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Post by Manah on Nov 13, 2015 10:20:07 GMT -5
SHIROU Abnormally powerful Magus and Master of Seven Servants QUOTE: "We can do this one of two ways. And in both of them... you'll die." Full Name: Shirou Emiya Age: 25 Occupation: Very powerful Magus, Mage, Adventurer, Traveler, Master Height: 5'8" Weight: 137 lbs Eye color: Golden-brown Hair color: Auburn Species: Mystically Enhanced Human (Magus) ABILITIESInt: 9 Str: 8 Agl: 7 Spd: 6 Dur: 7 HEALTH: 7 P.L: 6 ENERGY: 57 P.L: 18 REGEN: 32 P.L: 11 ACTIONSCombat: 12 (Str.bonus and Wpn.modifier/2 Wpn.modifiers) -Efficient -As Mastery of Kung Fu -Martial Arts -Swords -Noble Phantasms -Firearms -Thompson Contender -Pandora -Inhuman Power -Traced Proficiency -Precise shooting -Handling recoil -Fighting larger/multiple opponents -Using powers in combat -Options: Catch Projectiles, Blind Fighting, Multiple Opponents, Create/adapt Kung-Fu techniques, Can subtitute Mastery for Strength (Only to break things)Acrobatics: 6 (Agl.bonus) -EfficientTake Over (Machina Soul): 5 (Int.bonus) -Efficient -Allows Shirou to touch machines, weapons, vehicles and machinery and be able to transform his body to take over their attributes and capabilities at will afterwards. Shirou has already taken over multiple machines and weapons, allowing him to take multiple forms and alter his body in lots of ways. -As Metamorphosis, Also allows him to acquire PA/Robots actions/modifiers, Needs not maintain -Battle Form (A special form and her most powerful 'outfit' is Shirou's Battle Form, which adds +2 to all Physical Abilities, Power Level, and +3 to Toughness (No 2x damage) and Reflexive Dodge, in addition to still being able to activate this action to add modifications to the form.) -Accumulate Energy for greater effectsElemental Magecraft: 8 (Int.bonus) -Efficient -As Mastery of Elements (Fire, Earth) -Create/Manipulate -Force Blast (Fire - 2x damage, Sets flammable objects on fire; Earth - Normal damage, 2x damage if foe is on/in the ground, 3x damage if foe is underground) -Combine with Close/Ranged Combat up to AN -Accumulate Energy for greater effectThaumaturgy: 10 (Int.bonus) -Efficient -'Swords', 'Manifested and solidified Projections', 'Binding' and 'Severing' Thaumaturgy, based on the image of swords appearing to manifest an effect, manifesting the effect into reality in a similar manner as he uses Projection, binding an effect through magical means, and severing an effect's ties with reality; all of Shirou's offensive spells use those symbols somehow. -As Mastery of Magic (Wpn.modifier on Telekinesis) -Magic Missiles (May exceed the maximum 6 stones of effect; May add up to half this action's AN as advantages on magical blasts for free) -Transmutation (transmute matter and energy from one type to another) -Magical Healing (May heal up to 2x AN White stones of Health per day) -As Mesmerism (all options) -As Metamorphosis (needs not spend stones to maintain, may revert at will.) -As Shape shifting (needs not spend stones to maintain, may revert at will, may only use at up to AN) -Creation of potions, poisons, antidotes, charms and talismans (as per Witchcraft, creating any of those takes time: 5 minutes per stone of effect) -Magical Travel (with options such as Teleportation, Flight, Astral Travel, Phase shift, Dreamwalking, Super-speed, etc.) -Creation of Familiars (through use of a departed soul and a dead body, usually of an animal, Shirou is capable of creating a familiar, a "servant" with great magical potential. Essentially, he decides what part of his own magical power he wants to give them. As for the physical might of the resulting body, it will be equal to the dead body's might at the time of its death, possibly modified [if Bazett so wishes] as per his Metamorphosis power, applied to the body itself. The resulting familiar is loyal and friendly to his, although it has its own mind and will. Shirou also gains whatever knowledge the familiar acquires in its life, if any.) -Rule of Equivalent Exchange: In order to create something another object must be given as a price (in other words, for any item creation to be permanent, it must be made out of an existing object of relatively the same size and weight [or part of a bigger, heavier objet], which is then altered through Magecraft. An obect created out of mere thought and images that may not exist, called Phantasm, will eventually vanish after a number of panels equal to this Action's AN, although its duration can be extended with stones). -Thaumaturgical Theory: Kabbalah (The most 'standard' form of Thaumaturgy, it requires the world around him to believe the effect sought to be possible in order for it to work properly and easily. If the effect is clearly unbelievable, it takes a -2 sitmod and will fade after AN panels if it was supposed to have a longer Duration.) -Requires gestures and incantations to use, except for Shirou's magical blasts, illusions, telekinesis and Mesmerism. -Accumulate Energy as per M.o.M -Increase ANReinforcement: 12 -Allows user to 'reinforce' via Prana the elements of a given person or object, enhancing already present elements for maximum effectiveness. Possible effects are many and numerous, despite it being a basic form of magecraft. One can enhance the sharpness of a knife, the resilience of an armor, the nourishment of food, etc. -In most cases, can act as Metamorphosis with an effect applicable to objects around the user. For example, stones could increase the Hardness of a wooden branch and increase its weapon modifier, making it as deadly as a sword. -Used on a person, it can usually reinforce Strength and Durability, although other effects are possible. -Maintaining any use of Reinforcement costs 1 stone per panel.Projection - Tracing: 13 (Int.bonus) -Efficient -Tracing is a superior form of Gradation Air which allows a user to manifest into reality a copy of anything the user has at the very least seen once, through a complex visualization process. In addition to being very useful in most situations, and making sure the user never really runs out of anything he may need, it also allows the user to make extensive use of normally limited consumables, such as explosives, or copied Noble Phantasms. -Structure Analysis (Before a user is even capable of tracing a given object, the user must analyze the object by spending as many stones as he would have creating it, first.) -Each stone spent grants the user 10 stones to build a copied object with. -Copies: Since objects created via Tracing are actually copies of whatever originals they are based upon, they always will have a lower Equipment modifier than the original, up to a minimum of +1 for a Weapon or Armor, and +0 for a tool or other object (allowing to do the task without penalty, but not granting bonuses like the original probably could. So a copy/fake created by this power will never hold as much power as the original. Unless... -Broken Phantasms: It is theoretically possible to allow a Noble Phantasm to 'overload' and be destroyed in its use to provide it a +1 to its attack. While of course no sane Heroic Spirit would do that with their true Noble Phantasms, a Tracing user can create copy after copy of Noble Phantasms they have seen, rendering them capable of continuously using Broken Phantasms to overcome the usual -1 limitation to the effectiveness of objects created through Tracing. This is EMIYA/Archer's technique. -Accumulate Energy for greater effect -Tracing requires no time and projected items appear instantly either in the user's grasp if weapons or objects, on oneself if clothes or armors, or in a 10'/AN range as necessary. -Command words: Speaking the words "Trace On!" allows user to use this action at its full potential; not using them (for example, if user is trying to be silent or if she is unable to speak at the moment), the action not only suffers -2 to its use, but also generates only 5 stones per stone played, which is still usually more than enough for normal objects or weaker Phantasms.Innate Time Control: 10 -Through creation of a minimal bounded field within his body, Shirou can use Time Manipulation on a personal level without affecting external time and without need for a lengthy ritual, at the cost of damage to his body. -Accel (Functions as Metamorphosis, to increase Combat, Speed, Agility and/or Reflexive Dodge, as well as providing a bonus of 'stones played' he can split on any actions where speed plays a role. Each 2 stones use of this effect is considered an Accel Level; 2 stones are known as Accel, 4 as Double Accel, 6 as Triple Accel, 8 as Square Accel and 10 as Quintuple Accel.) -Stagnate (Allows user to slow down biological processes by 10% per stone played, allowing for two effects. One, they can appear as dead, with an effectiveness of stones played to observers. Two, the percentage of slowed down processes also means he needs to eat, drink, sleep, breathe, etc. less often, allowing for formidable feats such as holding his breath for nearly half an hour, or not eating for weeks without trouble through use of this ability.) -Maintaining Accel costs 1 stone per panel, whereas Stagnate costs basically nothing. -Using Accel at high levels is very dangerous on the user's body, and will cause 1w of damage from using Square Accel, and 2w of damage from using Quintuple Accel. If maintained for AN panels, even Triple Accel will cause 1w of damage. -Requires words of power (Using Inner Time Control actually requires the user to speak the words 'Time Alter' followed by the use he wishes to access, for example 'Double Accel'. If he can't speak for some reason, Shirou cannot use this power.)Unlimited Blade Works: 15 (Int.bonus) -Super-Efficient (Only within the Reality Marble itself, otherwise not.) -May Combine with Close/Ranged Combat up to AN, only with Weapons/Noble Phantasms/Projections, by reciting a line from the incantation (see below) per 3 stones played so. -Incantation: To fully activate, the user must recite a specific incantation. It can be interrupted at any time and finished later (though not further than AN minutes later; one cannot recite most of it and keep a few words at the end to cast it near instantly). Shirou's incantation goes as follows: " I am the bone of my sword. Steel is my body and fire is my blood. I have created over a thousand blades... Unaware of loss, Nor aware of gain; Withstood pain to create weapons, waiting for one’s arrival. I have no regrets. This is the only path. My whole life was unlimited blade works!" -Reality Marble: As an Area effect of an Atk VS Durability + Magical Defense against all within the Area; resisting means the targets are left outside the Reality Marble and can't either affect or be affected by those inside it. The Reality Marble will create a 'world within a world', of an Area of up to AN, within which the following effects all become active/usable (see below). The world within the Reality Marble itself is a rugged terrain of a twilight-bathed dry land with an orange sky. Countless of weapons can be seen all across the landscape.- Instant Analysis (The Structure Analysis step of Projection - Tracing is overcome within a Reality Marble, happening instantly with mere sight.)
