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Post by Manah on Nov 23, 2015 15:06:20 GMT -5
LELOUCH The Eleventh 'Princess' of Britannia and Leader of the Black Knights QUOTE: "There is nothing I wouldn't do to make this world a better place..." Age: 18 Occupation: Princess, Heiress of the Britannian Empire, Terrorist, Black Knight Leader Height: 5'6" Weight: 106 lbs Eye color: Violet (With her left eye displaying a glowing, bird-shaped symbol when using her Geass.) Hair color: Ebony Species: Human (Geass User) ABILITIESInt: 9 Str: 2 Agl: 2 Spd: 1 Dur: 3 HEALTH: 3 ENERGY: 24(i) REGEN: 18 ACTIONSClose Combat: 4 (Int.bonus, OR Agl.bonus and Wpn.modifier) -Efficient -Martial arts -Outsmart opponents -K.F Fighting -FeintRanged Combat: 4 (Agl.bonus and Wpn.modifier) -Handguns -Precise shots -Handling recoil -K.F FightingAcrobatics: 2 (Agl.bonus) Geass (Absolute Obedience): 9 (Int.bonus) -Efficient -A frightening power, essentially making it impossible for people and beings to refuse to do the user's bidding, whatever it is, once. The Geass manifests in her left eye. -Command/Geas (The Power of Absolute Obedience allows Marcia/Lelouch to look a target in the eyes and activate her Geass, bringing this power into effect as she speaks a command aloud. At its very basis, it is akin to a Project thoughts/Control others option of Telepathy, as an Atk VS Int+Mental Defense which may or may not be Area effect, allowing her to affect multiple people as soon as she can see them and they are in range, which if successful will bind the victim to her order, regardless of what it may be, up to and including self-dangerous orders such as 'kill yourself' or orders conflicting with the victim's personality, such as 'kill your entire family', although those may be resisted for a short while if they go strongly against a person's morals (see below).) -Order Complexity (This power's commands are not limited in complexity in anyway; Marcia could theoretically dictate their life for the next two years in detail if she had the time for it and cared to do so. In effect, the commands issued can be as complex as necessary, and as lengthy as she needs; all she needs is to maintain eye contact and this power (1 stone per panel once she beats the victim's defenses) to complete her command.) -Command options (Either as part of the Command or as the whole of it, Lelouch can duplicate any of the fllowing options from Telepathy for a victim to experience by merely orering them to as part of the Command: Illusions, Mental Bolts, Generate pain, Mental block (but powers return at the end of the Command... unless the command is to lose said powers forever), Empathic projection, Repair mind.) -Enforce Will (At the user's discretion, this order may come with an AN bonus to actions directly performed to obey the command on the victim's part. For example, if she ordered John Doe to kill a given man, every panel he actively tries to kill said man, John would gain this action's AN as bonus stones to use as he pleases to add to his actions as per Iron Will.) -Memory blank (A side effect of this ability is that the victims' memories of this power's use and effects are sealed and cannot be accessed for however long the Command remains in their minds; they effectively don't remember being affected by it until they are done performing it.) -Must be able to speak to use and requires direct eye contact; also, a given victim can be only affected by this Geass once in their lives unless a power 'negates a Geass' effects in a person, allowing her to use it again on them. Note that if the Geass command fails for some reason (eye contact broken before completion of the Command for example), the victim isn't considered to have been affected by the Geass. It must be a successful use.) -Strong mind resilience (Strong-willed individuals who are ordered to perform an action that goes directly against their personal beliefs and ideals may be allowed to resist this effect even if their defenses fail against it, but only for a very short time. In such a case, the victim may resist for up to 1 minute per Intelligence AN before giving in. GM's call as to whom is capable of such resilience even when affected.) -Duration 10+ (Will last for as long as dictated in the command, or until the command has been carried out) -Range 4 (Up to 272 meters) -Requires Eye contact with target to useBlack Ops: 6 (Int.bonus) -Efficient -Stealth -Search room/area -Interrogation -Escape artist -Surveillance -TerroristTechnology: 6 (Int.bonus) Vehicle operations: 4 -Light vehicles -Motorcycles -Aircraft -Military vehiclesMedical Healing: 3 General Knowledge: 6 (Int.bonus) -Efficient -History & Geography -Holy Empire of Britannia -The Black Knights/nights of the Round -Politics -Languages & Cultures -Tactical loreConcentration: 7 (Int.bonus) -Efficient -Perceptive Acuity (As Clairvoyance, May only see in the future, May only use to perceive actions or reactions to events/given actions. Entirely due to Lelouch'S formidable intellect allowing him to accurately calculate the possible results of given decisions, actions, or events long before they actually happen, or discern or guess things through mere observation and deduction. May even be used in battle, allowing him to combined up to AN stones with any combat actions to reflect his sheer skill at predicting events being useful even in a fight.)Chess: 8 (Int.bonus) -EfficientIron Will: 5 Psychiatry: 5 (Int.bonus) -Mind games -Manipulate others -Inspire others -Compassion -Read others' feelings/true thoughtsStatecraft: 7 -Persuade -Serious -Noble -Authority -Intimidate -Charm/Seduce -Prince of Britannia/Leader of the Black KnightsMODIFIERSPheromones: 9 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -Due to Lelouch's own tendency of making girls fall left and right for him, Marcia's pheromones operate at full strength in this form. -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though.Geass -Lelouch has a Geass in her left eye, allowing her to use the infamous Power of Absolute ObedienceAcute Senses +2 Genius +5 -As P.C.P.T, Can't interact directly with computersRapid Regeneration Energy Battery 2 Deep Reserves +6 Reflexive Dodge +2 Toughness +1 Mental Defense +7 -Would be 5, but uses Marcia's ownTargeting +1 Photographic Memory Hyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peopleCHALLENGES-Psychological (-2; stoic. Cares little for what doesn't interest or drive her, and often ignores those things as much as necessary, but not to the point of causing it to become a thorn in her side.) -Psychological (-2; seeks challenges, and problems to solve. Enjoys meeting her match at something.) -Psychlogical (-1; mild mercilessness. The original Lelouch would not hesitate to kill or sacrifice many if it would serve a greater purpose, even if it made him public enemy number one. Marcia thankfully diminishes this challenge effect, but is still a lot more merciless as Lelouch.) EQUIPMENT-Zero's Outfit (+2 defense suit with a large cape and a mask, hiding the user's identity and providing limited defenses in battle. Marcia can manifest it at will.) ______________________________________________________________ NOTES: One of the few forms Marcia has which downright is far smarter than she normally is, Lelouch provides her with an extremely talented form in terms of strategy, social prowess, planning, leadership... and the ability to use his Geass to basically turn anyone into a puppet who would follow basically any orders once. While not physically powerful, Marcia/Lelouch is exceedingly powerful in basically all other aspects.
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Post by Manah on Dec 31, 2015 23:37:28 GMT -5
SAILOR V Pretty Soldier of Beauty, Love and Justice QUOTE: "In the name of the Moon, I will punish you!♥" Age: 18 Occupation: Princess of Venus, Sailor Senshi, Amateur Detective, Idol Wannabe Height: 5'6" Weight: 127 lbs Eye color: Blue Hair color: Blond Species: Human? (Actually, she is from the Moon Kingdom, the Silver Millenium) Minako Aino / Sailor VABILITIESInt: 8 (Would be 5, but uses Marcia's own) Str: 2/4 Agl: 3/5 Spd: 2/3 Dur: 2/5 HEALTH: 2/5 P.L: 1 ENERGY: 16(i)/25 P.L: 3 REGEN: 11/14 P.L: 1 ACTIONSClose Combat: 3 / 5 (Agl.bonus or Wpn.modifier / and Wpn.modifier) -Efficient -Martial arts -Hand-to-hand -Self-Defense -Senshi Training/Weapons -Using powers in combatRanged Combat: 2 / 5 (Agl.bonus and Wpn.modifier) -Efficient -Thrown objects -Improvised weapons -Crescent Boomerang -Senshi Training/Weapons -Using powers in combatAcrobatics: 3 / 5 (Agl.bonus) Mastery of Light, Love and Metal: 3 / 7 (Int.bonus) -Efficient -As Mastery of Elements -Create/Manipulate -Immune to Effects -Accumulate energy for greater effects -Combine with Close/Ranged Combat; does not require an action to do so -Love Healing (As Magical Healing, up to 2x AN of White stones of Health per day) -Crescent Beam (Requires her Compact; Force Blast 2x damage, Limited AP) -Venus Power, Love Crescent Shower (Requires her compact; Love rain that melts the enemy, as Force Blast Area effect 5, 2x damage, Normal and Stun damage, Only damages the wicked and evil) -Venus Love Megaton Shower (A powerful column of light from above which destroyds evil. Area attack 4, 3x damage, AP, Normal and Stun damage, Only damages the wicked and evil)Private Investigating: 6 (Int.bonus) -Efficient -Stealth -Search room/area -Deduction -Escape artist -Surveillance -Search for cluesTechnology: 4 (Int.bonus) Medical Healing: 2 Perform: 6 (Agl.bonus) -Efficient -Singing -Dancing -Composing -Showbiz -Speeches -IdolGeneral Knowledge: 6 (Int.bonus) -Efficient -History & Geography -The Silver Millenium -Youma -Celebrities -Languages & Cultures -Tactical loreIron Will: 3 Leadership: 4 Social Skills: 6 -Beautiful -Socialize -Charm/Seduction -Honest -Intimidate -Sailor VMODIFIERSPheromones: 9 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -Due to Sailor V's own supernatural beauty, Marcia's pheromones operate at full strength in this form. -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though.Transform Self -From normal self to Sailor V by using her Transform Pen and stating "Moon Power, Transform!"Power Level 1 Extended Life -A citizen of the Moon Kingdom, Minako has a much longer life span.Acute Senses +2 Energy Battery 2 Deep Reserves +5 Rapid Regeneration/Healing Factor -Guardian Maiden: Sailor V's Healing Factor is increased by one step when fighting to protect someone.Reflexive Dodge +2/+4 Toughness +0/+2 Energy Defense +0/+3 Mental Defense +7 -Would be 5, but uses Marcia's ownTargeting +1/+2 High Heels Amazon +3 -Negates negative sitmods and increases in Resistance of actions due to wearing high heels in tense situations or rough terrainEnhanced Vision 5 -Senses love in othersHyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peopleReincarnate Self -As Reconstitute Self, but with a few differences: As the princess of Venus, Sailor V cannot truly die. Or actually, she can, but she will eventually reincarnate into a new body, and life. It can happen only hundreds of thousands of years in the future, or merely a few days, depending on how much the universe needs her. In other words, it depends mostly on the GM.CHALLENGES-Psychological (-1; showoff. Minako loves to be center stage, and wishes to be an idol. As such she likes to be in the spotlight.) EQUIPMENT-Smartphone -Sailor V's Uniform (+2 defense, along with a red ribbon in her hair and a red domino mask. Indestructible; uniform cannot be removed easily by anyone other than Minako herself [Str 5 required to even try (or something similar, depends on the GM), and stones used for that purpose must at the very least beat regular defense].) -Transformation Pen (Aside from being used as a focus to transform into Sailor V, this magical pen allows Minako to transform herself into virtually any humanoid form, without altering her natural features. It works as Shape Shifting 7, but she does not need to spend stones to use or maintain it. This can also be used to change only her clothes and/or hairstyle, or simply add a couple of accessories [for example, an umbrella, a watch or sunglasses].) -Crescent Compact (Used in most of her attacks, otherwise empowers her and usable as a weapon. Adds +2 to all uses of Mastery of Light, Love and Metal, and can be thrown as a +3, 2x damage, Limited AP weapon.) ______________________________________________________________ NOTES: The pretty Soldier of Love and Justice Sailor V, a.k.a Minako Aino, from an alternate Universe where the others never awakened as Sailor Senshi and she still operates alone.
