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Post by Manah on Jan 7, 2015 9:06:47 GMT -5
NAMI Pirate and Navigator of the Straw Hat Crew, Rook of Marcia's Peerage QUOTE: "Of course it's dangerous... but we would be paid handsomely! That's what this is all about, right? ...Oh, and... friendship and all that, too, obviously. I'm just saying that some more money in our pockets wouldn't hurt, geez. Don't be so picky!" Age: 20 Other aliases: "Cat Burglar" Nami, Nami-Swan (by Sanji) Occupation: Navigator, Pirate, Thief Height: 5'7" Weight: 137 lbs Eye color: Light Brown Hair color: Orange Species: Mystically Enhanced Human NOTES: Nami is wanted in the One Piece Universe for 16,000,000 Belly. ABILITIESInt: 7 Str: 7 Agl: 10 Spd: 4 Dur: 8 HEALTH: 8 ENERGY: 30 REGEN: 17 ACTIONSClose Combat: 6 (Agl.bonus and Wpn.modifier) -Efficient -Self-Defense -Bo Staff -Clima-Tact -Using powers in combat -Outsmarting opponents -Straw Hat crew trainingRanged Combat: 4 (Agl.bonus and Wpn.modifier) -Firearms -Thrown objects -Using powers in combat -Straw Hat crew trainingAcrobatics: 3 (Str.bonus) Teleportation: 8 -Can teleport interstellar distances -Does not have to travel to send others -Can open portals for others to return -Can see through portal before entering itPower Boost: 9 Magical Healing: 9 Thieving: 7 (Agl.bonus) -Efficient -Stealth -Search room/area -Pickpocket -Lockpicking -Safecracking -Burglary -Steal from piratesSwimming: 3 (Spd.bonus) -Cannot exceed normal human limitsNavigator: 8 (Int.bonus) -Efficient -Navigation -Cartography -Predict Weather -East Blue -The Grand Line -The New World -Calculate trajectory -IntuitionVehicle operations: 4 -Thousand Sunny -Mini Merry II -Crewmember -Ship WeaponsTechnology: 5 (Int.bonus) General Knowledge: 8 (Int.bonus) -Efficient -East Blue -The Grand Line -The New World -Tactical lore -Weather/Sea hazards -The Big Names -The Straw Hat crew -Devil FruitsBusiness: 5 (Int.bonus) Gambling: 4 (Int.bonus, and Agl.bonus when cheating/spotting cheaters) -Poker -Dice -Bluff -Calculate the oddsPerform: 2 (Agl.bonus) -Singing -DancingMedical Healing: 3 Social Skills: 6 -Socialize -Charm/Seduction -All about Money -Bossy -Compassionate -SexyMODIFIERSPheromones: 5 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though.Acute Touch +3 -Due to her Mutant powers, her body is surprisingly sensitive in many waysRapid Regeneration Energy Battery 2 Deep Reserves +5 Reflexive Dodge +2 Toughness +8 -No AP -No 2x damageFlexible Skeleton +2 Mental Defense +5 Targeting +1 Fast-Draw +3 -Clima-Tact onlyEnhanced Vision 7 -Sense Changes in WeatherHyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peoplePhotographic Memory CHALLENGES-Psychological (-2; moderate greediness. Nami loves money and would simply much rather have a lot more of it than less. She often steals, charges for crazy sums and interests rates, and steal from pirates to increase her own wealth.) -Psychological (-1; mild cowardice. Nami is not especially brave, and mostly focuses on her own survival above all. This has gotten less worse recently, but she still prefers to 'play it safe' or have at least tree different plans to escape.) -Psychological (-1; bossy. While she isn't the Captain, Nami may very well begin bossing him and the crew around if she disagrees with Luffy for some reason, and has been known for barking orders whether or not she has the appropriate authority to do so.) -Psychological (-1; short fuse. Nami is fairly easy to anger, and does not take nonsense nor foolishness lightly.) -C.T.S.U.F.U (-2; Nami is a quite compassionate person who gladly helps those in need or trouble. It's just that she prefers when they pay.) EQUIPMENT-Sorcery Clima-Tact (Appears as a cyan 6' long, thin staff that can split into three separate parts. As the whole staff, it is a strong +4 weapon. The split rods are +2. The Clima-Tact has several powerful effects, both battle-oriented and more regular daily uses as well, such as taking a shower. Unless specified otherwise, the range of all Effects is up to 6, all effects noted below take 1 action to perform (it's possible to use as many effects per panel as the user can use actions), and the stones are free from GP, unless when the user can add an Intelligence bonus to it (in which case, those stone aren't free). The Sorcery Clima-Tact is highly resistant to damage; though it would be a stretch to say it is Nearly Indestructible, it is still very hard to break and can hold its own against powerful weapons in a fight. Finally, Namy is well used to assembling/disassembling it, and for her, doing so doesn't take up an action, as it would to someone untrained in its use.- Heat/Cool/Thunder Ball: Can either increase/decrease temperature by up to 5 stones of effect, or electrify the air in the area for as many stones, in an Area of 5 around target; or be used as a 5 stones (+Int.bonus) Heat (2x damage), Cold (Normal and Stun damage) or Electricity (Normal and/or Stun damage) blasts.
- Mirage Tempo: Generating a Cool Ball to begin the effect, this allows the user to turn Invisible as per the action at AN 8, and/or to use as Zanzoken of 8 as well, with up to five different illusory clones.
- Gust Sword: As a Wind Force Blast of 9 + user's Intelligence bonus (must pay for those stones), 2x damage, Area attack, Range 3. A powerful gust of pressurized air is fired from one of the rods composing the staff.
- Thunderbolt Tempo: By throwing several Cool and Heat Balls in the air above, Nami creates a large, black threatening cloud, and then charges up the cloud with a Thunder Ball, causing lightning bolts to rain down on the victims in the Area. In game terms, this attack must be charged with one action, then unleashed with the other, which could be split over two panels or all in one (riskier but faster), at Nami's choice. When fired, it acts as a AN 8 Electricity Force Blast with Int.bonus, 2x damage, Normal and/or Stun damage, Area Attack 5.)
- Swing Arm: Nami charges the end of her staff with a Heat/Cool/Thunder ball, then strikes her opponent with it. It adds the 5 stones from the Balls to the base staff weapon modifier, and is simply used in Close Combat as such, but adds the advantages from the selected Ball (see Heat/Cool/Thunder Ball, above).
- Cyclone Tempo: Putting two rods together in a X form on third one, Nami will swing it violently at a foe, throwing it like a boomerang at a foe, causing a massive wind attack to blow the opponent away, as a 7 stones (+Int.bonus, Normal and Stun damage, Area effect 5). The two rods then return to the thrower just like an actual boomerang.
- Cloudy/Rain Tempo: Either creates a cloud or clouds that will then cause rain to fall, or cause an already existing cloud to rain. This has a total of 10 stones which can be split between effect (1-5, 1 being a gentle spring rain and 5 being a blinding downpour) and Area as necessary.)
- Thunder Lance Tempo: By creating an electricity-charged dark cloud with a Thunder Ball first, Nami unleashes a devastating piercing lightning bolt. Acts as a AN 9 Force Blast (+Int.bonus, 2x damage, AP, Normal and Stun damage, May only target one foe).
- Cyclone Burst: By rotating the Clima-Tact after creating a Heat Ball on one end and a Cool Ball on the other, Nami generates a burst of wind which can disperse storm/rainy clouds near instantly, with a 8 AN effect.
- Black Ball: Raiun Rod: Nami basically creates a 'whip' of small, electrified dark clouds, and attacks foes with it as a Range 3, +6 (2x damage, Normal and stun damage) weapon.
- Thunder Trap: Nami creates a trio of clouds in the form of a triangle, lectrocuting anything that passes in between. Base AN of 6 (+Int.bonus), must pay for effect (2x damage, Normal and stun damage), Area and Duration in panels.
- Heat Egg: A strongly enhanced version of the Heat Ball, this causes severe heat, enough to melt large amounts of snow away. Can increase temperature by up to 7 stones of effect in an Area of 6 around target; or be used as a 7 stones (+Int.bonus) Heat (2x damage) blast.
- Create Sea Clouds: Using the Clima-Tact, Nami is able to create Sea Clouds for various purposes, which act like clouds but feel and are about as dense as water, though a bit less. The AN for such creation is 10, and an Int.bonus may be used to further alter the shape/utility. Unlike regular Sea Clouds' Nami's Clima-Tact sea clouds can exist around the Blue Sea without any problem. NOTE: Sea Clouds have the same effect as actual sea water on Devil Fruit users. This effect is, thus, incredibly dangerous to them.
- Weather Egg: A simple AN 10 Weather manipulation effect, with Area effect.
- Thunder Breed Tempo: Nami must first create massive storm clouds using the Weather Egg effect. After that, she can gather all the electricity in a single, massive thunderbolt. An AN 10 Electricity Force Blast (+Int.bonus, 3x damage, Normal and Stun damage, Accumulate energy), and the Clima-Tact most powerful technique.
______________________________________________________________ NOTES: While far from being among the strongest members of the Straw Hat crew, Nami is still a capable fighter on her own thanks to her intellect, agility and her strongest weapon in her arsenal, the Sorcery Clima-Tact. Aside from that, she is still a wonderfully useful form for Marcia to keep around, as her navigation, cartography and thieving skills are nothing short of masterful, making her useful in an amazing number of situations. Also, her intelligence and knowledge make her invaluable in the One Piece universe... of course, she has other, more obvious advantages as well.
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Post by Manah on Jan 9, 2015 10:10:50 GMT -5
Kintaro Outworld's Champion and Most savage of all Shokans QUOTE: "Let's see how you fight without your arms..." Full Name: Kintaro Age: Unknown Other aliases: None Occupation: Outworld's Champion, Kombattant, General in Shao Khan's armies Height: 8'6" Weight: 572 lbs Eye color: Yellow Fur color: Orange/Black Species: Shokan (Tigrar lineage) ABILITIESInt: 7 (Normally 3, but Marcia may use her own) Str: 7* -Goes up by +1 when using all four arms on the same task, but it still costs the sameAgl: 5 Spd: 3 Dur: 6 HEALTH: 6 P.L: 1 ENERGY: 27 P.L: 3 REGEN: 14 P.L: 1 ACTIONSTiger Fist: 8 (Str.bonus and 2 Wpn.modifiers - but only Punching weapons such as gloves, metal knuckles, punching daggers, etc) -Efficient -As Close Combat, but takes -2 to AN and loses Efficient and Master Boxer advantages if using legs or weapons other than punching-based ones to attack -Shokan Power: All of Kintaro's C.C attacks gain the 2x damage, Normal and Stun damage due to her sheer physical power and Shokan brutality. -Punch -Combo punches -Haymakers -Elbow strikes -Break limbs -Grapple -Blocking -Inhuman PowerRanged Combat: 6 (Str.bonus and Wpn.modifier) -Thrown objects -Thrown opponents -Heavy objects -Improvised weapons -Inhuman Power -Throw with four armsAcrobatics: 3 (Agl.bonus) Mastery of Fire: 7 (Int.bonus) -Efficient -Create/Manipulate -Force Blast (With any, all or some of the following: 2x damage, Sets flammable objects on fire, Limited Area attack); usually fired from the mouthBreath: 6 -As Telekinesis; may only be used to pull opponents or big objects to her -May be combined with Close Combat, attacking when they are close and in a bad position to defend themselves -Performed by breathing in powerfullyRoar: 7 -Efficient -As Fear, Area effect 4 around selfUnstoppable: 3 (Str.bonus) -2x damage, Ignores Hardness of objects up to AN -Mostly due to big size and sheer strengthIron Will: 4 -Iron Fist (Shokan Smash) -Shokan Might: May be used as Skintight Force Field to represent the near invulnerability of Shokans in a fightGeneral Knowledge: 4 (Int.bonus) -Efficient -Outworld -Shao Kahn's armies -Tactical lore -Mortal Kombat TournamentLeadership: 3 Social Skills: 5 -Growl -Roar -Intimidate -Savage -Commanding presenceMODIFIERSPheromones: 5 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though.Power Level 1 Acute Touch/Animal Senses +3/+2 -Due to her Mutant powers, her body is surprisingly sensitive in many ways -Also, heightened other senses as a Tigrar ShokanRapid Regeneration Energy Battery 3 Deep Reserves +5 Reflexive Dodge +3 Toughness +6 -No 2x damageMental Defense +7 Claws +2 -As ClawsLeaping +3 -Stomp: May combine with Close Combat when using to leap onto a foeFour Arms -Kintaro has four arms, and is perfectly able to use them all at once for various tasks, which grant her one free action per panel, and a +2 modifier to any action requiring use of her arms if she uses both sets of arms on it.Hyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peopleFatality +3 -Added stones of 'coolness' - or in this case, gruesomeness - to add to any action means to finish off an opponent. In Kintaro's case, most 'Fatalities' involve ripping or crushing limbs apart or any such brutal, violent and savage kills.CHALLENGES-Looking non-human (-4; in this form, Marcia is a monstrous, heavy and muscular four-armed humanoid with tiger-like qualities...) -Psychological (-3; severe violence. Kintaro enjoys crushing foes with her inhuman might and powers.) -Psychological (-2; moderate pride. As all Shokans, Kintaro is a proud warrior of Outworld, and does not accept insults or threats.) -Loves to kill (-1; thankfully lowered by Marcia's own gentle nature, her Kintaro's form still loves to kill her foes quite a bit. It's sometimes hard to resist her nature.) EQUIPMENT-N/A ______________________________________________________________ NOTES: One of the most feared, brutal and terrifying warriors of Shao Kahn, and the killer of the late Earthrealm hero, Kung Lao. It is a devastating, well-rounded battle form for Marcia. She also has the advantage of being furry, which means despite how it rips off her clothes due to her size, she can still retain a measure of modesty.