- Complete Trace (As all weapons the user has copied exist within the Reality Marble, gathering them in large numbers in an instant is easy, allowing the user to make as many copies as her Projection - Tracing + Intelligence, at once, paying only for the most expensive in stones. Additionally, each stone played now grant 15 stones rather than the normal 10.
- Continuous Fire (Within the Reality Marble, the Projection - Tracing user can project a near constant onslaught of weapons, as a massive Telekinesis effect at stones played, but applying to up to AN+Intelligence objects at once at full force for each weapon. For example, if spending 10 stones in this action to attack with five +2 Swords, the user could make five 12 stones attacks VS different targets, or the same. It is essentially a Telekinesis at AN (Int.bonus, One Weapon Modifier per different attack), Range 6, which applies to up to AN+Intelligence objects at once, Only works on Traced weapons.
-NOTE: Regardless of how many weapons Shirou gets out to fight, he cannot benefit from the defense of more than one of them, although nothing stops him from both attacking and defending. On the other hand, he can also protect others within the area with a single weapon if he so wish. - Superior Speed (The user's Initiative while within the Reality Marble is increased by +3.)
- Instant Tracing (Using Projection - Tracing within a Reality Marble does not necessitate an action to use, as all the weapons are considered 'within reach' within the Reality Marble.
Bounded Field: 7 (Int.bonus) -Efficient -User pays for Effect and Area; he will create an invisible 'field' which will keep individuals from entering or leaving it except for the individuals the caster allows to move so. Stones of effect function as Difficulty/Resistance to pass through, as well as Duration in minutes (so 2 panels for each stone of effect), while the area is simply the size of the field. -Most often used to keep innocent humans from entering deadly battles between masters and servants, but has other uses.Transformation Magic: 8 -As Shape shifting -As opposed to normal users of Transformation magic, Jenny is perfectly able to use this magic to transform only her clothes into any outfit she wishes.)Eye of the Mind: 8 -As Clairvoyance -May only see either in faraway distance, or in the futureIron Will: 5 -LeadershipConcentration: 3 (Int.bonus) Black Ops: 5 (Int.bonus) -Stealth -Search room/area -Tracking -Assassination -Escape artistTechnology/Vehicle operations: 7 (Int.bonus) -Analyzed objects/vehiclesMedical Healing: 4 -First aid -CPR -Treat minor diseases and poisons -Minor surgeriesModel: 7 -Efficient -As Dance, but through posing, winning smiles, and modeling -Can affect people even through mere pictures taken while using -Diminished by 2 AN when in Shirou's body; Shirou retains the skills of a model through the memories he gained from Jenny, but is not as godly attractve as she is despite being quite handsome hismelf.Housework: 6 (Int.bonus) -Cleaning -Minor repairs/maintenance -Sewing -Cooking -Japanese Cuisine -Tea/CoffeeGeneral Knowledge: 8 (Int.bonus) -Efficient -Occultism -Mage's Association -Mystic Codes & Noble Phantasms -Heroic Spirits -Dead Apostle Ancestors -Tactical lore -Unlimited Blade Works -Magic and Fiore Guilds/Blue PegasusSocial Skills: 7 -Socialize -Humor -Serious -Charm -Intimidate -Killing glare -Badass MagusMODIFIERSPower Level 6 -Power Level Regeneration -Tireless 2Magic Circuits +9/+12 -Functions as both Energy Battery and Deep Reserves via Magic Circuits; Shirou has a ridiculous amount of high-quality Magic Circuits, making his magical potential near god-like. -Increased by 3 via Magic CrestAcute Senses +2 Body of Swords +3 -Provides its user the equivalent of an Enhanced Healing Factor, as the user's body will manifest multiple blades in his body to reinforce it. This also explains Shirou's unnatural toughness and physical abilities, as well as some of his supernatural powers. -Also usable as Bone Weapons at MN, 2x damage. Shirou simply manifests blades from his body and uses them to fight.Spellcaster +3 -Adds to Magecraft; only to fight and kill lone Magi, either through direct conflict, stealth or assassinationReflexive Dodge +7 Toughness +8 -No 2x damageMental Defense +7 Magical Defense +10 Targeting +4 Enhanced Vision 5 -See Auras and Magical forces, See into other dimensions, Sense Killing Intent, Sense Magic Circuits and PotentialMagus Replenishing Technique -As he is a Magus, Shirou can provide Prana and Mana to a Servant through the Magus Replenishment Technique... also known as Sexual intercourse. Doing so will grant Servants participating in said technique with him 1w of Health, replenish Energy to the max and remove any negative sitmods for fatigue.Abnormal Master -Shirou Emiya is the Master of not one, but SEVEN Heroic Spirits, one of each of the Seven Classes. All are women, all are powerful, and all are quite in love with him, and as such he seldom needs to use his Command Spells to get them to do something. Most of the time, he uses Command Spells to simply enhance his Servants' already impressive powers, making them fearsome opponents indeed.- Saber/Joan of Arc, the Saint of Orleans and Heroic leader of armies
- Archer/Gilgamesh, the King of Heroes and Demigoddess ruler of Uruk
- Lancer/Vlad III, the legendary Countess Dracula
- Rider/Sir Francis Drake, the Captain of the Golden Hind and destroyer of Spain's Invincible Armada
- Caster/Medea, the Magus from the Age of the Gods and princess of Colchis
- Berserker/Lancelot, the Black Knight
- Assassin/Mata Hari, the Courtesan Spy
Wealth: 10+ -Shirou can manifest money, treasures and wealth in basically unlimited amounts through his powers. -Gains $10,000,000,000 per month/issue -Currently has $247,000,000,000 -Updated on 2017-10-01CHALLENGES-Psychological (-2; idealist. Shirou like to believe that the world is a place with more good than bad, and that most people are good deep inside. He puts his trust in hope, and belief in others. He dislikes the idea of an inescapable fatality, and refuses to give up or admit defeat as long as there is the tiniest chance at victory.) -Psychological (-1; mild battle thirst. While he is a good guy trying to only fight for good reasons, Shirou LOVES a good fight. He won't actively cause one, and he will ask a person challenging him if they are truly sure that they should, in fact, attack him, but he will very much enjoy and welcome a good battle, especially against strong opponents.) -C.T.S.U.F.U (-4; Shirou is a hero, clear and simple. He would gladly risk his life to protect others and fight evil, but unlike his original self, he doesn't do so out of an exaggerated sense of self-sacrifice as much as 'because he's strong enough to do so'. He believes a person who has the power to do so should always protect the weak and the helpless.) -Hatred/prejudice (-3; towards people who would abuse their power to tower over the weak, bullies, and groups that use power rather than reason or wisdom to make others agree with them. Shirou especially dislikes the idea of Sealing Designations for obvious reasons, and he hates Dead Apostles in general, and Ancestors in particular, as they emboddy this very idea.) -Haunted past (-2; formerly hunted by the Mage's Association due to a Sealing Designation he and his father both received, and the death of Kiritsugu in an attempt to protect him while on the run.) -Conflicting interests (-2; Kiritsugu's more stealthy and merciless approach to battle along with his rather pessimistic views of the world VS Shirou's own heroic beliefs and idealistic viewpoint. He loved his father, but the two didn't see eye to eye on everything, far from it.) -Infamous (-3; both the Church and the Mage's Association - the latter which actually used to chase him for a Sealing Designation due to his unbelievable potential and ridiculous number of high-quality Magical Circuits - watch him from afar, and fear him - for good reason. His power as a Magus alone would easily make him a threat even to one such as Barthomeloi Lorelei herself, not mentioning his Seven Servants. On the plus side, this also means that both organizations don't really dare to act against him in fear of retaliation, but they would still be annoyances if they tried to oppose him for some reason. They are not truly enemies either, as they simply fear his power and the fact that they can't really stop him if he puts his mind to something.) -Love magnet (-3; Shirou doesn't really tries and nonetheless seems to get all the girls anyway. Basically all seven of his Heroic Spirits are in love with him, and so are Sakura, Luvia, Rin and their female Servants. Needless to say, there are chances of this happening with other girls he meets, and his numerous girlfriends don't seem to mind 'sharing'.) EQUIPMENT-Clothes: White sweater and blue jeans along with white tennis -Pandora (17 stones Projection to manifest, 12 with UBW; A Teigu of untold power, created by Dr.Stylish, appearing initially as an eerie and mysterious metallic suitcase with glowing lines on its surface, and a sculpted skull-like form on one side. The Pandora can be actually transformed into any of 666 different configurations, each dealier than the other, basically turning into nearly any weapon imaginable. The Pandora requires a significant level of personal power to use, at GM'S discretion. In game terms, it can turn into a weapon (each 'transformation' requires 1 action) from anything between +1 and +7, with any, some, several or none of the following advantages, depending on the form, use and effects of the weapon form it takes: Range up to 8, 2x damage, 3x damage, AP, Limited AP, Area attack, Area effect up to 10, Normal and/or Stun damage, Automatically causes collateral damage, Atv VS (Int/Agl/Dur) to (Various possible effects; examples include poison, stun, freeze solid, immobilize, blind, bind, etc.), Atk VS Durability (Almight Damage), etc. GM may allow more at their discretion.) -Thompson Contender (+4, 2x damage, Limited AP, Range 4 handgun. Formerly Kiritsugu Emiya's Mystic Code, Shirou has taken it for himself after his father's death, following his father's directive to turn his entire skeleton into Origin Bullets. It is a 444mm long break-open single-shot pistol weighing a bit over 2 kilograms, capable of firing .30-06 Springfield bullets, making it more powerful than the hand cannon class of a Magnum bullet. Its real power, however, lies in the use of the Origin Bullets: a shot from one of them only needs to hit the victim's magical effects to affect them directly in a devastating manner, causing the weapon to act as an Atk VS Difficulty to hit the magical effect, which - if even a single stone beats it - will cause an Atk VS Durability of 8 + the victim's used Magical action's AN, effectively turning their magic against them in a fatal strike. Damage caused by this effect can't never be fully healed except by God-like powers, reality alteration, True magic or similar high-level powers. Alternately, if an Origin Bullet was used to hit a victim directly without impacting their magical powers, it would act as a normal bullet.) -Hundreds of Origin Bullets created out of Kiritsugu Emiya's skeleton (four ribs allowed the creation of 66 bullets, so Shirou basically has access to a near unlimited supply.) -Avalon, the Everdistant Utopia (Not quite a Noble Phantasm as much as the actual, real deal Saber had when she was an actual human, Avalon is Excalibur's fabled scabbard, and grants its owner exceptional healing powers. When carried, it works as Enhanced Healing Factor, Regrow Limbs, and Reconstitute Self (As long as the Brain isn't destroyed). Alternately, it can be actively used by the sheath's true recognized owner - normally Artoria herself - by spending one action per panel, to bring its wielder in the realm of Fairies, shielding the wielder from any harm, physical, magical or otherwise, while still being able to travel, observe, and communicate with others. It functions as a Phase Shift, maintained as long as the action is spent, during which the wielder, while still visible and present, cannot be harmed by any known force in the world... barring any GM's call's exception.) -Pokéballs (Holding Lvl 5 Lilipup ♂, Lvl 5 Rockruff ♂, Lvl 5 Growlithe ♂, Lvl 5 Meowth ♀, Lvl 5 Purrloin ♂, Lvl 5 Litten ♂, Lvl 5 Chatot ♀, Lvl 5 Ekans ♂, Lvl 5 Seviper ♂, Lvl 5 Spinarak ♀, Lvl 5 Joltik ♂, Lvl 15 Porygon, Lvl 15 Dratini ♀, Lvl 15 Chansey ♀, Lvl 5 Eevee x3 ♂ and 1 ♀, Lvl 15 Tyrogue ♂, Lvl 15 Abra ♂). -Ultra Balls (+3 weapon; deals no real damage, but captures target if stones used exceed Intelligence plus remaining Health. Only works on Pokemon or certain animals/creatures, as told by the GM.) -Super Potions (+6 to Pokémon Trainer (Healing), or heals 2w, whichever is more.) -Full Heal (+6 to Pokémon Trainer (Healing) to remove harmful effects) -TMs (Hyper Beam, Blizzard, Flamethrower, Metronome, Swift) -All types of Pokémon food -Emiya Family's Magic Crest (Adds +3 to the Magic Circuits modifier, and +3 to any Magical actions, to the person implanted with it. It does not grant additional spells to Shirou himself, since it holds his own magic, but if a compatible host received it, he/she would become able to wield any spell or magical power usable by Shirou himself.) It's more a modifier than a piece of equipment but it can be transferred to someone else via a complex and potentially dangerous procedure.) -Command Spells (Implanted onto Shirou's right hand is a very complex, extremely rare, abnormal type of Command Spells design, which basically makes him have a virtually unlimited amount of them. An Abnormal Master, Shirou could basically command any Servant without difficulty even if they weren't friendly to him. Command spells have the following characteristics: - Command Servant (May be used as a 10 stones Atk VS Durability or Intelligence, Attacker's choice, which if successful, forces a Heroic Servant under one's control to obey a given order to the best of their capabilities. If they fail, they are forced to obey entirely, but even if they succeed, while they can disobey, they will take a -1 to -3 sit.mod to any action performed in opposition to the order, depending on the severity of the order, the power of the master, the directness of the order, and the power of the servant.)
- -Can act as Teleportation 10, as Magical Healing 9, and as Iron Will 5 (Combine with Servant's actions instead of own)
- GM can decide if other options are possible
- Unlimited Range to use
- Once 'equipped', Command Spells usually appear as a 'tattoo' on the person's right hand (though not always there).
- Requires user to speak the command aloud
- Cutting off/destroying the body part holding the Command Spells will interrupt it from being cast
- The Holy Grail War automatically grants 3 Command Spells to each Master
- Losing all Command Spells automatically disqualifies a Master from the War
-Cursed Necklace (A cursed platinum piece of jewelry. Holds Jenny Realight's consciousness and 'body'. Anyone wearing it will merge with her, allowing her to exist outdise the necklace; otherwise she is stuck in it, able to think and experience time, but nothing else. She does not get older when trapped in the necklace.) ______________________________________________________________ STORY: Shirou Emiya was the actual, biological son of Kiritsugu Emiya and an unknown mother who died giving birth to him, unlike the Shirou of Fate/Stay Night. An anomaly believed to have arisen from the mixture of both Kiritsugu and his wife's DNA, Shirou's potential as a Magus was simply immeasurable, said to be essentially unlimited, and as such, deemed incredibly dangerous in the 'wrong hands', according to the Mage's Association - the wrong hands being anyone's but theirs, from their viewpoint. They ordered a Sealing Designation against him and his father, who was forced to flee with the boy to avoid imprisonment or worse. Kiritsugu raised him on his own, teaching him all he knew, and making him into a capable assassin even at a young age. While Shirou's elemental Magecraft capabilities seemed strangely inexistent despite his inherent power, he proved inhumanly talented in Reinforcement and Projection magic, soon enough proving capable of amazing feats, and developing his own trump card, a Reality Marble known as Unlimited Blade Works, a world in which he could recreate anything he saw that he could analyze. Despite all of his power, however, Shirou couldn't save his father when they were attacked both by enforcers of the Mage's Association, and a Dead Apostle Ancestor. Kiritsugu sacrificed himself to save him, requesting that the young man acquire his Magic Crest, and use his skeleton to produce a fantastic amount of Origin Bullets for his Mystic Code, the Thompson Contender. Used to making difficult decisions for the greater good by then, Shirou followed his late father's instructions, doing just that, before burying his remains all by himself. His potential as a Magus grew dramatically from the Magic Crest and his father's powers coursing through his veins, and he soon became so powerful that even the Association hesitated to pursue him any further. Later meeting with several more open-minded Magi and befriending them, he spent much time with Rin and Sakura Tohsaka, and Luviagelita Edelfelt, who all disagreed with the Association's aggressive way of dealing with so-called 'threats'. It turned out that when a Holy Grail War began in Fuyuki, all four of them were participating in it as Masters... and more interesting, was the fact that Shirou turned out to be a unique, Abnormal Master... as he manifested a whole group of SEVEN servants, one of each class. Needless to say, he and his friends won the War easily, destroying the corrupted Grail in the end. And definitely ensuring the Association and the Church wouldn't dare challenge the very powerful young magus directly. Nowadays, as he has enough mana and prana to sustain all seven of his Servants at once, 'Emiya' as he calls himself, is an extremely powerful magus working independently from the Association, sometimes helping them, sometimes reminding them that if might makes right, they're not as right as he can be. Shirou hates abuse of power, and as a result of it, Sealing Designations are only rarely issued by the Association. He will support them in catching evil magi, or destroying Dead Apostles, which he considers as directly responsible for his father's death. Shirou isn't really perverted, but he certainly doesn't dislike the attentions of his Servants and friends, and isn't opposed to their advances either, often leading to 'interesting' situations.
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Post by Manah on Nov 13, 2015 10:20:36 GMT -5
LoEs Gained
-6 LoEs from completing "A house multiplied." (Spent) -200 LoEs and 40w for 2015 Holydays! (Spent) -5 LoEs from completing "At the Gala" (1 LoE Unspent) -5 LoEs from completing "Another War..." (Unspent) -30 LoEs from Rowlet's 30th Birthday (Unspent) -15 LoEs as Rowlet's Apology (Unspent) -18 LoEs and 15w for Halloween (Unspent) -40 LoEs for Thanksgiving; must be spent on the Lowest AN action on your CAD to raise the AN or add advantages if applicable (Unspent) -400 LoEs and 80w from 2016 Holidays! (Unspent) -3w for Easter! (Unspent) -31 LoEs from Rowlet's Birthday! (Unspent) -6 LoEs from completing "Mage v. Ninja" (Unspent) -24 LoEs and 12w from Halloween (Unspent) -50w from Thanksgiving, to be spent only on FF Actions/Modifiers! (Unspent) -800 LoEs and 160w from 2017 Holidays! (Unspent) -10 LoEs for Memorial Day (Unspent)
LoEs Spent
-20/20 LoEs into increasing Combat by 2 (Completed) -20/20 LoEs into increasing Acrobatics by 1 and make it Efficient (Completed) -50/50 LoEs into increasing Take Over (Machina Soul) (COmpleted) -20/20 LoEs into increasing Thaumaturgy by 2 (Completed) -10/10 LoEs into removing the -2 malus when affecting other people with Reinforcement (Completed) -20/20 LoEs into increasing Projection - Tracing by 2 (Completed) -10/10 LoEs into increasing Innate Time Control by 1, thus acquiring Quintuple Accel (Completed) -30/30 LoEs into increasing Unlimited Blade Works by 3 (Completed) -10/10 LoEs into increasing Elemental Magecraft by 1 (COmpleted) -20/20 LoEs into increasing Reinforcement by 2 (Completed) -9/9w into increasing Reflexive Dodge by 3 (Completed) -10/10w into increasing Toughness by 2 (Completed) -3/3w into increasing Mental Defense by 2 (Completed) -6/6w into increasing Intelligence by 2 (Completed) -12/12w into increasing all Physical Abilities by 1 (Completed)
NOTES: The Servants gain the same XP as Shirou does.