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Post by Manah on Jan 20, 2016 14:54:19 GMT -5
NICO ROBIN Pirate and Archeologist of the Straw Hat Crew QUOTE: "It's all in how you handle certain delicate matters. Sometimes, it's fine to make your way in life through reasoning and problem-solving. Other times... you just really need to use a lot of brute force." Age: 30 Other aliases: Devil Child, Miss All Sunday Occupation: Archeologist, Former Vice-President of Baroque Works, Pirate Height: 6'2" Weight: 154 lbs Eye color: Blue Hair color: Black Species: Human (Devil Fruit user) NOTES: Robin is wanted in the One Piece Universe for 130,000,000 Belly. ABILITIESInt: 8 (Would be 7, but uses Marcia's own) Str: 5 Agl: 6 Spd: 4 Dur: 5 HEALTH: 5 P.L: 1 ENERGY: 24 P.L: 3 REGEN: 14 P.L: 1 ACTIONSClose Combat: 7 (Str.bonus and Wpn.modifier) -Efficient -Brawling -Martial Arts -Wrestling -Break limbs -Using powers in combat -Fighting larger/multiple opponents -Straw Hat crew trainingRanged Combat: 6 (Str.bonus and Wpn.modifier) -Firearms -Thrown objects -Heavy objects -precise throw/shot -Using powers in combat -Straw Hat crew trainingAcrobatics: 4 (Agl.bonus) Hana Hana no Mi: 10 (Int.bonus) -Efficient (Only when using gestures, like crossing one's arms, to help focus; otherwise normal) -Allows user to sprout multiple body parts on any surface - except seastone - including the user's own body, other beings' bodies, and other sprouted body parts, for multiple effects and uses, namely the combined strength of many limbs at once without more effort from the user other than controlling this power, the surprise effect of a foe being attacked by limbs growing out of nowhere, and the ability to spy, listen and speak from afar with use. All body parts are fully functional as the user's original ones, can feel and experience things the same way the user can, and can feel pain the exact same way. Literally 'any' body part can be duplicated. When parts are sprouted, peach blossoms' petals are created and flown about for some unknown reason. -Sprout Body Parts: Sprouting body parts can be done in an Area of Range 6 anywhere around her. For each stone spent in this action for whatever use, up to 100 body parts will sprout per stone spent, up to AN. Of course, the user can sprout fewer parts than this if she desires to. -Combined Strength: If the user creates limbs, either arms or legs, to perform certain actions, using twice as many will increase the effective Strength by 1 at no additional cost in strength to the user, as each individual limb is still putting out her usual effort. So if she uses 8 arms to do an action she would normally perform with two, she gains a +2 bonus to her Strength. -Body Constructs: As Create/Manipulate, but restricted to 'objects' or shapes which can be formed with body parts. For example, the user could create a swinging 'rope' with arms, or create a 'cape' made out of hands. Creepy, but often useful. -Mass-Multitasking: The Hana Hana no Mi user can perform this action's AN+Intelligence different attacks/uses of any action normally performable with her additional body parts active per panel of use, or an Area attack of full Range 6 Area of effect against all hostiles and ignoring allies, with the ability to combine this action with attacks as normal. This makes the user capable of performing MANY things at once, making them very handy. -Arms Grappling: Dozens of arms sprouting from one's body and immobilizing them is fairly impossible to dodge or defend against. As such, the user will make a grappling attack with the Combined Strength of her arms, against the Strength+Toughness of the target. Success means the enemy is immobilized. -Surprise effect: As it is technically impossible to predict where the user's body parts are going to sprout or what they're going to do, it is nearly impossible to defend against it unless the victim can read her thoughts, sense her power's effects before they happen or through some other means. The exact effects are left to the GM, but at the very least, Reflexive Dodge does not apply, this action's AN is used for initiative as far as actions performed with it are concerned, and many standard actions can't be used for defense against it (GM's call). -# Mano: By combining 100 arms or legs, the user create huge versions of either. Doing this adds half this action's AN in Strength, rounded up, in addition to the 'Combined Strength' bonuses. It makes attacks with them Area attacks, and 2x damage. -Gigantesco Mano: By combining 1000 arms or legs, the user creates two gigantic versions of either. Doing this adds +AN to the resulting limbs' strength, in addition to the usual 'Combined Strength' bonuses, and can perform much larger actions, according to having two huge limbs doing the job. If appropriate, it makes attacks with them Area Attacks, and 3x damage. -Wings: By forming at least 100 arms in such a position, the user can make herself 'wings' made of arms which allow her to fly at half AN speed, for 1/3 AN panels, rounded up. -Can combine with Close and Ranged Combat -Cuerpo Fleur (By spending 10 stones in this action, the user creates a perfect clone of herself with this power, complete with clothing. 1 stone to maintain per panel.) -Immediate Surroundings Sense: The user does not need to necessarily see her additional body parts to use them effectively, as they seem to be able to react to their immediate surroundings - 1' per AN - without visual support. More than that and she would do well to sprout some eyes out.Black Ops: 8 (Int.bonus) -Efficient -Stealth -Covert ops -Spying -Surveillance -Assassination -Interrogation -Infiltration/Exfiltration -Escape artistAchaeologist: 7 (Int.bonus) -Efficient -History & Geography -Lost civilizations -Search room/area -Spot/avoid/disable traps -Lockpicking -Sense of direction -Poneglyphs/The Void CenturyVehicle operations: 4 -Thousand Sunny -Mini Merry II -Crewmember -Ship WeaponsTechnology: 6 (Int.bonus) Iron Will: 7 -Heal SelfGeneral Knowledge: 8 (Int.bonus) -Efficient -Ohara/Archaeologists -The Grand Line -The New World -Tactical lore -The Big Names -The Straw Hat crew -Devil Fruits -HakiPerform: 4 (Agl.bonus) -Singing -Dancing -Drawing -CalligraphyHairstyling: 5 (Agl.bonus) Medical Healing: 4 Social Skills: 7 -Beautiful -Quiet and Calm -Gentle smile -Dark Humor -Intimidate -Adult Charm -Morbid StatementsMODIFIERSPower Level 1 Pheromones: 5 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though.Acute Touch +3 -Due to her Mutant powers, her body is surprisingly sensitive in many ways2x Natural Healing Rate Energy Battery 3 Deep Reserves +7 Reflexive Dodge +3 Toughness +3 Flexible Skeleton +2 Mental Defense +6 Targeting +2 Hyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peoplePhotographic Memory CHALLENGES-Psychological (-1; mild creepiness. Robin tends to enjoy letting out troubling and dark statements such as quickly suggesting a friend who hasn't shown up at a given time to have died horribly, instead of... say, being late. She does so fairly often and in a very passive way.) -Psychological (-1; mild cruelty. While she is a good person, Robin is more than willing to badly hurt or even kill people who deserve it with little to no hesitation.) -Weakness of Water/Seastone (-2; if a Devil Fruit user is even only partly submerged in water, they temporarily weaken and take a -2 stimod to all their Devil Fruit-based actions. Moreover, if they are submerged up to the knee, they become immobilized and weak, sinking fast. Essentially, it is the same as being reduced below 1 white stone of Health, but without the wounds. At this point, they better have a good friend willing to give them a hand nearby, or else they may drown. Note: Moving water, such as waves or rain, does not affect a Devil Fruit user, although still water does. Also, a Devil Fruit user similarly loses all powers related to their Devil Fruit temporarily when in contact with Seastone, until they escape its touch.) EQUIPMENT-N/A ______________________________________________________________ NOTES: Robin is not only a very powerful Devil Fruit user with strong fighting capabilities and capable of frankly terrifying superhuman strength, but more importantly, she is a walking treasure of knowledge and useful skills, a formidable black ops specialist, archaeologist, explorer and one of the most knowledgeable people in the One Piece Universe. She is highly useful in most, if not all, situations.
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Post by Manah on Jan 20, 2016 14:54:31 GMT -5
Durge Cyborg Amorphous Bounty Hunter QUOTE: "I tried to be nice." *Blaster shot* "...Being nice is relative." Age: 2042 Occupation: Bounty Hunter, Adventurer, Soldier Height: Varies, Armor is 9'2" Weight: Varies, Armor with Durge inside is 854 lbs Eye color: Yellow Hair color: N/A Species: Gen'Dai Cyborg Durge / Heavy Combat ArmorABILITIESInt: 8 (Normally would be 4, but Marcia can use her own. Also functions like a Cyborg/P.A's A.I/S.I) / 5 Str: 7 / 7 Agl: 5 / 6 Spd: 5 / 5 Dur: 7 / 5 HEALTH: 7 / 5 ENERGY: 30 / 21 REGEN: 16 / 12 ACTIONSClose Combat: 7 / 4 (Str.bonus and Wpn.modifier) -Efficient -Hand-to-Hand -Brawling -Martial Arts -Acrobatic fighting -Excessive Violence -Environmental Kills -Fighting multiple opponentsRanged Combat: 6 / 4 (Agl.bonus and Wpn.modifier) -Efficient -Battle Rifle -Blaster Pistols -Thrown objects -Heavy objects -Precise shots -Handling recoilTendril Whip: 8 (Str.bonus & Wpn.modifier) -Efficient -2x damage, Area attack -Only usable when not in her armorAcrobatics: 5 (Agl.bonus) Amorphous Body: 8 -Efficient -As Per Metamorphosis, Phase shifting, Growth, Shrink and Stretching -Can't fully Phase shift as opposed to simply squeezing her body through tight areas -Can't grow more than Growth 1, Shrink less than AN 2, or Stretch more than AN 1 -Usable as 'Skintight Force Field' more in the sense of using her body's nature to absorb/roll with/dodge attacks -Obviously unusable when in her armorPA Machine Gun Gauntlets: 4 -2x damage -Range 4 -Two of those -Stones are free from GP -Fires FlechettesPA Spiked Flail: 4 -2x damage, Limited AP -Melee weapon -Stones are free from GPPA Wrist-Mounted Flamethrower: 4 -2x damage, Area attack, Sets flammable objects on fire -Range 2 -Stones come from own Energy -Mounted on Right gauntletPA Energy Bucklers: 2 -No AP when used for defense -Two of those -Stones come from own energy -Mounted on gauntlets -Can parry lightsabersPA Dart Launcher: 6 -Only causes Stun damage -If target loses more energy than their Durability in one attack, they lose consciousness -Range 3 -Useless against fully armored or Toughness 3 and more -Stones are free from GPBlack Ops: 5 (Int.bonus) -Efficient -Stealth -Infiltration/Exfiltration -Assassination -Interrogation -SurveillanceGeneral Knowledge: 5 (Int.bonus) -Efficient -The Galaxy -Tactical lore -Mandalorians -Military protocol -Bounty Hunters/Large BountiesTechnology: 6 (Int.bonus) Vehicle operations: 6 -Starfighters -Space Transports -Speeders -Military Vehicles -Starship systems -Starship weaponsBiocomputing: 3 (Int.bonus) -Can combine with his Combat Armor's S.ISocial Skills: 6 -Cold and Cruel -Arrogant -Sadistic -Intimidate -Sarcasm/Dark humor -Bounty HunterMODIFIERSExpanded Lifespan Boneless -Gen'Dai have no bones whatsoever, so they can't break anything from large impactsNo Vital Organs -Gen'Dai have no vital organs like other species do, which means a direct blow to the chest is no worse than a glancing one to the side of the arm. Even an attack to the brain causes only superficial damage, although it might cause confusion and disoritentation for a moment.Pheromones: 5 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though.Acute Senses/Touch +6/+7 -Due to her Mutant powers, her body is surprisingly sensitive in many waysSuperior Healing Factor / Rapid Regeneration Energy Battery 3 / 2 Deep Reserves +6 / +5 Reflexive Dodge +5 / +6 Toughness +4 / +5 (No 2x damage) PA Energy Defense +3 Mental Defense +7 (Would be 5, but uses Marcia's own) Fangs +2 Targeting +3 / +5 Limited Prescience -Acrobatics; From Durge's fantastic superhuman reflexesRegrow Limbs -Only requires a minute/2 panels to regrow a fully severed limbPA Cybernetic Senses 3 PA Life Support -2 Hours -Helmet must be worn to activateHyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peopleReconstitute Self -Almost unkillable, and can reform even from being splattered all over a room; See ChallengesCHALLENGES-Antisocial tendencies (-3; severe violence. Thankfully lessened by Marcia's personality, Durge is a sadistic killer bordering on sociopathic tendencies with barely any regret for any action he ever takes, and Marcia in this form dangerously resembles the original.) -Psychological (-2; moderate urge to kill. Durge thoroughly loves killing, and to him, a day well spent is a day spent killing. Marcia's form is less worse, again, but still very, very much enjoys a good kill.) -Special Vulnerability (-3; Fire. While she does not take additional damage from it more than anyone else, this is virtually the only way to truly destroy and permanently kill Marcia in her Durge form, or any Gen'Dai for that matter. Burning their entire body to ashes ensures they will not be able to regenerate.) EQUIPMENT-Gen'Dai Heavy Combat Armor (Already included in CAD) -Customized Blaster Rifle (+5, 2x damage, Limited AP, Can deal Normal or Stun damage (Stun mode only works at 30 yards and less of range), Range 5; can be set on Full-Auto mode for a Wpn.mod of +6, Area effect and Automatically causes collateral damage. Can fire 50 shots per each Power pack. Firing normally takes 5 shots per panel, full-auto empties the gun in one panel.) -2x Heavy Blaster Pistols (+3, 2x damage, Limited AP, Can deal Normal or Stun damage (Stun mode only works at 20 yards and less of range), Range 4. Can fire 50 shots each per Power pack.) -2x Energized Bolas (+3 Throwing Weapon; if Defense is beaten, victim is entangled in the bola (Escape D/R: 6/6)) -Jetpack (Grants Flight 2 for up to two hours before needing an energy cell.) -Comlink (Range 10+, standard pocket military-grade communicator.) -Datapad (Advanced computer granting +2 to all Technology/Computer actions when using it. Also used to access data regarding current wanted bounties and informations on them.) -Manacles (D: 8, R: 16 to free oneself from it. Medium humanoid sized. 2 pairs of those.) -10 Power Packs -3 Energy Cells ______________________________________________________________ NOTES: A devastatingly dangerous, incredibly hard-to-kill, and frankly dangerous form for Marcia to use to butcher enemies mercilessly.