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Post by Manah on Jan 13, 2015 21:30:48 GMT -5
RIAS President of the Occult Research Club of Kuoh Academy, Heiress of the Gremory Clan and Kuoh's Academy number one Beauty QUOTE: "To arms, my beloved servants! Let's show those fools what REAL devils can do." Full Name: Rias Gremory Age: 19 Other aliases: Crimson-Haired Ruin Princess, The Princess of Destruction Occupation: Third-Year Student at Kuoh Academy, President of the Occult Research Club, King-Ranked Devil Height: 5'8" Weight: 142 lbs Eye color: Blue-Green Hair color: Crimson Red Species: Pure-Blooded High-Class Devil (Gremory Clan, King rank) ABILITIESInt: 7 Str: 9 Agl: 7 Spd: 5 Dur: 8 HEALTH: 8 P.L: 4 ENERGY: 36 P.L: 12 REGEN: 25 P.L: 8 ACTIONSClose Combat: 6 (Str.bonus and Wpn.modifier) -Efficient -Hand-to-Hand -Demonic Martial arts -Inhuman Power -Destruction -Using powers in combat -Fighting multiple opponentsRanged Combat: 5 (Str.bonus and Wpn.modifier) -Efficient -Thrown objects -Heavy objects -Handling recoil -Precise shots -Using powers in combatAcrobatics: 5 (Agl.bonus) Power of Destruction: 10 (Int.bonus) -Efficient -Destroy Matter (Stones VS Hardness of target objects or area's strongest material, may pay for Area as well up to AN, to destroy the target utterly and disintegrate it. Cannot use this secific option as an attack against living beings, however; see below) -Extinguished Star (A monstrous ball of destructive energy which disintegrates all it touches, and pulls enemies towards it. Functions as a Force Blast, 3x damage, AP, Area attack, Accumulate Energy, Must be accumulated for at least one panel prior to being fired, Must be used to full effect [Cannot not use some of the advantages, for example due to Rias' lack of control yet], Causes massive collateral damage.) -Combined with Close/Ranged Combat up to AN -Can be used to 'destroy' enemy powers and attacks (As Force Field or Dispel Power, depending)Mastery of Magic: 7 (Int.bonus, and Wpn.modifier on Telekinesis) -Efficient -Magical Bullets (Force Blasts automatically gain Advantages of a value of up to one half the AN, rounded up; ergo 4, in this case.) -Hellfire (As Force Blast, 2x damage, 3x damage against evil and dark beings or sinners, Sets flammable objects on fire. May only be extinguished with holy water, blood or milk, or another use of this action.) -Accumulate Energy as M.o.M -Increase AN -Does not require a panel of prep timeSuccubus/Demonic Magic: 9 (Int.bonus) -Efficient -As Asgardian Sorcery with a special regard for lustful, perverted uses, or demonic powers and effects. Includes but is not necessarily limited to: -Dress Break (Atk Vs Clothing/Armor hardness/toughness + Magical Defense. Target is stripped of one piece of clothing per stone of damage, clothes can be undamaged or completely destroyed at GM Discretion.) -Bilingual (Atk VS Durability+Magical Defense. A weird spell which somehow makes a woman's breasts speak, revealing the woman's plans and/or secret intents. Also causes Stun damage due to how weird it feels to the victim.) -Oppai Beam (Acts as Magical Healing (Heals both Health and Energy at once), as well as Metamorphosis at AN to boost abilities/actions/modifiers as the user sees fit... at the cost of causing the user's breast size to diminish for two days. The beam is fired through the user's bare breasts, has a range of 5 and cannot miss. Cannot be reused until the user's chest returned to normal.) -Love Spell (Atk VS Int + Magical Defense. Victim falls in love with a target designated by the caster, with a Love challenge of -1/stone of damage, up to -3. Duration of the effect is stones of damage on the D&R chart, but otherwise, it feels like true love to the victim who acts accordingly.) -Arousal Curse (Atk VS Int + Magical Defense. Victim finds themselves in an intense state of lust and arousal for a duration of stones of damage on the D&R chart. The victim's reaction to this will usually depends on the situation. At the caster's discretion, may also pay for an Area to affect more people at once.) -Prevent/Ensure Pregnancy (Effect VS Durability, must also pay for Duration; this spell can ensure pregnancy or perfectly proof a woman against it.) -Cure/Prevent STDs (Can magically cure STDs as per Magical Healing, or render a person immune to it by paying 3 stones for the Minor Immunity, and stones for Duration.) -Rule 63 (Atk Vs Dur + Magical Defense; Shape shift others into sexier versions of the opposite gender. Stones of damage = Duration on the DnR chart. At the caster's discretion, may render it permanent if Duration attains at least 9. Of course, another use of this power can negate its effects.) -TAG Curse (Requires Eye Contact, Atk vs Int + Magical Defense. Target affected for 3 days per stone of damage. Victim is effectively hypnotized into not being allowed to wear any clothes, but can transfer the curse to another of the same gender by kissing them on the lips.) -Tickle TAG Curse (Split stones for Area of effect around person, and duration of effect. Atk Vs Int + Magical Defense. Anyone within area of effected person immediately attempts to tickle the affected person non-stop.) -Summon Devils (Lesser ones) -Bind/Summon familiars (Up to 1 familiar/AN) -Improved Drain Energy (Range 2) -Fear (Area 4 around self) -Shape shifting (As the action at AN, may also be used to create/alter clothes at will. May be used as an Attack VS Durability+Magical Defense to alter the appearance of someone else, too; Duration is 1 hour/red stone of damage, although the caster can dispel it.) -Metamorphosis (As the action, often to assume disguises, or to transform into a 'true' demonic form!) -Barrier (As Force Field; also functions VS Magic) -Magic Circles (As Teleportation at AN; creates large magical circles through which she can appear and disappear at will, teleporting; up to AN circles may exist at once, and she has to be present to create one. Interstellar or Interdimensional travels are possible, but the user must still create the circle beforehand to travel so far.) -Imbuement (May be permanent additions/creations by sacrificing 1w of Health which cannot regenerate normally, and will return in one day) -Soul Stealing (Stones VS Resistance in a ritual lasting usually half an hour. According to Rias herself however, Devils don't do that kind of serious stuff anymore...) -Rituals, potions, poisons, etc.Mesmerism: 7 (Int.bonus) -As Telepathy -Project thoughts/control others (Broadcast) -Illusions (Broadcast) -Create links with others -Telepathic communications (Broadcast) -Mental bolts -Repair Minds -Edit memories (Broadcast)Magical Healing: 6 -Can heal up to 2x AN per dayDevil Peerage: 9 (Int.bonus) -Allows user to make use of 15 Evil Chess Pieces to gain 15 Servants, all based on Chess Pieces; 1 Queen, 2 Rooks, 2 Bishops, 2 Knights and 8 Pawns. Those servants gain a boost of AN to Abilities (split however the user wishes; can be increased further by use of an Imbuement; keep reading) and powers as per Permanent Imbuement up to this action's AN a certain number of times according to the value they have, although their powers are dependent upon the Pieces absorbed in their bodies. The user must simply use the required Evil Pieces, and then pay for the strongest imbuement. Any being enhanced through this power automatically gains the Challenge (-3; loyal to the King), and must technically obey the King's orders, while still remaining true to themselves. -Pawns are the weakest, and can gain only a single Imbuement as noted above. However, they can be promoted to a Queen, Bishop, Rook or Knight if they manage to make it into enemy territory somehow, GM's call, or if their King allows it by will, which is unusable during Rating Games. -Other classes have various abilities and more power: Queens are worth 9 pawns (and can get 9 such imbuements), and can get basically any powers their King wishes to grant them, Rooks are worth 5 Pawns and always have Superhuman strength, but are never incredibly fast. Bishops are worth 3 pawns and are usually powerful in magic, and Knights are worth 3 Pawns and have superhuman speed and agility. -Devil Reincarnation: Use of an Evil Chess Piece also allows for reincarnation of humans and other species into Devils. It acts as a Reconstitute Self but for the target, with the addition that the user can spend stones into this action which will act as a permanent Metamorphosis, and possible Imbuements according to which Chess Piece is used, as above. Otherwise, the user becomes a full Devil, along with Immortality, Self-Contained Lifeform, Language, Enhanced Vision (See in Darkness), Flight (through Batwings), etc (ANs and MNs may be as high as 1 AN under the King's own, at her discretion). -High-Class Devils rule over other Devils depending on their family's rank and powers, and can have up to 15 "servants", which are represented by each piece in a chess game (Rook, Knight, Pawn, etc.). The High-Class Devil takes the position of "King". Lower-Class Devils are often looked down upon, and usually serve a Devil of higher authority. High-Class Devils also have the ability to reincarnate Humans and other races into Devils through the Evil Pieces system.Flight: 7 -Superior Maneuverability -While using wings to fly, her supernatural nature allows her to exceed the normal Flight limits for winged creatures -Has retractable bat-like wings sprouting from her backGeneral Knowledge: 8 (Int.bonus) -Efficient -Occult lore -Occult Research Club -Devils, Angels and Fallen Angels -Tactical lore -Rating Game -The 72 Pillars -Kuoh Academy -Erotic ActivitiesDance: 5 Concentration: 3 (Int.bonus) Iron Will: 4 -LeadershipSocial Skills: 8 -Beautiful -Noble -Charm/Seduction -Body language -Intimidate -Pervert -Etiquette -Pure-Blooded DevilMODIFIERSImmortality Power Level 4 -Power Level Regeneration -Tireless 2Pheromones: 9 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though. -NOTE: Due to Rias's own beauty and seductive nature, Marcia's full pheromones take effect in that form!Acute Senses +5 -In addition to Marcia's skin sensitivity, Rias' senses are all greatly increased over a human'sPure-Blooded +4 -Adds to all uses of Succubus/Demonic Magic and Power of DestructionEnhanced Healing Factor -Includes Limb regrowthEnergy Battery 4 Deep Reserves +6 Reflexive Dodge +6 Toughness +5 -No 2x damageMental Defense +7 Magical Defense +7 Self-Contained Lifeform Immunities -To sunburnFangs +2 -Retractable; otherwise similar to a vampire'sTargeting +3 Enhanced Vision 6 -See in Darkness, See auras and magical forces, Senses Demons & AngelsPrecognitive Flashes Hyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peopleLanguage -Devil Passive ability; people listening to her will hear it in the language they are most familiar with; and vice versaCHALLENGES-Psychological (-4; severe lechery and perversion. Whether it has to do with her demonic nature or is just a more personal trait, Rias is strongly lecherous, lewd and quite perverted. She is very open about sex in general and isn't afraid or shy about it one bit. Unlike regular Marcia who is rather hesitant about such a thing, Rias is perfectly fine with the idea of having a harem-like relationship, or things like having sex in public, public nudity, etc.) -Psychological (-1; very affectionate. Rias is devoted and loving to those to whom her heart belongs.) -Psychological (-3; loyal to her love interest(s).) -Obsession (-3; Japanophile. Loves anything Japanese, and wishes to be wed in a traditional Japanese wedding, in the Human World, Japan.) -Sleep requirement (-1; Rias is unable to get any sleep if she isn't naked and/or isn't in her loved one(s)'s company.) -Addiction (-3; to sex.) -Holy object allergy (-3; contact with Holy water, crucifixes, or the Bible will cause severe burning to a Devil, inflicting 1w of Health per minute - two panels - it is maintained.) -Biblical God Weakness (-3; being close or in contact with anything serious related to the Biblical God, such as praying or going near a church will cause intense pain and exhaustion, and cause the victim to suffer from this malus to all actions until the influence is removed.) -Special vulnerability (-3; takes 2x damage from Light-based attacks.) EQUIPMENT-Evil Chess Pieces (To activate Devil Peerage) ______________________________________________________________ NOTES: The very sexy, perverted and powerful high-class Devil Rias Gremory, a beauty with few equals in the art of seduction... and destruction. Marcia's most perverted form to date.
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Post by Manah on Jan 19, 2015 15:07:53 GMT -5
The Avatar The Embodiment of the Eight Virtues and True Heroine of Britannia QUOTE: "Thine only real enemy is thyself... One's weaknesses, one's failings, one's fears... all must be overcome for thine light to shine through the deepest of darkness, and bring about thy eternal light. Only by following the teachings of the Eight Virtues forever shall thou attain true understanding of the world." Real Name: Unknown Age: 26 Other aliases: The Stranger from Another World Occupation: Adventurer, Legendary Avatar, Knight of Britannia Height: 5'7" Weight: 134 lbs Eye color: Green Hair color: Platinum Blonde Species: Human (Avatar of the Eight Virtues) ABILITIESInt: 7 (Would be 6, but uses Marcia's own) Str: 4 Agl: 3 Spd: 2 Dur: 5 HEALTH: 5 P.L: 2 ENERGY: 24 P.L: 6 REGEN: 18 P.L: 4 ACTIONSClose Combat: 7 (Str.bonus and Wpn.modifier/2 Wpn.modifiers) -Efficient -Swords -Arcadion -Spears/Polearms -Horseback fighting -Using powers in combat -Fighting multiple opponents -Fighting larger opponentsRanged Combat: 6 (Str.bonus and Wpn.modifier) -Efficient -Bows/Crossbows -Thrown weapons -Thrown objects -Handling recoil -Precise shots -Using powers in combatAcrobatics: 3 (Agl.bonus) Mastery of Magic: 6 (Int.bonus and Wpn.modifier for Telekinesis) -Efficient -Can exceed 6 stones of effect -Accumulate Energy -Increase AN -Can also create light, thunder, and manipulate wind for various effectsCombat Magic: 8 (Int.bonus) -Efficient -Britannian magic spells mostly meant for use in battle. Requires use of words of power, a spellbook and reagents, which are normally consumed after use of the spell... however, as they are both manifested at will thanks to Marcia's Copycat power, she can basically cast any, basically at will, rendering her far more powerful and versatile than normal mages. -Death Bolt/Death Wave (A lethal, fearsome attack VS Durability+Magical Defense, dealing 2x damage, Range 4. The Wave version is the same, but as an Area Attack. It is a deadly, unforgiving spell.) -Mastery of Fire (Create/Manipulate, Force Blast [2x damage, Sets flammable objects on fire, Area Effect 3 around point of impact or Area attack.) -Ice Ball (A Normal and Stun Damage, or Atk VS Durability to freeze solid, Area effect 3 around point of impact Range 4 Force Blast.) -Poison (Pay for stones of effect, Duration, Range, and/or area. Normal effect is stones VS Durability of damage per panel for a duration in panels, but other effects are possible.) -Sleep/Awaken (Stones VS Intelligence+Magical Defense; success means the victim falls asleep for 5 minutes per stone of damage. May also pay for Area. Alternately, stones VS resistance to wake sleeping beings. -Paralyze/Freedom (Stones of effect as an Attack VS Durability+Magical Defense, Range 3, Must pay for area if appropriate; targets are paralyzed for 1 panel/stone of damage. Alternately, stones VS resistance to free paralyzed beings.) -Repel/Smite Undead (Pay for stones of Effect as an Attack VS Intelligence+Magical Defense of target undead; Range 3, Area attack; instead of damage, the undead who take 'damage' will do their best to escape and get away from the caster to the best of their abilities. Alternately, can be used as a 2x damage, Normal and Stun damage, Area attack, Range 3 blast VS undead only.)Support Magic: 7 (Int.bonus) -Efficient -Britannian Magic spells mostly meant for supporting the user both in combat and non-combat situations. Requires use of words of power, a spellbook and reagents, which are normally consumed after use of the spell... however, as they are both manifested at will thanks to Marcia's Copycat power, she can basically cast any, basically at will, rendering her far more powerful and versatile than normal mages. -Healing/Restoration (As Magical Healing, May heal up to 2x AN stones of Health per day. Can also be -Object Explosion (As Charge Objects, 2x damage, Area 3 around target, Range 5, except the range isn't how far an explosive can be thrown, as opposed to how far an object can be made to explode; adding the object's hardness/actual Weapon Modifier as a Weapon Modifier. The user basically points at a target inanimate, unheld object, and makes it blow up like a bomb from a distance. Devastating for sneak attacks and assassinations. Magical objects or artefacts cannot be used for this effect.) -Hexes (As Bad Luck, As Attack VS Intelligence+Magical Defense; each stone of 'damage' cause Bad Luck 1 on the user, for a duration of red stones of damage in panels. Must pay for Area if appropriate; Will not target allies in the area unless the caster wills it.) -Mesmerism (As the action; Confuse (Area attack VS Intelligence+Durability+Mental Defense; only targets foes; victims are confused for 1 minute/stone of 'damage' and can only wander about and not attack), Charm (Broadcast; Attack VS Intelligence+Mental Defense; victims will consider the caster - and its allies - a dear friend that they simply must help and protect), Fear (Broadcast; targets only hostiles) and Cause Pain.) -Stop time (An extremely powerful spell, considered by many loremasters to be the most powerful. This spell allows a user to literally stop time for up to AN panels, paying 2 stones per said panel, and still be able to affect their surroundings without retraint, with the exception of Mental Attacks/effects, as minds of others are also frozen in time an can't be affected. Victims lose Reflexive Dodge to defense in addition to any stones they could have put out as defense, making them very