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Post by Manah on Nov 3, 2017 8:29:02 GMT -5
SABER La Pucelle d'Orléans / The Legendary Swordswoman QUOTE: "I find myself strangely puzzled, oddly drawn between my two selves' philosophies. Should I follow the guidance of God, and lead the way on the field of battle? Or should I wander where fate will take me, enjoy life and wield my blade when I deem it necessary? ...I think I'll just have a drink and follow Shirou." Real Name: Jeanne d'Arc / Shinmen Musashi no Kami Fujiwara no Harunobu Other aliases: Joan of Arc, The Saint of Orleans, Miyamoto Musashi Age: Unknown (looks in her late twenties) Occupation: Former Heroine of France and General of Charles VII's Armies, Wandering Swordswoman, Servant/Heroic Spirit (Saber Class) Height: 5'5" Weight: 123 lbs Eye color: Blue Hair color: Pink Species: Heroic Spirit (Saber Class) EXPERIENCE: 1303 LoEs and 267w +40 LoEs for Thanksgiving, +50w from Thanksgiving, to be spent only on FF Actions/Modifiers! (Unspent) ABILITIESInt: 6 Str: 8 Agl: 9 Spd: 8 Dur: 7 HEALTH: 7 P.L: 4 ENERGY: 30 P.L: 12 REGEN: 16 P.L: 6 ACTIONSClose Combat: 10 (Agl.bonus and 2 Wpn.modifiers) -Efficient -Martial Arts -Swords -Katana & Wakizashi -Luminosite Eternelle -Dual wielding -Inhuman Power -Acrobatic fighting -Using powers in combat -Fighting multiple/larger opponents -DuelingRanged Combat: 5 (Agl.bonus and Wpn.modifier) -Thrown objects -Bows -Improvised weapons -Precise shot/throw -Inhuman PowerAcrobatics: 5 (Agl.bonus) Six Realms Five Planes: 8 (Spd.bonus and 2 Wpn.modifiers) -Tiresome -Close Combat attack, Atk VS Dur+Magical Defense, 2x damage, Can't split stones between multiple opponents -Requires user to wield a Katana and Wakizashi to use, and be able to speak (Must state 'Ishana Daitenshou!' as she attacks.) -Known as 'The Divine Figure of Kurikara', this technique is Musashi's Noble Phantasm, the single strike of the Path of the Void which will cut through all possibilities in order to absolutely and fully slay its target.La Pucelle: 12 (Int.bonus) -Efficient -A physical, offensive manifestation of her death of burning at the stake, this incredibly powerful attack is a sacrifice power which will cause massive holy fire damage to any evil target/foe caught within the area, sparing the innocent/allies. It acts as a Force Blast VS Durability, 3x damage, Ignoring innocents and allies, Area effect of half AN rounded up, or 5, around user. -Draining (A lower version of this power allows Saber to only sacrifice part of her lifeforce to power it up. It acts as Draining, adding +3 for every White stone of Health sacrified, but not necessarily dying from it.) -Kamikaze (This attack will kill Saber, and take her remaining life force to empower her attack. Her remaining health is added in converted red stones to the attack.) -Requires words of Power (The user must speak the words "O Lord, I entrust this body to you." Therefore, if she can't speak, she can't use it.Prana Burst: 8 -As Metamorphosis; needs not maintain, can revert at will, doesn't change the looks of user except as noted below -May be used to increase any Physical abilities (on a 1 to 1 basis, Durability included), the might of her weapons, the defense of her armor, the strength of her Servant powers, or even reduce damage taken altogether (being shifted into defense) -User's aura will glow in a bluish-white aura according to effective changes. If Joan increases her Physical abilities, the aura will surround her body, if she increase her weapon's power, it will be surrounded by the aura, if she merely enhanced her left arm's physical strength, only her forearm will glow, etc.Prana Armor: 6 -Generates a Strong armor of (Stones played) defense, with the No AP option; which can be summoned/repaired at will by her mind, and may be worn/dispelled at will as necessary depending on situation. Also generates her dark blue battle dress and silver pumps, although those do not cost Prana to maintain. -The Armor, dress and pumps are weak against abilities that target Prana, as they are made of energy, and can be rather easily destroyed by such attacks. -Saber manipulates these pieces of armor with psychokinesis, and may attach them to someone else, or to a vehicle, although she can't have more than AN armor value active at once. Range of 3. -Does not disappear when Jeanne is unconscious, although it can be removed just like any normal armor or clothes by another person. -Requires no Energy to maintain, although the whole cost must be paid to repair/recreate anything, or move the armor to someone else.Riding: 6 / 4 -Instinctive ability to ride/drive/pilot any vehicle or mount, as long as it isn't a Phantasmal Beast or a Divine Beast-rank. May only use the number after the slash if she can't really 'mount' the vehicle, like a horse or a motorcycle, as opposed to a car or a boat. -Horse -Bicycle -Motorcycle -Light vehicles -Dangerous stunts -Driving into battleHorsemanship: 5 Servant Scan: 10 -Efficient -Saber is able to use this ability to scan a huge area to locate any Servants within the target location as long as she beats their Intelligence/Presence Concealment AN. -Range 10 (As an Area)True Name Discernment: 6 (Int.bonus) -If she beats a target Servant's Int+Mental Defense, she immediately learns the True identity, Skills and Parameters of the target.Iron Will: 9 -Efficient -Leadership -Heal SelfGeneral Knowledge: 6 (Int.bonus) -Efficient -France lore & culture -Domrémy village/Miyamoto -God and the Church -Tactical lore -Heroic Spirits -Niten Ichi-ryūC-Rank Charisma: 5 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel supportive, willing to fight alongside, protect and/or trust in the user, depending on the 'victim' -At GM's discretion, effects may be permanent if Jeanne's action beats the target's defense by at least 3 red stones. -Action as Modifier; Always Active, Cannot turn off on her own -This skill also allows Jeanne to convince others of the truth her Revelations bring, despite being unable to prove it to them.Perform: 4 (Agl.bonus) -Dancing -Singing -Calligraphy -Rousing speechesSocial Skills: 7 -Beautiful -Kind and honest -Cheerful -Proud -Authority -Wandering Swordswoman -La Pucelle d'OrléansMODIFIERSImmortal -As she is a Servant Spirit, Jeanne won't physically age, nor can she die of old age.Power Level 4 -Power Level RegenerationSaint -The Saint of Orléans, Jeanne can pick one out of the following three advantages: +1 to her Charisma skill, Healing Factor becomes Accelerated, or she gains a +2 bonus when using Sacraments. Saber can switch between those bonuses with one action, but otherwise the selected one is permanently active.Rank A Empyrean Eye +7 -The Empyrean Eye 'skill' is actually a powerful Mystic Eye ability allowing the resolution of a desired result as 'inevitable' by committing the entirety of the user's existence to the act of achieving the outcome. While it can be used technically for anything, really, Musashi most often use it to perform amazing called shots with her weapons. -This power essentially works as Good Luck (Attacks benefitting from it can inflict up to 1w of damage/3 MN in this modifier due to its addition), as opposed to the normal maximum 1w of damage when an attack succeeds by Good Luck. -When in use, Musashi's eyes glow blue within teal.A Rank Nothingness +5 -Adds to all uses of Close/Ranged Combat, or any special attacks, involving the use of a sword -Nothingness is the ultimate mental state, the highest order a swordsman can attain. The concept that 'One is Nothing, thus invincible.'Healing Factor Energy Battery 3 Deep Reserves +6 Reflexive Dodge +6 Toughness +4 -No 2x damageMental Defense +9 Magical Defense +12 -Saber has a near-immeasurable amount of Magic Resistance, equivalent of an EX rank skill. She can even resist Magecraft from the Time of the Gods.Enhanced Vision 5 -See auras and magical forces, Sense PowerRevelation -As Prescience; also functions as Clairvoyance 7 to know whether or not an action would help towards reaching one's goal, or follow the best path towards said goal.Dematerialization -As a Servant Spirit, Saber is able to dematerialize herself and become both invisible, and ethereal. Doing so drains less Mana from her Mastr, and allows her to rest as well. While dematerialized, a Servant can't be harmed nor harm others; can't be affected by the material world nor affect it themselves. Materializing or dematerializing takes only 1 action, but can't be used during a fight or with any aggressive intents; for example, a Servant couldn't attack and then dematerialize to avoid retaliation. Once a Servant begins a fight, they simply cannot dematerialize until they are safe anew.Magus Replenishing Technique -As she is a Servant, Saber can receive Prana and Mana from a Magus through the Magus Replenishment Technique... also known as Sexual intercourse. Doing so will grant her 1w of Health, replenish Energy to the max and remove any negative sitmods for fatigue.Reconstitute Self, Special -If Jeanne came to die, she wouldn't be gone forever, as she is a Heroic Spirit. She would return to the Throne of Heroes until she is re-summoned anew for a Holy Grail War.Psychic Link with Shirou Emiya CHALLENGES-Psychological (-2; moderate zealotry. Whereas Jeanne was highly devoted to God, following His teachings and believing the Revelations she felt to be sent by Him, her merging with Musashi greatly diminished this side of her personality, as the swordswoman has an entirely different mentality of following her heart and wandering the land enjoying life.) -Psychological (-2; moderate pride. Musashi is one of the best damn swordsmen in history, and she knows it very well. She's not above bragging about it and showing off. Additionally, she is fairly weak to flattery and enjoys compliments aplenty.) -Psychological (-1; mild greed. While Jeanne's nature kept her from desiring more worldly possessions than were necessary, Musashi was a sucker for money. The latter's greed may be lessened by the former's purity, but it isn't extinguished by it. She also loves free food and is very likely to accept it if offered.) -Honorable (-2; Jeanne's code of honor still shines through, although it is slightly diminished by Musashi's more relaxed and easygoing nature. She still won't use underhanded tactics if not absolutely necessary, but she's less dead set on being absolutely pure.) -Obsession (-1; praying. Whereas Jeanne would pray every now and then, her merging with Musashi made her more relaxed, and less fearful of missing one of her daily prayers.) -Hatred/prejudice (-2; against people massacring others without mercy, people trampling onto others' dignity, or stealing from the needy, among other such cruel and evil actions. While normally easygoing and relaxed, she will be very angry if she witnesses such acts.) -Addiction (-2; moderate alcoholism. While Jeanne probably barely ever had a drink in her life, Musashi enjoys alcohol, and would just as happily get drunk than not.) -Love (-2; towards Shirou Emiya.) EQUIPMENT-Sword (A +3 weapon carried in a sheath. While it is an excellent weapon in and of itself, Jeanne often favors her battle standard instead in a fight.) -Katana (+4, Limited AP Japanese sword. Musashi's personal blade.) -Wakizashi (+2, Limited AP Japanese short sword. Musashi's offhand weapon, dual-wielded with her katana.) -Luminosité Eternelle (Jeanne's holy battle standard, the holy flag she carried with her in life and a blessed Sacrament, usable both as a symbol of hope and courage as a weapon of war. It is a +5, 2x damage, AP short spear-like weapon, dealing 3x damage against vampires like Dead Apostles, demons and evil beings and spirits. It will provide a +3 bonus to all uses of Iron Will when brandished, and is indestructible. Also, it has the unique ability, when planted in the ground, grasped tightly and activated by her, to alter her Magic Resistance into a Force Field instead, effective against Physical, Energy and Magical attacks.) ______________________________________________________________ NOTES: Jeanne d'Arc may not be the most powerful Saber in existence, far from it in fact, but she has several unique, special abilities that set her head and shoulders above many Servants as she is incredibly talented at locating and identifying Servants, and it feels like God is REALLY backing her every action. The girl's weapon, Luminosité Eternelle, is both a very strong offensive tool and a formidable defensive power, and her Magic Resistance makes her a lethally effective Magus/Caster killer. If all apears lost, she is also capable of using her ultimate power, La Pucelle, to clean the world of the unworthy at the cost of her life. Jeanne is a kind and gentle soul, a bit too innocent and much too beautiful for her own good especially among Shirou's lustful companions. It is probably accurate to say that the Pucelle is no longer a Holy 'virgin' any more. Despite her nervousness and embarrassment around them, she still loves them quite a bit, especially Shirou. Just like her fellow Servants, Jeanne was merged with another Saber, one legendary Swordswoman, Miyamoto Musashi, due to a mysterious interdimensional shift.
