Post by Manah on Aug 24, 2015 22:45:44 GMT -5
*The Sword of Omens*
Lion-O's Legendary Sword, copied with Tracing by Jessie
Rank: EX
Cost: 17 stones to manifest
On the Right, its resting Dagger form; on the left, its full power Sword form
Lion-O's Legendary Sword, copied with Tracing by Jessie
Rank: EX
Cost: 17 stones to manifest
On the Right, its resting Dagger form; on the left, its full power Sword form
The legendary sword of the Thundercats, the Sword of Omens is both a fantastic weapon, and the receptacle of the Eye of Thundara, a sleek ruby that contains an omniscient, omnipotent, universal energy force. This energy force is sentient, meaning the sword is. The ruby takes the form of a closed cat's eye pupil when dormant, and will change to a black cat's head when its power is awakened by shouting the battle cry, "Thunder, Thunder, Thunder...ThunderCats - HO!". It requires 17 stones to manifest, and is one of the most powerful weapons at Jessie's current disposal.
Dagger Form: In its most basic form, the Sword of Omens only has access to minor powers and abilities, but it is still a very capable weapon, as hereby noted.
- +1, AP melee weapon; Can be thrown and return to wielder's hand at will
- Energy Absorption/Reflection AN 8; reflected blasts have the same advantages as original attacks
- Senses Danger (Precognitive Flashes, only to sense Danger and/or enemies; the Eye of Thundera will emit a loud growl to warn the wielder)
- Clairvoyance AN 10 (May See events/people/locations from a great distance away, Detect hidden things/creatures/treasures, Spot impending danger or allies in trouble); must state "Sword of Omens, give me Sight beyond Sight!" out loud to use
- The Symbol of the Eye of Thundera (This power may be the Sword's most powerful attack. It has several uses, the main one being it being used as an energy blast attack (acts as a Wpn.modifier to Ranged Combat) of +8 (2x damage, AP, Normal and/or Stun damage, Area Effect, Range 8). It can also be used to summon ThunderCats from a range of 10 to the wielder. The wielder, and any ThunderCats who look at the symbol or who are teleported to it benefit from a great surge of power upon display of the symbol (acting as Metamorphosis 8 to increase Physical abilities/actions and/or powers, lasts for 10 panels after use. It also heals the wielder and all ThunderCats under its effects by 3w of Health, and dispells any negative spells, effects, trances and mind control with an AN 12 effect.)
- Can be summoned to wielder's hand regardless of distance and what stands in-between
- Does not respond to an evil command and can't be used for evil
- Curse of Balthas (Using it against a ThunderCat will cause it to lose all powers and become an ordinary +2 dagger. Its powers may only then be restored by reforging it anew in star fire.)
- Near-indestructible; while it is extremely strong and durable, the Sword of Omens can be broken by a being with a Strength of AN 8 or more. The Eye of Thundera's powers remain, however, and the sword can easily be reforged through normal means. If the Eye of Thundera is pierced/damaged/destroyed through the use of a very powerful, epic-level artefact (GM's call), it loses all of its powers and the Sword becomes a mere +2 dagger. Worse, the ThunderCats' lives depend upon the gem's power, so they begin dying. If restored in time through powerful magic or powers (again, GM's call), it can still save them, though.
- True Form (Upon stating out loud the battle cry "Thunder, thunder, thunder... ThunderCats - OH!", the dagger takes on its true form and becomes the full power broadsword, along with the powers of the Eye of Thundera (read below).)
- All the stones of the powers of the Sword of Omens come from the General Pool, not the user's. Only exception is for the powers of the Eye of Thundera, which are to be paid by user's own energy.
- Exclusive (Its powers may only be used by the Lord of the ThunderCats, OR by a wielder the sword deems worthy and of pure spirit.)
Sword form: Upon stating the battle cry, the Sword transforms to its full power broadsword shape, awakening the Eye of Thundera, and most of the sword's potential. It still has all the powers of the dagger, plus as follows:
- +5, 2x damage, AP melee weapon. Can be thrown and returns to wielder's hand at will. May also be released, levitating, to fight by itself, which it does with a Close Combat of AN 6 and a virtual Strength of 4.
- The Eye of Thundera (As Power Cosmic AN 7, with Intelligence bonus, Efficient. Unlike the other powers of the Sword, this must be used with the wielder's own energy stones to reflect the act of will to use its magics so. Allows user to increase/reduce/alter its Abilities/Actions/Modifiers by AN at will, use any Physical/Energy/Magical action, etc. If used to unleash magical blasts, adds half this AN, rounded up (4) with the same value in advantages to Ranged Combat as a magical attack. Most often used examples: Creating force fields, manipulate temperature, freeze targets solid, manipulate pure energy, teleportation, flight, etc.)
- Destiny Force (Sometimes, the Sword may perform even more fantastic stunts when the need is dire and the situation desperate. For example, it was once used to hold together a planet from being destroyed. Such uses and their limits are subject to the GM's decision.)
- Powers are lost when the Eye is covered with a strong enough substance, like black tar in the series, but this is easily undone by the wielder by simply summoning the sword to their hand, at which points the Sword destroys its bindings.