vulnearble. Surprisingly, the Avatar's and his allies spells' aren't kept in stasis either and can take effect during the Time Stop as long as they don't affect minds of individuals.) -Quickness (As Metamorphosis, to increase Speed, Initiative, Reflexive Dodge, and/or as a 'Fast Strike' modifier to combat actions, as the target can fight much faster with ease. Must pay for area and Duration in panels, too. For each 8 stones in this spell, the targets also gain +1 action per panel.) -Dispel Field/Negate Magic (Stones VS a Force/Magical Field's effect stones to dispel it; or pay for effect, Duration in panels and area to negate all magic effects and spell of a lower AN than the effect stones from being cast, including the user's.) -Invisiblity/Reveal (As the Action, but also activates Enhanced Vision at AN [See in Darkness]; Can affect others; alternately, can spend stones of effect +Area to reveal all Invisible creatures and objects in the area with a lower Invisibility AN than the effect stones.) -Summon insects, Animals or demons (As Summoning, for large swarms of insects, any type of animals and various demons) -Animate objects (As Summoning, must also pay for Duration on the D&R chart to keep them animated. Allows user to animate objects and grant them the ability to move around, fight and help out in various ways. Animated objects are loyal to the animator unless attacked by them, in which case they turn hostile.) -Clone (Can be used on self or others; paying for the target's Durability and for a Duration on the D&R chart will create a clone of the target, complete with the same equipment and everything. The clone fights for their original, and if killed, their body remains present even after duration. Can be used in combination with Animate Objects: Animating a given object and cloning it, then 'killing' them both, will leave two identical objects, just a bit battered... essentially duplicating the item at the mere cost of defeating its animated form and its clone in battle.) -Magical Travel (Blink - As Teleportation, Limited to Line of Sight, Upwards/Downwards Motion - As Phase Shift and Levitation, Restricted to phase up or down a floor, Mark/Recall - Allows teleportation to the shrines and Castle Britannia, and to Eight other 'Marked' areas, using the Eight Virtue Stones, Xit - Teleportation outside a gungeon/keep/fortress) -Imbuement (Allows user to grant powers and effects to creatures or objects, paying for effect up to AN, and for Duration of 1 hour per stone. The power/effect given can be rendered permanent by sacrificing a Power Level stone of Health for one full day, which won't be healed normally for the duration.) -Detect/Dispel Magic (As Enhanced Vision (Detect Magic) at up to AN, but paid for as an action, 1 stone per panel to maintain.; may also dispel ongoing spells by beating Effect stones.) -Create Trap (Pay for effect, Area, Range and/or Duration if appropriate, and difficulty to spot/disarm/dispel if appropriate. Possibilities are multiple and nearly infinite with enough imagination.) -Transform into Slime (A Range 3, Area attack spell causing an Attack VS Durability+Intelligence+Magical Defense, which if successful leaves the victims transformed into weak, rather helpless slimes for an hour, which can then be easily slaughtered. The victims' equipment, if any, remains behind as the body turns to a slime.) -Resurrection (Can bring back from death a deceased creature or being with a soul as long as the being wasn't dead for more than AN days. The caster spends stones VS the target's living Durability. Can't resurrect beings burnt to ashs or otherwise fully destroyed, nor undead unless they still have their souls and are willing.) -Anju Sermani (May resurrect someone even though their body was disintegrated; must sacrifice another's life to do so. As Resurrection, but requires said sacrifice and a ten minutes ritual.) -Mass Death (Viciously damages the caster and close-by allies, to create a devastating killing spell that kills all hostile foes around. Will lower the caster's and all allies within Area 4 to 1 Health, adding 3x the number of Health stones lost to this action's stones as a 3x damage, Area Effect 6, Attack VS Durability, Only targets hostiles targets attack which usually wipes out all foes at once at the cost of severly hurting all allies.) -Help (This extremely powerful spell is nonetheless rarely used, for it tends to make its user feel like a coward. If faced with a hopeless situation, it can be casted to resurrect all party members as Resurrection, Heal all wounded as per Magical Healing, and teleport the whole team to a safe place, headquarters, or Castle Britannia if within the current Universe. They say a good spellcaster should not find themselves in a situation where it is necessary to cast it, and as such, good casters thrive not to make use of it if they can avoid it.)Utilitary Magic: 7 (Int.bonus) -Efficient -Britannian magic mostly meant for effects which have little to nothing to do with combat. Requires use of words of power, a spellbook and reagents, which are normally consumed after use of the spell... however, as they are both manifested at will thanks to Marcia's Copycat power, she can basically cast any, basically at will, rendering her far more powerful and versatile than normal mages. -Replicate (Creates a perfect duplicate of an object, by paying for Weight and Hardness. Nothing magical or too valuable. For such items, read the Clone spell.) -Lock/Unlock magic (Stones of Effect to lock a given door, container, etc magically. Can only be opened via an Unlock spell or a similar power or magic. Alternately, stones VS resistance to unlock any door or container, even closed magically, for exampke with a Lock spell. A single casting will affect all locks at once if several exist, for example unlocking a physical lock while also removing a magical one.) -Pickpocket (As the Thieving Specialty, but via magical means.) -Detect/Disarm traps (As Enhanced Vision (Detect traps) at AN, 1 stone per panel to maintain.; may also be used VS resistance to disarm known traps.) -Vanish/Reappear (As Hammerspace; Can store away items and retrieve them , by paying stones for Weight and Size to put them away, and 1 to retrieve them.) -Clairvoyance (As the Action, May only witness events in the present or the Future, and/or from a Distance) -X-Ray vision (As Enhanced Vision (X-Ray Vision) up to AN, but paid as an action. 1 stone per panel to maintain.) -Create food and drinks (For each 2 stones, creates a good quality meal and a good beverage to go with it for one person. The food is real, healthy and good to the taste.) -Communicate with the dead (As Enhanced Vision (See/hear the dead) up to AN but paid as an action, with 1 additional stone to be able to talk back to them. 1 stone per panel to maintain.) -Create Gold (Casting on anything made of lead will turn it into gold, by simply paying for the weight in stones. Doing so can add stones of Wealth according to the GM.) -Cause Eclipse (By spending 10 stones for the effect and more for Duration - up to half AN rounded up - the caster creates a real, honest-to-God Eclipse, making the sun go dark and people go blind if they look directly at it (which most people won't if they can help it, because they are very superstitious and scared of such events.) -Armageddon (This terrible, forbidden - and thankfully unknown by most - spell destroys all life in the world with the exception of the caster, leaving behind a barren wasteland. It is essentially an Attack VS Durability which kills the targets if it inflicts any damage, Area Effect of 20 - the entire Universe - and targets all life forms, be it creatures, vegetation or anything alive in whatever way, but the caster, and kills them, leaving an empty wasteland behind. It is unknown why anyone, short of sheer madness and insanity, would want to cast such a horrible spell, and as such, the Avatar and her companions have kept that secret to themselves.)Horsemanship: 5 Swimming: 2 (Spd.bonus) -Can't exceed normal human limitsThieving: 4 (Agl.bonus) -Stealth -Search room/area -Surveillance -Spot trapsTechnology: 4 (Int.bonus) -Would normally be 3, but uses Marcia's ANVehicle operations: 2 -Light vehicles -ShipsGeneral Knowledge: 7 (Int.bonus) -Efficient -Britannian Lore & Culture -Britannia History & Geography -Occult lore -Tactical lore -The Modern world -The Eight Virtues -The Quest of the AvatarConcentration: 4 (Int.bonus) Iron Will: 5 -Leadership -Heal selfSocial Skills: 7 -Beautiful -Noble -Diplomacy -Etiquette -Compassion -Chivalry -The AvatarMODIFIERSExtended Lifespan Power Level 2 -Power Level Regeneration -Tireless 1Pheromones: 5 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though.Acute Touch +3 -Due to her Mutant powers, her body is surprisingly sensitive in many ways2x Natural Healing Rate Energy Battery 3 Deep Reserves +5 Reflexive Dodge +2 Toughness +2 Mental Defense +7 Magical Defense +6 Targeting +1 Hyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peopleCHALLENGES-Psychological (-4; as the metaphorical embodiment of the Eight Virtues, the Avatar tries to uphold the Virtues to the best of her abilities and be a beacon of light and hope for mankind. Said virtues are, Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality and Humility.) -C.T.S.U.F.U (-4; the Avatar is a heroine, true and simple. She will gladly face others' hardships or enemies for their sake and simply because it is right to do so.) EQUIPMENT-Magic Armour (+4, No 2x Damage Armor, +3 to Magical Defense. This full armor suit has been enhanced magically to protect its wearer more efficiently even against magic. It is an expensive, powerful suit of armor that is highly sought after by wealthy and powerful adventurers.) -Arcadion, the Black Sword (A +5 AP, 3x damage, Ignores 2 stones of Toughness even with No AP legendary sword, within which a demon's essence resides. The Black Sword can also [stones are free] perform the following actions, by asking it [though it may not always answer]: Death Magic: 9 [Vs Durability + Magical Defense. Target instantly killed if attack is successful], Restore Mana 10 [As Magical Healing, but restores red stones only], Fire Barrier: 7. Additionally, the soul of the Demon within may converse freely with its wielder telepathically. Finally, it is Indestructible, and Exclusive, meaning it can only be wielded by its chosen wielder and no one else.) -Magic Shield (A +3 'weapon', shifting its stones in defense add +2 to user's Magical Defense too, and can be used to parry/deflect magical attacks, or shield bash foes.) The Avatar's Ankh Amulet (This mystical amulet has become a symbol of the Avatar throughout Britannia. It is said to have magical properties, adding at the very least +2 to any spell cast... but its real powers are unknown. The GM is encouraged to use it as a plot device or in any appropriate way.) -The Eight Virtue Stones (Each representing a virtue, can be used to teleport to the shrines and Castle Britannia, and to Eight other 'Marked' areas, via the spells Mark and Recall. Each stone can hold one location to teleport back to.) -Spell Reagents (As needed; by the nature of Marcia's power, she doesn't run out of reagents to cast her magic.) -Finally, the Avatar has access to any weapons, armors or items from Ultima VII and Part 2, which are stocked away in Hammerspace via magic. ______________________________________________________________ NOTES: The heroic and virtuous Avatar of Britannia, enlightened champion of Morality and the Eight Virtues... also happening to be one of the few beings in existence having knowledge of some extremely destructive and harmful spells and owner of a terrible demonic artefact, Arcadion, the Black Sword.
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Post by Manah on Jan 29, 2015 9:52:27 GMT -5
The Engineer Soft-spoken, amiable Texan with an interest in all things mechanical QUOTE: "I solve... practical problems." Real Name: Dell Conagher Age: 29 Other aliases: Tech-Gal Occupation: Former roughneck in the west Texas oilfields, Now chief Engineer for Red team Height: 5'6" Weight: 135 lbs Eye color: Blue Hair color: Blond Species: Human ABILITIESInt: 7 Str: 3 Agl: 3 Spd: 2 Dur: 3 HEALTH: 3 ENERGY: 18 REGEN: 9 ACTIONSClose Combat: 4 (Str.bonus and Wpn.modifier) -Hand-to-Hand -Wrench -Gadgets/Devices -Improvised WeaponsRanged Combat: 5 (Str.bonus and Wpn.modifier) -Efficient -Shotguns -Pistols -Thrown objects -Improvised weapons -Gadgets/DevicesBuild: 10 -Efficient -Not quite unlike Summoning, the user can set up up to AN Durability stones of the following Devices, by paying only for the Durability. -Teleporter: Allows for Teleportation 4 (May only teleport to a Teleporter Exit), Toughness +3, Durability 2. -Teleporter Exit: Receiving point Teleporter, Toughness +3, Durability 2. -Combat Mini-Sentry Gun: A small, quick combat turret. +3, 2x damage, Range 4, Ranged Combat: 5, Targeting +2. Detect Hostiles MN 5; Can fire for up to 10 panels before reloading. Toughness +3, Durability 3. -Sentry Gun: A powerful dual minigun turret with a mini rocket launcher on it. +5, 2x damage, Limited Area Attack, Range 5, Automatically causes collateral damage, Ranged Combat 6, Targeting +4. Detect hostiles MN 6, Can fire for up to 16 panels before reloading. Missile Launcher: +7, 2x damage, AP, Range 5. Holds 8 missiles. Toughness +4 [No 2x damage], Durability 4.) -Dispenser: Provides Health as per Medical Healing 6 (Can be used repeatedly as long as it remains functional), Ammo for 5 panels per use, and generates some metal (10 pounds per panel, up to AN x 10 pounds at once until someone collects it. Toughness +3, Dur 3.) -NOTE: Any such 'Building' can be picked up and hauled elsewhere to be re-deployed there. Doing so is only restrictive in the weight of the device: 1 for Teleporters and Exits, 2 for the Combat Mini-Sentry Gun, and 3 for the Sentry Gun and Dispenser. -Also, at GM's discretion, new 'buildings' could be added to this list, as long as they are invented first.Technology: 7 (Int.bonus) Inventing: 6 (Int.bonus) General Knowledge: 6 (Int.bonus) -Efficient -Science -Engineering -Architecture -Demolition -Guns -Practical Problem-SolvingPerform: 3 (Agl.bonus) -Accoustic Guitar -SingingSocial Skills: 5 -Socialize -Eloquence -Soft-Spoken -Humor/Sarcasm -EtiquetteMODIFIERSPheromones: 5 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though.Acute Touch +3 -Due to her Mutant powers, her body is surprisingly sensitive in many waysRapid Recovery Energy Battery 3 Deep Reserves +5 Reflexive Dodge +1 Toughness +2 Mental Defense +7 Targeting +2 Photographic Memory Hyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peopleCHALLENGES-Psychological (-2; curious. Dell just needs to know, and find out.) EQUIPMENT-Shotgun (+4, 2x damage, Limited Area Attack, Range 3. Holds 8 shots plus 1 in the chamber.) -Handgun (+2, 2x damage, Range 4. Holds 12 bullets in magazine plus 1 in the chamber.) -Wrench (+2 melee weapon) -All the other weapons and items of the Engineer class. ______________________________________________________________ NOTES: Marcia's very talented and useful Texas resident genius form, able to build nearly anything... especially guns... and solve practical problems with it.
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Post by Manah on Feb 12, 2015 17:28:49 GMT -5
Radscorpion Queen Monstrously large, irradiated Scorpion QUOTE: "...Hssssssss..." Real Name: N/A Age: Unknown, possibly very old Occupation: Mojave Wild Beast Height: 7'4" at the top of its back, over 16' at the top of its tail Length: 14'2" Weight: 4 tons Eye color: Black Exoskeleton color: Dark Grey/Black Species: Radscorpion ABILITIESInt: 7 (Would be 1, but uses Marcia's own Intelligence) Str: 5 Agl: 3 Spd: 2 Dur: 6 HEALTH: 6 ENERGY: 21 REGEN: 11 ACTIONSClose Combat: 5 (Str.bonus) -Efficient -Bite -Pincers -Tackle -Stomp -DestructionTail Whip: 7 (Str.bonus) -Efficient -Range 1Wall-crawling: 3 (Agl.bonus) Hunting/Tracking: 5 (Agl.bonus) -Scent -Follow trail -Set up/spot ambush -Hunt prey -Search room/areaPack Alpha: 4 -As Leadership, only applied to other scorpionsSocial Skills: 3 -Hissing -Intimidate -Radscorpion QueenMODIFIERSPheromones: 2 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though. However, due to being disgustingly ugly and frightening in that form, Marcia's Pheromones' effects are heavily diminished.Animal Senses/Acute Touch +2/+3 -Scorpion -Due to her Mutant powers, her body is surprisingly sensitive in many waysRapid Regeneration Energy Battery 1 Deep Reserves +2 Reflexive Dodge +1 Toughness +4 -No 2x damageMental Defense +7 Mandibles +2 Pincers +4 -AP; Can literally crush reinforced steel with relative ease -Two of them, but isn't really able to attack with both at onceStinger +3 -2x damage -Adds to Tail Whip, not Close Combat -Injects Poison (see below)Venom 6 -Attack VS Durability, 2x damage -May only be injected via stinger, and usable only against living organisms with bloodstreams -Venom may be used a number of times equal to MN before the scorpion needs to naturally refill its venom glands, which takes 1 hour per MNHyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peopleCHALLENGES-Looking non-human (-4; a gigantic black scorpion...) -Can't talk (-3; unable to communicate via normal human means) -No fine manipulation (-3; the lack of hands and opposable digits makes fine manipulation of objects impossible. The Radscorpion Queen form is one of massive, brutish force. There is no 'opening the door', there is a 'crushing the wall'.) -Repulsive appearance (-3; a giant scorpion is a very unpleasant creature to look at, and a terrifying one at that. For that reason, Marcia's pheromones' effects are lowered by this challenge value.) EQUIPMENTN/A ______________________________________________________________ NOTES: A monstrously huge scorpion, larger than small trucks, armed with deadly pincers able to crush reinforced steel and a deadly venomous stinger. Not especially good at small tasks, nor Marcia's most maneuverable or skilled form, but it has its charms... figuratively speaking.
