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Post by Lord_Amadeus_Rahl on Sept 26, 2014 23:25:35 GMT -5
Are there any rules for improving an existin invention? Like say you created an item that gave you a repulsor attack, is there a rule on how you could improve the device with inventing and/or technology?
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Post by kito on Oct 14, 2014 16:38:21 GMT -5
I do not be leave so i think you would have to invent a hole new thing but you could use the existing technology rule and shorten the time i would take to make it.
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Post by Brainstem on Oct 15, 2014 8:47:44 GMT -5
As the rules are written, I'm pretty sure you do have to make a new device. If you have a repulser gun, adding a new component would require you to rework the internal mechanisms, which is more than just a plug-and-play kind of deal. You'd have to rewire the energy capacitors in order to be able to redirect it towards different functions and you'd either have to make it bigger or write better coding to allow it to hold different types of function.
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Post by Manah on Oct 17, 2014 21:10:30 GMT -5
As the rules are written, I'm pretty sure you do have to make a new device. If you have a repulser gun, adding a new component would require you to rework the internal mechanisms, which is more than just a plug-and-play kind of deal. You'd have to rewire the energy capacitors in order to be able to redirect it towards different functions and you'd either have to make it bigger or write better coding to allow it to hold different types of function. Despite this wonderfully technobabble-full explanation... and while it is absolutely true that the Rules as written do not include any rules on modifying inventions, I simply do not agree that it makes sense you would have to rebuild the whole thing from scratch. While it is indeed not 'a plug-and-play kind of deal'... this whole section here: ...definitely sounds a LOT less time consuming to me than actually inventing a whole new gadget than integrating the new part in it. After all, the base templates/programs/components/etc are all there to work with and modify. When I build something, adding something to it does not take as much time or longer than modifying what already exists. It also requires fewer components, and effort, than building from scratch. Moreover, clever inventors (which is supposed to be the majority, with them having high intelligence and stuff) would probably make their inventions easy to alter in the future because they know they might want to make adjustments after testing. Also, this isn't reality. As it is Marvel Universe based, in which inventors constantly modify inventions without necessarily rebuilding from scratch (with the exception of Iron Man's armors, and even then he has been known to modify each existing armor several times), IMO it definitely should include rules to alter existing inventions without having to rebuild the whole thing. The fact there isn't any in the rules as written sounds more like an oversight than the consequence of a rational decision as far as I am concerned. Just my 2 cents. Just because the rules doesn't exist isn't reason enough for it not to exist, in this case.
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Post by Lord_Amadeus_Rahl on Nov 5, 2014 14:16:43 GMT -5
Thank you Manah. I couldn't have said it better myself. But, while we are here, can we try to work something like that out? Like figuring a house rule or the like for it?
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Post by kito on Nov 5, 2014 17:19:59 GMT -5
depending on the gm he might just make it a +1 or +2 for editing inventing or jury rigging like in fallout.
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Post by Lord_Amadeus_Rahl on Nov 5, 2014 17:23:00 GMT -5
The character already has inventing. I'm just looking for a new formula for figuring out how long it would take to modify/improve something already there
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Post by Neros on Nov 21, 2014 4:18:36 GMT -5
Why not just treat it as if you created a new invention?
Lets say you have this awesome belt that lets you fly. You later decide that flying around is dangerous. Especially when you consider all those enemies you might have acquired over the years. So you want to add a force field to this wonderful, stylish belt.
Aspects Force Field: 5 - 9w
Total Aspect Stones: 9w
Base Invention Factor Existing Tech you know x4
Usage - Permanent +6 levels
Advantage - Selfpowered +3
Total Invention Factor: x13
So that becomes 117 Invention Stones (I know I havn't added "Others Benefite from power", but Force Fields already benefit others so I saw no reason to add it).
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Post by Manah on Nov 24, 2014 20:32:03 GMT -5
Hm. Simply treating the new factor as an added invention and just add it to the whole is a simple, effective way to do it. Not a bad idea, and respects the KISS rule. I kinda like it.
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