Post by turnagealfonsojermaine on Jun 29, 2014 17:37:46 GMT -5
I have been trying for months to get an RG together for a few of my cousins who are really interested, but . . . Now (SEE Subject) . Now one of the first PCs they wanted to be are the "4-Tress" I have been seriously trying to put into Heroics form so I am sticking with them. I will present the pCs in birth order. Mine is the oldest, such as he is, but they are incomplete. Any help for any of "us" is appreciated. Here goes:
"My PC" (Aka "We have to pick Alter-Ego names & I still need a Super Anti-Heroic Code-Name)
Affiliations: Solo (d6) / Buddy (d8) / Team (d10)
Distinctions: "MaMa Bear"
Power Set: Apprentice Tele-Empath
--- Psychic Assault (d8)
--- Invisibility (d10)
--- Telepathy (d8)
--- Animal Control (d8)
--- Psychic Resistance (d8)
--- Enhanced Senses (d8)
--- SPFX: Danger Sense (Spend 1PP to re-roll one reaction adding the Senses Trait)
--- SPFX #2: Self-Healing, Psychic (Spend 1PP to recover your own Mental/Emotional Stress, or step down such trauma by -1)
--- Limit: Mutant (Gain 1PP when affected by Mutant-Related Milestones & Tech)
Power Set #2: Mentalist Astral Projection
--- Intangibility (d12)
--- Invisibility (d10)
--- God-Like Speed (d12)
--- SPFX: Invulnerability (Spend 1PP to Ignore Physical Stress/Trauma, unless caused by Magical Means)
--- Limit: Mutant (Gain 1PP when affected by Mutant-Related Milestones & Tech)
--- Limit: Out/Body (Body is Left-Behind, any stress/trauma is step-upped by +1)
--- Limit #3: With the exceptions of Psychic Resistance & Enhanced Senses other Traits from Apprentice Tele-Empath are Step Down by -1)
--- Specialty: Combat Novice (d6)
--- Specialty #2: Magical Expert (d8)
--- Specialty: Menace Expert (d8)
--- Specialty #4: Psych Novice (d6)
"April's PC" (aka "Miracle Girl")
Affiliations: Solo (d6) / Buddy (d10) / Team (d8)
Distinction: "Mother of the Type II, Phoenix"
Distinction: "Miss Tag-A-Long"
Power Set: "Tk Lass"
--- Force Blast (d8)
--- Super-Human Durability (d10)
--- Tk Influence (d6)
--- SPFX: Second Chances (Spend 1PP to re-roll any attack with her Force Blast)
--- SPFX: Mother Super-Heroine (Her Daughter is not supposed to use her Powers w/o Mom's Permission, but if "April" is in her presence & in danger, Spend 1PP to receive Powerful Aide)
--- Limit: Mutant (Gain 1PP whenever she encounters Mutant-Related Milestones OR Tech)
--- Limit #2: "Mommy said NO Powers" (Gain 1PP if in her daughter's presence, if Daughter does nothing to help)
--- Limit #3: "Everyone wants your Daughter . . . the Weapon" (Gain 1PP when Coveters attack/attempt-kidnapping her OR her Daughter in her Presence)
(Her Daughter's NPC) (Yes, this is the 4-yo NPC I mentioned way eariler in another thread . . . )
Affiliations: Solo (d6) / Buddy (d10) / Team (d8)
Distinction: Type II, Phoenix
Distinction #2: When I grow up . . . I wanna be just like Mommy
Distinction #3: Para-Palegic
Power Set: Baby Fire-Bird
--- Flaming Blast (d10)
--- Flame Control (d8)
--- Time Mastery (d10)
--- Flight (d6)
--- Psychic Resistance (d8)
--- Super-Human Stamina (d10)
--- SPFX: Area Attack (Add an ((d6)) & Keep an added effect for each added target)
--- SPFX #2: Dangerous (Add an ((d6)) to your dice pool fo an attack action & step back highest die by -1; up the stress/trauma by +1)
--- SPFX #3: Immunity (Spend 1PP to ignore any Stress/Trauma/Complications from Temporal/Aging/Fire & Heat effects)
--- SPFX #4: Multi-Power (Use 2 or more Set Traits in this Set, but receive -1 Step-Back for each Trait Used)
--- SPFX #5: Unleashed (Step Up, or Double, 1 Power Set Trait; if the action fails, add a die to the doom pool = normal trait's rating)
--- Limit: Mutant (Gain 1PP fro Mutant-Related Milestones & Tech)
--- Limit #2: Exhausted (Gain 1PP when she shuts-down a Trait)
--- Limit #3: Uncontrollable (Gain 1PP whenver she uses a Power Trait as a Complication)