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Post by Manah on Mar 5, 2015 17:28:56 GMT -5
NEGI Future Magister Magi in Training QUOTE: "Knowledge is power, and I know a lot of things. Still... do remember that power should be used to help and protect the world, not to destroy or endanger it. Come along, I'll teach you what I know, and then we can keep learning together. Alright?♥" Full Name: Negi Springfield Age: 10 Occupation: Former Princess of the Lost Realm of Ostia, Daughter of the Hero, Prodigy Mage, Magister Magi in Training, Homeroom/English teacher of Class 3-A of Mahora Academy Middle School for girls Height: 4'5" Weight: 78 lbs Eye color: Red Hair color: Red Species: Mystically Enhanced Human/Vampire ABILITIESInt: 8 (Would be 7, but uses Marcia's own) Str: 8 Agl: 7 Spd: 5/9 (From Wind Magic) Dur: 8 HEALTH: 8 / 2 ENERGY: 35 / 6 REGEN: 19 / 3 ACTIONSMastery of Kung Fu: 7 (Str.bonus and Wpn.modifier) -Efficient -Chinese Martial Arts -Punches -Swords -Handgun -Acrobatic Martial Arts -Using powers in combat -Fighting larger opponents -Options: Catch projectiles, Balance, Blind fighting, Multiple OpponentsAcrobatics: 5 (Agl.bonus) Light Magic (Wind, Lightning): 9 (Int.bonus) -Efficient -As Wind/Air/Lightning Mastery -Create/Manipulate -Force Blast (Wind: 2x damage or Area Effect 5; Lightning: 2x damage, Normal and/or Stun damage) -Combine with Close/Ranged Combat -Evocatio (As Summoning; may only Summon Elemental demons/spirits) -Flans Exarmatio (The original, controlled form of Negi's Magical Sneeze. It is a targeted wind attack that will repulse any objects touched or held by the target, stripping them down and disarming them if it succeeds. It is an attack VS Clothes/Armor' Hardness, Weapon's Modifier or Defense, whichever is higher; if any 'damage' is dealt, the clothes/armor, weapons and other objects are blown away from the victim's body, stripping them down naked and disarming them.) -Lightning Decoy (Allows user to create up to AN clones by paying for their own Durability per clone. Said clones can only use Negi's Physical actions, and Lightning Magic.) -Accumulate Energy for greater effects -Wind Magic adds Negi half this action's AN, rounded down, to her Speed -Lightning Magic adds Negi half this action's AN, rounded down, to her Reflexive DodgeDark Magic (Dark, Fire, Ice): 6 (Int.bonus) -Efficient -As Dark/Fire/Ice Mastery -Create/Manipulate -Force Blast (Dark: 2x damage or Atk VS Durability to blind; Fire: 2x damage, Sets flammable objects on fire; Ice: Normal and Stun damage, or Atk VS Durability to freeze solid) -Combine with Close/Ranged Combat -Accumulate Energy for greater effectsEnsis Exsequens: 5 -As Psi-Weapon, but Magical -2x damage, APSword/Fist Magic: 3 (Int.bonus) -As Sword Magic; also usable on fists -Used to temporarily enchant one's weapon, making it stronger and allowing it to perform various effects -Gain 1 Element per AN -Gain 1 extra Wpn.modifier per 2 stones played above starting cost -3 stones to activate, 1 to maintain -Elements: Wind (2x damage; or Normal and Stun damage), Lightning (2x damage, Normal and/or Stun damage) or Fire (2x damage)Mesmerism: 4 (Int.bonus) -Project thoughts/control others -Illusions -Telepathic communications -Repair MindsMagical Healing: 6 -May heal up to 2x AN white stones per dayMagia Erebea: 9 (Int.bonus) -Efficient -Magia Erebia allows user to absorb spells into the caster and use them to harness their energies and gain their properties, therefore increasing drastically the user's powers. It would normally feed on the caster's soul and their dark feelings, but Negi mastered it and is no longer subject to its negative effects, as she is essentially a vampire. -Absorption (Acts as an Energy Absorption/Reflection which must be used as an Action, Only works against Magical Spells) -Armationem (Once Energy has been absorbed, the caster can use this action, in addition to the absorbed stones, to use as Metamorphosis to power up and gain powers according to the Magic absorbed. The Duration will be equal to up to 5 minutes/AN.) -Requires user to be able to speak to use, to state the magical words "Stagnet. Complexio, Supplementum pro Armationem!" -Enroachment of Erebea (If the caster uses this power more than 1/3 AN per day rounded up, the user risks (GM's call) turning permanently into a deformed monster with incredible power depending on the spell absorbed. This demonic form is completely out of control and wishes only to destroy and kill.) -Regardless of the spell absorbed or its effects, it is technically considered Dark/Black Magic regardlessWealth of Power: 6 (Int.bonus) -As Metamorphosis; Could be into most any shape or nearly so, but most often as to do with wolves, mice, rats, bats, insects and spiders, mist, and other creatures of the night.Flight: 6 -Via using Magic Staff to fly -AN lowered to 3 if using bat wings to fly via vampire powersDrink Blood: 6 -Efficient -As Improved Drain Energy -Must bite and drain blood to use -May use Drained stones to add up to AN stones for up to AN spells after usingPactio: 10 (Int.bonus) -Efficient -9/30 Pactios Active, 0/1 Permanent Pactio Active -Used by a Magician, or Magister Magi, onto a 'servant', or Minister Magi, to empower them according to their personality and grant them an artefact to fight with as a shield for the Magister. -Pactio Process (A mediator for the contract must draw up a Magic Circle, usually for only two people at once, but some mediators can make larger magical circles. The Magister and soon-to-be Minister stand in the circle, where they make a ritual or vow, usually a kiss on the lips between the two, or a blood exchanging. In game terms, at this point, the Magister simply pays the partner's Durability in stones, and for a Duration on the D&R chart. A Pactio Card is then magically drawn to complete the process; the Magister keeps the Master copy, but he can make a Copy Card for the Minister to use. See Pactio Card below.) -Pactio Activation (The user must be able to speak to state the invocation, and the partner(s) whose Pactio is to be activated have to be within close Proximity, within Area 2 around user. The user pays for the Durability of the strongest Minister whose Pactio is to be activated, AND for Duration for 1 stone/minute, or 2 panels; and then a globe of magic will appear, within which the Magister picks one card per Minister. This process is entirely random; the player or GM (GM's call) will roll a D6; 1-2 means a Suka card was picked, 3-4 is a Cosplay Card, and 5-6 is an Armor Card.) -Suka Card (Transforms the Minister into a super-deformed, animal costume wearing, weakened version of themselves. Their Abilities are divided by 3, rounded up, their Actions and Modifiers take a -3 reduction to ANs and MNs, and they become small in size with the mind of a child. The Minister chooses the Animal costume upon first transformation and can't change it afterwards.) -Cosplay Card (Transforms the Minister into a cool costume of some sort, usually granting some useful skill and/or Artefact with special powers, either of which can have useful abilities. Acts as a Metamorphosis (Only to acquire Skills or Useful Effects; Can't improve Abilities or Grant combat powers), and/or as direct stones to build the Artefact/costume with, as per the rules for Item creation in the Avengers guide. The Minister spends the stones as they want, and can't change them afterwards until a new Pactio is made.) -Armor Card (Transforms the Minister into a powerful fighter with a special costume, usually with an Artefact/Weapon of some sort allowing them to fight and protect the Magister. They gain at least +2 to all Physical Abilities, and can use this action as Metamorphosis and/or as direct stones to build the artefact/weapon/costume with -with a +1 defense base - as per the item creation rules.) -Pactio Card (Allows telepathic communication between the Magister and a Minister, and also between Ministers of the same Magister, regardless of distance. May also be used by the Magister to summon a Minister(s) to their location merely by paying for the strongest partner's Durability, from a max range of 10 km. Any objects helds/in contact with the Minister at the time is also brought along.) -Power Transfer (If necessary, the Minister can use their Copy Card to draw power from the Magister with his permission, or to summon their artefact. Alternately, the Magister can use his Master Copy to summon a Minister's artefact.) -Outfits Upload (A Minister can 'upload' up to this Action's (of their Magister, that is) AN of outfits in their Pactio Cards, and use it to instantly 'transform' into/put on said outfits. It essentially serves as a portable wardrobe.) -Permanent Pactio (A Permanent Pactio is much more powerful than a regular one. One must be at least 18 years old to be able to create one, and the Pactio Process is the same, with two exceptions. One, the user does not pay for Duration; it is Permanent. Two, the Magister can automatically decide which Card to draw, and any stone played for Cosplay or Armor cards have their effects doubled into a particularly powerful Pactio. However, it is also widely believed that if a Permanent Pactio is established, no Probationary Pactio can be mainatained (GM's call). It is also said that Permanent Pactio Magisters and Ministers have a strong tendency to enter a non-platonic relationship between the users, and often end up marrying each other.) -Pactio Limit (There is no known limit to how many probationary Pactios can be maintained; for game balance, however, let's assume that 3x the AN of this action is fair enough. While it is believed only 1 Permanent Pactio can be maintained, the truth is that it depends on the power of the Magister, and that 1 Permanent Pactio can be maintained for every 6 AN in this action.)Thieving: 4 (Agl.bonus) -Stealth -Search room/area -Escape artist -PickpoketGeneral Knowledge: 7 (Int.bonus) -Efficient -Academics -Occult Lore -Pactio -Deduction -Tactical Lore -Magic and spells -Mahora Girls' Jr. High Class 3-ALeadership: 3 Social Skills: 6 -Cute -Shy -Mature -Serious -Heroine -Magister-in-TrainingMODIFIERSImmortal Power Level 2 -Power Level RegenAcute Touch +3 -Due to her Mutant powers, her body is surprisingly sensitive in many waysPheromones: 9 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -Would normally be reduced to half due to being in a child's body, but Negi's success with girls kind of negated that. -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though.Superior Healing Factor -Includes Instant Regrow LimbsEnergy Battery 3 Deep Reserves +7 Magister +4 -May be used to increase, Range, Duration, Area, Control, etc of spells; anything but Effect stonesReflexive Dodge +3/+7 (From Lightning Magic) Toughness +5 -No 2x Damage -No APMental Defense +6 Magical Defense +7 Targeting +2 Fangs +2 -RetractableEnhanced Vision 5 -See in Darkness, Smell the BloodHyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peopleDelayed Magic: 7 -Negi is a master at delaying spells, a skill considered exceptionally rare in his Universe. As such, he is able to delay spells for up to 1 minute per MN in this modifier, at which point they happen exactly the way as he casted the spell, as long as the prerequisites are still fulfilled (Ex: The target must still be within the range of the spell as originally cast, etc.)Magical Sneeze: 7 -As an Attack targeting anyone within Area attack of Range 2/Area effect 3 around user, VS Clothes/Armor' Hardness or Defense, whichever is higher; if any 'damage' is dealt, the clothes/armor are blown away from the victim's body, stripping them down naked. If the white stones of 'damage' exceed the clothes/armor's 'Health', they are utterly destroyed by the effect. Even if no damage occurs, girls with skirts in the area have their skirts blown upwards for several seconds. -Out of control: Only triggered by a sneeze, and cannot 'not happen' when sneezing. Also, females tend to be very unlucky around this effect and often get caught in it for ridiculous reasons. -Alternately, sometimes, the effect will accidentally boost certain spells, combining its stones of effects to the spell's... in addition to its regular effect. Again, GM's call.Immunities -To all Normal Vampire weaknessesCHALLENGES-Shortsighted (-1; must wear glasses.) -Naive (-1; Negi is still a child, and this shows in her mentality at times despite her maturity.) EQUIPMENT-Magister Staff (Casting spells without a magic staff or wand will result in a -2 malus to all Magical actions; and magical Flight can only be achieved with said staff.) -Pactio Cards: Boa Hancock, Lucy Heartfilia, Bisca Mulan, Rias Gremory, Erza Scarlet, Nami, Nico Robin, Gillian and Sailor V ______________________________________________________________ NOTES: A surprisingly powerful form despite it being based off a 10 years old young boy. Negi is a formidable magician with immense potential and abilities, fearsome both in combat as she is in magical prowess. Strangely enough, Marcia's pheromones operate at full power even in the young girl's body... possibly due to Negi's own tendency to become the love interest of most any girl he meets. Lucy Heartfilia-Armor: Miko Priestess armed with an evil banishing naginata. +5 to Str, +2 Agl, +2 Spd, +3 Dur, +3 Ref.Dodge, +3 Toughness, Banishing Naginata (+3, 3x damage against Spirits, Demons, Vampires and such vile creatures), Miko Priestess Outfit (+1 defense) Boa Hancock-Suka: Snake (Abilities are divided by 3, rounded up, their Actions and Modifiers take a -3 reduction to ANs and MNs, and they become small in size with the mind of a child) Bisca Mulan-Suka: Prairie Dog (Abilities are divided by 3, rounded up, their Actions and Modifiers take a -3 reduction to ANs and MNs, and they become small in size with the mind of a child) Rias Gremory-Suka: Bunny (Abilities are divided by 3, rounded up, their Actions and Modifiers take a -3 reduction to ANs and MNs, and they become small in size with the mind of a child) Erza Scarlet-Suka: Black Cat (Abilities are divided by 3, rounded up, their Actions and Modifiers take a -3 reduction to ANs and MNs, and they become small in size with the mind of a child) Nami-Suka: Mouse (Abilities are divided by 3, rounded up, their Actions and Modifiers take a -3 reduction to ANs and MNs, and they become small in size with the mind of a child) Nico Robin-Suka: Lion (Abilities are divided by 3, rounded up, their Actions and Modifiers take a -3 reduction to ANs and MNs, and they become small in size with the mind of a child) Gillian-Suka: Tiger (Abilities are divided by 3, rounded up, their Actions and Modifiers take a -3 reduction to ANs and MNs, and they become small in size with the mind of a child) Sailor V-Suka: Ferret (Abilities are divided by 3, rounded up, their Actions and Modifiers take a -3 reduction to ANs and MNs, and they become small in size with the mind of a child)
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Post by Manah on Mar 24, 2015 15:16:03 GMT -5
AKIHA Half-Demon Head of the Tohno Family QUOTE: "I know the risks... but it doesn't matter. There is no way I will allow my loved ones to be hurt if I have anything to say about it. So either surrender... or prepare to die." Full Name: Akiha Tohno Age: 16 Occupation: Head of the Tohno Family, Student at Asagami Private Girls Academy. Height: 5'2" Weight: 99 lbs Eye color: Blue Hair color: Black/Red in Crimson Red Vermilion form Species: Half-Demon/Human Hybrid (Tohno Bloodline) Akiha/Vermilion AkihaABILITIESInt: 8 (Would normally be 6, but uses Marcia's own) Str: 2 / 4 Agl: 3 / 6 Spd: 3 / 5 Dur: 4 / 5 HEALTH: 4 / 5 P.L: 0/2 ENERGY: 18 / 21 P.L: 0/6 REGEN: 12 / 14 P.L: 3 ACTIONSClose Combat: 4 (Agl.bonus and Wpn.modifier) -Efficient -Hand-to-hand -Self-Defense -Fighting larger opponents -Using powers in combatRanged Combat: 3 (Agl.bonus and Wpn.modifier) -Bow -Thrown objects -Using powers in combatAcrobatics: 3 (Agl.bonus) Caging Hair: 0/10 (Int.bonus) -Efficient -As Tendril Whip, or Hair Whip, in that case, 2x damage. The user's hair have a Strength of half this action's AN, rounded up (in this case 5), and can perform up to that many actions at once with this action as base, paying only for the highest effect... or be used as an Area attack. May both be used to attack, or simply manipulate objects from a distance. Combining more of those actions together can increase effective Strength by +1 for each doubling. -Crimson Red Vermilion (As a Tendril whip attack above, but deals no direct damage and Ignores Toughness and Armor. However, if it hits, it then deals an AN attack VS Durability, and Improved Drain Energy at AN, both at once, against the hapless victims as their body heat and lifeforce are drained from them. To the onlooker, it looks like Akiha is actually burning the victims, while in fact she drains their life energy and heat, which leaves burn scars from the heat exchange. NOTE: While it can draw heat from objects, it won't leave burn marks on non-living, inorganic matter.) -Hair Shield (As Force Field; only provides normal (not doubled) defense against slashing/cutting attacks.) -Lifeforce Transfer (Akiha can use accumulated lifeforce to heal others as per Magical Healing, anime a corpse under her control with its full physical/mystical capabilities by paying for its Durability and then 1 per panel to maintain, or Animate Objects as per Summoning.) -Range 6, and targets must be within eyesight -AN is lowered by 3 against powerful Spiritual Beings such as a Heroic Spirit -Using Caging Hair turns Akiha's hair crimson redThieving: 4 (Agl.bonus) -Stealth -Search room/area -Escape artist -SurveillanceMedical Healing: 3 -First aid -CPR -Treat minor diseases and poisonsGeneral Knowledge: 6 (Int.bonus) -Efficient -Academics -Occult Lore -Tohno Family -Bloodlines -Tactical Lore -Crimson Red VermilionBusiness: 5 (Int.bonus) Concentration: 4 (Int.bonus) Leadership: 3 Social Skills: 6 -Tsundere -Serious -Mature -Intimidate -Pretty -Head of the Tohno FamilyMODIFIERSPower Level 0/2 -Power Level RegenAcute Touch +3 -Due to her Mutant powers, her body is surprisingly sensitive in many waysPheromones: 5 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though.Healing Factor -Improves to Enhanced Healing Factor when absorbing energy through her Caging HairEnergy Battery 2 Deep Reserves +6 Crimson Spirit +3 -Adds to all uses of Caging HairReflexive Dodge +2/+5 Toughness +0/+3 -No 2x DamageMental Defense +7 (Would be 5 but uses Marcia's own) Magical Defense +3 Enhanced Vision 0/5 -See in Darkness, Sense Heat/Lifeforce, Smell the BloodHyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peopleCHALLENGES-Looking non human (-0/-3; when in Vermilion Akiha form, Akiha's hair turns red, can extend to inhuman lengths in the blink of an eye, and her body and soul emit a powerful, demonic aura.) -Psychological (-2; workaholic. Akiha finds it difficult to find time for herself and refuses to let time go to waste if she can do something productive.) -Needs Heat/Lifeforce (-3; due to Akiha not being her base body, Marcia will not die if she runs out of body heat like her alter ego. However, she will weaken, taking up to this Challenge stones in penalty to her actions if she doesn't absorb enough heat or lifeforce in this challenge's AN in days.) EQUIPMENT-N/A ______________________________________________________________ NOTES: Shiki Tohno's younger sister, and head of the prestigious Tohno Family, Akiha is actually a powerful and dangerous Half-Demon, who can use her Caging Hair to drain lifeforce and body heat from victims. She normally uses it only to protect her dear brother Shiki, however, and thus can be considered like a 'good' demon.
