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Post by lilithsboy on Apr 16, 2015 11:14:01 GMT -5
Okay here is what I have been thinking about recently Master of Magic allows for the use of Magical items but there is really no way create magic items. As such I propose the Enchanting action which follows the same rules as inventing except that instead of Enchanting being limited by the cost of Technology it should be limited by Master of Magic. Enchanting would also duplicate the ability to create potions from witchcraft.
I also Believe that a new option for both Inventing and Enchanting should be given. I call it Ease of Use. Basically one can make items that do not require technology/master of magic to operate allowing for other players to use items that you invent/enchant. This option does not have to be used when creating an item you do not want others to be able to use.
Example: Reed Richards builds a new jet pack so that he may fly and the same speed and mobility the Human Torch does. Thing gets a hold of it but the controls are so complicated he simply cannot run it. Things birthday is coming up so Reed makes him one too but because the Ease of use option Thing can actually use it.
I would like input about the cost of this option though should it be a +1 or +2 to an or should it be a +4 +6 to cost of creating the item.
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Post by Neros on Apr 17, 2015 7:58:11 GMT -5
Using Inventing as a base for Enchanting seems like a very good idea since there isn't to much difference. However, is this only for items or can you enchant living beings as well?
But for the real question: The way is see it; It should be determined by the one doing the creating if technology/master of magic is needed. You could create the most advanced power-housed armor of all time.. Actually, lets throw some time travel in it as well.. And the creator just have to make it clear on how to use it. Press X to walk, press P to travel forward in time, pull stick 2 to fire chrono-proton canon, ect..
Or if you created a belt that worked as soon as it is taken on, it wouldn't require anything to use. If someone however wanted to start tinkering with your stuff, Technology/Mastery of magic should be needed to do so.
So in short, my answer to the question: I don't think there is need to have a option to make something easier to use.
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Post by lilithsboy on Apr 17, 2015 8:28:56 GMT -5
Enchanting living beings is very much covered under Asguardian Sorcery. With all magic you can cast spells on people but the granting of actual powers is covered there. Now if you are asking if you can make living beings... In a way Golems are the Magical versions of Androids so I do not see why you could not make self aware beings with Enchanting when you can with Inventing.
Do you think the answer you gave works the same for magical items as well?
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Post by Neros on Apr 17, 2015 11:08:27 GMT -5
I would say so. You could create a large, elaborate, construct covered in mysterious runes and odd patterns, with no hint how to make it work or what it does (it boils eggs perfectly!) Or create a magical belt that whisper instructions to the user on how to use it.
But with my first question I was just thinking that; with Inventing the inventions can be destroyed. With magic, If you could enchant someone and in my head, that enchantment can't be destroyed (not by conventional means anyway). But I can see the magician create constructs just like Inventing.
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Post by lilithsboy on Apr 17, 2015 21:43:21 GMT -5
No you cannot simply enchant a person the way you would an item. One of the requirements for inventing is you build the item. Same for Enchanting, while all craftsmanship is covered in the cost of the enchanting, and lets face it making a ring is not hard for someone who can literally shape it from nothing, Enchanting will require that you build the item a person already exist.
Furthermore since Asguardian Sorcery already covers enchanting people in this manner adding it would be redundant and not within the intentions of this action.
Now can you give items that are difficult to destroy without killing the person? Sure! if Reed Richards builds cybernetic eyes, for a blind person, that can do everything in the cybernetic senses package (pg 42-43 Hulk and avengers) Sure he can and you cannot take those out without causing severe pain. Dr.Strange can build the same system using Gems and runes for the same person.
Enchanting is just finally filling in the gap of magical items that simply do not have a way to come into being. All the wonky stuff you can do with inventing still applies but should not be treated any diffrently than inventing.
Technically this is not even a new concept as it is covered on page 62 of the core rules just read the section before master of magic I am simply pointing it out.
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Post by Neros on Apr 18, 2015 4:12:51 GMT -5
Not sure what you mean by "Difficult to destroy without killing".. Do you mean you can't destroy the eye (as an example) without killing the person? If so, I wouldn't say you can't destroy it without killing them (unless the eye was the thing giving life). If you placed 10 stones into range combat to shoot that eye and you beat the resistance (defense + "targeting penalty"), then you do that without killing him (medical removal is probably preferred though.. Under heavy sedation..)
Imagine a player that wants to flick a coin to the very edge of the table. He places 10 stones and the resistance might be 3 or so. But he shouldn't be punished for putting more effort into it. That coin is exactly on the edge.
But yes. The action can simply follow the mechanics for Inventing since it just seems like a question about theme.
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Post by lilithsboy on Apr 18, 2015 8:45:05 GMT -5
1. If you use something that "causes collateral damage" like pretty much all guns you do the same 10 stones to the person so shooting the eye like you said would deal lethal damage to everyone under 4 stones health. The thing about that coin is you do not put 10 stones into flicking it at 1700 mph (speed the average bullet flies)
2. I was using an eye as an example. Lets say you create nanobots in someones blood stream to give them fast healing for a time I make a potion that does the same. This was an example.
But I think we both digress. The fact is I think that this ability should be able to be used just tied to Master of magic and not technology considering one need not know how to build a computer to weave a carpet. (great now I have a whole new world stuck in my head)
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Post by Neros on Apr 18, 2015 15:59:28 GMT -5
1. Hehe, yea. Special consideration is needed since there could be situtional things.. Like if you used a gun.. Or a grenade.. Or you had power out of control.. These would make things a little bit impossible 2. Now that is some of the things I think they shouldn't be allowed to do (unless they are bought with stones). I know you said "for a time" and I think I could discuss it more, but the original question have been answered and I fear that I might start turning the subject into something else. Was writting this looooong response.. Looked at it.. And thought: "What am I doing??"
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Post by lilithsboy on Apr 18, 2015 23:24:36 GMT -5
Yes I agree with you on limiting time for things like that. The Storyteller gets last say in what is and is not possible you want to add powers to someone there are like 3 diffrent abilities that can do that take one of them this is item creation.
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