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Post by Manah on Nov 3, 2017 8:29:15 GMT -5
ARCHER The King of Heroes / The Demon Archer QUOTE: "Face it, mongrel... you're not worthy enough to walk on the same ground as I do, let alone attempting to face me in battle. Spare yourself an humiliating defeat and run away... I won't show such mercy again." Real Name: Gilgamesh Other aliases: Oldest King, The Ruler of Uruk, The Servant Killer, The Devil King of the Sixth Heaven, The Conqueror of the Warring States, The Demon Archer, Gillian Age: Unknown (looks in her early twenties) Occupation: Ex-King of Uruk and of Humankind, Servant/Heroic Spirit (Archer Class), Adventuress Height: 5'6" Weight: 128 lbs Eye color: Red Hair color: Blond Species: Flesh and Blood Heroic Spirit (Archer Class)/Goddess-Human Hybrid EXPERIENCE: 1303 LoEs and 267w +40 LoEs for Thanksgiving, +50w from Thanksgiving, to be spent only on FF Actions/Modifiers! (Unspent) ABILITIESInt: 8 Str: 8 Agl: 9 Spd: 7 Dur: 8 HEALTH: 8 P.L: 6 ENERGY: 36 P.L: 18 REGEN: 18 P.L: 9 ACTIONSClose Combat: 8 (Str.bonus and Wpn.modifier/2 Wpn.modifiers) -Efficient -Hand-to-Hand -Swords -GoB Weapons -Dual-wielding -Inhuman Power -Fighting larger/multiple opponents -Deflect attacks -Using powers in combatRanged Combat: 9 (Str.bonus and Wpn.modifier) -Efficient -Thrown objects -Bows -Firearms -Inhuman Power -Precise shots -Handling recoil -Using powers in combat -Three Thousand Worlds (A powerful skill of Nobunaga Oda, manifesting three thousand arquebuses and matching Archer's own skill with guns. It adds to Ranged Combat, gaining a bonus of +3 (2x damage, Limited AP, Area attack; 3x damage VS beings with the Riding skill, actually riding something, or having an AN of Horsemanship or similar skill) from the weapons, and is, of course, affected by her Tenka Fubu - Innovation power, meaning it will be fairly weaker (but still devastating) against non-divine, non-mysterious beings, but utterly devastating VS such entities. An Anti-Army, skill, it can hit up to 3,000 targets at once.)Acrobatics: 6 (Agl.bonus) -EfficientGate of Babylon - King's Treasure: 15 (Int.bonus) -Super-Efficient; using this power is near effortless to its master -Allows user to easily access the "Golden Capital", treasury of the 'King of Heroes', Gilgamesh. Summoned items can appear in the user's hands, or anywhere in the vicinity (Area 6 around user). For each stone played, the user can access up to AN+Intelligence different objects at once of a value of up to 20 stones times stones played. The 'summoned' objects will float in red, glowing vortex of energy around the user until she makes use of it either by grabbing it herself or by manipulating it via Will of the King. -Will of the King: This extremely powerful effect is essentially a massive Telekinesis effect at stones played, but applying to up to AN+Intelligence objects at once at full force for each weapon. For example, if spending 10 stones in this action to attack with five +2 Swords, the user could make five 12 stones attacks VS different targets, or the same. It is essentially a Telekinesis at AN (Int.bonus, One Weapon Modifier per different attack), Range 6, which applies to up to AN+Intelligence objects at once, Only works on objects summoned from the Gate of Babylon. Summoned objects can re be returned instantly and at will to the Treasury at the whim of the user. -NOTE: Regardless of how many weapons Gilgamesh gets out to fight, she cannot benefit from the defense of more than one of them, although nothing stops her from both attacking and defending. On the other hand, she can also protect others within the area with a single weapon if she so wish. -Golden Capital: Works as Hammerspace at twice the AN of this action. The Golden Capital can hold countles treasures, weapons, rare and/or unique items and artefacts of all sorts, armors, vehicles, etc. -Otherworldly Artefacts: Aspart of a much bigger Multiverse, Gillian is able to acquire treasure, artefacts and weapons from other worlds and add them to her Gate of Babylon. -Manifested via use of a dark red, key-shaped short sword named "Key of the King's Law, Bab-ilu". The sword is indestructible, and isn't normally used for anything else than manifesting this Noble Phantasm (if used as a weapon anyway, it is merely a +1 melee weapon, and doesn't really cut, being more of a bludgeoning weapon. Gilgamesh can manifest the key itself at will.) -Any clothes, vestments, accessories, armors and others contained within the Gate will be resized as necessary for the user.Papiyas, the Demon King of the Sixth Heaven: 10 (Int.bonus) -Efficient -Reality Marble: As an Area effect of an Atk VS Durability + Magical Defense against all within the Area; resisting means the targets are left outside the Reality Marble and can't either affect or be affected by those inside it. The world inside the Marble is a vast, seemingly endless... scorching hell. Ancient Japanese buildings are ruined and ablaze everywhere in sight, and burning corpses can be seen everywhere. Amidst the flames, Archer will appear, naked, as the flames devours her opponents. -All of her enemies trapped in the Reality Marble risk being subjected to a vicious Atk of stones played VS Durability+Magical Defense dealing 2x damage, affected by her Tenka Fubu - Innovation skill if appropriate, with one difference. Non-divine or non-Mystery beings will barely feel 'a tad hot' in the area, as opposed to the normal -2 to the action. Such beings will not suffer from the flames, but will nonetheless experience the fear. -Fear and Reverence (As the action Fear at AN against anyone trapped within the Reality Marble, every panel)Teleportation: 10 -EfficientThieving: 4 (Agl.bonus) -Stealth -Search room/area -Surveillance -Escape artistTechnology/Vehicle operations: 8 (Int.bonus) General Knowledge: 7 (Int.bonus) -Efficient -The Gate of Babylon -History and geography -Myth and legends -Tactical lore -The Holy Grail War -Treasures and artefacts -The Origins of Human WisdomGaming: 5 (Int.bonus) -Strategy board games -Chess -Puzzles -Labyrinths -Solve enigmasEX Rank Charisma: 10 -Area attack VS Durability, Range 1 -Deals no damage; Victims feel a desire for approval, a will to serve, lust, desire and/or love for the user, depending on the 'victim' -Functions on both men and women -At GM's discretion, effects may be permanent if Gilgamesh's action beats the target's defense by at least 3 red stones. -Action as Modifier; Always Active, Cannot turn off on her own -Strong emotions/ psychological characteristics, such as pride, selfishness, madness, etc, may actually serve as Defense against this power, making the target less likely to fall victim to Archer's charisma. In those cases, the malus of the Challenge in question serves as additional defense stones (i.e: a -3 Insanity challenge will provide +3 defense against her Charisma, as the target is so insane it might not even realize the Charisma is supposed to affect them). On the other hand, challenges making one more subject to her charisma (i.e: Lecherous, Submissive, Weak-willed, etc) will actually work against their owner in the same way.)Concentration: 6 (Int.bonus) Perform: 4 (Agl.bonus) -Dancing -Singing -Grand speeches -CalligraphyStatecraft: 9 -Beautiful -Noble -Etiquette -Diplomacy -Charm/Seduction -Arrogance -Intimidate -Humor/Sarcasm -King of HeroesMODIFIERSImmortal -As she is mostly a Goddess, Gilgamesh won't physically age, nor can she die of old age.A+ Rank Divinity: 9 -As a 2/3 Goddess, Gilgamesh has one of the highest ranks of Divinity of most Spirits, with but a few exceptions like actual Gods. Normally, Gillian's hatred of Gods lowered this modifier, but since her fusion with Oda, her other half enjoys the Godlike power so much it actually canceled each other out, allowing the merged Archer to access her full power. -Every 3 MNs add +1 to all Abilities, Ref.Dodge, Toughness, Energy Battery and Power Level -Decides the limit of one's Authority Skill (AN can't exceed Divinity MN) -MN can be checked against Defensive Heroic Spirit skills' ANs whose users lack this Modifier to overpower/ignore them with one's attacksPower Level 6 -Power Level RegenerationA Rank Demon King -A powerful ability from Nobunaga Oda/Demon Arche; it represents the power in the title Oda gave herself in life, building the legend of a Monster, a Demon on the battlefield. In effect, it grants a whopping +4 to all Physical Abilities, Toughness and Reflexive Dodge, as well as increasing her Power Level by 2. Additionally, it grants her a Demon King modifier of +5 to all offensive actions. As a side effect, it also alters her physical appearance as well, making her body change into that of a slightly more mature woman closer to her early thirties than the early twenties Gillian looks like, with noticeably larger breasts (though not that much, as Gil is already very well-endowed).Acute Sight +3 -Gilgamesh's sight is keen and hardly ever misses out on detailsGolden Rule +4 -Adds to Gate of Babylon (See Wealth)Tenka Fubu - Innovation +7 -A special power of Nobunaga Oda, representing the 'conceptual revolution of subjecting the old with the new'. It adds a variable bonus of up to MN to the user's offensive actions performed against beings with 'Divinity' or 'Mystery' aspects, a higher bonus being granted the more divine or powerful an enemy is. -However, it comes at the cost of causing a -2 to all offensive actions taken against a foe with absolutely no Divinity and no Mystery aspects.Healing Factor Energy Battery 4 Deep Reserves +6 Reflexive Dodge +6 Toughness +5 -No 2x damageMental Defense +8 Magical Defense +8 Enhanced Vision 5 -Predict moves/Reading the flow, See auras and magical forces, Sense PowerPrecognitive Flashes Translation -Gilgamesh has access to all Origins of Human Wisdom via the Gate of Babylon, and has lived long enough to learn most known languages.Independent Action: Rank A+ -Unlike basically all other Heroic Servants, Gilgamesh is permanently flesh and blood due to her contact with Angra Mainyu, allowing her to exist in the physical world and use her Noble Phantasms and other powers by herself and without the need for a Master, indefinitely. She has a very strong personality, and can resist a single order from a Command Spell with no penalty even if she does have a Master.Reconstitute Self, Special -If Gilgamesh came to die, she wouldn't be gone forever, as she is technically a Heroic Spirit. As soon as a Holy Grail War would begin anew, she would come back into existence and re-materialize, allowing her to perhaps try and scheme to make it back into the War for her own benefit. However, if she is indeed killed, she would probably lose her fully flesh and blood body.Wealth: 10+ -Golden Rule, Rank A (This modifier represents its user's natural capability to attract wealth, find treasures and gather wealth. Aside from making it easy for the user to acquire Wealth in little time, a fact the GM might want to keep in mind, it provides a modifier of 1/3 this modifier's AN, rounded up (+4 in this case) to uses of Gate of Babylon, as its power depends upon the Wealth of the user. At Rank A, Gilgamesh is at a level where 'money troubles will be unknown', making her easily become ginormously rich.) -Gains $10,000,000,000 per month/issue -Currently has $210,000,000,000 -Updated on 2017-10-01CHALLENGES-Psychological/Extreme Vanity (-2; severe pride and arrogance. Gil is a King, and the most powerful of known Heroic Servants, and demands to be known and respected as such.) -Psychological (-2; severe hedonism. Gilgamesh has seen it all, and done it all, therefore, she has no real personal goals, and has come to adopt a philosophy of enjoying the world and all it has to offer. She pursues pleasure, fun and enjoyment in all forms.) -Psychological (-2; moderate selfishness. The King of Heroes considers herself first, and will then think of others if they are worthy, often ignoring the rest. As far as she is concerned, it is the natural order of things, as she is, after all, the King. She did, however, make an exception for Shirou, whom she considers as an equal, and his other lovers whom she knows to be important to him.) -Psychological (-1; mild cruelty. Gilgamesh has little problem with making her enemies suffer or die, although she won't hurt or harm for no reason and will usually restricts her anger for those who deserve it.) EQUIPMENT-The Golden Capital's Contents -Golden Armor of Gilgamesh (+5, No AP, No 2x damage Armor; Grants +6 Magical Defense, and renders wielder Immune to Petrification. Adds +2 to all Physical Abilities, and +3 to offensive uses of the "Will of the King" ability from Gate of Babylon.) ______________________________________________________________ NOTES: The most powerful Servant among Shirou's companions if only due to her formidable Servant Killer abilities as the user of the infamous Gate of Babylon, and sole wielder of Ea, arguably the most powerful sword in the Multiverse. She is breathtakingly beautiful, proud as proud can be, and one of the most perverted Servants by Shirou's side, often hitting on the girls surrounding him just as much as she flirts with him. Akin to her fellow Servants, and her master, Gillian was merged with another servant... namely one of the greatest conquerors, warlords and strategists in history, Nobunaga Oda!
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Post by Manah on Nov 3, 2017 8:29:28 GMT -5
LANCER The Impaler Princess / Witch of Dun Scaith QUOTE: "To think my legend would end up largely forgotten, as opposed to this insignificant novel about a bloodsucking fiend..." Real Name: Vlad III / Scathach Other aliases: Vlad the Impaler, Dracula, Count Dracula, Queen of the Land of Shadows Age: Unknown (looks in her mid twenties since she switched to Scathach's appearance) Occupation: Former Princess of Wallachia, Servant/Heroic Spirit (Lancer Class) Height: 5'5" Weight: 121 lbs Eye color: Red Hair color: Purple Species: Heroic Spirit (Lancer Class) EXPERIENCE: 1303 LoEs and 267w +40 LoEs for Thanksgiving, +50w from Thanksgiving, to be spent only on FF Actions/Modifiers! (Unspent) ABILITIESInt: 7 Str: 9 Agl: 8 Spd: 7 Dur: 9 HEALTH: 9 P.L: 5 ENERGY: 39 P.L: 15 REGEN: 19 P.L: 9 ACTIONSClose Combat: 10 (Str.bonus and 2 Wpn.modifiers) -Efficient -Hand-to-Hand -Spears -Gae Bolg Alternative -Impaling -Inhuman Power -Break/cut/tear off limbs -Fighting multiple opponents -Fighting larger opponents -Destruction -Using powers in combatRanged Combat: 8 (Str.bonus and Wpn.modifier) -Efficient -Thrown objects -Thrown spears -Gae Bolg Alternative -Heavy objects -Inhuman Power -Precise throw -Using powers in combat -Fighting larger/multiple opponentsAcrobatics: 6 (Agl.bonus) Mastery of Darkness: 5 (Int.bonus) -Efficient -Immunity to element -Create/Manipulate -Force Blast (2x damage, Normal and Stun; OR Atk VS Dur to blind for 1 panel/stone of damage)Primordial Rune: 10 (Int.bonus) -Efficient -Usable as Mastery of Magic (w/Accumulate Energy, Increase AN, and Wpn.modifier on TK), Asgardian Sorcery, Summoning, Magical Healing, Magical Travel and Mesmerism (All Options) -As Scathach, Lancer holds possession and knowledge of the Primordial Rune, ancient Scandinavian magical runes from the Age of the Gods, allowing her to cast spells and manifest powerful mystical effects, making her the equal in magic as many Casters, and as dangerous a magic user as she is a warrior.EX Rank Kazikli Bei: 14 (Int.bonus) -Efficient -This power reflects Vlad III's fearsome ability to summon monstrous stakes from the ground. It is an Anti-Army Noble Phantasm which allows the user to sprout tens of thousands of terrifying, 7-meters tall stakes from the ground and impale enemies mercilessly and suspending their lifeless bodies in the air for all to see. It used to be limited to the user's Dominion, but Vlad can now use it anywhere. -Acts as an Area effect Force Blast which can target anything within an Area of Range 5 around user, up to 1km away, and affecting only targets up to seven meters over the ground at most, usable only within the confines of Demonic Defender of the State. The user may target only specific areas within he Area, and choose to ignore up to AN targets who are still straight inside a given target area. The force blast is 2x damage, Limited AP, Automatically causes collateral damage, Normal and Stun damage. If it hits even once, it then receives a +4 Good Luck effect specifically to subsequently hit, due to the stakes then receiving the effect of being summoned as 'having already hit the target'. Furthermore, the moment this power is deployed, it causes an AN Fear effect upon any mortals/normal intelligent beings who witness it, because of the psychological terror of witnessing fissures within the Earth, monstrous stakes erupt from it, and people being butchered by the power. -Alternately, the power can be used as 'Psi-Weapon' of up to +3 for each stake created onto one's body, up to AN.A+ Rank Gate of Skye: 9 (Int.bonus) -Efficient -Usable as either an Area Attack VS Durability OR Magical Defense, whichever is higher, a Ranged Improved Drain Energy effect, or a Teleportation (Interdimensional travel, to and back the Land of Shadows only, Teleport through portals, Needs not to travel to send others) effect -Range 5 (To create portals, With additional Range 3 effect from the created portal for the above effects) -This represents Scathach's ability to not only travel to and back the Land of Shadows, but also to open portals which can suck the lifeforce out of living beings stuck in its influence. Being the immortal being cursed to eternal life that she herself is, she is immune to the effects.Horsemanship: 6 Iron Will: 5 General Knowledge: 6 (Int.bonus) -Efficient -Wallachian lore & culture -Land of Shadows -Christianism -Tactical lore -Bram Stoker's DraculaStatecraft: 9 -Sexy -Cold and aloof -Stubborn -Noble -Authority -Intimidate -Teacher -Warrior-Queen -DraculaMODIFIERSImmortal -As she is a Servant Spirit, Lancer won't physically age, nor can she die of old age.Power Level 5 -Power Level Regeneration -Tireless +2A+ Rank Legend of Dracula -Vlad's most terrible (and hated) power is no doubt her ability to turn into the vampire of legend, Dracula, due to people likening her actual legend to the fiction that was Bram Stoker's novel, Dracula. While Vlad never truly was a vampire in her existence, the legend was so mixed up with her story that she now has the ability to transform into an actual Vampire. When in use, her eyes turn to blood red, her skin turns pale, her hair turns white, and she gains a slightly more feral appearance, with torn and deemingly bloodied clothes, and a predatory feel. -+3 to Physical Abilities, +2 Power Level, Claws +2, Metamorphosis/Phase Shift 8 (Mist or creatures of the night), Blood Drain 8 (As Improved Drain Energy, must bite to use, Can transform vicims, even Heroic Servants, into vampire comrades if she drinks more than 2x their Durability in Energy stones), Superior Healing Factor (Limb Regrowth, Instant during Full Moon), Mystic Eyes of Enchantment 9 (As Telepathy, Int.bonus, Efficient, Illusions, Project thoughts/Control others, Telepathic communications, Edit memories, Requires Eye contact to use), Weakness to Daylight (-3; under the light of day, all Physical Abilities and powers gained through Legend of Dracula are reduced by -2; Healing is lowered to Accelerated Healing Factor), Weakness to Holy (-4; any divine/holy attacks will deal 3x damage to Vlad in that form.)B Rank God Slayer +4 -Adds to all Attacks VS God-like beings, Divine Spirits, and/or Spirits with the Divinity skill at any Rank -Makes any such attack deal 3x damage against said beings -Adds to all of Lancer's defenses against such beings -Final Death (Finally, Lancer is able to permanently kill any God-like being, Divine Spirit and Spirit with the Divinity skill, rendering them unable to come back to life even with powers such as Reconstitute Self. Of course, she needs to be able to kill them to achieve this, but if she does, they're gone for good.)Ghoststrike -Can physically interact with, and physically attack, spirits and phased beings just like she can regular peopleHealing Factor Energy Battery 4 Deep Reserves +6 Reflexive Dodge +5 Toughness +4 -No 2x damageMental Defense +7 Magical Defense +8 Enhanced Vision 5 -See auras and magical forces, Sense PowerA+ Rank Wisdom of the Haunted Ground: 8 -With the exception of Skills limited to certain particular heroes, Scathach is able to display almost any among all Skills with a proficiency of B to A rank, and is even able to teach such Skills to others. In those cases, she is able to gain such skills as needed at an AN/MN equal to this modifier's MN, with advantages of up to half this MN if appropriate, or even more by lowering the AN/MN by the CL value of additional advantages. -This Skill represents the intellect of the abyss, acquired as a result of surpassing humanity, slaying gods, and being left behind in the outside of the world.EX Rank Demonic Defender of the State: 10 -By securing the boundaries and area she intends to affect with this power beforehand, Vlad can mark a region as her personal dominion, granting her bonuses to Abilities equal to Mad Enhancement Rank A but without the Insanity, boosting all her Physical Abilities by +3 while within said dominion. NOTE: This does not stack with Mad Enhancement.Dematerialization -As a Servant Spirit, Lancer is able to dematerialize herself and become both invisible, and ethereal. Doing so drains less Mana from her Master, and allows her to rest as well. While dematerialized, a Servant can't be harmed nor harm others; can't be affected by the material world nor affect it themselves. Materializing or dematerializing takes only 1 action, but can't be used during a fight or with any aggressive intents; for example, a Servant couldn't attack and then dematerialize to avoid retaliation. Once a Servant begins a fight, they simply cannot dematerialize until they are safe anew.Magus Replenishing Technique -As she is a Servant, Lancer can receive Prana and Mana from a Magus through the Magus Replenishment Technique... also known as Sexual intercourse. Doing so will grant her 1w of Health, replenish Energy to the max and remove any negative sitmods for fatigue.Reconstitute Self, Special -Scathach is essentially 'cursed' with immortality, being unable to die as far as she knows. Nothing so far has been shown to be capable of destroying her, including Gods, so were she to be defeated, she would simply reconstitute herself. The GM might decide some exceptions may apply, but none have been revealed so far in her home universe. -If Lancer came to actually die despite this, she wouldn't be gone forever, as she is a Heroic Spirit. She would return to the Throne of Heroes until she is re-summoned anew for a Holy Grail War.Psychic Link with Shirou Emiya CHALLENGES-Psychological (-3; severe pride. Vlad is haughty and arrogant, and prefers to be treated as a noblewoman would be. As for Scathach, she knows herself to be both extremely powerful and a noble monarch.) -Psychological (-1; mild sociopath. Whereas Vlad sees humans as mere insects to be trampled over when necessary for the most part, having little mercy or regard for their lives, Scathach is a much better person in general and loves her 'subjects', and most people in general.) -Psychological (-2; moderate cruelty. While she restricts said cruelty to enemies, Vlad enjoys causing pain and slowly murdering her enemies. Her favored method of killing, impalement, is excessively painful if not immediately lethal. Scathach's influence was unable to lower this trait in the woman.) -Honorable (-2; despite her less pleasant sides, Lancer is an honorable person, and refuses to go against her beliefs and personal code. She faces her foes head-on, honors her Master and shows politeness and etiquette when appropriate.) -Obsession (-2; destroy any copy of Bram Stoker's Dracula that she comes across!) -Obsession (-1; find someone who's actually capable of killing her.) -Reluctant to use (-2; her Legend of Dracula power. While Vlad hated this power with a passion, Scathach had no problem with it, resulting in a less massive dislike for it. She still finds the idea unappealing, but is more willing to consider it, especially if Shirou asks her to.) -Love (-2; towards Shirou Emiya.) EQUIPMENT-Spear (A +4, Limited AP weapon serving as Vlad's regular weapon in battle.) -Gáe Bolg Alternative (A B, to B+ rank Noble Phantasm of formidable power, wielded by the legendary God Slayer, Scathach. Or more accurately, multiple of them, as she can apparently produce multiple copies of the weapon. In game terms, it is a +7, AP (Ignores 2 Toughness even if No AP), Range 5 if thrown, Returns to Thrower's hand, Near indestructible (only a higher level Noble Phantasm, powerful artefacts, or semi-divine powers of various types are capable of destroying it), Requires Str 5 and Close/Ranged Combat of 6 to wield at all due to its large size and supernatural power. Additionally, and more terrifyingly... Scathach can use the full potential of the Spear, a special attack which combines both of Cú Chulainn's weapon's special attacks into one: - Soaring Spear of Piercing Death (A Ranged Combat attack consisting of launching a Gae Bolg Alternative which then splits in multiple copies, which all aim for the heart as the regular Gae Bolg could do to a single target. +7, 2x damage, Attack VS Durability, Area Effect around Impact of up to Wpn.mod AN (Up to 50 targets at once), Range 8, Accumulate Energy for Greater effect (R.C based), Causes massive collateral damage, Wounds cannot be fully healed (1w of damage remains for each wound, no matter the healing skills used) until the user is dead or Gáe Bolg Alternative is destroyed; Only works on Living beings with a heart; Luck, divine protection, fate powers, auto-resurrection abilities and certain mystical shields may protect against it, as per GM's call. Some very potent healing powers/artefacts can counter Gáe Bolg's cursed wounds, such as Avalon (legendary scabbard of Excalibur), but even with it, healing the last stones of Health will require a great deal of time (in Avalon's case, for exemple, it'd take 12 hours of rest for Saber to heal 1w.)
______________________________________________________________ NOTES: Vlad is a very dangerous Servant, able to fight off very powerful opponents if she has time to prepare an area to use with Demonic Defender of the State. The overowered Lancer can also assume the form of her vampiric alter ego, but hates thoroughly when she has to do so. Still, she loves Shirou, and would be willing to set aside her hatred of the form if he asked her to. She almost matches Gillian's pride and elegance, being of significant beauty, but is arguably the least good-natured of Shirou's Servants. Nevertheless, she is happy where she is, and is more than willing to buther Shirou's enemies and protect his friends. Just like her fellow Spirits, Vlad ended up merging with an alternate universe's Shirou's own Lancer servant... who turned out to be the Warrior-Queen, Scathach!