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Post by Manah on Feb 15, 2016 18:50:15 GMT -5
PET SHOP Falconidae Stand User QUOTE: "......" Occupation: Former Guardian of Dio's Mansion, Personal enforcer of the Intergalactic Banking clan Height: 6'2" Weight: 154 lbs Eye color: Blue Feathers color: Brown Species: Falconidae (Stand user) ABILITIESInt: 8 (Would be 4, but uses Marcia's own) Str: 2 Agl: 5 Spd: 1 Dur: 3 HEALTH: 3 ENERGY: 21 REGEN: 10 ACTIONSClose Combat: 6 (Agl.bonus and Wpn.modifier) -Efficient -Talons -Bite -Fly-by attacks -Rip out eyes -Using powers in combat -Fighting larger opponentsAerial Acrobatics: 3 (Agl.bonus) -Efficient -Only usable in conjunction with Flight -Does not require an action to do soFlight: 3 (Agl.bonus) -Efficient -Can't carry more than Weight 1 objects or creaturesHunting/Tracking: 5 (Agl.bonus) -Stealth -Search room/area -Stalk -Track scent -Set/spot ambushesGeneral Knowledge: 4 (Int.bonus) -Efficient -Dio -Dio's Mansion -The Intergalactic Banking Clan -StandsSocial Skills: 4 -Cold and Cruel -Killing Glare -Intimidate -ScreechMODIFIERSStand User (Horus) -Power from the 'Jojo's Bizarre Adventure' universe; manifests a large pterodactylus-like skeleton made of ice, able to create and manipulate ice at will. The Stand cannot talk, is fully loyal to Pet Shop, and may only be seen by Stand Users and Stands, and hurt by Stands. He is always present by Pet Shop's side. -Enhanced Vision 6 (Pet Shop can see through Horus's eyes) -Any order she gives Horus receives a 2 stones bonus as per Leadership, regardless of whether or not she has the action, without need to spend stones for itPheromones: 5 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though.Acute Touch +3 -Due to her Mutant powers, her body is surprisingly sensitive in many waysRapid Regeneration Energy Battery 4 Deep Reserves +6 Reflexive Dodge +3 Mental Defense +7 (Would be 4, but uses Marcia's own) Beak/Talons +2/+3 -Talons are also 2x damageEnhanced Vision 4 (Telescopic, Darkvision)Hyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peopleCHALLENGES-Psychological (-4; unable to talk. Despite being intelligent, Pet Shop can't speak, letting her actions... and cruelty... do the talking for her.) -Psychological (-2; moderate cruelty. While, thanks to Marcia's base form, she restricts this to enemies, Pet Shop loves to kill, maim and terrorize other living beings.) -Special vulnerability (-3; a Stand is part of its user, and damage suffered by one will reflect on the other. If one loses a leg, so does the other. If one is defeated, so is the other. However, regardless of the difference of Health, one can only die if the other does, so if Horus takes more damage than Pet Shop has health, she will simply lose consciousness, not die.) EQUIPMENT-N/A ______________________________________________________________ NOTES: A dangerous, intelligent falcon wielding the powers of Horus, a dangerous Stand granting its user wicked Cryokinesis powers. Swift, effective, and deadly.
HORUS Pet Shop's Stand QUOTE: "......" Height: 7'2" Weight: Insignificant Eye color: Yellow Hair color: N/A Species: Stand ABILITIESInt: 8* (*Mindless; uses Marcia's own despite having its own senses) Str: 5 Agl: 6 Spd: 6 (May also fly at Running speed) Dur: 5 HEALTH: 5 P.L: 3 ENERGY: 24 P.L: 9 REGEN: 14 P.L: 4 ACTIONSClose Combat: 5 (Agl.bonus & Wpn.modifier) -Efficient -Bite -Talons -Grappling -Inhuman power -Protect UserRanged Combat: 3 (Str.bonus and Wpn.modifier) -Efficient -Thrown objects -Throw with mouth -Improvised WeaponsMastery of Cold/Ice: 9 (Int.bonus) -Efficient -Immune to Element -Create/Manipulate -Force Blast (2x damage, AP, Normal and Stun damage; or Atk VS Durability to freeze Solid; either may be Area attack) -Combine with Close Combat -Accumulate Energy for greater effectMODIFIERSExtended Lifespan -Will live as long as Pet Shop willSelf-Contained Lifeform Invisibility -Total; to anyone, but are perfectly visible by other Stand users and StandsPower Level 3 -Power Level RegenerationHealing Factor Energy Battery 3 Deep Reserves +7 Reflexive Dodge +4 Toughness +3 -No 2x damageMental Immunity Beak/Talons +3/+4 -Talons are 2x damageEnhanced Vision 6 -Sees through Pet Shop's Eyes as wellInvulnerability -To anything but other Stands' attacksNOTE: At GM's discretion, certain powers and effects can bypass their usual invisibility and invulnerabilities. CHALLENGES-Psychological (-5; mindless, and bound. A Stand is entirely incapable of independent thought, and exists only to serve its user. Horus is no exception.) -Psychological (-4; a Stand must protect its user, and will do so at all costs, unless a user specifically orders them not to.) -Special vulnerability (-3; to other Stands' attacks, the one thing that can truly harm them.) -Special vulnerability (-3; a Stand is part of its user, and damage suffered by one will reflect on the other. If one loses a leg, so does the other. If one is defeated, so is the other. However, regardless of the difference of Health, one can only die if the other does, so if Horus takes more damage than Pet Shop has health, she will simply lose consciousness, not die.) EQUIPMENT-None ______________________________________________________________ NOTES: A frightening Stand especially for such a small, quick user. Combined with its host's mobility and own fighting skills, Horus is quite simply devastating.
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Post by Manah on Apr 26, 2016 14:09:46 GMT -5
CHARLOTTE I.S Representative of France QUOTE: "All I want is for my friends to be happy... And I'm willing to fight to protect that happiness." Full Name: Charlotte Dunois / Rafale-Revive Custom II Age: 15 Other aliases: Charl, The Angel of Death Occupation: I.S Pilot Height: 5'0"/8'6" Weight: 95 lbs/395 lbs Eye color: Purple Hair color: Blond Species: Human (I.S Pilot)/2nd-2.5 Generation I.S Charlotte Dunois / Rafale-Revive Custom II**NOTE: While the Rafale-Revive is built as a Power Armor, it can actually be manifested by the user in part or in its entirety with but a bit of focus, allowing Charlotte to manifest it all, or parts of it, at will at any time to benefit from its abilities at any time. For example, she could manifest the hand of the suit, and use its superhuman strength while she seems to be a normal person with a large metallic glove. ABILITIESInt/S.I: 8 (Normally would be 6, but Marcia can use her own) / 6 Str: 1 / 9 Agl: 2 / 7 Spd: 2 / 6 Dur: 2 / 8 HEALTH: 2 / 8 ENERGY: 22(i) / 39 REGEN: 14 / 17 ACTIONSI.S Pilot: 7/8 (Agl.bonus and Wpn.modifier/Str.bonus and Wpn.modifiers) -Efficient -As Mastery of Kung Fu -Hand-to-Hand -Martial arts -P.A Fighting -I.S Weapons -Outsmart opponents -Acrobatic fighting -Destruction -Fighting multiple/larger opponentsAcrobatics: 2/6 (Agl.bonus) -Efficient (Rafale Revive only)PA Vent .55 Assault Rifle +6 -2x damage, AP -Range 6 -Holds 16 rounds per magazine -Stones come from GPPA Garm .61 Submachine Gun +5 -2x damage, Area attack OR Normal and Stun damage, Area attack -Range 5 -Stones come from GPPA Rain of Saturday .62 Heavy Shotgun +7 -2x damage, AP, Area attack -Range 4 -Stones come from GPPA Bread Slicer +3 -Limited AP -CQC knife-like weaponPA Gray Scale +5 -2x damage, AP -Mega weaponPA Flight: 8 -Superior maneuverabilityPA Unstoppable: 0/7 (Str.bonus) -EfficientPA 2nd Gen Shielding: 0/5 -As Force Field -Action as Modifier unless a panel starts with the suit having only half Max energy left -Garden Curtain (Custom defensive shields adding 2 to Shielding, but which the user has to pay for at all times.)Black Ops: 5 (Int.bonus) -Efficient -Stealth -Spying -Security systems -Disguise -Blending inGeneral Knowledge: 6 (Int.bonus) -Efficient -Dunois Industry -France Language & Culture -Tactical Lore -I.S lore -Japan I.S Academy -Military protocolTechnology: 6 (Int.bonus) -The I.S' systems can be used as a personal computer at any time, manifesting the data and keys as a heads-up display as necessaryPA Biocomputing: 4 Vehicle operations: 4 -Light vehicles -Military vehicles -Military Weapons -Vehicle systemsMedical Healing: 3 Business: 3 (Int.bonus) Social Skills: 6 -Pretty -Kind and gentle -Polite -Mature -Intimidate -HonestMODIFIERSPA Acute Senses +4 Pheromones: 5 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though.Acute Touch +3 -Due to her Mutant powers, her body is surprisingly sensitive in many waysRapid Regeneration/PA Self-Repair -The I.S will self-repair itself at a rate of 1w per hour when not activeEnergy Battery/PA Core 2/5 Deep Reserves/PA Core +4/+5 Reflexive Dodge +2 / +5 Toughness +1 / +4 (No 2x damage) PA Energy Defense +4 Mental Defense +5 Targeting +2 / +4 PA Surface Adhesion 4 PA Cybernetic Senses 5 -Includes 360 degrees visionPA Photographic Memory PA Life Support -Permanent, as long as the Shielding is kept activePA Equalizer Support 10 -Each MN allows the I.S to access 2 different Equalizers as per Hammerspace. Charlotte's Rafale Revive is a custom model, heavily modified and extremely versatile, able to use 20 different ones.Rapid Switch -Until most I.S users, Charlotte has mastered the Rapid Switch technique, allowing her to instantly manifest her suit, and her weapons and Equalizers aat will with but a thought, and as such needs not to use any action nor energy to manifest it or its equipment.Hyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peoplePA Absolute Defense -When using the I.S., if the pilot suffers a critical attack that might cause the pilot's death, the I.S will generate a very powerful energy barrier that protects about almost anything, at the cost of depleting all of the I.S' energy, causing it to technically fall to 0w of Health, and be unusable until it has fully regenerated through Self-Repair, leaving the pilot alive, but essentially defenseless. -At GM's discretion, an especially powerful attack, like a God's blast, or some especially powerful super-weapon from another Universe, could potentially kill the pilot despite this.P.A Exclusive -Cannot be used by anyone other than Charlotte/Marcia herselfP.A Closed Form -When not in use, the I.S takes the form of a small pendant around her neckCHALLENGES-Psychological (-2; low self-esteem. Due to Charlotte being essentially an unwanted child in her family and being often mistreated and abused by them, she has quite a low self-esteem and limited confidence in herself. This trait is diminished in Marcia, but she still loses quite a bit of assertiveness as the pretty blonde.) -Psychological (-1; impulsive and somewhat distracted, like when she took Ichika away from the other girls, only to absent-mindedly begin undressing before him before she realized what she was doing.) -Honorable (-1; Charlotte is an honorable, kind person who dislikes things such as lying, manipulating or ignoring the rules. She keeps her word, and tries to always play fair.) EQUALIZERS...To be continued... ______________________________________________________________ NOTES: The very talented, smart I.S representative of France, equipped with her custom, heavily modified 2nd Gen I.S. Charlotte is a very competent and talented fighter, having even managed to hold Laura Bodewig off in her I.S, despite Charlotte's own being a quite inferior model.