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Post by Manah on May 4, 2015 11:16:57 GMT -5
KIREI Church Executor and Master in the Holy Grail War QUOTE: "This void within my self... always empty, always searching for ways to be filled... but never succeeding at reaching its goal. It would drive anyone insane, but I'm afraid I am beyond such concepts at this point..." Full Name: Kirei Kotomine Age: 28 Occupation: Church Executor, Magus, Master Height: 5'7" Weight: 142 lbs Eye color: Brown Hair color: Brown Species: Human? ABILITIESInt: 7 Str: 4 / 6* Agl: 4 / 6* Spd: 3 / 5* Dur: 5 / 7* HEALTH: 5/7* P.L: 3 ENERGY: 30/36* P.L: 9 REGEN: 18/21* P.L: 5 *Abilities boosted by using Command Spells to power herself up. ACTIONSBajiquan: 8 (Str.bonus and Wpn.modifier/2 Wpn.modifiers) -Efficient -As Mastery of Kung Fu -May use any, all or none of the following advantages: 2x damage, Limited AP, Normal and/or Stun damage -Kung Fu -Brutal Strikes -Break limbs -Black Keys -Dodging -Inhuman power -Fighting larger opponents -Using powers in combat -Options: Catch Projectiles, Blind Fighting, Multiple Opponents, Create/adapt Kung-Fu techniques, Can subtitute Mastery for Strength (Only to break things)Parkour: 5 (Agl.bonus) -Efficient -As Acrobatics, Wall-climbing and SwimingThaumaturgy: 5 (Int.bonus) -Efficient -'Bible Pages' and 'Prayers' Thaumaturgy, with such pages flying around and praying generating auras for various effects; all of Kirei's offensive spells use those symbols somehow. -As Mastery of Magic (Wpn.modifier on Telekinesis) -Magic Missiles (May exceed the maximum 6 stones of effect; May add up to half this action's AN as advantages on magical blasts for free) -Transmutation (transmute matter and energy from one type to another) -Magical Healing (May heal up to 2x AN White stones of Health per day) -As Mesmerism (all options) -As Metamorphosis (needs not spend stones to maintain, may revert at will. When transformed, in this fashion, cannot use any of her Servant powers.) -As Shape shifting (needs not spend stones to maintain, may revert at will, may only use at up to AN) -Creation of potions, poisons, antidotes, charms and talismans (as per Witchcraft, creating any of those takes time: 5 minutes per stone of effect) -Magical Travel (with options such as Teleportation, Flight, Astral Travel, Phase shift, Dreamwalking, Super-speed, etc.) -Creation of Familiars (through use of a departed soul and a dead body, usually of an animal, Bazett is capable of creating a familiar, a "servant" with great magical potential. Essentially, she decides what part of her own magical power she wants to give them. As for the physical might of the resulting body, it will be equal to the dead body's might at the time of its death, possibly modified [if Bazett so wishes] as per her Metamorphosis power, applied to the body itself. The resulting familiar is loyal and friendly to her, although it has its own mind and will. Bazett also gains whatever knowledge the familiar acquires in its life, if any.) -Rule of Equivalent Exchange: In order to create something another object must be given as a price (in other words, for any item creation to be permanent, it must be made out of an existing object of relatively the same size and weight [or part of a bigger, heavier objet], which is then altered through Magecraft. An obect created out of mere thought and images that may not exist, called Phantasm, will eventually vanish after a number of panels equal to this Action's AN, although its duration can be extended with stones). -Thaumaturgical Theory: Kabbalah (The most 'standard' form of Thaumaturgy, it requires the world around her to believe the effect sought to be possible in order for it to work properly and easily. If the effect is clearly unbelievable, it takes a -2 sitmod and will fade after AN panels if it was supposed to have a longer Duration.) -Combine with Bajiquan up to AN -Requires gestures and incantations to use, except for Kirei's magical blasts, illusions, telekinesis and Mesmerism. -Accumulate Energy as per M.o.M -Increase ANReinforcement: 5 -Allows user to 'reinforce' via Prana the elements of a given person or object, enhancing already present elements for maximum effectiveness. Possible effects are many and numerous, despite it being a basic form of magecraft. One can enhance the sharpness of a knife, the resilience of an armor, the nourishment of food, etc. -In most cases, can act as Metamorphosis with an effect applicable to objects around the user. For example, stones could increase the Hardness of a wooden branch and increase its weapon modifier, making it as deadly as a sword. -Used on a person, it can usually reinforce Strength and Durability, although other effects are possible. -User suffers -2 when trying to reinforce others than self, as living beings instinctively resist insertion of Prana within their organism. -Maintaining any use of Reinforcement costs 1 stone per panel.Baptism Rite: 10 (Int.bonus) -This powerful magical miracle allows a user to affect spirits, demons, ghost and even Heroic Servants without a Master who lack a direct source of Prana. -Exorcism: Attack VS Difficulty to force a malevolent spirit/entity out of a possessed body. -Sending: Attack VS Durability; 3x damage, May only target ghosts/spirits/demons/Heroic Servants without direct source of Prana; target must be touched to use. A Spirit that 'dies' from this attack is essentially 'sent to God for judgement', and thus is 'technically' destroyed. A Heroic Spirit, on the other hand, would be simply returned to the Throne of Heroes.Bounded Field: 4 (Int.bonus) -Efficient -User pays for Effect and Area; she will create an invisible 'field' which will keep individuals from entering or leaving it except for the individuals the caster allows to move so. Stones of effect function as Difficulty/Resistance to pass through, as well as Duration in minutes (so 2 panels for each stone of effect), while the area is simply the size of the field. -Most often used to keep innocent humans from entering deadly battles between masters and servants, but has other uses.Spiritual Meditation: 7 -As Magical Healing; requires 1 panel of prep time before using, as a calm meditation -May heal up to 2x AN white stones of Health per day -As an Attack VS Durability, can steal a Master's Command Spells right from their body to keep them for herselfIron Will: 5 -Iron Fist -Heal Self -LeadershipExecutor: 6 (Agl.bonus) -As Black Ops -Stealth -Search room/area -Escape artist -Surveillance -Interrogation -Gather informationGeneral Knowledge: 8 (Int.bonus) -Efficient -Academics -Theology & History -Occult Lore -The Church -Church Executors -Dead Apostles -The Holy Grail War -Tactical loreConcentration: 3 (Int.bonus) Psychiatry: 4 (Int.bonus) -Efficient -Mindgames -Inspire Despair -Manipulate others -Sense weaknessesSocial Skills: 7 -Cold and aloof -Cruel -Lie/Bluff -Gentle Facade -Intimidate -Etiquette -Woan of the ClothMODIFIERSPower Level 3 -Power Level Regen -Tireless 1Acute Touch +3 -Due to her Mutant powers, her body is surprisingly sensitive in many waysPheromones: 5 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though.Magic Circuits +3 -Functions as both Energy Battery and Deep Reserves2x Natural Healing Rate Energy Battery 2 Deep Reserves +3 Living Weapon +3 -Adds to all uses of BajiquanReflexive Dodge +4/+5* Toughness +2/+3* Mental Defense +6 Magical Defense +4 Enhanced Vision 4 -See Auras and Magical forces, See into other dimensions, Sense Killing Intent, Sense Magic Circuits and PotentialHyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peopleCHALLENGES-Psychological (-4; void of humanity. Kirei Kotomine was born without the ability to experience emotions, to feel empathy, to love. She can't experience joy but in the misery of others. While she is not evil by her own fault, she can't feel anything but by being evil.) -Psychological (-3; severe cruelty. Due to her unique nature, she enjoys causing ahrm and suffering to others. While she usually tries to restrict herself to harming ones who deserve it, she nonetheless loves hurting others and seeing pain, fear, and horror in their expression.) EQUIPMENT-Kevlar-lined Bulletproof Nun outfit (+2 defense, No 2x damage, +2 Magical Defense; reinforced by Church Enchantments) -Black Keys (These +2, Limited AP weapons can hurt spirits, demons and vampires and prevent their unholy ability to recover quickly from damage, denying them their Healing Factors for Black Keys-based wounds. Up to four can be wielded in Kotomine's hands at once, increasing the weapon modifier by 1 for each doubling, yet still counting for a single Wpn.modifier per hand. Moreover, she can use Command Spells to power them up, increasing their size and power, adding another +2 to the Weapon Modifier, and 2x damage to their attacks. Kotomine normally carries only the handles and creates the blades with spiritual energy, but Marcia can manifest them entirely through her nature.) -Command Spells (Appearing on Kirei's arm, are a very large number of Command Spells - which get replenished every time she assumes the form -, making her a powerful Master, but also allowing her special abilities which Kirei learned to use in time; as Kirei is the only known person to use Command Spells to power himself and his own Magecraft up with. Her Command spells have the following characteristics: - Command Servant (May be used as a 10 stones Atk VS Durability or Intelligence, Attacker's choice, which if successful, forces a Heroic Servant under one's control to obey a given order to the best of their capabilities. If they fail, they are forced to obey entirely, but even if they succeed, while they can disobey, they will take a -1 to -3 sit.mod to any action performed in opposition to the order, depending on the severity of the order, the power of the master, the directness of the order, and the power of the servant.)
- -Can act as Teleportation 10, as Magical Healing 9, and as Iron Will 5 (Combine with Servant's actions instead of own)
- GM can decide if other options are possible
- Unlimited Range to use
- Once 'equipped', Command Spells usually appear as a 'tattoo' on the person's right hand (though not always there); in Kirei's case, she has a lot of them, on her arm.
- Requires user to speak the command aloud
- Self-Enhancement (Kirei can use Command Spells to power herself up greatly (see Abilities, Reflexive Dodge and Toughness)
- Imbued Black Keys (Kirei can use Command Spells to enhance the destructive power of her Black Keys; see the Black Keys description.)
- Spell Enhancement (Kirei can also use Command Spells to power up her own spells, granting any Magical Action she uses a +2 whenever doing so.)
- Cutting off/destroying the body part holding the Command Spells will interrupt it from being cast
- The Holy Grail War automatically grants 3 Command Spells to each Master
- Losing all Command Spells automatically disqualifies a Master from the War
______________________________________________________________ NOTES: A devastating former Executor of the Church turned supervisor of Holy Grail Wars as well as Master, Kirei Kotomine is a devastating fighter with many different skills and dangerous powers at his disposal, being perfectly capable of fighting nearly to a standstill even with heroic spirits of moderate might. Marcia's form is nearly identical to the original Kirei, with the exception that her powers make her a nun rather than a priest. Go figure.
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Post by Manah on Jul 25, 2015 0:15:06 GMT -5
SAKURA Cardcaptor, Chosen One and Arguably Most Powerful Magic User of her World QUOTE: "Please don't worry... I'm sure everything will be alright. I'll work very hard to make it so!" Full Name: Sakura Kinomoto Age: 13 Occupation: Cardcaptor, Witch, Adventuress, Clow Reed's Successor Height: 5'2" Weight: 102 lbs Eye color: Green Hair color: Brown Species: Human (Cardcaptor) ABILITIESInt: 7 (Would be 4, but she uses Marcia's own) Str: 2 Agl: 3 Spd: 2 Dur: 2 HEALTH: 2 ENERGY: 29(i) REGEN: 17 ACTIONSClose Combat: 3 (Str.bonus and Wpn.modifier) -Self-Defense -Wand -Using powers in combatRanged Combat: 2 (Agl.bonus and Wpn.modifier) -Thrown objects -Using powers in combatAcrobatics: 3 (Agl.bonus) -EfficientCardcaptor: 10 -Super-Efficient -Sakura is arguably the most powerful Cardcaptor to have ever lived, with Clow Reed being her only possible rival in the area, although considering her age, she will no doubt exceed him with time. She can acquire Clow Cards and transform them into Sakura Cards to use their powers, making her a very powerful magician. -Acts as Energy Battery at Half AN rounded up, and Deep Reserves at AN -Card Magic (Sakura can use Sakura Cards through this action, with any specific rules related to any given card applying as mentioned in each card's description.)
- The Arrow (Makes a rather aggressive, small pink girl appear, wearing a bluish-purple with a pudding basin haircut, a red circular gem on her hair, and two long pigtails held by balls, armed with a bow. She will fire arrows as Ranged Combat with a +2 bow, a +3 Targeting, and either 2x damage or Area attack to reflect the fact that she fires a LOT of them in a very short time.)
- The Big (Appears as an extremely tall and slender blue colored young woman, dressed like a medieval princess, also wearing a divided hennin atop its head and a blue cape. It has the power to increase the size of any creature or being akin to Growth, with the regular increases along with the target's weight and +1 Toughness per AN increased. Melee Weapons increased in size will have their weapon modifier increase as per their weight.)
- Bubbles (Appears as a young mermaid-like little girl wearing a blue gem necklace along with some pearls tied around her bubbly head. She can essentially be used to clean things, even very dirty ones or creatures.)
