Post by Manah on Jun 19, 2018 19:12:27 GMT -5
Mjolnir
The Hammer of Asgard
Rank: Ex
Cost: ? stones (GoB), ? stones (Pro), ? stones (UBW)
The Hammer of Asgard
Rank: Ex
Cost: ? stones (GoB), ? stones (Pro), ? stones (UBW)
Asgardian Hammer made of Uru Metal, enchanted by none other than Odin himself. Usually appear like a walking stick when not in use. It is nearly Indestructible and has the following powers (all the stones from the hammer are free except for the Ability bonuses stones):
- Combat: May be used for either Close or Ranged combat (Range of 7 when thrown); adds +8 to either, 2x damage, 3x damage to Unholy or Undead foes, May do Stun damage. May use to parry/deflect Physical, Energy and Magical attacks. Always return to wielder when thrown, regardless of what stands in between.
- Weather/Air Control: As Mastery of Weather/Air: 12 (Int.bonus, Efficient, Create/Manipulate, Lighting Blast (2x damage, Normal or Stun damage, Indirect), Wind Blast (2x damage OR Normal and Stun damage), Immunity to element, Accumulate Energy, Area effect)
- Anti-Force: A Force Blast of 12 (Dur.bonus, 2x damage, AP (Ignores 3 Toughness even if No AP), Normal and Stun damage). This blast is so powerful, it is actually capable of slaying Asgardian Gods and similar beings.
- Thermo-blast: Another blast of the hammer, a heat/kinetic blast capable of decimating entire planets. Acts as a AN 12, Int.bonus, 2x damage, Area effect, Causes massive collateral damage, Force Blast attack centered on but ignoring the user.
- Teleportation: 10, in the form of swirly portals. May also open portals to other dimensions, or Travel through time.
- Hyper Speed: Using the hammer specifically for this allows the user to attain a Speed of 10.
- Flight: 8 in the atmosphere, and up to Flight 15 in space by holding the hammer and throwing onself' along with it.
- Energy Absorption/Reflection/Drain: As the Action and Improved Energy Drain (Range 2), AN 12.
- Matter Manipulation: Mjolnir's user can manipulate and alter matter thanks to the hammer's powers, as per a Mastery of Matter's Manipulate option at AN 10 (Int.bonus).
- God Blast: An immensely powerful attack which is so powerful it once slayed the Midgard Serpent and caused Galactus to flee for its life. When used, the wielder sacrifices up to half their Health, multiplies that amount by 3, which is added to the base AN 10 of this attack, for an Attack VS Durability (3x damage) that can theoretically kill anything. On the down side, it runs the risk of destroying the hammer in the attack due to the sheer power used (roll of 1 on a D6 will cause this to happen).
- Barrier: Manifests a barrier so incredibly powerful it once contained an explosion which could destroy a fifth of the Marvel Universe. Acts as a Force Field of AN 10 (Int.bonus, Area effect up to AN, Also works VS Mental and Magical attacks.)
- Cosmic Energy: As Power Cosmic AN 8; Mjolnir can manipulate a high level of Cosmic Energy, although not on the level of a true Power Cosmic user.
- Light Emission: Allows wielder to make the hammer glow with pure white light, illuminating up to an Area of 6 with it.
- Supernatural Detection: May function as Enhanced Vision 10 (Detect Asgardians, Sense Auras and Magical Forces, Sense evil, See energy patterns and forces, Identify occult forces)
- Dimensional Rift: The wielder can use the Hammer to create a powerful Dimensional Rift to open, drawing anyone in an Area of 5 around it in with a 15 stones pull. The wielder can determine in which dimension they are sent. Using this power lowers all of Mjolnir's powers by -3 for an hour.
- Resurrection: This one requires GM's approval, but the wielder of Mjolnir can try and use it to resurrect people. It technically requires Odin, and Hel's approval to do so, which could explain why it works or not roleplay-wise.
- Mortal disguise: Enables the wielder to transform into a normal human form to pass as normal.
- Altered appearance: If their wielder desires it, the hammers can be transformed into old, normal-looking walking sticks.
- Divine Power: If the person holding either hammer does not have Thor's level of Asgardian God's powers already, the hammers grant it to them while they wield it (Str: 15, Agl: 7, Spd: 8, Dur: 15, Immortal, Self-contained Lifeform, Reflexive Dodge +4, Toughness 15 (No AP, No 2x damage), and Energy Defense 5.)
- Exclusive: No living being, unless worthy, may lift it.