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Post by Manah on Apr 27, 2016 18:53:38 GMT -5
ALUCARD Daughter of Dracula QUOTE: "My blood is cursed, but my soul is human... I belong to neither the world of Light nor that of Darkness. But I know for which one I shall fight.." Full Name: Adrian Fahrenheit Tepes Age: More or less 400 years old (Looks 18) Occupation: Vampire Huntress, Adventuress Height: 5'7" Weight: 135 lbs Eye color: Yellow Hair color: Silvery White Species: Dhampir (Human/Vampire Hybrid) ABILITIESInt/S.I: 8 (Normally would be 5, but Marcia can use her own) Str: 7/8 (with Dragon's Helm) Agl: 5 Spd: 4 Dur: 7/8 (With Twilight Cloak) HEALTH: 7/8 P.L: 3 ENERGY: 30/33 P.L: 9 REGEN: 22/24 P.L: 5 ACTIONSVampire Hunter: 8 (Str.bonus and 2 Wpn.modifiers) -Efficient -As Ninja -Hand-to-Hand -Martial arts -Swords -Alucard Sword -Thrown objects -Inhuman power -Stealth -Fighting multiple/larger opponentsAcrobatics: 5 (Agl.bonus) Blood Drain: 7 -As Improved Energy Drain -Must first grapple/bite an opponent to use, or use against unconscious/immobile targets -Each 3 stones drained will heal Alucard of 1w of Health -Victim must have blood (and in sufficient quantities); doesn't work on ghosts, skeletons, small mice and birds, etc)Mastery of Magic: 7 (Int.bonus, Wpn.modifier on Telekinesis) -Efficient -May exceed 6 stones of effect -Does not require 1 panel of prep time -Accumulate energy -Increase AN -Hellfire (2x damage, Area attack, Sets flammable objectss on fire, Targets ablaze may only be extinguished before their destruction through blood, milk, or holy water.)Shadow Magic: 9 (Int.bonus) -Efficient -As Sorcery, with focus on Darkness, blood, and chaos-based magic. Includes Curses (Like Bad Luck and various other uses), Hex Spheres, Turn others into beasts (Stones VS Int+Dur, Duration 5 minutes/red stone of damage), Fear, Poisons (Atk VS Dur, Multiple effects possible), Raise Zombies and Skeletons, Familiars, etc. -Dark Metamorphosis (As regular Metamorphosis, Needs not maintain, including, but not limited to: Wolf form, Mist or Poison cloud, Bat or bat cloud, and a normal Human form (which essentially lowers her Physical abilities by -2 each, and temporarily removes her vampiric powers)) -Children of the Night (Summon and control animals; Limited to creatures of the night, like wolves, cats, owls, rats and bats among others, the latter two being summonable in 10s/stone.) -Summoning (As the action; Alucard is a powerful summoner, able to call multiple kinds of creature to server her, including faeries, bats, demons, ghosts, animated objects, etc.) -Final Form (Again as Metamorphosis, but also improves Str, Agl, Spd, Dur, Ref.Dodge and Toughness by 3, Power Level and adds Fangs/Claws +3 (2x damage), and adds a +3 Modifier to all Physical and Magical actions. This form looks like a 12' tall gargoyle-like demon with wings and a massive dark aura. Alucard is reluctant to use it, however, as it makes her too similar to her father's true demonic form.)Magical Travel: 6 -Flight -Teleportation -Phase shifting -Super-Speed -Mirror Stepping -Shadow jump -Does not require a panel of prep timeAlchemy: 5 (Intelligence Bonus) Wallcrawling: 5 (Spd.bonus) -Can even stand on walls or ceilings as though it was the floorHorsemanship: 3 Dark Power: 5 -As Iron WillBlack Ops: 5 (Int.bonus) -Search room/area -Surveillance -Covert ops -Stealth -BodyguardGeneral Knowledge: 6 (Int.bonus) -Efficient -Tactical Lore -Castlevania -Occult lore -Demons and monsters -Dracula -The Belmont familyPerform: 4 (Agl.bonus) -Dance -Calligraphy -Drawing -Play the piano/organLeadership: 2 Social Skills: 7 -Beautiful -Noble -Cold and aloof -Gloomy -Intimidate -Vampire huntress -Daughter of DraculaMODIFIERSImmortality Self-Contained Lifeform -Still requires blood thoughPower Level 3 -Power Level Regeneration -Tireless 1Animal Senses +3 -WolfPheromones: 5 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though.Acute Touch +3 -Due to her Mutant powers, her body is surprisingly sensitive in many waysHealing Factor -Vampirism (Drinking human blood will increase Alucard's Healing Factor to Accelerated for an hour)Energy Battery 3 Deep Reserves +5 Reflexive Dodge +4 Toughness +2 -No 2x damageMental Defense +8 Magical Defense +7 Targeting +2 Hyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peopleEnhanced Vision 4 -See in Darkness, See auras and magical forces, Smell/identify bloodBlood Curse -Special Reconstitute Self; if Alucard was to be destroyed, he wouldn't be permanently so. His father's resurrection would send enough dark energy within the world to bring him back from the sweet embrace of death. Another possibility is that certain dark rituals might have the power to bring him back.CHALLENGES-Looking non-human (-2; in her true form, Alucard looks, pale, her eyes are yellow, her hair is naturally silvery white in color, and her very presence radiates an aura of dark power, though not necessarily evil.) -Blood curse (-2; as the daughter of Dracula, Alucard is cursed to forever roam the world, fighting either for or against the forces of darkness, and endure the death of her friends and colleagues. As a Dhampir, she is from both the human world and the darkness, but belongs to neither fully. As a result, Alucard often feels like an outcast no matter where she is. The challenge is obviously lowered because it's only a problem to Marcia when in that form.) -Psychological (-1; pessimistic. Marcia inherits Alucard's pessimistic view of life when in this form.) -Must drink human blood (-2; at least a liter every day, or suffer a cumulative -1 to all actions until the maximum of -3. If Alucard fails to drink blood for a whole week, she might fall in a coma. It is the only basic vampire weakness that she shares with with ordinary bloodsuckers.) -Special vulnerability (-2; despite her good nature and her fighting on the side of good, Alucard is the Daughter of Dracula and her being is infused with Dark power, meaning she is weaker against Light magic, taking 2x damage from it.) EQUIPMENT-Alucard Mail (+4, No AP, No 2x damage, Wielder gains Fire, Ice and Lightning Defense +3, Grants +1 to all uses of Shadow Magic. Also Indestructible.) -Alucard Sword (A +5, AP sword dealing 2x damage VS evil, dark or chaos beings, considered to be a "Light" weapon for the purpose of enemy weaknesses. Grants a Teleportation power at AN 2, which costs stones but no action to use, and adds directly to Close Combat uses when activated. Can shatter weak magical barriers as a 7 stones effect. The sword is indestructible, and may only be used by a member of the Farenheit family.) -Alucard Spear (A +4, 2x damage, Limited AP weapon that can fire lasers at Range 4 with the same bonuses and AP.) -Werebane (A +2 short sword becoming +4 against Werebeasts, also preventing them to heal from wounds inflicted by it without magic.) -Dragon's Helm (+1 Defense, +1 Str, Lowers enemies Toughness/Armor by 3 when worn.) -Twilight Cloak (A +1 defense, +1 Dur, black as night with blood red lining vampire cloak. It may only be worn by Alucard or Dracula (possibly other vampires as well), and allows its user to appear invisible as per the Action at AN 5 when standing still in shadows or during the night.) -Chaos Ring (This wonderfully crafted ring bears a single red ruby, glowing in the dark like the eye of a demon. When worn, it adds +2 to Shadow Magic uses and physical attacks. The ring is indestructible and may only be worn by Alucard, or Dracula.) -Cube of Zoe (As Hammerspace 6, Holds items in a pocket-size cube) -Jewel of Open (Open locked doors and containers with a 7 stones effect.) -All other items and equipment from Castlevania SotN ______________________________________________________________ NOTES: The feminized form of the Dhampir son of Dracula, pretty much at the height of his power. Killed by Death, his blood touched Marcia who copied his form. He is extremely powerful and one of her strongest forms, with powerful artefact manifested through the girl's power.
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Post by Manah on Apr 28, 2016 0:13:55 GMT -5
MARIA Vampire huntress and Sorceress QUOTE: "It doesn't matter how young I may be, I will fulfill my destiny. Besides... I'm not alone." Full Name: Maria Renard Age: 17 Occupation: Vampire Huntress, Sorceress Height: 5'4" Weight: 112 lbs Eye color: Blue-Green Hair color: Blond Species: Human (Belmont family relative) ABILITIESInt/S.I: 8 (Normally would be 5, but Marcia can use her own) Str: 2 Agl: 3 Spd: 2 Dur: 3 HEALTH: 3 ENERGY: 22(i) REGEN: 19 ACTIONSClose Combat: 5 (Agl.bonus and Wpn.modifier) -Efficient -Self-defense -Martial arts -Surprise attacks -Improvised weapons -Fighting multiple/larger opponentsRanged Combat: 3 (Agl.bonus and Wpn.modifier) -Thrown objects -Improvised weapons -Precise throwAcrobatics: 3 (Agl.bonus) Mastery of Magic: 5 (Int.bonus, Wpn.modifier on Telekinesis) -Efficient -May exceed 6 stones of effect -Does not require 1 panel of prep time -Accumulate energy -Increase ANAnimal Spirit Magic: 8 (Int.bonus) -Efficient -As Summoning, Only for animals/mythical beasts -May actually use as a Range 5 attack with various advantages (GM's call) depending on the animal(s) used in the attack -Can summon 1 animal/mythical beast per AN regardless of summoned beasts' Durability; costs 1 stone per panel to maintain regardless of how many summoned beasts she has at once -Four Celestial Beasts (By paying for their Durability, she can summon one of the four Celestial Beasts at once, which are powerful entities with Elemental Masteries and various powers. Seiryū, the Azure Dragon of the East, represents Wood and has Durability 7. Suzaku is the Vermilion Bird of the South and represents Fire with Durability 6. Byakko the White Tiger of the West is Metal, and has Dur 7. Finally, Genbu, the Black Turtle of the North is Water and has Dur 8. Maintaining any of them costs 2 stones/panel.Horsemanship: 3 Thieving: 5 (Int.bonus) -Search room/area -Stealth -Escape artist -Pickpocket -LockpickingGeneral Knowledge: 6 (Int.bonus) -Efficient -Tactical Lore -Castlevania -Occult lore -Demons and monsters -Dracula -Animal SpiritsSocial Skills: 5 -Pretty -Kind and gentle -Etiquette -Intimidate -Vampire huntressMODIFIERSPheromones: 5 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though.Acute Touch +3 -Due to her Mutant powers, her body is surprisingly sensitive in many waysRapid Regeneration Energy Battery 2 Deep Reserves +4 Reflexive Dodge +2 Toughness +1 Mental Defense +7 Magical Defense +5 Targeting +1 Hyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peopleEnhanced Vision 4 -See auras and magical forcesCHALLENGES-Same as Marcia EQUIPMENT-Pink dress, and red flats ______________________________________________________________ NOTES: The sorceress and vampire huntress known as Maria Renard, friend of Alucard and Richter. A young animals spirits master with excellent potential and great magical prowess especially for a human, and a distant relative of the Belmont family.