- The Change (A blue, vaguely chameleon-like creature with great orange eyes that shoots out its tongue to switch objects around like a real chameleon does to capture prey. Capable of switching people's minds between their bodies as a Mental Attack using an Int.bonus VS the highest Intelligence+Mental Defense of the intended victims; success means they exchange bodies, retaining any magical and mental abilities and powers, and most of their own skills, but acquiring the Physical and Energy abilities and powers of the new bodies, at -1 to all ANs/MNs for one day due to not being used to them. The Change can only be used once every 24 hours; if a change is not reverted within 3 days, it becomes permanent.)
- The Cloud (A small, playful childlike girl with pointed ears wearing a poofy doublet-like outfit with harlequin pattern leggins and pointed boots. Its hair is poofy and cloudlike, with straight bangs on either side. It has a blue cloud shaped gem on its forehead. The Cloud can create clouds and manipulate them at will, also creating forms made of clouds as per Create Illusion, but they still appear as clouds.)
- The Create (Appears as a narrow book with a brown spine and dark orange front and back. A green and brown star-shaped symbol with eight points appears on the cover while a smaller one is centered on the back. It allows to create nearly anything, inanimate or alive, as long as the Create remains opened. One must write in it to use, as per Create Matter/Energy for inanimate objects and forces, or each stone generating 10 character stones to create living beings if animated objects or creatures are made with the book; both powers use Int.bonus.)
- The Dark (A regal woman draped in black with straight ebony hair. The points on her crown curve inward, the frontmost two curve inward then out again. The Dark is a very powerful Card, able to use Darness Magic (Int.bonus, Create/Manipulate, Force Blast (2x damage, AP, Ignores Hardness of Objects; or Atk VS Intelligence to Blind temporarily; Accumulate Energy, Create Illusions, Combine with Close/Ranged Combat). She can use it to warp creatures or Objects as per Teleportation, or even bring about night with 10 stones spent! Regardless of her use, the Dark must be summoned alongside her sister, the Light.)
- The Dash (A small blue, fox-like creature with long rabbit ears and a long slender tail. On its forehead is a small diamond shape mark. The Dash can be used as Metamorphosis, but may only increase Spd, Initiative, and Reflexive Dodge for up to AN panels.)
- The Dream (May appear either as a mysterious blue butterfly, or a female humanoid with long, straight hair, dressed in a flowing caplet, and a tall, wide elaborate headdress that covers its eyes, perhaps indicating its status as a blind prophet. As an Attack VS Intelligence, The Dream can cause people to experience dreams, either of their greatest desires, or actual prophetic dreams for magical beings if the user so wishes.)
- The Earthy (A giant serpentine dragon formed of stone, or a woman wearing a cape, her hair in two swirls. Her body is crystalline and many crystals make up her large standing collar and earrings. The Earthy is capable of Earth Magic (Int.bonus, Create/Manipulate, Force Blast (Normal damage, 2x damage if targets are in contact with the ground, 3x damage if they are in or underground, Area effect, Accumulate Energy, Combine with Close/Ranged Combat), but is weak against wood (taking a -2 sitmod against that element, and 2x damage from that element)
- The Erase (Appears as a bank of pale greenish-grey fog, or a tall woman dressed in a yellow-and-white-patterned court jesters outfit, with a large ruff around its neck and a tall hat with two long points that trail almost to the ground. This powerful card can make most any object - or even living beings - disappear. It works as an Attack VS Size or Weight, whichever is higher, for inanimate objects, or Attack VS Durability+Magical Defense against living creatures. 'Banished objects' can be returned by spending 1 stone per object; they will be permanently gone if not brought back in AN days. Alternately, can also be used with Int.bonus VS Intelligence+Mental Defense to erase memories.)
- The Fight (A teenage girl with shoulder-length pale hair, piercing sky blue eyes and two long odangos, who wears a blue leotard with white trimmings and a red triangle on her chest, long tail fins, long finger-less gloves and white guards on the back of the hands, and a pair of blue and white thigh-length boots. Summoning the Fight allows the user to use Metamorphosis on self, only to increase Combat Skills (making them Mastery of Kung Fu with all options in the process), Reflexive Dodge, Toughness, Strength, Agility and/or Durability.)
- The Firey (An adolescent male with flaming hair and orange wings. He wears a red jeweled headband, and his long pointed ears that resemble those of the Watery, except without the fins. His lower body is a pillar of fire. As his names indicates, he wields Fire Magic (Int.bonus, Create/Manipulate, Force Blast (2x damage, Sets flammable objects on fire), Area attack, Accumulate Energy, Combine with Close/Ranged Combat), but is weak against Water (taking a -2 sitmod against that element, and 2x damage from that element)
- The Float (A stripy pink and purple balloon with small wings, independent of any strings or basket, the Float has the ability to make things float in a straight line upwards, simply by beating the targets' Weight and maintaining them with 1 stone per target.)
- The Flower (This not-really offensive card looks like a young lady wearing a long, poofy pink dress that resembles layered blossoms, pink flower bracelets, pink flower earrings and a flower pattern on her forehead and her chest. She keeps her white hair in corkscrew pigtails. The Flower can create Flowers as an Area effect, and that's pretty much that. That being said, she can also shift her stones into defense to protect with a thick shield of flowers.)
- The Fly (This straightforward card looks like a giant white bird with a long neck and short beak, similar to a cockatiel. It can bestow Flight, up to AN 5, to any person within reach, making wings grow in their backs. Maintaining each costs 1 stone per panel.)
- The Freeze (A powerful card, the Freeze looks like a giant koi (Japanese goldfish) seemingly composed of ice, with a large gem on its head. It uses Ice Magic (Int.bonus, Create/Manipulate, Force Blast (Normal and Stun damage, or Atk VS Durability to freee solid), Manipulate temperature to Cold)
- The Glow (A tiny delicate fairy that has a glowing tail like a firefly, the Glow can create hundreds of orbs of glowing, calm blue light as per Create Light.)
- The Hope (One of Sakura's most powerful cards, the Hope's powers are subtle but nearly unlimited under certain circumstances. First, it makes the user and any allies within Range 4 immune to Fear, regardless of its source, when held in the user's hand. Additionally, while holding the card, praying for a good, selfless event to happen has good chances of making it happen as per Destiny Force, GM's call.)
- The Illusion (While its true form is unknown, it is widely believed to be a shifting kaleidoscope-like pattern... but seldom appears like it. It acts as a Create Illusion action, but each person who sees it perceives it differently. They will usually see what they expect, want, or fear to see the most, depending on the user's wishes.)
- The Jump (A grotesque, stubby, pink rabbit like creature with long floppy ears, birdy feet, and a long tail ending in a small ball. The sclera of its eyes is green and its pupils are slit like a cat's. The Jump can act as Metamorphosis, providing others with Leaping and/or Reflexive Dodge.)
- The Libra (Appears as a a pan-scale, one side holding a sun and the other holding a moon. It can detect Lies, as effective as an Immunity to Lies, with the Sun weighing more if truth is spoken, or the moon if falsehoods are being told.)
- The Light (A tall regal woman with pale skin and long, white flowing hair that falls over her shoulders and down her back, with curled side pieces framing her face. Light wears a dress with a tall collar, puffy sleeves and an image of the sun on her chest. She appears elegant, dignified and majestic. The Light is a very powerful Card, able to use Light Magic (Int.bonus, Create/Manipulate, Force Blast (2x damage, AP, Normal and Stun damage; or Atk VS Intelligence to Blind temporarily; Accumulate Energy, Create Illusions, Combine with Close/Ranged Combat). She can use it to bring about the morning sun with 10 stones spent! Regardless of her use, the Light must be summoned alongside her sister, the Dark.)
- The Tiny (Appears as a tiny, yellowish jester-like little girl, with the ability to Shrink people and objects as per the action. In addition to the size diminution, her targets also take -1 AN to all Magical actions per AN of size reduction, as their magical power is also reduced in 'size'. Each target can remain shrunk with the user spending 1 stone per target per panel.)
- The Lock (A small green and yellow padlock with a front mounted drum. It has wings on the front, straddling the chamber of the lock. The Lock has the ability to magically lock basically anything (D: AN, R: Stones played), as long as it has a locking part such as a regular lock or a catch. It makes escaping or opening the locked part nearly impossible (see D&R above). Magical senses within a locked area will diminish by 1 per two stones played.)
- The Loop (A simple small band or loop, red on one side and yellow on the other. The Loop is a powerful card, capable of stranding an opponent in a given situation which repeats basically endlessly. With an Int.bonus, the wearer pays for an area, and against the toughest victim's Durability+Magic. If successful, the loop activates, trapping the area in the loop, causing whatever effects the user wishes, within moderate reason. It basically paralyzes the victims, as they can't leave the loop unless the user recovers the Card, or they find the red cords forming the connection of the loop within its altered world, and cut them with a magical weapon or power. In this case, the D&R to escape is of AN and double the stones played for Resistance, yet can't be attempted without a supernatural means of cutting.)
- The Maze (While invisible on the outside, it looks like an expansive multi-dimensional green maze with upside-down staircases and impossible perspectives when trapped within. Int.bonus is applied. User pays for Area or effect - whichever is higher - ; anyone walking in it is faced by an Attack VS Durability+Magical Defense to resist being caught in. Getting out requires quite some time and effort. D&R being half AN... and FIVE times the stones played in Resistance.)
- The Mirror (Appears as a beautiful, slender young girl with pale green eyes and long flowing sea-green hair. Mirror wears a long billowing white kimono with very long sleeves that go well past her hands - concealing them - and holding a mirror, and a long bright green dress obscuring her feet. The Mirror can copy the looks, physical abilities and basically anything else, but at -1 AN/MN to all attributes, becoming a near perfect duplicate of the person as per Copy A/A/M with no need to remain close. Mirror is immune to light and similar effects as they pass right through her, and has a natural Energy Absorption/Reflection effect of AN.)
- The Mist (Simply appears as a thick bank of green mist. The Mist is an highly corrosive entity, able to eat through nearly any materials as per an Attack of 2x damage Ignoring Hardness of objects, Area of effect. Alternately, may also simply be used as a cloud of thick mist.)
- The Move (A small triangular basket or pendulum with a red gem at its front, and two long 'Clow Wings'. The Move is fairly weak, only able to possess small objects - no larger than a book - and teleport them across short distances - no more than 100'.)
- The Power (Appears as a a tiny pink little girl in a sleeveless dress with baggy pants. She has pink hair tied in two high buns in the back with long ribbons ending in ball ornaments, red eyes, two large studded bracelets on her wrists, a red choker on her neck, a yellow gem on her dress, three pink gems on her forehead and pink ball earrings. The Power can be used as Metamorphosis, to increase Strength, Durability and Toughness, though mostly Strength.)
- The Rain (A young and cute little girl with a jester's hat. Her collar is cut in many points and tipped in droplet shapes. Her oufit consists of poofy pants in a harlequin pattern, a poofy sleeved top, and pointed boots, the cuffs of which are also tipped in rainrops. The Rain can Create Rain of various intensities, including powerful downpours.)
- The Return (Appears simply as a swift-moving, tangible black mist. Allows the user to return to the past to observe events as a ghostly observer, protected from detection both mundane and magical by an AN effect. Otherwise functions as Clairvoyance (May only see the past), but instead of merely 'seeing' it, the user is literally present in spiritual form.)
- The Sand (A flow of sand that moves vaguely like a serpent. It acts with a Mastery of Sand (Int.bonus, Create/Manipulate, Force Blast (Normal and Stun damage, or Atk VS Agility to blind temporarily).)
- The Shadow (A powerful card, the Shadow is a cloaked, dark figure which can manipulate shadows for multiple effects. It acts as a Mastery of Shadows (Int.bonus, Create/Manipulate, Force Blast (Normal damage, Ignores Toughness)), Create Illusions (Shadow-based ones only), Telekinesis, Summoning (to summon shadow monsters) and Can steal shadows of other beings to increase its power (+1 stone of effect per human-sized shadow stolen), but that additional power can be taken back and the shadows restored with any strong source of light used against the Shadow.)
- The Shield (Resembles a single 'Clow Wing' shield with a red jewel on both sides. When active, manifest as a shield, barrier or force field as per the Force Field action (also Effective VS Magic).)
- The Shot (A deadly card, the shot appears as a fast moving bolt of energy when in use, or a young elfish spirit with red and yellow hair and large pink eyes when not used to attack. It functions as a Force Blast akin to a laser, 2x damage, AP, Good Luck +1 to aim, which increases by +1 with each panel as it aims better with each attack.)
- The Silent (Appears as a tall slender woman with dark blue eyes wearing a long blue-black dress and wrapped in dark cape with a high collar indicating a mute state. She has long, straight blue hair and a jewel with bat wings on her forehead. She is capable of diminishing or stifle all forms of sound entirely, making a given area entirely silent, by paying for effect and area.)
- The Sleep (Appears as a young periwinkle fairy-like little girl with short hair, a star on its forehead and one overlarge feathered ear on the left side of her head. Its power work as an Attack VS Durability+Magical Defense to make the victim fall asleep for 5 minutes/red stone of 'damage'.)
- The Snow (A white-skinned woman wearing a blue-white kimono with a wide collar and a blue obi tied in a wide bow, and a necklace that appears to be made from ice crystals. The Snow can use Mastery of Snow (Int.bonus, Create/Manipulate, Force Blast (Normal and/or Stun damage, Area attack), either use to create snow aplenty or attack with a blizzard.)
- The Song (Appears as a purple-haired girl in a long, white dress. She is very shy and easily frightened. Can copy people's voices with a mere 3 stones of energy, and then can sing as through Perform (Singing) by using said copied voices for amazingly beautiful results.)
- The Storm (Appears as a young elf with curly, shoulder-length hair, wearing some form of armor over its pants and around its shoulders, ornamented in spikes. It also wears long teardrop shaped earrings. It is capable of manipulating the weather in very aggressive and strong ways, such as tornadoes, rainstorms, and more. It acts as with Mastery of Violent Weather (Int.bonus, Create/Manipulate, Force blast (2x damage, Normal and Stun damage if lightning bolt, Area effect for a tornado, and 2x damage, Stun damage, Area effect for a strong rainstorm), Accumulate energy)
- The Sweet (A small fairy with afro-like hair resembling cotton candy and a yellow dress with a similarly shaped skirt resembling cream puffs. She also holds a wand. The Sweet has the unusual ability to turn objects into sweets of all kinds, or to make regular food taste sweet. Stones are played against Hardness or Technology, whichever is higher, to transform the target into sweets/make it sweet.)
- The Sword (Unusual in that this card does not summon a being, but rather manifests into the form of an european magical sword, able to cut through anything, including magical barriers. By spending stones, the user manifests a +5 Sword, AP (Ignores 3 Toughness even when No AP), 10 stones effect to dispell any Magical barrier it strikes.)
- The Through (Appears as a young woman dressed in a flowing gown of the Oriental style, with long hair styled into two loops at the top of the head held by a ball then falling into a very long tail. The Through allows its user to Phase shift as the action, and pass through most anything like a ghost would.)
- The Thunder (The Thunder is a large fierce wolf and is made out of crackling blue-white energy. Its powers are straightforward yet powerful, firing powerful Lightning Bolts (Force blast, 2x damage, AP, Normal and/or Stun damage, Automatically causes collateral damage).)
- The Time (Appears as a robed old man with a long beard and pointed ears, carrying a large hourglass. The Time can speed up time or slow it down for anyone but the user and designated allies, stop it for 1 panel/AN - although it will restart if anyone else but the ones unaffected is touched, hurt or otherwise messed with - and it can even bring the world back up to 24 hours before. A very powerful card indeed.)
- The Twin (A surprisingly powerful card, the Twin is capable of duplicating objects, and people, essentially without known limits. It needs simply beat Size, Weight, or AN of the strongest ability of a given object - whichever is higher - to duplicate objects, or beat Durability+Intelligence to duplicate people. It can also undo any duplicate at any time with a single stone per duplicate.)