--- Limit #4: Head-Aches (After any Power Trait Usage, Gain 1PP by taking 1 Doom Pool Die as Mental or Emotional Stress OR Physical Trauma)
"April's PC . . . Again"
--- Specialty: Acrobatics Expert (d8)
--- Specialty #2: Business Expert (d8)
--- Specialty #3: Medical Expert (d8)
--- Specialty #4: Vehicles Expert (d8)
"Brian's PC" (aka "Hermes-Mercury")
Affiliations: Solo (d6) / Buddy (d10) / Team (d8)
Distinction: "I Will Not Kill . . . Ever"
Distinction #2: Reluctant Hero
Distinction #3: Very, Devout Christian
Power Set: Teleporting, Tk'er
--- Teleportation (d12)
--- Portals (d8)
--- Tk Control (d8)
--- Force Blast (d8)
--- Scrying (d10)
--- SPFX: Unleashed
--- SPFX #2: ("I think he needs another, but I am at a loss . . . help needed")
--- Limit: Mutant
--- Limit #2: Risky Motion (Must delay for one turn to teleport ANY Target to any distance that he does not see exactly, either visibly or scrying; gains 1PP if this fact puts allies in harm's way)
--- Limit #3: Killer's Guilt (NOTE: This PC could very easily kill any he sees by teleporting them into walls, other targets, into the air to fall back to the ground, BUT the PC will/should not kill to remain in character . . . GM sees to it that any Murder/Killing causes a Great Calamity Complication that WILL remove him form play)
Power Set #2: Cyber-Bionic Implants
--- Super-Human Senses (d10)
--- Enhanced Reflexes (d8)
--- Psychic Resistance (d8)
--- Enhanced Stamina (d8)
--- SPFX: Self-Healing
--- Limit: Cyber-Netic/Metallic (Gain 1PP when his Cyber-Bionic Nature causes Complications)
--- Specialty: Tech Expert (d8)
--- Specialty #2: Vehicles Master (d10)
--- Specialty #3: Acrobatics Expert (d8)
--- Specialty #4: Psych Expert (d8)
(Brandon's PC") (aka Saint Michael the Arch-Angel")
Affiliations: Solo (d6) / Buddy (d8) / Team (d10)
Distinction: the Baby of 4-Tress
Distinction #2: Rescued from the Hellfire Club
Distinction #3: Youthful, High Spirit
Power Set: Child Host of Heaven
--- Light Blast (d8)
--- Super-Human Durability (d10)
--- Sub-Sonic Flight (d8)
--- Super-Human Stamina (d10)
--- God-Like Strength (d12)
--- SPFX: Multi-Power
--- SPFX #2: Dangerous
--- SPFX #3: Light Absorption
--- Limit: Mutant
--- Limit #2: Asthma
--- Limit #3: Exhausted
"My PC" (Aka "We have to pick Alter-Ego names & I still need a Super Anti-Heroic Code-Name)
Affiliations: Solo (d6) / Buddy (d8) / Team (d10)
Distinctions: "MaMa Bear"
Power Set: Apprentice Tele-Empath
--- Psychic Assault (d8)
--- Invisibility (d10)
--- Telepathy (d8)
--- Animal Control (d8)
--- Psychic Resistance (d8)
--- Enhanced Senses (d8)
--- SPFX: Danger Sense (Spend 1PP to re-roll one reaction adding the Senses Trait)
--- SPFX #2: Self-Healing, Psychic (Spend 1PP to recover your own Mental/Emotional Stress, or step down such trauma by -1)
--- Limit: Mutant (Gain 1PP when affected by Mutant-Related Milestones & Tech)
Power Set #2: Mentalist Astral Projection
--- Intangibility (d12)
--- Invisibility (d10)
--- God-Like Speed (d12)
--- SPFX: Invulnerability (Spend 1PP to Ignore Physical Stress/Trauma, unless caused by Magical Means)
--- Limit: Mutant (Gain 1PP when affected by Mutant-Related Milestones & Tech)
--- Limit: Out/Body (Body is Left-Behind, any stress/trauma is step-upped by +1)
--- Limit #3: With the exceptions of Psychic Resistance & Enhanced Senses other Traits from Apprentice Tele-Empath are Step Down by -1)
--- Specialty: Combat Novice (d6)
--- Specialty #2: Magical Expert (d8)
--- Specialty: Menace Expert (d8)
--- Specialty #4: Psych Novice (d6)
"April's PC" (aka "Miracle Girl")
Affiliations: Solo (d6) / Buddy (d10) / Team (d8)
Distinction: "Mother of the Type II, Phoenix"
Distinction: "Miss Tag-A-Long"
Power Set: "Tk Lass"
--- Force Blast (d8)
--- Super-Human Durability (d10)
--- Tk Influence (d6)
--- SPFX: Second Chances (Spend 1PP to re-roll any attack with her Force Blast)