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Post by Manah on Sept 26, 2016 13:53:45 GMT -5
Monkey D. Dragonite Devil Fruit enhanced, Haki-trained Daughter of an Alternate Verse Monkey D. Dragon Class: Dragon Pokémon Type: Dragon/Flying Gender: ♀ Height: 7'03" Weight: 463 lbs Species: Pokémon Note: Has a Straw Hat on. ABILITIESInt: 6 Str: 8 Agl: 6 Spd: 5 Dur: 7 HEALTH: 7 P.L: 4 ENERGY: 30 P.L: 12 REGEN: 21 P.L: 7 SKILLS: 5 (Regens 3 per panel) ACTIONSClose Combat: 8 (Str.bonus) -Efficient -Skill point system -Dragon Claw (2x damage, Dragon type) -Fire Punch (2x damage, Sets flammable objects on fire, Fire type) -Thunder Punch (2x damage, Normal and Stun damage, Electric type) -Dragon Rush (2x damage, Limited AP, Dragon type) -Giga Impact (3x damage, Limited AP, Can't attack on next panel, Normal type) -Wing Attack (Flying type) -Gomu Gomu no Mi -HakiRanged Combat: 5 (Str.bonus and Wpn.modifier) -Efficient -Thrown objects -Heavy objects -Precise throw -Gomu Gomu no Mi -HakiAcrobatics: 4 (Agl.bonus) Stretching: 9 -Efficient -Does not lose Strength when Stretching -Can combine with Close/Ranged CombatEnergy Blasts: 7 (Int.bonus) -Efficient -Dragon Rage (Atk VS Durability; Inflicts 2w of damage if it hits; Dragon type) -Hyper Beam (3x damage, AP, May not attack for 1 panel after use. Normal type) -Hurricane (2x damage, Area effect 5; Flying type) -Toxic (2x damage, Stun for 1 panel per stone of damage OR act as Improved Drain Energy, Poison type) -Ice Beam (Normal and Stun damage or Atk VS Durability to freeze solid, Ice type) -Earthquake (2x damage, 3x damage if target is underground when the attack occurs, Area effect) -Flamethrower (2x damage, Area attack, Sets flammable objects on fire) -Hydro pump (2x damage, Limited AP, Area attack, Water type)Stretch-Slinging: 5 (Agl.bonus) -As Web-Slinging, using the Gomu Gomu no Mi's abilities to 'slingshot' herself across vast distances with just a bit of stretching and areas to stretch aroundFlight: 6 (Agl.bonus) -EfficientGear Second: 6 -As Metamorphosis; may increase either Speed or Reflexive Dodge; Transformation occurs in the same panel -Allows Dragonite to use her additional Speed (not the total Speed, only the AN added by Gear Second) to add to her Close Combat -Need not Spend stones to effect, but will cause a -1 to all Actions per two stones of Effect, for a duration of 1 panel/panel of use up to AN. -If Dragonite exceeds the AN in panels of use, she will literally fall and become helpless, hardly even able to move due to the stress put on her body, until she gets at least an hour of restGear Third: 7 -As Growth -Only increase Strength (for one of the limbs or the head, and only for the body part so used) or Durability (if the Torso is increased in size), not both -All Physical Attacks with the increased size body part are Area Effect 4 (area can be increased with stones by spending some in this action Specifically for this. -May only increase the size of one body part; the head, torso, one of her arms, one of her legs... -Limited duration (Cost 1 stone to maintain on the first panel, 2 on the second, three on the third... etc. Cannot maintain beyond the ANth panel.) -Exhaustion: The moment Dragonite drops her Gear Third, she will be exhausted and take -2 to all Abilities AND actions for a Duration of AN panels + 1 per Stone spent in the action's Effect. She turns to a Chibi version of herself for that Duration.Gear Fourth: 8 -As Metamorphosis (to increase Speed or Ref.Dodge), defensive Busoshoku Haki (Can also use the offensive one at the same time) and Growth (Whole body increases in size, with full effects of Growth, but largest actual size is half AN meters tall, rounded up), all at once -Allows Dragonite to use her additional Speed (not the total Speed, only the AN added by Gear Fourth) to add to her Close Combat -All Physical Attacks are Area effect 2, but their effective Range when higher than melee is halved, rounded up. -Need not Spend stones to maintain but will cause a -1 to all Actions per two stones of Effect, for a duration of 1 panel/panel of use up to AN. -If Dragonite exceeds the AN in panels of use, she will literally fall and become helpless, hardly even able to move due to the stress put on her body, until she gets at least an hour of rest. She also can't use Haki at all for 10 minutes/20 panels. If she uses it again in the same 6 hours after recovering, at the end of the effect she will fall unconscious for 3 days. -Must use in conjunction with Busoshoku Haki -Can't stand on the ground while in use, instead constantly bounces as per Leaping +6 at the very least; Also capable of Flight at half AN while in useThieving: 5 (Agl.bonus) -Stealth -Infiltration/Exfiltration -Search room/area -Escape artist -Stretch oneself in/outGeneral Knowledge: 3 (Int.bonus) -Efficient -Tactical lore -Piracy and notorious pirates -The Straw Hat CrewFishing: 5 (Agl.bonus) -Small fishes -Much bigger fishes -Wait for it to bite -Locate good fishing areas -Throw the lineHaki: 9 -As Iron Will (Leadership, Iron Fist, Heal white stones) -Accumulate Energy as M.o.M -Kenbunshoku Haki (Allows to use as Sense Power/Sonar Sense at AN and as an action rather than a modifier; often combined with another action to dodge attacks more efficiently. At GM's call, this may also work as Precognitive Flashes warning the owner of danger, sometimes; especially if there is a strong killing intent directed at the user) -Busoshoku Haki (This Haki has many uses. First, it can be used to project one's own energy and will in the form of a semi-visible, pure Haki blast, acting as a Range attack at a range of Half this action's AN rounded up (or 4 in this case). It grants no Wpn.modifier to the attack, but as normal, the user can combine stones fro mthis action with Ranged Combat as per the normal Iron Will rules. May also be used as Skintight Force Field (Defensive stones are doubled) all by itself, and/or to add to physical/Devil fruit/weapon attacks, causing said attacks to deal considerably more damage than they should (2x damage. If attack already was 2x damage, add +3 to the attack instead). Finally, may overcome a body altering Devil Fruit user's normal defenses/invulnerabilities, such as the intangible body of Logia fruit users. Attacking with a Busoshoku Haki attack against such a foe with a lower Haki AN (or no Haki whatsoever) means the victim takes the damage normally (if it would have done any in the first place, of course), and cannot recover from it instantly, rather having to heal as though their Instant Healing Factor was just a regular Healing Factor instead.) -Haoshoku Haki (Works as Mental Bolt and Improved Fear, with Intelligence bonus, and the following options: Area Effect of half this action's AN, rounded up (in this case 4), which may be increased by spending stones; May spare specific targets within the area (up to 1/AN); Deals 2x damage for Mental Bolt effect. Victims of Haoshuku Haki frequently report feeling shivers going down their spines for a while afterwards, but this feeling eventually stops with time. At GM's call, a Haki user with this option may develop other 'options' when using this, which could make this person very dangerous by itself.)Social Skills: 5 -Easygoing -Naive -Humor -Intimidate -PirateMODIFIERSPower Level 4 -Power Level Regeneration -Tireless 1Animal Senses +4 -DragonPheromones: 5 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though.Healing Factor Energy Battery 3 Deep Reserves +6 Reflexive Dodge +4 Toughness +8 -No 2x damage -Lowered to +6 VS Slashing/Piercing/Energy attacksFlexible Skeleton +4 Mental Defense +5 Fangs/Claws/Tail +2 Bug/Fire/Fighting/Grass/Water Defense +3 Immune to Electricity Hyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peopleHard to Kill -Like all Pokemons, Dragonite is incredibly resilient for a creature of its size. Most attacks that should have killed it will only make it faint, often giving its trainer enough time to return it to its Pokeball to heal it when they can. Of course, it isn't impossible that Dragonite might still die because of a complication.CHALLENGES-Looking non-human (-4; a draconic, bipedal Pokémon with light orange skin. It has large, grayish-green eyes and a round snout with small nostrils. A pair of long, thin antennae sprout from the top of its head, with a small horn set between them. Its striated underbelly is cream-colored, and extends from its neck to the tip of its long, tapering tail. It has thick arms and legs ending in three claws each, as well as small wings with teal membranes.) -Psychological (-1; naive and easily manipulated. Less worse thanks to Marcia.) -Psychological (-1; reckless. Again, lessened thanks to Marcia... thankfully.) -Special vulnerabilities (-5; takes 2x damage from Dragon/Fairy/Rock type attacks, and 3x damage from Ice.) -Weakness of Water/Seastone (-2; if a Devil Fruit user is even only partly submerged in water, they temporarily weaken and take a -2 stimod to all their Devil Fruit-based actions. Moreover, if they are submerged up to the knee, they become immobilized and weak, sinking fast. Essentially, it is the same as being reduced below 1 white stone of Health, but without the wounds. At this point, they better have a good friend willing to give them a hand nearby, or else they may drown. Note: Moving water, such as waves or rain, does not affect a Devil Fruit user, although still water does. Also, a Devil Fruit user similarly loses all powers related to their Devil Fruit temporarily when in contact with Seastone, until they escape its touch. The only difference with Dragonite is that, even though all the standard weaknesses apply, her body still remain rubber-like, and can be stretched by others though not by herself.) EQUIPMENT-Straw Hat SKILL POINT SYSTEM DETAILS-Unarmed Combatants gain a third Energy Pool called Skill Points. -Skill Point Pool is 2/3 of your Close Combat Action Number -Skill Point Regeneration is 1/3 of your Close Combat Action Number -Use Skill Points to add Advantages to your attacks for a Panel on a Point per Cost Level Basis. -If Purchasing Area Effect, Area = 2, Spend extra SP for more area.
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Post by Manah on Feb 21, 2017 19:20:57 GMT -5
Quistis Mercenary and Instructor QUOTE: "I will teach you a lesson that you will not forget anytime soon..." Full Name: Quistis Trepe Age: 18 Occupation: Mercenary, Instructor, SeeD member Height: 5'7" Weight: 131 lbs Eye color: Blue Hair color: Blond Species: Human ABILITIESInt: 10 (Normally 6, but Marcia can use her own) Str: 4 Agl: 6 Spd: 4 Dur: 5 HEALTH: 5 P.L: 1 ENERGY: 24 P.L: 3 REGEN: 12 P.L: 1 ACTIONSClose Combat: 5 (Agl.bonus and Wpn.modifier) -Efficient -Self-defense -Martial arts -Acrobatic fighting -Fighting multiple/larger opponents -SeeD TrainingRanged Combat: 6 (Agl.bonus and Wpn.modifier) -Efficient -Whips -Save the Queen -Thrown objects -Precise throw/strike -Fighting larger/multiple opponents -SeeD TrainingAcrobatics: 3 (Agl.bonus) Black Magic: 7 (Int.bonus) -Efficient -2x damage -1 Element/Special Spell per AN -Elements Known: Fire (Fire, Fira, Firaga), Lightning (Thunder, Thundara, Thundaga), Ice (Blizzard, Blizzara, Blizzaga), Water (Water, Watera, Waterga), Wind (Aero, Aerora, Aeroga) -Non-Elemental Spells Known: Scan (Sense a target's full Health and Energy Pools and any Super powers they might have), Aura (Each Panel counts as if you had taken your Durability in Red Stones of Damage for Limit Breaks. Lasts panels equal to stones played to cast.)White Magic: 6 -Use as Healing -Place Force Field VS Normal attacks -Place Force Field VS Magical Attacks -Enhance a target's Abilities, Actions or Modifiers; may not more than double anything -Enhance Weapons and Armor, must pay for Duration, May not more than double the Weapon or defense bonusTime Magic: 5 (Int.bonus) -Gain 1 effect at AN 1, and one more for each even AN -May only produce 1 effect per panel -Teleport: As Teleportation Action, may only teleport to specially prepared white circles that the user has encountered before.) -Regen (Target gains an Accelerated Healing factor for Stones played in Panels) -Speed (Increase target's flow through time increasing their speed by 1/2 stones played)Summon G-Forces: 6 -As Summoning; may only summon one of the 3 Guardian Forces she owns. The G-Forces automatically obey her orders to the best of her capabilities. She must spend 1 stone per panel per GF to maintain them. -Available Summons (And costs in Durability to summon): Shiva (4), Siren (4), Cerberus (6)SeeD Agent: 5 (Int.bonus) -As Black Ops -Stealth -Search room/area -Escape artist -Surveillance -Infiltration/ExfiltrationGeneral Knowledge: 4 (Int.bonus) -Efficient -Balamb Garden -Tactical Lore -G-Forces -SeeD ProtocolSocial Skills: 6 -Beautiful -Kind and gentle -Authority -Intimidate -Instructor -SeeD MercenaryMODIFIERSPower Level: 1 Pheromones: 5 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though.Acute Touch +3 -Due to her Mutant powers, her body is surprisingly sensitive in many waysBlue Magic -Gain actions/powers from Enemies fromfinding a related item -Will list powers soon.Healing Factor Energy Battery 3 Deep Reserves +5 Reflexive Dodge +3 Toughness +2 Mental Defense +6 Magical Defense +4 Targeting +2 Hyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peopleCHALLENGES-Same as Marcia EQUIPMENT-Quistis' SeeD Uniform (+1 defense) -Save the Queen (+5, 2x damage, Normal and Stun damage, Range 2 whip, said to be the most powerful whip in Quistis' world.) ______________________________________________________________ NOTES: Qustis Trepe is the youngest instructor of Balamb Gargen, one of Squall Leonhart's most trusted friends, and the 'big sister' of the group of heroes of that world.
