +1/3 AN to Defense, for AN panels before requiring 1 panel to recharge.
+1 to cost level: Dark Side Rage: free stones at AN towards attack for AN panels before requiring rest (Dark Side)
Alter
+1 to cost level: Telekinesis at AN
--+1 to cost level: Kinetic Combat: combine with Lightsaber Combat; may divide stones amongst multiple lightsabers
--+2 to cost level: Force Grip: Armor Penetrating, 2x damage (Dark Side against organics)
+1 to cost level: Drain Energy at AN (Dark Side against organics)
+1 to cost level: Create Illusions at AN
+1 to cost level: Jedi Mind Trick (Control Others) at AN
+1 to cost level: Force Healing at AN
+1 to cost level: Force Lightning: 2x damage (Dark Side)
Sense
+2 to cost level: Force Awareness: subtract AN from attempts to conceal or surprise. Can move stones to defense up to their AN.
+1 to cost level: Precognition: Substitute for Agility in determining initiative order
+1 to cost level: Enhanced Senses at AN
--+1 to cost level: Force Tracking: combine with Hunting/Tracking
+1 to cost level: Telepathic Communications at AN
+1 to cost level: Empathy at AN
(Custom powers may be available, depending on what you want to pitch me; I'm more inclined to approve ideas if you tell me about them first before including them in a CAD and if there's a precedent for them. These listed above would be some common ones.)
Challenges:
Alien (2-4 stones): 2 stones would be Near Humans or things like Zeltron or Nagai, 3 would be clearly non-human creatures like Duros, Twi'lek, Rodian, Gungan, etc., 4 stones would be creatures who's species are at a significant hindrance (like Wookiees, Ewok, Hutt, etc.) Remember to try and build your Jedi accordingly if you take this challenge (a Wookiee should probably have a Strength 4, for example).
Dark Side Taint (up to 2 stones): as noted above, at start of play you can take up to 2 stones representing past daliances with the Dark Side (although, remember 5 stones and you turn evil,
Example Equipment (incredibly incomplete, just for a sense of scale):
Lightsaber: (+3) Close Weapon Modifier; Armor Penetrating, 2x Dmg
(Everyone gets one at start of play; these may receive further improvements if/when you transition to knighthood and build your own sabers. Dual-bladers, double-enders, lightwhips, and other variants are out for now, but may be acquired/developed during play.)
Vibroblade: (+2) Close Weapon Modifier; Armor Penetrating
Vibrodagger: (+1) Close Weapon Modifier; Armor Penetrating
Sword: (+2) Close Weapon Modifier
Dagger: (+1) Close Weapon Modifier
Blaster Pistol: (+2) Ranged Weapon Modifier, 2x Damage
Blaster Rifle: (+3) Ranged Weapon Modifier; 2x Damage
Bowcaster: (+3) Ranged Weapon Modifier; 2x Damage; Range = 3
Ion Pistol: (+2) Ranged Weapon Modifier, 2x Damage [3x vs. Droids]
Ion Rifle: (+3) Ranged Weapon Modifier; 2x Damage [3x vs. Droids]
Frag Grenade: (+3) Ranged Weapon Modifier; Area Effect, 2x Damage
Sonic Grenade: (+3) Ranged Weapon Modifier; Area Effect, 2x Damage
(Everyone gets one at start of play; these may receive further improvements if/when you transition to knighthood and build your own sabers. Dual-bladers, double-enders, lightwhips, and other variants are out for now, but may be acquired/developed during play.)
Vibroblade: (+2) Close Weapon Modifier; Armor Penetrating
Vibrodagger: (+1) Close Weapon Modifier; Armor Penetrating
Sword: (+2) Close Weapon Modifier
Dagger: (+1) Close Weapon Modifier
Blaster Pistol: (+2) Ranged Weapon Modifier, 2x Damage
Blaster Rifle: (+3) Ranged Weapon Modifier; 2x Damage
Bowcaster: (+3) Ranged Weapon Modifier; 2x Damage; Range = 3
Ion Pistol: (+2) Ranged Weapon Modifier, 2x Damage [3x vs. Droids]
Ion Rifle: (+3) Ranged Weapon Modifier; 2x Damage [3x vs. Droids]
Frag Grenade: (+3) Ranged Weapon Modifier; Area Effect, 2x Damage
Sonic Grenade: (+3) Ranged Weapon Modifier; Area Effect, 2x Damage
Looking for 4ish players. PM me with comments, concepts, and CAD's!