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Post by leska on Mar 29, 2014 19:25:14 GMT -5
Okay so I have a player who wants to use summoning magic, an action I'm not familiar with. So he wants to be able to summon beings from the final fantasy world like the Aeons and stuff which I'm alright with but how do I price the cost of summoning them? It's not like envoking as you aren't really calling for the entity's strength and more just summoning the being to fight for you.
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Post by kito on Mar 31, 2014 5:14:49 GMT -5
no difference on cost summoning is both summing and evoking they just need to know the entity name and have its cost (anything from a stone cost to having to sacrifice a chicken over a bed of snakes) witch is up the the gm (if i'm not mistaken). SO you might say to summon Valfor (ffx aion) it cost 10 stones(or any other cost) and allows them to summon it indefinitely/for 10 panels when they need to pay 10 more/ for 5 panels once a day. The Valfor CAD should be made up in advanced to save time.
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Post by leska on Mar 31, 2014 15:49:35 GMT -5
I have a CAD for each summoning from ffx (i got really bored) but he doesn't have access to each one and has to earn them as the game progresses. Since he is making deals with these entities to help them out in exchange for him being able to summon them. The quests i have for him are difficult but since he was asking for those i had to make it evened out and make him really work for what he wants, wheres the fun in just giving it to them? So hmm okay well then I guess i'll just come up with different numbers like 5 for valefor and then so on they get increasingly expensive to summon and maintain.. hmm thanks darling
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Post by kito on Mar 31, 2014 22:58:55 GMT -5
any time. there are more Final fantasy summons 2 if you need more over 50 i think
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Post by 77odinson77 on Apr 15, 2015 7:28:28 GMT -5
Unfortunately the book leaves most of the burden of pricing summoned entities, including control and binding factors, with the GM. I modified the way Summoning worked in my games to give a number of stones with which to build their summons (something like 10 stones per AN, I don't remember exactly). Control and binding factors were tricky, but the general rule of thumb was that the bigger (more stones) the summon, the more difficult to control or bind (stones/20 for control, stones/5 for binding; binding an uncontrolled entity was, understandably, much more difficult than controlling something you summoned yourself).
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Post by lilithsboy on Apr 16, 2015 11:00:04 GMT -5
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Post by 77odinson77 on Apr 19, 2015 4:23:07 GMT -5
I wouldn't recommend Dionon's supplement. It only further complicates the process without actually addressing the issue of pricing the summons themselves (which I believe was the initial question). The examples given in the appendix could be useful for ideas of what types of things the summons might do, but as presented they are not accurate representations of how they should be built. No guidelines for control or binding factors are given either.
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Post by lilithsboy on Apr 19, 2015 6:28:04 GMT -5
I was thinking more of lifting them directly from the book. Binding factors themselves, as always, can be as expensive or cheep as the storyteller wishes.
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