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Post by Manah on Mar 11, 2017 23:39:43 GMT -5
Donald Duck Mickey Mouse's Best Friend QUOTE: "What's the big idea?" Full Name: Donald Fauntleroy Duck Other aliases: Double Duck, Superduck, The Duck Avenger, Phantom Duck Occupation: Ex-Navy Seaman, Sailor, Adventurer, Secret Agent, Superhero Height: 3'1" Weight: 48 lbs Eye color: Blue Plumage color: White Species: Anthropomorphic Metaduck ABILITIESInt: 7 Str: 6 Agl: 4 Spd: 5 Dur: 5 HEALTH: 5 ENERGY: 23(i) REGEN: 13 ACTIONSSuperspy: 6 (Str.bonus and Wpn.modifier) -Efficient -As Ninja -Martial Arts -Firearms -Precise shots -Handling recoil -Fighting multiple opponents -StealthAcrobatics: 4 (Agl.bonus) Flight: 5 Black ops: 8 (Int.bonus) -Efficient -Espionage -Search room/area -Covert ops -Surveillance -Bodyguard -Infiltration/Exfiltration -Interrogation -Escape artistGeneral Knowledge: 5 (Int.bonus) -Efficient -History and Geography -Duckburg -The Big Names -The Agency -Pop cultureTechnology: 4 (Int.bonus) Vehicle operations: 4 -Light vehicles -Motorcycles -Planes -Military vehiclesSailor: 5 (Agl.bonus) -Crewman -Navigation -Follow orders -Fishing -Repairs/maintenanceHousekeeping: 5 (Agl.bonus) -Cleaning -Cooking -Gardening -Plumbing -Repairs/maintenancePerform: 5 (Int.bonus) -Acting -Drawing/Painting -Writing -Dancing -SingingConcentration: 4 (Int.bonus) Iron Will: 3 Social Skills: 6 -Persuade -Bluff -Threats and Insults -Humor -Laziness -Secret Agent/HeroMODIFIERSPheromones: 5 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though.Acute Touch +3 -Due to her Mutant powers, her body is surprisingly sensitive in many waysHealing Factor Energy Battery +3 Deep Reserves +4 Genius +1 -Cannot interface directly with ComputersReflexive Dodge +3 Toughness +4 Mental Defense +5 Targeting +2 Hyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peopleCHALLENGES-Looking non-human (-4; as her species entry state, Donald/Marcia is an anthropomorphic duck of about 3' tall, which will likely draw a lot of glances in a human town.) -Unintelligible voice (-2; moderate. Donald's voice, and as such, Marcia's voice in his form, is especially difficult to understand, especially when spoken in a hurry, excitedly, or in a panic. She needs to take her time to articulate properly in order not to be misunderstood... or not understood at all.) -Psychological (-2; short temper. Donald is almost renowned for having a short fuse, and Marcia share this trait when she assumes this form.) -Psychological (-2; superiority complex. Marcia shares Donald arrogance and pride, making her somewhat of a jerk in this form. Luckily, like him, she's a jerk with a heart of gold, deep down.) -Psychologcial (-2; moderate laziness. For all his skills and talents, Donald's favorite hobby is sitting on his ass, sleeping or generally taking it easy. While she can overcome this in the face of necessity, Donald/Marcia has a similar problem in this form. Interestingly enough, this challenge vanishes when assuming Double Duck, or the Duck Avenger's identity.) -Berserk Button (-1; just like Donald, she'll become very angry at someone making fun of/failing constantly to understand her voice, and either throw a tantrum, yell a lot, or maybe worse.) -Otherwise, as Marcia's EQUIPMENT-Blue Sailor shirt, cap, and a red bow tie (As Donald) -Classy Tuxedo (+1 defense from undercover bulletproof vest; as Double Duck) -Superduck Outfit (+2 defense, +2 to Stealth-based uses of actions, Utility Belt (Hammerspace 5). A black skintight body suit with a long, red and black cape and a domino mask to hide the identity and protect the life of the superhero Superduck.) -X-Transformer Shield (As Shape Shifting AN 7, Stones are free from GP, Worn on the belt of Superduck's outfit) -Silenced Walther PPK (+2, 2x damage, Range 4 handgun, +3 Resistance to hear the gunshots. Double Duck's trademark weapon.) -About 10 more, up to 20 stones each worth of gadgets in both Double Duck and Superduck incarnations, either provided by the Agency or Gyro Gearloose's inventions, as needed. Can't be changed in the same issue once selected.) ______________________________________________________________ STORY: While on the surface and to most onlookers, Donald Duck is actually a lazy, rather simple-minded arrogant selfish duck, the truth is far more complex. Not only is he much smarter - and even hard-working - than he appears when he needs to be, but he is also not only actually a secret agent working for the mysterious Agency, a counter-terrorism and spy organization dedicated to fighting evil, but he's also the duck behind the mask of Superduck, the Duck Avenger, a super-powered gentleman hero who will stop at nothing to punish the guilty. ...Or in this case, he's actually a female version of him, which is in truth Marcia transformed as him.
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Post by Manah on Sept 10, 2017 14:20:07 GMT -5
Yoshi Loyal friend of the Mushroom Kingdom QUOTE: "YOSHI!" Occupation: Adventurer, Mount, Loyal Ally of the Mushroom Kingdom Height: 4'6" Weight: 298 lbs Eye color: Blue Scales color: Green Species: Dinosaur ABILITIESInt: 10 (Normally 3, but Marcia can use her own) Str: 4 Agl: 5 Spd: 4 Dur: 4 HEALTH: 4 ENERGY: 18 REGEN: 10 ACTIONSClose Combat: 5 (Agl.bonus and Wpn.modifier) -Efficient -Bite -Headbutt -Kicks -Stomp -Tail swipeRanged Combat: 4 (Agl.bonus and Wpn.modifier) -Thrown objects/weapons -Precise throw -Throw with mouth -Spit outAcrobatics: 4 (Agl.bonus) Tongue Whip: 6 (Agl.bonus and Tongue modifier) -Efficient -May be used to attack or manipulate objects as normal -Gulp: If Yoshi wills it, she can use her tongue to drag... MANY different kinds of foes - including ones often larger than Yoshi's mouth - screaming into it. If using this option, this action is used against the victim's defense, ignoring Toughness and Armor, and if one stone gets through, this action's AN is checked against the victim's Durability or Size (whichever is higher). If higher, the victim ends up in Yoshi's mouth, where one out of three possible fates await them on the next panel:- Swallow (Up to AN* stones VS Durability or Size, whichever is higher, to swallow the victim, causing AN* Atk VS Durability per panel until it dies, digested.)
- Spit out (See Ranged Combat; Victim can be spat out at foes or anything, really, acting as a Wpn.modifier equal to half their Durability or Size, whichever is higher, rounded up, an attack which will hurt the target as much as the victim itself.)
- Lay Egg (Up to AN* stones VS Durability or Size, whichever is higher, to lay an egg holding the victim, who's stuck in but otherwise safe (D: 4, R: 12 to escape by breaking the shell.)
-Alternatively, Swallow and Spit out also functions with objects and matter in general, with stones against Hardness or Size, whichever is higher, instead. -Range 10' -Creatures and items can be held in mouth for up to Yoshi's Durability in panels. -NOTE: *AN may be increased with LoEs as normal, but the maximum stones which can be used for the purpose of swallowing, digesting, or laying eggs will still be 6, due to Yoshi's internal organs not getting larger regardless of how skilled with her tongue she may become.Vehicle Operations: 3 -Karts -Fast-speed Driving -Hazardous conditionsIron Will: 3 General Knowledge: 2 (Int.bonus) -Efficient -Yoshi Island -Mushroom KingdomLeadership: 3 Social Skills: 4 -Friendly -Kind and cheerful -Brave -LoyalMODIFIERSPheromones: 5 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though.Acute Touch +3 -Due to her Mutant powers, her body is surprisingly sensitive in many waysTransform Self Per Gobbled-Up Items -Yoshi has a unique ability, allowing her to transform in various ways when holding various items in her mouth. This is largely a GM's call as to what each item does, and if a specific item does anything. So far, known Transformations include:- Blue Shell (Grants Yoshi white feathered wings, allowing for Flight 5 for the Duration)
- Red Shell (Grants Yoshi Fire Breath: 7 (Dur.bonus, Efficient, 2x damage, Area attack, Sets flammable objects on fire; will destroy the shell in the process of using it)
- Yellow Shell (Grants Yoshi a 'Stomp' action of AN 6 (Dur.bonus, Area effect 3, Normal and Stun damage, AN stones VS targets' Agility to cause them to fall on their proverbial buttocks.)
Healing Factor Energy Battery 2 Deep Reserves +4 Reflexive Dodge +2 Toughness +3 Mental Defense +7 Immune to Food poisoning and Over-Eating Targeting +1 Leaping +2 Hyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peopleCHALLENGES-Same as Marcia EQUIPMENTN/A ______________________________________________________________ NOTES: The charismatic and loyal dino friend of Mario, Luigi, Peach and pretty much the rest of the Mushroom Kingdom, known for its abilities to basically eat all opposition, jump high and never give up in the face of adversity.
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Post by Manah on Dec 14, 2017 17:32:30 GMT -5
MINA SAHAKU Coordinator Orb Union Noble QUOTE: "Unlike my brother, I believe in honor, unity and peace. While perfection is impossible, one should always strive to get closest to it as humanly possible." Full Name: Rondo Mina Sahaku Occupation: Orb Union noble and leader, Mobile Suit pilot Height: 6'2" Weight: 95 lbs Eye color: Red Hair color: Black Species: Human (Coordinator) ABILITIESInt: 6 Str: 3 Agl: 4 Spd: 3 Dur: 3 HEALTH: 3 ENERGY: 18(i) REGEN: 11 ACTIONSClose Combat: 4 (Agl.bonus and Wpn.modifier) -Hand-to-hand -Self-defense -Fencing -MS FightingRanged Combat: 4 (Agl.bonus and Wpn.modifier) -Handguns -Precise shots -Handling recoil -MS FightingGeneral Knowledge: 5 (Int.bonus) -Efficient -Orb Union -Cosmic Era History/Culture -Tactical Lore -Diplomatic Protocol -History and GeographyTechnology: 6 (Int.bonus) Vehicle Operations: 6 -Light vehicles -Shuttles -Spaceships -Spaceship Systems -Space Stations -Command OfficerPerform: 4 (Agl.bonus) -Singing -Dancing -Calligraphy -SpeechesStatecraft: 7 -Noble -Etiquette -Diplomacy -Resolute -Leadership -Intimidate -Orb Union protocolMODIFIERSCoordinator -As a Coordinator, Mina's physical abilities can exceed those of a normal human. She may use her Intelligence or a piloted Mobile Suit's Agility as Initiative, whichever is higher, and she does not needs an Action to pilot a Mobile Suit, doing so near instinctively. -Accelerated Brain Processing (Mina's learning capabilities are greatly superior to a typical human, and as such, she requires 2 fewer LoEs to improve/acquire an Action's AN.Pheromones: 5 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though.Acute Touch +3 -Due to her Mutant powers, her body is surprisingly sensitive in many ways2x Natural Healing Rate Energy Battery +2 Deep Reserves +3 P.C.P.T +3 -Cannot interface directly with ComputersReflexive Dodge +2 Toughness +1 Mental Defense +5 Immunity to Diseases Targeting +2 Hyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peopleCHALLENGES-Coordinator (-1; as a Coordinator, Mina is disliked by many 'Naturals' who view people like her as 'unnatural', or are envious of their superhuman capabilities. Luckily, her Coordinator nature is not well known, and her position as a noble makes her safe from most mistreatments due to it... not mentioning that in this specific case, it's only one of Marcia's forms, meaning this is mostly ignored, hence the CN.) -Otherwise, as Marcia's EQUIPMENT-MBF-P01-Re2AMATU Gundam Astray Gold Frame Amatsu Mina, which she can manifest at will in its basic form or the Okitsu no Kagami variant ______________________________________________________________ STORY: Rondo Mina Sahaku, a proud, strong-willed yet kind and honorable leader and noble of the Orb Union who also happens to be a skilled Mobile Suit pilot.