- The Voice (A young, pink-colored girl with long wavy hair and feather-like ears, and arms-like wings. It wears a rather long dress, and what appears to be a ruff and green brooch around its delicate neck. The Voice has the rather frightening power to steal voices, and can then use them to talk or sing. It works as an Attack VS Durability+Magical Defense, stealing the voice and leaving the victim mute if successful. The Voice needs to spend but a single stone to return a voice.)
- The Watery (A blue mermaid with webbed fingers and large ears. Her hair is long, and beads of water are scattered all through it. On her back are large, wing-like fins, and an ornament resembling deep blue scales sits on her forehead. Watery can also dissolve itself into any body of water, becoming indistinguishable from its surroundings. It holds the power of a Mastery of Water (Int.bonus, Create/Manipulate, Force Blast (Normal and Stun damage, 2x damage when target is on, in or underwater), Accumulate Energy for greater effect, Combine with Close/Ranged Combat.)
- The Wave (Unlike many cards, this one does not have an actual appearance, merely granting its wearer the ability to manipulate existing water, and create massive tidal waves as per Force Blast (Normal and Stun damage, 2x damage when target is on, in or underwater, Area attack, Automatically causes collateral damage). The Wave is essentially a weaker form of the Watery.)
- The Windy (A pale yellow fairy-like woman with blonde hair falling forward into two long strands, the thicker parts being reminiscent of wings. Its powers, obviously, include a Mastery of Wind (Int.bonus, Create/Manipulate, Force Blast (2x damage, or Area effect 5), Accumulate Energy for greater effect, Combine with Close/Ranged Combat.)
- The Wood (A small mossy green and yellow wood nymph about 8 inches high. She has long green leaf-like hair with vines and wears tiara made of leaves. She can use Mastery of Plants/Trees (Create/Manipulate, Accumulate energy).
Fortune telling: 9 (Int.bonus) -Efficient -Requires 1 panel of prep time and a flat surface to prepare the cards -As Clairvoyance, Can perceive through time regardless of physical proximity, May only see the future -Requires use of Sakura CardsThieving: 3 (Agl.bonus) -Stealth -Search room/area -HideRollerblading: 3 (Agl.bonus) -AN Used as Speed when using Rollerblades; more stons may be used for tricks or defenseMedical Healing: 2 -First aid -CPRGeneral Knowledge: 5 (Int.bonus) -Efficient -Occult Lore -Fortune telling -Clow/Sakura Cards -Tactical Lore -Cheerleading lorePerform: 5 (Agl.bonus) -Singing -Piano -Violin -Dancing -CheerleadingLeadership: 3 Social Skills: 6 -Sweet and Cheerful -Cute -Cheering -Naive -Compassion -CardcaptorMODIFIERSCard Master: 8 -Sakura is an accomplished Master and very powerful user of Star Magic and Sakura Cards powers. As such, she can use as many Sakura Cards as this Modifier's MN in a single panel, using the Cardcaptor Action separately for each card, but still paying the energy for it. Regardless of how many she uses, it still counts as a single out of her two available actions per panel.Pheromones: 9 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -Would normally be reduced to half due to being in a child's body, but Sakura is surprisingly attractive to most people around her. -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though.Rapid Regeneration Reflexive Dodge +2 Mental Defense +7 Magical Defense +4 Good Luck +5 Enhanced Vision 6 -See auras and magical forces, See into other dimensions (Including ghosts and spirits)Hyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peoplePrecognitive Dreams -As the Flashes version, but only happens in dreamsCHALLENGES-Naive (-2; Sakura is known to be naive and far too trusting,believing basically what anyone says. Marcia is not that bad, of course, but as Sakura, she becomes a bit close.) -Psychological (-3; phasmophobia. Sakura is terrified of ghosts, especially those who look scary somehow. If she finds out they are Clow Cards, however, she stops being afraid instantly.) EQUIPMENT-Star Wand (May be used as a +2 Weapon; Grants +2 to any Cardcaptor action use.)) -Sakura Cards ______________________________________________________________ NOTES: While rather physically weak, this form is very powerful magically... AND JUST SOOO CUTE. Sakura has a vast number of magical powers related to her Sakura Cards, which can be from merely pleasant to incredibly powerful.
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Post by Manah on Oct 16, 2015 23:39:05 GMT -5
MUK Ash's Overly Affectionate Muk Class: Sludge Pokémon Type: Poison Gender: ♀ Height: 3'11" Weight: 66.1 lbs Species: Pokémon ABILITIESInt: 7 (Normally 2, but Marcia may use her own) Str: 4 Agl: 3 Spd: 2 Dur: 5 HEALTH: 5 ENERGY: 18 REGEN: 10 ACTIONSClose Combat: 5 (Dur.bonus) -Pound -Body Slam -Smother people -Defensive fighting -Using powers in combatPoison Gas: 4 (Int.bonus) -Area attack 3 VS Durability; if successful, will cause 1w of damage per panel/up to AN panels -Poison-typeSludge bomb: 6 (Int.bonus) -2x damage; Will cause an AN Atk VS Durability to poison (1w of damage per panel/up to AN panels) if damage occurs -Poison typeOoze Body: 4 -Special; as Personal Force Field -May only shift stones in defense -Reflects Muk's ability to ignore most attacks due to its unique bodyStench: 8 -As Fear, but VS Durability -Area effect 4 -Muk can make himself stink so much, it actually can be smelled outside his Poke ball.General Knowledge: 1 (Int.bonus) -Efficient -AshSocial Skills: 4 -Easygoing -Happy -Playful -Smother people!MODIFIERSPheromones: 5 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own; EXCEPT if Muk's Stench power is active -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though.Animal Senses +2 -MukAcute Touch +3 -Due to her Mutant powers, her body is surprisingly sensitive in many waysVenomous +1 -Adds to Poison-based actionsHealing Factor Energy Battery 1 Deep Reserves +3 Reflexive Dodge +1 Toughness +3 -More from being squishy than being toughMental Defense +3 Fighting/Poison/Bug/Grass/Fairy Defense +3 Poisonous 6 -As Electrification, but Poison-based (Atk VS Durability to poison (1w of damage per panel/up to AN panels))Hyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peopleHard to Kill -Like all Pokemons, Muk is incredibly resilient for a creature of its size. Most attacks that should have killed it will only make it faint, often giving its trainer enough time to return it to its Pokeball to heal it when they can. Of course, it isn't impossible that Muk might still die because of a complication.CHALLENGES-Looking non-human (-4; a rather disgusting purple sludge Pokémon with arms.) -Special vulnerabilities (-4; takes 2x damage from Ground and Psychic type attacks) -Psychological (-3; VERY affectionate. Loves to smother people in said affection.) EQUIPMENT-N/A ------------------------------------------------------------------------------------- NOTES: While it is not incredibly powerful, this Muk's form has several worrisome poison attacks, and a STRONG tendency to smother people affectionately!
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Post by Manah on Oct 16, 2015 23:39:47 GMT -5
GUTS The Black Swordswoman QUOTE: "I'd rather fight for my life, than to live it." Age: Mid twenties, but looks older Other aliases: The One Hundred-Man Slayer, The Berserk Knight, Guts The Gutter Occupation: Mercenary, Demon Huntress, Adventuress Height: 6'0" Weight: 162 lbs Eye color: Black Hair color: Black Species: Human? (Berserker) ABILITIESInt: 7 (Would be 4, but she uses Marcia's own) Str: 7 Agl: 6 Spd: 7 Dur: 6 HEALTH: 6 ENERGY: 27 REGEN: 15 SKILLS: 5 (Regenerates 3/panel) ACTIONSClose Combat: 8 (Str.bonus and Wpn.modifier) -Efficient -Skill Points system, Usable with swords -Hand-to-hand -Brawling -Swords -Dragonslayer -Berserker Rage -Inhuman power -Dirty fighting -Fighting larger opponentsRanged Combat: 6 (Str.bonus and Wpn.modifier) -Efficient -Repeater Crossbow -Cannon Arm -Thrown objects -Inhuman power -Fighting larger opponentsParkour: 4 (Agl.bonus) -As Acrobatics, Wall-climbing, and SwimmingRepeater Crossbow: 4 -2x damage, Limited AP, Area attack -Range 4 -May fire up to 10 times per day/transformation thanks to Marcia's powers, whichever comes first -Stones come from GP, and does not use up an Action to activate -This device can be mounted on Guts' mechanical arm to fire lots of crossbow bolts at formidable speed. It is devastating on multiple light armored targets.)Cannon Arm: 7 -2x damage, AP, Automatically causes collateral damage -Range 5 -May fire only once, then must be reloaded to re-use (1 panel) -May fire up to 5 times per day/transformation thanks to Marcia's powers, whichever comes first -Stones come from GP, and does not use up an Action to activate -Guts' left arm was lost in a battle against an Apostle in the past. This mechanical arm serves as a replacement limb, although it can't be used as a normal one - except when wearing the Berserker Armor... but it can still hold his sword with a magnet in the palm, and hides a powerful cannon inside, which Guts can fire either through use of her right hand, or her teeth.Thieving: 4 (Agl.bonus) -Stealth -Search room/area -Escape artist -PickpocketIron Will: 6 -Heal Self -LeadershipMedical Healing: 3 -First aid -CPR -Treat minor diseases and poisonsGeneral Knowledge: 4 (Int.bonus) -Efficient -Occult Lore -Apostles and God Hands -Tactical Lore -Demons and monstersSocial Skills: 5 -Cold and aloof -Dark humor/Sarcasm -Silent -Monster hunter -Black KnightMODIFIERSPheromones: 5 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though.Berserk: 7/9 -As Rage; Number after slash is used when wearing the Berserker Armor -Increases Strength up to MN when fighting or when the character becomes angry -Strength is increased by +1 every panel -All the stored extra Strength disappears when the character becomes calm, which might require some work -Berserker (Can't shift stones to defense when active)Rapid Regeneration Energy Battery 3 Deep Reserves +6 Reflexive Dodge +3 Toughness +3 -No 2x damageMental Defense +7 Immune to Fear -Except to the hallucinations caused by the Berserker ArmorGood Luck +4 -Guts is a surprisingly lucky individual, often surviving certain death by sheer dumb luckEnhanced Vision 6 -See auras and magical forces, See into other dimensions (Including ghosts and spirits)Hyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peopleCHALLENGES-Psychological (-1; dislikes being touched by men. While it was far worse before, and Guts has mostly gotten over it, she still dislikes the touch of men a bit due to the original Guts having been raped by a man when he was younger.) -Psychological (-2; hatred of the concept of Fate. Guts does not merely not believe in fate, but actively hates the idea.) -Psychological (-3; blood lust. Guts thoroughly enjoys fighting, butchering and slaughtering her opponents as brutally as necessary, and shows little to no remorse after the act.) -Psychological (-2; moderate cruelty. If they actually deserve it, and she has the opportunity, Guts actually enjoys causing pain and suffering in her enemies. She is not above torture and causing horrible pain to beings who proved themselves capable of such horrors.) -Loyal (-3; to anyone who finds the way to her heart, be they friend, lover or comrade-in-arms. Guts would gladly sacrifice everything for those she loves, or wishes to protect.) -Hatred of demons/Apostates/God Hands (-3; Guts hates demonic beings to a formidable extent, especially God Hands... and furthermore as far as Griffith is concerned. This challenge is lowered a bit due to Marcia's love of another type of demons, the devils from Highschool DxD.) -Brand of Sacrifice (-5; Guts is marked with the Brand of Sacrifice at the base of her neck, and basically acts as a supernatural magnet to demons and wretched creatures. This makes her highly likely to encounter such creatures and have to destroy them on a fairly regular basis.) EQUIPMENT-Black Armor (+2 defense armor, sinister in appearance, but not magical or anything. Gut's usual armor) and black cloak -Dragonslayer (A massive sword that seems to be little more than a huge chunk of metal, but which is actually quite deadly. A +5, 2x damage, Limited AP, Can effect Phase shifted/Astral Plane targets, weapon.) -Behelit (A cursed, living egg-like object with oddly placed human features which emits an eerie feeling of dread. It can detect a God Hand as per Enhanced Vision 8, which will cause it to cry tears of blood and let out a strange scream. It will always return to its designated owner, and risks being activated to transform its owner into an Apostle under certain circumstances. Its current owner is, indeed, Guts.) -Berserker Armor (This cursed, powerful artefact is a +6, No AP, No 2x damage armor, granting +2 to its user Strength and Durability when worn. It makes the user Immune to Pain, grants an Enhanced Healing Factor to its user as it actively works to keep their body together, but it doesn't stop blood loss, so the user could still die of dire injuries. The armor can self-repair itself magically if damaged. It will provide the Action Rage at AN 9 with disadvantage 'Berserker' if the user doesn't have it, or increase it to this if they do. However, it can cause temporary fits of insanity for its user, and seems to have a mind of its own, appearing to its wearer as a demonic black dog.) ______________________________________________________________ NOTES: This devastatingly powerful physical combat form is possibly one of Marcia's deadliest transformations, and can be used to wipe out either massive, or massive numbers of, enemies. However, it does come with multiple psychological troubles... SKILL POINT SYSTEM DETAILS- Unarmed Combatants gain a third Energy Pool called Skill Points. - Skill Point Pool is 2/3 of your Close Combat Action Number - Skill Point Regeneration is 1/3 of your Close Combat Action Number - Use Skill Points to add Advantages to your attacks for a Panel on a Point per Cost Level Basis. - If Purchasing Area Effect, Area = 2, Spend extra SP for more area.
