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Post by Cernunnos on Jul 16, 2015 8:09:29 GMT -5
After watching the Suicide Squad trailer, and listening to the lady at the beginning’s pitch to the Army generals, I came up with an idea for an original character (or NPCs for games) for the MURPG. What if I made someone with a non-magical variant of the Summoning Action to call forth mercenaries to fulfill a job after hearing the specifics of it?
As far as Actions/Modifiers go for “The Contractor/Broker,” it would look something like so:
ACTIONS: Psychiatry, Business/Social Skills, Requisitioning (as per Summoning)
MODIFIERS: Sidekick (variant for each mercenary)
Does anyone see a problem in this? Would anyone let this slide in their games?
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Post by Manah on Jul 16, 2015 8:13:08 GMT -5
If it's non magical, I personally would simply use Social Skills, Business and/or Sidekick, and then good roleplaying. Dunno about others, lol.
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Post by lilithsboy on Jul 16, 2015 8:21:17 GMT -5
Are the mercs able to just show up out of no where? By this I mean you are in a locked room alone suddenly you have a merc next to you with lock-picking abilities? Because the way I see what you are wanting to do I would change summoning for leadership.
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Post by Manah on Jul 16, 2015 8:22:42 GMT -5
That too.
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Post by Gris on Jul 16, 2015 9:41:22 GMT -5
Liking simple rules as I do, if it was me the one making such a character, I'd probably would use a Psi-Weapon variant. Lets see...
The Warlord (as Psi-Weapon) CL=AN+3 - Power Weaker Away From Source (as in you need your soldiers at hand) CL -2 + x2 Damage (as they carry Firearms) CL +2
That's it. If one wants some more detail into it, it could have a disadvantage (-1 CL I guess) that enemies can use 3r/1w to knock 1 stone out of the action for the rest of the scene (representing the mercenaries getting injured).
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Post by Cernunnos on Jul 16, 2015 11:06:12 GMT -5
Are the mercs able to just show up out of no where? By this I mean you are in a locked room alone suddenly you have a merc next to you with lock-picking abilities? Because the way I see what you are wanting to do I would change summoning for leadership. No. I mean I'd more than likely pay for a (power takes long to use -1 CL to it)... I mean I'd still have to work around apeasing the merc and such too as well as trying to negotiate to get them. At the end of the day I mean I could also use Transform Self, Unlimited and make the transformed self not the original character, but then I couldn't summon more than 1 merc if I needed to for a specific job... And what I'm going for here is someone who appears at the begining of an issue, gets the job specifics done and disapears allowing a merc to handle rest of mission (would have to make "Summoning" permanent) until the issue/job ends. Then next mission the person would reapear and hire someone else depending on the job at hand. Basically I'd role play a new merc every mission depending on what the circumstances require. Basically think of someone like Nic Fury. He hears of a job and says to himself 'Ahhh... I think Natasha would be good for this.' Then hires Black Widow. Then next mission, he's like 'Hmmmm... Iron Man is best for this one, but I need some leverage on him.' He has to travel to Tony Stark's place and convince him to do a job, possibly for more than he's willing to bargain for. Next time it might require someone with a background of the Winter Soldier and so on... As for the "Summoning" rules themself, the appeasement factor is built into the Action itself, which means some people would require more convincing than others to fight for you...
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Post by Gris on Jul 16, 2015 14:10:54 GMT -5
Maybe it's me and my like for keeping things simple, but as it sounds in your example we are talking just different character sheets there, and maybe Fury wouldn't even need one. I mean, reducing an important character (or several) to be just another one's powerset...
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Post by Cernunnos on Jul 16, 2015 14:12:51 GMT -5
Maybe it's me and my like for keeping things simple, but as it sounds in your example we are talking just different character sheets there, and maybe Fury wouldn't even need one. I mean, reducing an important character (or several) to be just another one's powerset... Yes. Kinda... essentially... basically the ability to play PC "Cameos" but with the ability to have someone behind them...
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Post by Gris on Jul 16, 2015 14:16:33 GMT -5
That sounds like just a change in the character you play, more than playing a character who needs an overcomplicated rule to catch all the subtleties of "summoning" an entirety of completely different characters one at a time. Not to mention that such a "power" would cost an horrifying amount of stones, and it's way over the reach of Metamorphosis.
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Post by Cernunnos on Jul 16, 2015 14:21:10 GMT -5
That sounds like just a change in the character you play, more than playing a character who needs an overcomplicated rule to catch all the subtleties of "summoning" an entirety of completely different characters one at a time. Not to mention that such a "power" would cost an horrifying amount of stones, and it's way over the reach of Metamorphosis. It's not overcomplicating anything... it functions EXACTLY like the Summoning Action in the book, only it's non-magical, not immediate and it takes extra time to prepare/get the merc/summoned person...
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Post by Gris on Jul 16, 2015 14:27:55 GMT -5
That sounds like just a change in the character you play, more than playing a character who needs an overcomplicated rule to catch all the subtleties of "summoning" an entirety of completely different characters one at a time. Not to mention that such a "power" would cost an horrifying amount of stones, and it's way over the reach of Metamorphosis. It's not overcomplicating anything... it functions EXACTLY like the Summoning Action in the book, only it's non-magical, not immediate and it takes extra time to prepare/get the merc/summoned person... For faceless goons, I prefer using a more direct action like my psi weapon proposed above. If the game is specially lenient (like some kind of Power Rangers one were you can make minions appear from nowhere) you could even make a version of Force Blast for specially disposable ones. I guess it's just me, but using a version of Summoning to tag in named characters feels like a shtick of the game or the character that doesn't really need a rule. And it would probably be awfully broken as a rule, but yeah, MURPG, so it doesn't matter much.
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Post by Cernunnos on Jul 16, 2015 14:33:07 GMT -5
It's not overcomplicating anything... it functions EXACTLY like the Summoning Action in the book, only it's non-magical, not immediate and it takes extra time to prepare/get the merc/summoned person... For faceless goons, I prefer using a more direct action like my psi weapon proposed above. If the game is specially lenient (like some kind of Power Rangers one were you can make minions appear from nowhere) you could even make a version of Force Blast for specially disposable ones. I guess it's just me, but using a version of Summoning to tag in named characters feels like a shtick of the game or the character that doesn't really need a rule. And it would probably be awfully broken as a rule, but yeah, MURPG, so it doesn't matter much. I was using that as an example of the type of character that I'm looking for/type of ability that I'm talking about. I wouldn't expect to be getting favors from Hulk, Captain America or Iron Man, ect. Just trying to put faces for what I'm looking for. I see the validity of what you're saying, and agree with it. I also agree that Unlimited Transformation (although it'd be a different person) also takes care of this too, but I would be limited to just one person to call on and if I need a small "team" it'd be out of the question...
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