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Post by Manah on Jun 5, 2018 21:03:44 GMT -5
PLACEHOLDER FOR LVL 50 WISHIWASHI
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Post by Manah on Oct 2, 2018 16:38:26 GMT -5
THANOS The Mad Titan and Wielder of the Infinity Gauntlet QUOTE: "Everthing must come to an end eventually." Age: 782 Occupation: Conqueror, Worshipper of Death, Queen of Titan Height: 6'1" Weight: 732 lbs Eye color: Red Hair color: N/A Species: Titanian Eternal ABILITIESInt: 12 Str: 22 -Super-EfficientAgl: 6 Spd: 10 Dur: 20 HEALTH: 20 P.L: 6 ENERGY: 75 P.L: 18 REGEN: 38 P.L: 12 ACTIONSWarlord: 9 (Str.bonus and Wpn.modifier) -Super-Efficient -As Mastery of Kung Fu -Brawling -Martial Arts -Wrestling -Swords -Break limbs -Inhuman might -Using powers in combat -Fighting larger/multiple opponents -Destruction -Options: Balance, Blind fighting, Catch projectiles, Multiple opponentsAcrobatics: 6 (Agl.bonus) Mastery of Energy/Matter: 10 (Int.bonus) -Efficient -Create/Manipulate -Force Blast (Multiple possible Advantages; vary depending on element used.) -Combine with Close/Ranged Combat -Accumulate Energy for greater effectThe Power Cosmic: 12 (Int.bonus) -Efficient -Area effect -Cosmic Shield (As Force Fields; also works VS Magic) -Accumulate Energy for greater effectTelepathy: 9 (Int.bonus) -Illusions (Broadcast) -Project thoughts/control others (Broadcast) -Create links with others -Telepathic communications (Broadcast) -Mental bolts -Repair minds -Empathy -Psychometry -Empathic Projection (All emotions, Broadcast)Hexes: 8 (Int.bonus) -Does not require Mastery of Magic as base -Only to perform curses and hexes -Must pay for Duration, Area, and Range if appropriate in addition to effectsUnstoppable: 8 (Str.bonus) -2x damage, May burst through walls, etc.Flight: 9 Technology/Inventing/Genetic Engineering/Medical Healing: 11 (Int.bonus) Vehicle Operations: 9 -Light vehicles -Heavy vehicles -Aircrafts -Ships -Spaceships -Military vehicles -Military weapons -Space stations -Alien technologyIron Will: 8 -Heal Self -LeadershipGeneral Knowledge: 10 (Int.bonus) -Efficient -Most sciences -History & geography -Titan lore & culture -Eternals lore & culture -Tactical lore -Philosophy -Time Travel -Xenobiology -Death -Occult loreSocial Skills: 8 -Beautiful -Cold and aloof -Persuade -Diplomacy -Etiquette -Manipulate others -Intimidate -The Mad TitanMODIFIERSImmortal Self-Contained Lifeform Power Level 6 -Power Level regeneration -Tireless +3Pheromones: 5 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -Action as Modifier; Always Active, Cannot turn off on her own -A side effect of her powers (and part of them, in fact), Marcia's body emits strong pheromones making others interested in, in love with and/or lusting after her, in order to make it easier for her to exchange the bodily fluids she needs to transform, usually through a kiss. Sometimes tend to cause other problems, though.Acute Touch +3 -Due to her Mutant powers, her body is surprisingly sensitive in many waysGenius +5 -As P.C.P.T -Can't interact directly with computersEnhanced Healing Factor -Limb RegrowthEnergy Battery 5 Deep Reserves +8 Reflexive Dodge +4 Toughness +18 -No AP -No 2x damageEnergy Defense +8 Mental Defense +9 Magical Defense +8 Immunities -Diseases and PoisonsTargeting +2 Immovability Enhanced Vision +5 -See in darkness, See auras and magical forces, See energy patterns and forcesHyper-Sensitivity +5 -As Radar Senses; limited to touch -As part of her Mutant powers, Marcia's skin is incredibly sensitive, especially to the touch of other peoplePhotographic Memory CHALLENGES-Looking non-human (-4; Thanos's skin is purple, with red eyes, and a strong, alien feeling to her appearance, radiating an unknown - to most people, anyway - energy constantly.) -Deviant Syndrome (-3; this is more or less the equivalent to an Eternal to being a mutant to a human. Thanos is the only one Eternal to be affected by the extremely rare gene.) -Psychological (-1; mild urge to kill. Thankfully highly lessened by Marcia's gentle and peaceful nature, Thanos' mind merged with hers makes her much more likely to consider killing her opponents.) -Obsession (-2; moderate thirst for knowledge. While lessened slightly by Marcia, her Thanos form is nearly as fascinated and inquisitive towards any source of knowledge that she lacks as the original.) -Extreme vanity (-1; again limited by Marcia herself, but quite still present.) EQUIPMENT-Thanos' Armor (+5, No 2x damage, No AP, Near Indestructible) -The Infinity Gauntlet (One of the most powerful artifacts in existence when set with all six Infinity Gems; interestingly fairly useless on its own. The Infinity Gauntlet serves as a catalyst for the power of the Gems themselves, empowering them even further than their normal 'limitations' would suggest, but only when all said gems are assembled on it, having otherwise no effect other than its own indestructability and its looks. The gauntlet will adjust to the size of its wielder, but is otherwise a lefthand gauntlet. - Punching Gauntlet (Acts as a +2 melee weapon regardless of the number of gems set on it due to its resilience and hardness.)
- Infinity Synergy (Adds +5 to all actions/powers provided by the Infinity Gems if all Gems are set on it at once.)
- Power Source (Makes all uses of the Infinity Gems Super-Efficient as long as all Gems are set on it at once.)
- Accumulate Energy for Greater Effect (Applicable on all Infinity Gem's actions/powers as long as all Gems are set on the gauntlet at the same time. Not tired afterwards.)
- Detect Infinity Gems (AN 10, Int.bonus, As per Clairvoyance, May not see in the past or future, Only usable to detect the whereabouts and status of the missing Infinity Gems.)
- Catalyst (The Gauntlet is essentially useless without the six gems set in, other than as a support for what gems one does have, and as a badass-looking gauntlet.)
- Indestructible (Nothing, including the Gauntlet or the Gems themselves, can destroy the Gauntlet or the gems. The only beings able to ignore that invulnerability are )
-The Power Gem (One of the six Infinity Gems, arguably some of the most powerful artifacts in existence. This red gemstone provides its wielder with immeasurable physical might and resilience, along with incredible power over energy, its power only increasing in conjunction with that of its sister gems... and even more when set on the Infinity Gauntlet with all five other gems. Using any of those powers does require an Action and Energy, although the Power Gem makes all of its own powers, and those of other gems, Efficient. If the wielder has all gems set on the Infinity Gauntlet, all uses are Super-Efficient. The gems' powers do not stack with the user's unless noted otherwise, so if they already have an Action or Modifier given by a gem, whichever is best may be used. - Increase Strength by +10
- Increases Durability by +10
- Mastery of Matter and Energy AN 10 (Int.bonus, Unlimited Create/Manipulate, All Elements, Force Blast (Various Advantages based on element), Transform into element, Combine with Close/Ranged Combat)
- Energy Absorption/Reflection AN 10 (Int.bonus, Same Advantages as original attacks)
- Unstoppable AN 10 (Str.bonus, 2x damage, Can burst through walls, etc; Movement action (Moves at 1 Speed per stone played up to base Speed AN)
- Power Boost AN 10
- Energy Battery 10
- Deep Reserves +10
- Toughness +10 (No AP, No 2x damage)
- Energy Defense +10
- Immovability +10
- Power Supply (Can power any device, machine, vehicle or whatnot, forever.)
- Infinity Synergy (For each additional gem the wielder has with them, all ANs/MNs of this gem gain +1, up to +5 for all gems at once. Additionally, if all set on the Infinity Gauntlet, all gems gain an additional +5 to all ANs/MNs, to a total of 20.)
- Can't be improved by LoEs, White stones or any normal means)
-The Mind Gem (One of the six Infinity Gems, arguably some of the most powerful artifacts in existence. This blue gemstone provides its wielder with fantastic mental and psychic powers, its power only increasing in conjunction with that of its sister gems... and even more when set on the Infinity Gauntlet with all five other gems. Using any of those powers does require an Action and Energy. If the wielder also has the Power Gem, all uses are Efficient. If the wielder has all gems set on the Infinity Gauntlet, all uses are Super-Efficient. The gems' powers do not stack with the user's unless noted otherwise, so if they already have an Action or Modifier given by a gem, whichever is best may be used. - Telepathy AN 10 (Int.bonus, Read minds, Illusions (Broadcast), Subtle commands (Broadcast), Project thoughts/control others (Broadcast), Create Links with others, Telepathic communications (Broadcast), Mental Bolts (2x damage), Repair minds, Empathy, Empathic Projection (Broadcast, All emotions), Generate pain by touch, Psychometry, Read recent memories by touch, Swap minds, Possess others, Mental Block, Astral Projection, Reflect Mental Attacks back to attacker up to AN)
- Telekinesis AN 10 (Int.bonus, Wpn.modifier, Area Effect at AN, Fine control (Can perform fine control over even large areas of effects, ignoring anything the wielder doesn't want to affect.)
- Levitation AN 10 (Flight, via Telekinesis)
- Force Field AN 10 (Also works VS Mental Attacks)
- Mental Defense +10
- Concentration AN 10 (Int.bonus)
- Sense Mutants MN 10
- Precognitive Flashes/Dreams
- Photographic Memory
- Translation, Universal
- Infinity Synergy (For each additional gem the wielder has with them, all ANs/MNs of this gem gain +1, up to +5 for all gems at once. Additionally, if all set on the Infinity Gauntlet, all gems gain an additional +5 to all ANs/MNs, to a total of 20.)
- Can't be improved by LoEs, White stones or any normal means)
-The Space Gem (One of the six Infinity Gems, arguably some of the most powerful artifacts in existence. This purple gemstone radiates with cosmic and spatial power, said power only increasing in conjunction with that of its sister gems... and even more when set on the Infinity Gauntlet with all five other gems. Using any of those powers does require an Action and Energy. If the wielder also has the Power Gem, all uses are Efficient. If the wielder has all gems set on the Infinity Gauntlet, all uses are Super-Efficient. The gems' powers do not stack with the user's unless noted otherwise, so if they already have an Action or Modifier given by a gem, whichever is best may be used. - Teleportation (AN 10, Interstellar Distances, Travel to other dimensions, Can see through portals before entering, Does not have to travel to send others, May open portals for others to return, Teleport unwilling targets (Atk VS Agility), Fine Manipulation (May only teleport part of the target objects/beings, such as leaving items behind but teleporting living beings, or as an Atk VS Durability to only telepart part of their bodies). Additionally, naturally ignores 10 stones of Resistance from possible countermeasures from outside forces against such a teleportation, making spells, powers and other effects meant to stop teleporters much less useful if not downright useless against the Space Gem. Effects become Area Effect if he possesses all 6 stones.)
- Unlimited Manipulate Space (As an AN 10 (Int.bonus) option of a Mastery of Space. May cause a multitude of effects with a bit of imagination, possibly duplicating Force Blasts - with countless possible advantages, Telekinesis, Force Field, Flight, Gravity Control, and so on. Very few effective limits to a skilled user. Effects are automatically Area effect if he owns all 6 gems.)
- Increases Speed by +10
- Duplicate Self AN 10 (May manifest one duplicate of the user per stone spent, each able to sense, act and speak through the others, and each under the control of the original user, since they are all the original user, simply appearing in different areas at once.)
- Hammerspace AN 10
- Dimensional Creation (AN 10 power, Area effect, to create a Pocket Dimension with up to AN factors (factors, for example, including things such as 'ten times stronger gravity than Earth', or 'All grass and trees are purple', etcetera). If the user also has the Reality Gem, they may alter said dimension's laws of physics and general rules of existence in it. If the user also has the Soul Gem, they may create lifeforms to live in it. If the user has all the Gems, not only can the factors be literally anything, but there is no limit to the size of the so-called 'pocket' dimension, allowing the creation of an entire, new Universe.)
- Omnipresence (When all six Infinity Gems are gathered, the Duplicate Self power above is amplified to infinity, allowing the user to literally appear everywhere, at anytime, all at the same time, at once. There is no defense agaisnt this; the user may manifest in dreams, in other dimensions, in people's minds, in existing recorded materials, in literally anything.)
- Infinity Synergy (For each additional gem the wielder has with them, all ANs/MNs of this gem gain +1, up to +5 for all gems at once. Additionally, if all set on the Infinity Gauntlet, all gems gain an additional +5 to all ANs/MNs, to a total of 20.)