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Post by Manah on Oct 21, 2015 22:20:17 GMT -5
SABER The Fifth Roman Emperor QUOTE: "I'd rather fight for my life, than to live it." True Name: Nero Claudius Caesar Augustus Germanicus Other aliases: Red Saber, Empress, The Whore of Babylon (She hates that nickname) Occupation: Empress of Rome, Servant, Adventuress Height: 4'9" Weight: 92.6 lbs Eye color: Green Hair color: Blond Species: Heroic Spirit (Saber-Class) ABILITIESInt: 7 (Would be 3, but she uses Marcia's own) Str: 3 Agl: 6 Spd: 5 Dur: 4 HEALTH: 4 P.L: 2 ENERGY: 21 P.L: 6 REGEN: 11 P.L: 5 ACTIONSClose Combat: 5 (Agl.bonus and Wpn.modifier) -Efficient -Gladius -Aestus Estus -Acrobatic fighting -Showoff -DuelingRanged Combat: 4 (Agl.bonus and Wpn.modifier) -Efficient -Bows -Thrown objects -Precise shot -ShowoffAcrobatics: 4 (Agl.bonus) Imperial Privilege: 10 (Int.bonus) -Efficient -Due to Nero's insistence and unbreakable will, she is able to temporarily learn skills that normally couldn't be acquired either in so little time, without training or at all, at highly competent levels, as long as she can find a reason for it to do so at first (after which the reason can simply be 'I've done it before'). She can acquire basically any skill, and even some powers, including all types of magic, if they could theorically be learnt somehow, as long as she can find a 'relatively' logical reason for her to have said skill. -Declaration of Privilege (For this to work, she first needs to spend one action on one panel to declare/think why she can do something, and spend stones in this action in a similar way as Metamorphosis to acquire the desired skill/s. If the GM accepts, she will gain the skill/power at up to AN with all appropriate options/advantages she paid for, for a duration of up to 5 minutes per AN. Any such acquired skills can be re-'equipped' up to AN times a day through the same process.) -Already usable Skills/Powers: Riding, Swordsmanship, Fine arts, Charisma, Military Tactics and Divinity; possibly others.Aestus Domus Aurea: 10 -This power is an Anti-Team Noble Phantasm which, while similar to a Reality Marble, is nonetheless different in the sense that it does not temporarily replace the world it appears into as much as it simply manifest there. It is a form of High-Thaumaturgy that only Nero can perform, as she believes in her flawless artistic talent allowing for the existence of this zone. An 'Absolute Imperial Zone', it allows for the user to achieve her aspirations. -It functions as an Area 7 attack VS Durability which will cause no damage, affecting all within the area. Anyone affected is trapped within her Golden theatre, within which Nero's power is greatly enhanced. All of her A/A/M's ANs and MNs are enhanced by +2, and she gains this action's AN as a modifier to be split between any of her actions as her greatness is visibly displayed for all to see. Additionally, her sword Aestus Estus is wreathed in flames hot as Mount Vesuvius, bringing its modifier to +7, 3x damage, AP (Ignores 3 Toughness even if No AP), Sets flammable objects on fire. -Duration is up to AN in panels in battle, or until the end of a performance, whichever is longer -Empress' Will (Once trapped, the victims cannot escape with powers short of Godlike, or Phoenix Force, or the like.)Riding: 7 / 5 -Instinctive ability to ride/drive/pilot any vehicle or mount, as long as it isn't a Phantasmal Beast or a Divine Beast-rank. May only use the number after the slash if she can't really 'mount' the vehicle, like a horse or a motorcycle, as opposed to a car or a boat. -Horse -Bicycle -Motorcycle -Light vehicles -Ride-by Attack -Dangerous stunts -Driving into battleIron Will: 4 General Knowledge: 5 (Int.bonus) -Efficient -The Roman Empire -Art and its history -Tactical Lore -Vast Skills lore -Heroic SpiritsArtist: 7 (Int.bonus) -Singing -Painting -Sculpting -Fashion -Architecture -Acting -Calligraphy -Unappreciated Art (While she can create art at the full AN, her artistic creations/performances will count as little more than half the AN, rounded down, when it comes to how much her art is loved and enjoyed.)Statecraft: 7 -Beautiful -Authority -Noble -Charm/Seduce -Leadership -Artist -Roman EmpressMODIFIERSPheromones: 5 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though.Immortal Power Level +2 -Power Level Regeneration -Tireless +2Acute Touch +3 -Due to her Mutant powers, her body is surprisingly sensitive in many waysHealing Factor Energy Battery 3 Deep Reserves +5 Reflexive Dodge +4 Toughness +2 Mental Defense +6 Magical Defense +5 Enhanced Vision 5 -See auras and magical forces, See into other dimensions (Including ghosts and spirits), Recognize Heroic SpiritsMagus Replenishing Technique -As she is a Heroic Servant, Saber can benefit from using the Magus Replenishment Technique with a Magus... also known as Sexual intercourse. Doing so will grant her 1w of Health, replenish Energy to the max and remove any negative sitmods for fatigue.Hyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peopleTranslation, Normal -Any Human language into anotherCHALLENGES-Psychological (-2; Chronic hysteria. One of the consequences of having been poisoned as a child, Nero is subject to hysteria and extreme emotional responses once in a while.) -Psychological (-4; severe pride and vanity. Nero sees herself very highly, and worthy of adoration and the love of the masses. Whenever someone doesn't see her for what she believes herself to be, she believes herself to be misunderstood or for the person to be simply unable to fully grasp her greatness. Basically, she is a female Gilgamesh, only less cruel.) -Migraine (-2; due to her frequent migraines, Nero takes half this Challenge's value, -1, to all mental actions, and the whole -2 to all uses of her Artist skill.) -Obsession (-2, for beauty in general, but more specifically in people. Young men, she believes, are good, but young women are even better.) -Minority (-1; bisexual. And has absolutely no shame in it.) -Sensitive to praise (-2; if one is aware of her enjoyment of being praised and admired, she can be fairly easily manipulated.) EQUIPMENT-Ball Dress of Rose (Appears dressed in a military-styled red dress with a translucent portion in the front of the lower skirt. She claims the dress itself is not see-through, but rather she is letting people see.) -Aestus Estus: The Original Flame (A +5, 2x damage, AP hand-crafted crimson sword which has become an Indestructible Noble Phantasm of Nero's. Interestingly enough, it makes a beautiful sound when swung, and can be used as sort of a musical instrument, providing +2 to her Artist action to do so. The words 'regnum caelorum et gehenna' are inscribed on it.) ______________________________________________________________ NOTES: A curious, seemingly weak Servant which barely qualifies for the Saber class at first sight... until she uses her various special Noble Phantasms, that is. Nero can potentially be more powerful than most other Servants if she uses her powers in smart and inventive ways, that is if she finds it within herself to not focus on beauty, pleasure, Art or herself for long enough. She is a surprisingly lewd, yet very talented Servant to who knows how to make use of her qualities, and as such she is a priceless asset for Marcia.
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Post by Manah on Oct 25, 2015 23:32:25 GMT -5
SATELLA Jewel Summoner QUOTE: "I prefer looking towards the future than dwelling in the past. This, and my friends, are all that matter to me." True Name: Satella Harvenheit Occupation: Wealthy Head of the Harvenheit family, Jewel Summoner, Demon Hunter Height: 5'6" Weight: 110 lbs Eye color: Red Hair color: Red Species: Human (of Demon ancestry) ABILITIESInt: 7 (Would be 5, but she uses Marcia's own) Str: 4 Agl: 4 Spd: 3 Dur: 4 HEALTH: 4 ENERGY: 21 REGEN: 10 ACTIONSClose Combat: 5 (Str.bonus and Wpn.modifier) -Efficient -Martial Arts -Fencing -Acrobatic fighting -Crystal Weapons -Fighting demonsRanged Combat: 5 (Agl.bonus and Wpn.modifier) -Efficient -Crystal Weapons -Thrown objects -Precise shot -Handling recoil -Fighting demonsAcrobatics: 4 (Agl.bonus) Jewel Summoner: 9 (Int.bonus) -Efficient -As Mastery of Crystals (Create/Manipulate, Force Blast (2x damage, AP or Area attack), Combine with Close/Ranged Combat, Transform into element (As Metamorphosis; Can't transform entirely, but can manifest crystal on her body for multiple purposes and effects), Accumulate energy) -As Summoning (Only Crystal-based creatures/spirits/demons; Summoned beings are always under control of summoner) -All uses of this power require use of Magic crystals to activate, but do not consume them from useDemon hunter: 4 (Int.bonus) -As Private investigating -Stealth -Search room/area -Stalk -DeductionGeneral Knowledge: 4 (Int.bonus) -Efficient -Demons and monsters -History & Geography -The Harvenheit Family -Occult lorePerform: 5 (Agl.bonus) -Singing -Dancing -Piano -Violin -CalligraphyStatecraft: 6 -Beautiful -Noble -Charm/Seduce -Business -Kind-hearted -Demon HunterMODIFIERSPheromones: 5 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though.Extended Lifespan Acute Touch +3 -Due to her Mutant powers, her body is surprisingly sensitive in many waysRapid Recovery Energy Battery 3 Deep Reserves +4 Reflexive Dodge +2 Toughness +2 Mental Defense +7 (Would be +5, but uses Marcia's own) Hyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peopleCHALLENGES-Psychological (-1; strong temper. Easily annoyed and bothered.) -Psychological (-1; Satella really likes young boys, finding them very cute and pleasant to hang out with.) -Hatred/Prejudice (-2; towards demons in general, especially hornless demons like Aion... although they can win her trust if they try hard enough.) EQUIPMENT-Armbands (Each set with a Magic Jewel which Marcia/Satella uses to unleash her Jewel Summoner powers.) ______________________________________________________________ NOTES: Satella may not be superhuman as some of Marcia's other forms, but her powers are nonetheless very versatile and powerful. She is also a very capable fighter in her own right, especially in combination with her powers.
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Post by Manah on Nov 6, 2015 23:40:31 GMT -5
GILGAMESH The King of Heroes QUOTE: "Face it, mongrel... you're not worthy enough to walk on the same ground as I do, let alone attempting to face me in battle. Spare yourself an humiliating defeat and run away... I won't show such mercy again." Real Name: Gilgamesh Other aliases: Oldest King, The Ruler of Uruk, The Servant Killer, Gillian Messing Age: Unknown (looks in her early twenties) Occupation: Ex-King of Uruk and of Humankind, Servant/Heroic Spirit (Archer Class), Adventuress Height: 5'6" Weight: 128 lbs Eye color: Red Hair color: Blond Species: Flesh and Blood Heroic Spirit (Archer Class)/Goddess-Human Hybrid ABILITIESInt: 7 Str: 6 Agl: 8 Spd: 6 Dur: 6 HEALTH: 6 P.L: 5 ENERGY: 24 P.L: 15 REGEN: 13 P.L: 7 ACTIONSClose Combat: 6 (Str.bonus and Wpn.modifier/2 Wpn.modifiers) -Efficient -Hand-to-Hand -Swords -Dual wielding -Inhuman Power -Deflect attacks -Using powers in combatRanged Combat: 5 (Str.bonus and Wpn.modifier) -Thrown objects -Bows -Firearms -Inhuman Power -Using powers in combatAcrobatics: 4 (Agl.bonus) Gate of Babylon - King's Treasure: 10 (Int.bonus) -Super-Efficient; using this power is near effortless to its master -Allows user to easily access the "Golden Capital", treasury of the 'King of Heroes', Gilgamesh. Summoned items can appear in the user's hands, or anywhere in the vicinity (Area 6 around user). For each stone played, the user can access up to AN+Intelligence different objects at once of a value of up to 20 stones times stones played. The 'summoned' objects will float in red, glowing vortex of energy around the user until she makes use of it either by grabbing it herself or by manipulating it via Will of the King. -Will of the King: This extremely powerful effect is essentially a massive Telekinesis effect at stones played, but applying to up to AN+Intelligence objects at once at full force for each weapon. For example, if spending 10 stones in this action to attack with five +2 Swords, the user could make five 12 stones attacks VS different targets, or the same. It is essentially a Telekinesis at AN (Int.bonus, One Weapon Modifier per different attack), Range 6, which applies to up to AN+Intelligence objects at once, Only works on objects summoned from the Gate of Babylon. Summoned objects can re be returned instantly and at will to the Treasury at the whim of the user. -NOTE: Regardless of how many weapons Gilgamesh gets out to fight, she cannot benefit from the defense of more than one of them, although nothing stops her from both attacking and defending. On the other hand, she can also protect others within the area with a single weapon if she so wish. -Golden Capital: Works as Hammerspace at twice the AN of this action. The Golden Capital can hold countles treasures, weapons, rare and/or unique items and artefacts of all sorts, armors, vehicles, etc. -Otherworldly Artefacts: Due to Angra Mainyu's influence... Gilgamesh has access to ALL TREASURES IN THE ENTIRE OMNIVERSE. Yup. -Manifested via use of a dark red, key-shaped short sword named "Key of the King's Law, Bab-ilu". The sword is indestructible, and isn't normally used for anything else than manifesting this Noble Phantasm (if used as a weapon anyway, it is merely a +1 melee weapon, and doesn't really cut, being more of a bludgeoning weapon. Gilgamesh can manifest the key itself at will.) -Any clothes, vestments, accessories, armors and others contained within the Gate will be resized as necessary for the user.Teleportation: 8 Thieving: 4 (Agl.bonus) -Stealth -Search room/area -Surveillance -Escape artistTechnology/Vehicle operations: 6 (Int.bonus for Technology) -Light vehicles -Motorcycles -Aircrafts -Vehicles/Technology from the Gate -Vimana -The Ship of LightGeneral Knowledge: 7 (Int.bonus) -Efficient -The Gate of Babylon -History and geography -Myth and legends -Tactical lore -The Holy Grail War -Treasures and artefacts -The Origins of Human WisdomGaming: 5 (Int.bonus) -Strategy board games -Chess -Puzzles -Labyrinths -Solve enigmasPheromones/A+ Charisma: 9 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel positive reactions at the very least, a desire for approval, a will to serve, lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -At GM's discretion, effects may be permanent if Gilgamesh's action beats the target's defense by at least 3 red stones. -Action as Modifier; Always Active, Cannot turn off on her own -Strong emotions/ psychological characteristics, such as pride, selfishness, madness, etc, may actually serve as Defense against this power, making the target less likely to fall victim to Archer's charisma. In those cases, the malus of the Challenge in question serves as additional defense stones (i.e: a -3 Insanity challenge will provide +3 defense against her Charisma, as the target is so insane it might not even realize the Charisma is supposed to affect them). On the other hand, challenges making one more subject to her charisma (i.e: Lecherous, Submissive, Weak-willed, etc) will actually work against their owner in the same way.) -Marcia's normal Pheromones powers are actually enhanced by quite a deal due to Gil's Charisma skill, making her EVEN MORE likely to charm/seduce most anyone around.Concentration: 4 (Int.bonus) Perform: 4 (Agl.bonus) -Dancing -Singing -Grand speeches -CalligraphyStatecraft: 7 -Noble -Etiquette -Charm/Seduction -Arrogance -Intimidate -Humor/Sarcasm -King of HeroesMODIFIERSImmortal -As she is mostly a Goddess, Gilgamesh won't physically age, nor can she die of old age.Power Level 5 -Power Level Regeneration -While the actual Gil's Power Level is reduced to 3 due to her hatred of Gods, Marcia has no such restriction as she has no animosity towards them.Acute Sight +3 -Gilgamesh's sight is keen and hardly ever misses out on detailsGolden Rule +7 -Adds to Gate of Babylon (See Wealth)Healing Factor Energy Battery 2 Deep Reserves +4 Reflexive Dodge +4 Toughness +3 -No 2x damageMental Defense +7 Magical Defense +6 Enhanced Vision 5 -Predict moves/Reading the flow, See auras and magical forces, Sense PowerPrecognitive Flashes Translation -Gilgamesh has access to all Origins of Human Wisdom via the Gate of Babylon, and has lived long enough to learn most known languages.Independent Action: Rank A+ -Unlike basically all other Heroic Servants, Gilgamesh is permanently flesh and blood due to her contact with Angra Mainyu, allowing her to exist in the physical world and use her Noble Phantasms and other powers by herself and without the need for a Master, indefinitely. She has a very strong personality, and can resist a single order from a Command Spell with no penalty even if she does have a Master.Hyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peopleReconstitute Self, Special -If Gilgamesh came to die, she wouldn't be gone forever, as she is technically a Heroic Spirit. As soon as a Holy Grail War would begin anew, she would come back into existence and re-materialize, allowing her to perhaps try and scheme to make it back into the War for her own benefit. However, if she is indeed killed, she would probably lose her fully flesh and blood body.Wealth: 20+ -Increased dramatically through her access to all the Omniverse's treasures -Golden Rule, Rank A (This modifier represents its user's natural capability to attract wealth, find treasures and gather wealth. Aside from making it easy for the user to acquire Wealth in little time, a fact the GM might want to keep in mind, it provides a modifier of 1/3 this modifier's AN, rounded up (+7 in this case) to uses of Gate of Babylon, as its power depends upon the Wealth of the user. At Rank A, Gilgamesh is at a level where 'money troubles will be unknown', making her easily become ginormously rich.) -While normally Marcia does not benefit from her copied forms' Wealth, Gillian's Wealth is literally part of her powers, so she is an exception.CHALLENGES-Psychological/Extreme Vanity (-1; mild pride and arrogance. Diminished due to Marcia's nature, but Gil's pride is still very obvious in this form.) -Psychological (-1; moderate hedonism. Gilgamesh has seen it all, and done it all, therefore, she has no real personal goals, and has come to adopt a philosophy of enjoying the world and all it has to offer. She pursues pleasure, fun and enjoyment in all forms.) -Psychological (-1; severe selfishness. The King of Heroes considers herself first, and will then think of others if they are worthy, often ignoring the rest. As far as she is concerned, it is the natural order of things, as she is, after all, the King.) -Psychological (-1; mild cruelty. Gilgamesh has little problem with making her enemies suffer or die, although she won't hurt or harm for no reason and will usually restricts her anger for those who deserve it.) EQUIPMENT-The Golden Capital's Contents ______________________________________________________________ NOTES: Easily one of Marcia's most powerful forms, Gilgamesh, a.k.a Gillian Messing, is the most powerful Heroic Servant known as the King of Heroes, able to access the infinite depths of her Gate of Babylon... which in this Universe happen to hold all the treasures of the entire Omniverse due to Angra Mainyu's influence! Needless to say... said fact dramatically increased Gil's destructive and offensive potential.
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