--- SPFX: Mother Super-Heroine (Her Daughter is not supposed to use her Powers w/o Mom's Permission, but if "April" is in her presence & in danger, Spend 1PP to receive Powerful Aide)
--- Limit: Mutant (Gain 1PP whenever she encounters Mutant-Related Milestones OR Tech)
--- Limit #2: "Mommy said NO Powers" (Gain 1PP if in her daughter's presence, if Daughter does nothing to help)
--- Limit #3: "Everyone wants your Daughter . . . the Weapon" (Gain 1PP when Coveters attack/attempt-kidnapping her OR her Daughter in her Presence)
(Her Daughter's NPC) (Yes, this is the 4-yo NPC I mentioned way eariler in another thread . . . )
Affiliations: Solo (d6) / Buddy (d10) / Team (d8)
Distinction: Type II, Phoenix
Distinction #2: When I grow up . . . I wanna be just like Mommy
Distinction #3: Para-Palegic
Power Set: Baby Fire-Bird
--- Flaming Blast (d10)
--- Flame Control (d8)
--- Time Mastery (d10)
--- Flight (d6)
--- Psychic Resistance (d8)
--- Super-Human Stamina (d10)
--- SPFX: Area Attack (Add an ((d6)) & Keep an added effect for each added target)
--- SPFX #2: Dangerous (Add an ((d6)) to your dice pool fo an attack action & step back highest die by -1; up the stress/trauma by +1)
--- SPFX #3: Immunity (Spend 1PP to ignore any Stress/Trauma/Complications from Temporal/Aging/Fire & Heat effects)
--- SPFX #4: Multi-Power (Use 2 or more Set Traits in this Set, but receive -1 Step-Back for each Trait Used)
--- SPFX #5: Unleashed (Step Up, or Double, 1 Power Set Trait; if the action fails, add a die to the doom pool = normal trait's rating)
--- Limit: Mutant (Gain 1PP fro Mutant-Related Milestones & Tech)
--- Limit #2: Exhausted (Gain 1PP when she shuts-down a Trait)
--- Limit #3: Uncontrollable (Gain 1PP whenver she uses a Power Trait as a Complication)
--- Limit #4: Head-Aches (After any Power Trait Usage, Gain 1PP by taking 1 Doom Pool Die as Mental or Emotional Stress OR Physical Trauma)
"April's PC . . . Again"
--- Specialty: Acrobatics Expert (d8)
--- Specialty #2: Business Expert (d8)
--- Specialty #3: Medical Expert (d8)
--- Specialty #4: Vehicles Expert (d8)
"Brian's PC" (aka "Hermes-Mercury")
Affiliations: Solo (d6) / Buddy (d10) / Team (d8)
Distinction: "I Will Not Kill . . . Ever"
Distinction #2: Reluctant Hero
Distinction #3: Very, Devout Christian
Power Set: Teleporting, Tk'er
--- Teleportation (d12)
--- Portals (d8)
--- Tk Control (d8)
--- Force Blast (d8)
--- Scrying (d10)
--- SPFX: Unleashed
--- SPFX #2: ("I think he needs another, but I am at a loss . . . help needed")
--- Limit: Mutant
--- Limit #2: Risky Motion (Must delay for one turn to teleport ANY Target to any distance that he does not see exactly, either visibly or scrying; gains 1PP if this fact puts allies in harm's way)
--- Limit #3: Killer's Guilt (NOTE: This PC could very easily kill any he sees by teleporting them into walls, other targets, into the air to fall back to the ground, BUT the PC will/should not kill to remain in character . . . GM sees to it that any Murder/Killing causes a Great Calamity Complication that WILL remove him form play)
Power Set #2: Cyber-Bionic Implants
--- Super-Human Senses (d10)
--- Enhanced Reflexes (d8)
--- Psychic Resistance (d8)
--- Enhanced Stamina (d8)
--- SPFX: Self-Healing
--- Limit: Cyber-Netic/Metallic (Gain 1PP when his Cyber-Bionic Nature causes Complications)
--- Specialty: Tech Expert (d8)
--- Specialty #2: Vehicles Master (d10)
--- Specialty #3: Acrobatics Expert (d8)
--- Specialty #4: Psych Expert (d8)
(Brandon's PC") (aka Saint Michael the Arch-Angel")
Affiliations: Solo (d6) / Buddy (d8) / Team (d10)
Distinction: the Baby of 4-Tress
Distinction #2: Rescued from the Hellfire Club
Distinction #3: Youthful, High Spirit
Power Set: Child Host of Heaven
--- Light Blast (d8)
--- Super-Human Durability (d10)
--- Sub-Sonic Flight (d8)
--- Super-Human Stamina (d10)
--- God-Like Strength (d12)
--- SPFX: Multi-Power
--- SPFX #2: Dangerous
--- SPFX #3: Light Absorption
--- Limit: Mutant
--- Limit #2: Asthma
--- Limit #3: Exhausted