- Can't be improved by LoEs, White stones or any normal means)
-The Soul Gem (One of the six Infinity Gems, arguably some of the most powerful artifacts in existence. This green gemstone seems animated by a will of its own, its wielder often feeling like the stone is whispering to them... its power over life, death and souls only increasing in conjunction with that of its sister gems... and even more when set on the Infinity Gauntlet with all five other gems. Using any of those powers does require an Action and Energy. If the wielder also has the Power Gem, all uses are Efficient. If the wielder has all gems set on the Infinity Gauntlet, all uses are Super-Efficient, and are Area Effect/Broadcast. The gems' powers do not stack with the user's unless noted otherwise, so if they already have an Action or Modifier given by a gem, whichever is best may be used. - Soul Blast (The Soul Gem may unleash a 10 stones (Int.bonus, Atk VS Intelligence or Durability, Attacker's choice) blast against its wielder's foes, having several potential results. First, it may act as a Mental Bolt (2x damage, Normal or Stun damage, OR Stun for 1 panel per stone of damage). Alternately, the user may willingly dealign a victim's soul, causing a permanent Psychological (-1 to -5) challenge of some kind, usually an Insanity, Phobia, or other mental disorder of some kind, such as schizophrenia, bipolarity, anxiety, amnesia, multiple personalities, and so on, causing a -1 worth of Challenge per white stone of damage. Alternately, if the Soul Gem defeats the victim's Intelligence + Durability, it is possible to entirely and completely destroy the soul of the victim, leaving their body a helpless, soulless and mindless husk, unable to survive on its own nor having any drive to. Such a being is essentially as good as dead, unless a being more powerful than the Infinity Gems undoes the effect, or the wielder of the Soul Gem itself restores the soul, see below.)
- Soul Reading (AN 10 (Int.bonus) effect to overcome a target's Intelligence or Durability, attacker's choice; if even a single stone gets through, the user can learn the past, the nature, the skills, the memories, the dreams, the goals and essentially anything related to the target that they know, suspect, or can imagine.)
- Soul Trap (AN 10 (Int.bonus) VS a target's Intelligence or Durability, attacker's choice; if even a single stone gets through, the victim's soul is trapped within an idyllic 'pocket dimension' within the gem itself, making their body collapse to the ground in the real world. A user may leave them there forever if they please, or free them whenever, but if their body require nutrients or water, leaving it without care might cause it to die, leaving no body to return to.)
- Soul Empowerment (The user can access any memories, skills and powers at the same AN and with the same options as anyone trapped within the Soul Gem via Soul Trap. Not unlike Copy A/A/M.)
- True Self (AN 10 Effect VS the AN of any action used to transform/curse/poison/sicken/etcetera a given victim; if said AN is beaten, the victim is turned back to their real, true form as said effect is permanently broken. NOTE: The GM might rule that some people's original forms were actually misaligned with their 'actual' true self. For example, while a transgender person was born in a given body, their new gender might seem truer to their true self, and as such, a gender alteration via magic might remain unaffected in such cases.)
- Soul Authority (As Telepathy's Project Thoughts/Control others, but as an AN 10 VS Int or Dur, Attacker's choice. Works against all forms of life, sentient or not.)
- Life Giver (The Soul Gem has the ability to create life, actual life, by downright creating a soul to form a new being. As an AN 10 (Int.bonus) effect, for each stone played, the user gets 10 stones to create the new being, deciding on its nature, capabilities, powers if any, form, and so on. The user gains 5 more stones per stone played, per other Infinity Gem owned at the time. Said creation is permanent. Like all other uses of the Soul Gem, if all gems are owned at once, the user can actually create countless creatures at once if they please.)
- Astral Sovereignty (The Soul Gem allows its user to use Astral Projection as the action (Body travels along with soul) at AN 10, to use Dimensional Travel to enter and exit the Astral Plane at will, and to be essentially a God in the Astral Plane, being able to use Astral Warp (As Power Cosmic/God-like Powers/Phoenix Force) at AN 10 (Int.bonus) when within the plane, allowing the user to do basically as they please in it.)
- Soul Protect (The Soul Gem grants +10 Soul Defense VS all attacks which can affect the user's own soul, except from those of the Gem itself, should it be out of control due to a weak Souled user.)
- Soul Restoration (If a victim suffered any sort of trauma caused by some affliction to their soul, including the ones caused by the Soul Gem itself, the user may activate this power to heal the victim completely, restoring them as though nothing ever happened. This acts as a 10 stones effect VS the AN of the original attack, undoing all effects if equal or higher - and as such undoing any effects of the Soul Gem itself if its wielder wills it.)
- Sentience (The Soul Gem actually has the strongest, sentient mind of its own of all the Infinity Gems, and as such can only be controlled by a strong-willed enough being. Usually, a combination of Intelligence, Iron Will and Mental Defense of at least 20 in total will be sufficient, although the GM may decide to allow less powerful minds to retain control. If in control, the Soul Gem will have a tendency to try and steal souls as it goes.)
- Infinity Synergy (For each additional gem the wielder has with them, all ANs/MNs of this gem gain +1, up to +5 for all gems at once. Additionally, if all set on the Infinity Gauntlet, all gems gain an additional +5 to all ANs/MNs, to a total of 20.)
- Can't be improved by LoEs, White stones or any normal means)
-The Time Gem (One of the six Infinity Gems, arguably some of the most powerful artifacts in existence. This orange gemstone provides its wielder with mastery over time, its power only increasing in conjunction with that of its sister gems... and even more when set on the Infinity Gauntlet with all five other gems. Using any of those powers does require an Action and Energy. If the wielder also has the Power Gem, all uses are Efficient. If the wielder has all gems set on the Infinity Gauntlet, all uses are Super-Efficient. The gems' powers do not stack with the user's unless noted otherwise, so if they already have an Action or Modifier given by a gem, whichever is best may be used. - Clairvoyance AN 10 (Can perceive through time regardless of physical proximity, May perceive possible futures or pasts from possible actions)
- Time Travel AN 10 (Can travel both in the past and in the future as far in the past or future as the D&R chart indicates. Can send others through time without traveling themself.)
- Time Stop AN 10 (Literally freezes time in place for everyone else but beings immune to such effects, sufficiently powerful cosmic beings, or sufficiently powerful Divine beings; in an Area of up to AN. Duration of up to AN. Harming anyone in said stasis will bring them out of the time stop effect... except if user has all six gems mounted on the Gauntlet, in which case nothing stops the user from messing others up bad without any ill effect.)
- Time Manipulation AN 10 (Area effect of up to AN. May make time move faster, slower, or even in reverse. The way it works is as follows: time can accelerate or decelerate by up to a factor of 1 per stone played, per Infinity Gem in one's possession; for example, a person with only the Time Gem spending 5 stones can make time go 5 times slower for everyone else in the area, so for every second/minute/hour/panel/and so on everyone else experiences, the user experiences 5 times as many, or if used to make time flow faster, the user will feel like they're waiting five times less than everyone else. As for reversing time, one needs to spend 3 stones to activate the effect and make time begins passing in reverse, making everyone do everything they did in reverse unless somehow interrupted by the user or immune individuals, and undoing events that happened in the area. After that base cost is paid, additional stones may be paid to make time go back even faster as mentioned above, by a factor of 1 per stone played per Infinity Gem owned, possibly undoing even major events in said area. While the Time Gem can't 'resurrect the dead' per se, it can allow one to orchestrate events so that a death never happens in the first place, or undo the effects of time on physical matter.)
- Age Manipulation AN 10 (Int.bonus; Atk VS Durability; if even a stone gets through, user can increase or diminish the target (living being or physical matter)'s age by up to AN Duration on the D&R chart. May not make one younger than a newborn, but can kill from old age by sending one beyond their natural lifespan. Essentially allows one to act as a living, walking Fountain of Youth, among other uses.)
- Time Loop AN 10 (Area effect of up to AN; Can create a time loop with up to AN specific 'rules' if the user so wills it. Duration of the loop can be up to AN Duration on the D&R chart. Some 'rules' examples include, 'this person will die over and over and over again in all the loops', or 'the loop will end if this person performs that action', or even 'this person is aware of the loop'. Basically not so different than a time stop, but can be played with a lot more for many different purposes.)
- Temporal Healing AN 10 (Int.bonus; As Magical Healing; may heal 2x White Stones of Health per day, from either reversing a wound to its pre-wound state, or accelerating time around the wound to make it heal faster.)
- Prescience (As the Modifier, with the following change to work in a play-by-post board like this one: in a single player game, works as normal, the GM informing the user of the attack before hand. In a multiplayer game, the player can inform the GM on each panel whether they would shift stones into an action for defense or something if attacked.)
- Temporal Presence (Only possible with all Infinity Gems at once set on the Infinity Gauntlet; allows user to exist in all moments in time at once.)
- Immortality (As the Modifier, applies to user. May use as an AN 10 Atk VS Durability to make others Immortal as well.)
- Infinity Synergy (For each additional gem the wielder has with them, all ANs/MNs of this gem gain +1, up to +5 for all gems at once. Additionally, if all set on the Infinity Gauntlet, all gems gain an additional +5 to all ANs/MNs, to a total of 20.)
- Can't be improved by LoEs, White stones or any normal means)
-The Reality Gem (One of the six Infinity Gems, arguably some of the most powerful artifacts in existence. This yellow gemstone is arguably the most powerful of the six, as it grants its wielder formidable power over no less than reality itself not unlike a Cosmic Cube (only stronger), its power only increasing in conjunction with that of its sister gems... and even more when set on the Infinity Gauntlet with all five other gems. Using any of those powers does require an Action and Energy. If the wielder also has the Power Gem, all uses are Efficient. If the wielder has all gems set on the Infinity Gauntlet, all uses are Super-Efficient. The gems' powers do not stack with the user's unless noted otherwise, so if they already have an Action or Modifier given by a gem, whichever is best may be used. - False Reality (As Create Illusions AN 10, Area effect of up to AN)
- Transmute Reality (AN 10, Int.bonus, Stones VS Resistance or Appropriate defenses if applicable to alter the world around oneself at an Area effect of up to AN, with a Permanent duration until reversed, or cancelled via similarly cosmic or god-like powers of an higher powered effect. Some of the following effects can be considered possible side-uses of this general ability.)
- Reality Warp (As Power Cosmic, God-like powers and Phoenix Force at AN 10 (Int.bonus); but does not provide user with a separate Flight action (though one can still fly using it), does not give 2x AN Energy stones nor makes one immune to Energy.)
- Distort Reality (As Hex Spheres AN 10, Power out of control; essentially, this power represents the wielder willfully messing up reality in an area without care as to what exactly will happen. Of course, such a use of so much power is not to be used if the wielder cares about the affected area; anything could happen, and it most likely won't be pretty.)
- Mess with Physics (AN 10 (Int.bonus), Stones VS Resistance for an Area effect of up to AN to change the laws of the Universe in said area. For example, one could decide that from now on, 2+2 = Fish, and now it would. One could decide that gravity works in reverse. One could state that any use of force does not create an equal and opposite reaction anymore, or that there is no such thing as a limit to acceleration. One should use this with care, however; those laws exist for a reason, and messing with them could seriously mess up the world.)
- Warp Self/Warp Others (As a permanent AN 10 (Int.bonus) Metamorphosis, Shape shifting, Imbuement, Growth, Shrink, Manipulate Body Density, Stretching, Genetic Engineering (Instant and Risk-free), and/or so on. Alternately usable as Atk VS Durability or Stones VS Area effect, whichever is higher, to transform others. Can change essentially anything, including but not limited to species, gender, hair/skin/eye/whatever color, etcetera. NOTE: While all of those effects could possibly be applied together at once on a single target, one given specific use does not stack with an identical use. For example, while a user with Int 5 could use a Metamorphosis-like effect to increase a person's Strength by 15, he could not use it again on the same person for the same effect to make it +30. That is, however, the only limitation, the rest being limited to one's imagination.)
- Adds Accelerated Healing Factor or increases existing Healing Factor by 2 ranks, whichever is better; along with Instant Regrow Limbs and Reconstitute Self (5 minutes)
- Observe Other Realities (As Cosmic Awareness, but may extend to other realities)
- Communicate with Other Realities' Reality Gem Wielders
- Alternate/Pocket Reality Creation (AN 10, May create an Alternate version of the Gem's original reality, or a Pocket dimension of the wielder's choosing of an Area effect of up to AN, paying for Area or the number of altered factors, whichever is higher - altered factors being, for example, 'same as the original world but with no humans having ever existed', or 'same as original, but every single person alive is a woman', or any other specific changes one wants in it.)
- Resurrection (AN 10 (Int.bonus), Stones VS the strongest resurrected being's Durability, the Area or Duration since the oldest death, whichever is higher, to bring one or more being(s) back to life.)
- Infinity Synergy (For each additional gem the wielder has with them, all ANs/MNs of this gem gain +1, up to +5 for all gems at once. Additionally, if all set on the Infinity Gauntlet, all gems gain an additional +5 to all ANs/MNs, to a total of 20.)
- Can't be improved by LoEs, White stones or any normal means)
______________________________________________________________ NOTES: The terrifyingly powerful form of Thanos, the Mad Titan, copied alongside the Infinity Gauntlet with all gems equipped on, thus making Marcia one of the most powerful entities in all of existence in said form. Ouch. Needless to say, Marcia intends to only make a limited use of said ridiculously powerful form in the hope of not letting the power get to her head.
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