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Post by Manah on Nov 3, 2017 8:29:45 GMT -5
RIDER Captain of the Golden Hind / The Feathered Serpent QUOTE: "It's strange... I now find myself loving two things in life about equally... gold, and Lucha Libre! Perhaps I could work to combine both together somehow..." Real Name: Sir Francis Drake / Quetzalcoatl Other aliases: The Devil, The Winged Serpent Age: Unknown (looks in her late twenties as Drake, possibly early twenties as Quetzalcoatl, except that she has wisdom in her eyes belying her apparent age) Occupation: Former Pirate, Explorer, Vice Amiral and Fleet Commander of the English Navy, Aztec Goddess of Life, Harvest, Culture, Rain, and Wind; Servant/Heroic Spirit (Rider Class) Height: 5'3" as Drake, 5'9" as Quetzalcoatl Weight: 121 lbs as Drake, 141 lbs as Quetzalcoatl Eye color: Blue as Drake, Green as Quetzalcoatl Hair color: Crimson Pink as Drake, Blonde as Quetzalcoatl Species: Heroic Spirit (Rider Class) NOTES: Appearance changes from one to the other depending on whose powers they used last EXPERIENCE: 1303 LoEs and 267w +40 LoEs for Thanksgiving, +50w from Thanksgiving, to be spent only on FF Actions/Modifiers! (Unspent) ABILITIESInt: 9 Str: 12 Agl: 11 Spd: 10 Dur: 12 HEALTH: 12 P.L: 6 ENERGY: 54 P.L: 18 REGEN: 25 P.L: 9 ACTIONSEX Lucha Libre: 11 (Agl.bonus and Wpn.modifier) -Efficient -As Mastery of Kung Fu -Wrestling -Brawling -Cutlass -Dual-wielding -Swashbuckling -Grappling -Slams -Fighting dirty -Acrobatic fighting -Fighting multiple/larger opponents -Using powers in combat -Options: Catch projectiles, Balance, Blind fighting, Multiple opponents, Ranged Combat: 8 (Agl.bonus and 2 Wpn.modifiers) -Super-Efficient -Flintlock Pistols -Dual-wielding -Precise shots -Handling recoil -Acrobatic fighting -Fighting multiple opponents -Using powers in combat -Trick shotsAcrobatics: 7 (Agl.bonus) -EfficientA+ Rank Golden Wild Hunt: 13 (Int.bonus, and the Golden Hind's medium cannons Weapon Modifier when using Cannon Volley, or main cannons Weapon modifier when using Golden Wild Hunt) -Efficient -This power has various uses, representing Francis Drake's legendary fire ship fleet sent against the Spanish Invincible Armada. -Golden Hind: The first use of this power is the ability to summon the Golden Hind, the personal ship captained by Drake herself; with the slight difference that the Noble Phantasm version sails the skies in addition to water. Costs 10 stones to manifest. It acts as a vehicle with the following stats: Up to 95 crew/passengers, Difficulty to operate 4, Resistance to operate 3, Defense Modifier 8, Vehicle damage 100, Maneuver modifier 2, Speed Flight 5, Weight 9. The ship is armed with a total of 22 guns, 11 on each side, including 3 main cannons +8 (2x damage, Automatically causes collateral damage, Range 6) and 8 medium cannons +6 (2x damage, Automatically causes collateral damage, Range 5). It can transport up to 150 tons of cargo. -Cannon Volley: The user is able to make ship cannons appear out of thin air and fire at given targets. Acts as a force blast, dealing 2x damage, Area attack, Range 5, Automatically causes collateral damage. -Golden Wild Hunt: The A+ Rank Anti-Army skill of Francis Drake requires the Golden Hind to be active and the user to stand on its figurehead to use. It manifests multiple ships from the English fire ships fleet, and they, along with the Golden Hind, open fire to utterly destroy a wide area with cannon fire and explosions. It is a 3x damage, AP, Area effect of up to AN, Automatically causes collateral damage, force blast like attack.)A Rank Legends of the Sea: 7 (Int.bonus) -As Summoning -May only summon seamen minor Heroic Servants, or mythical creatures of the sea.EX Rank Authority: 10 (Int.bonus) -Efficient -As Power Cosmic/God-Like Powers -Regardless of stone use, Range/Area/Duration can't exceed Divinity MN -Can't be higher than her Divinity MNA Rank Xiuhcoatl: 8 (Dur.bonus) -3x damage, Ignore Hardness of objects, Area Effect around self, Sets flammable objects on fire -Servants who take damage from this can't use their Noble Phantasms for 1 panel per White stone of damage, up to 3 panels. -An eplosion of the flames which once consumed Quetzalcoatl's temple to keep it out of Tezcatlipoca's greedy hands.EX Rank Riding/Voyager of the Storm: 13 -Efficient -As Vehicle operations/Horsemanship -Usable as General Knowledge (Navigation, Geography, Appraisal) -Pioneer of the Stars (As Good Luck at AN, specifically active when attempting to make trips that are surprisingly difficult or dangerous if not donwright impossible, making even the most unbelievable of voyages possible. Is automatically active when said voyage is undertaken.) -Charisma (As her duties required great leadership, Rider can use Charisma at half this action's AN, rounded up. Area attack VS Durability, Range 1; Deals no damage; Victims feel supportive, willing to fight alongside, protect and/or trust in the user, depending on the 'victim'; At GM's discretion, effects may be permanent if Rider's action beats the target's defense by at least 3 red stones. Action as Modifier; Always Active, Cannot turn off on her own.)Explorer: 7 (Agl.bonus) -Stealth -Search room/area -Escape artist -Spot/disarm traps -Pickpocet -Lockpicking -Use ropeGeneral Knowledge: 8 (Int.bonus) -Efficient -England lore & culture -Piracy and Privateering -Tactical lore -Naval tactics -Famous pirates -Treasure hunting -Aztec Pantheon -Lucha Libre/MisticoA+ Rank Good God's Wisdom: 8 (Int.bonus) -Efficient -As Concentration and/or ClairvoyanceSocial Skills: 7 -Sexy -Socialize -Humor/Sarcasm -Hedonist -Devil-may-care -Captain -Goddess of Wind and RainMODIFIERSEX Rank Goddess's Divine Core: 11 -Quetzalcoatl's measure as a perfected goddess from birth. Namely the god of life, harvest, culture, rain, and wind, who was also god of the Sun for a while; making her one of the most important members of the Aztec pantheon. -Every 3 MNs add +1 to all Abilities, Ref.Dodge, Toughness, Energy Battery and Power Level -Decides the limit of one's Authority Skill (AN can't exceed Divinity MN) -MN can be checked against Defensive Heroic Spirit skills' ANs whose users lack this Modifier to overpower/ignore them with one's attacks -Makes user Immune to Mental Attacks, Weight Gain, and Physical and Mental Negative Status EffectsImmortal -As she is a Servant Spirit, Rider won't physically age, nor can she die of old age.Power Level 6 -Power Level RegenerationHealing Factor Energy Battery 8 Deep Reserves +7 Reflexive Dodge +7 Toughness +6 -No 2x damageMagical Defense +8 Mental Invulnerability Immunities -Weight Gain, Physical/Mental Status EffectsEnhanced Vision 7 -See auras and magical forces, Sense PowerDematerialization -As a Servant Spirit, Rider is able to dematerialize herself and become both invisible, and ethereal. Doing so drains less Mana from her Master, and allows her to rest as well. While dematerialized, a Servant can't be harmed nor harm others; can't be affected by the material world nor affect it themselves. Materializing or dematerializing takes only 1 action, but can't be used during a fight or with any aggressive intents; for example, a Servant couldn't attack and then dematerialize to avoid retaliation. Once a Servant begins a fight, they simply cannot dematerialize until they are safe anew.Magus Replenishing Technique -As she is a Servant, Rider can receive Prana and Mana from a Magus through the Magus Replenishment Technique... also known as Sexual intercourse. Doing so will grant her 1w of Health, replenish Energy to the max and remove any negative sitmods for fatigue.Reconstitute Self, Special -If Francis came to die, she wouldn't be gone forever, as she is a Heroic Spirit. She would return to the Throne of Heroes until she is re-summoned anew for a Holy Grail War.Psychic Link with Shirou Emiya Wealth: 7 -Golden Rule, Rank B (This modifier represents its user's natural capability to attract wealth, find treasures and gather wealth. It makes it easy for the user to acquire Wealth in little time, a fact the GM might want to keep in mind. At Rank B, Rider comes across treasure easily and without much effort.) -Gains $10,000,000 per month/issue -Currently has $270,000,000 -Updated on 2017-10-24CHALLENGES-Psychological (-3; severe hedonism and libertinism. Francis is there to enjoy all the pleasure life has to offer her if she can, especially any pleasures enjoyable through her physical senses.) -Psychological (-2; severe greed. The pinkette enjoys money, treasure, and wealth. She especially enjoys gold and silver, but will pursue anything of great value if given the opportunity.) -Obsession (-3; to Lucha Libre in general, and the Luchador Mistico in particular. She's basically a fangirl.) -Love (-2; towards Shirou Emiya.) EQUIPMENT-Captain's Armor (+2 defense reinforced longcoat and tunic.) -Two Flintlock Pistols (+3, 2x damage, Limited AP, Range 4; those pistols are Rider's main personal combat weapons. While they look like single shots, normal flintlock pistols, they are actually mystically enhanced through her Servant nature, and can shoot as fast as Semi-automatic, high power handguns with unlimited ammo.) -Captain's Cutlass (+3 sword) ______________________________________________________________ NOTES: Sir Drake is a very well-rounded, powerful Rider-class Servant whose abilities are multiple and well-rounded. She is equally effective in close or ranged combat, able to use her wits in battle to great effect. While her own actual weapons are limited in destructive potential, her Golden Wild Hunt ability allows her to be a formidable threat on the battlefield, let alone when actually using her Golden Hind. Her ship is a formidable asset, allowing her to carry her allies along while unleashing hell against her enemies. Additionally, Rider is arguably one of the best one could ask for to get them from a given point to their destination safely. She has the supernatural ability to make even seemingly impossible travels possible whenever she's part of it. Just like her fellow Servants, Drake was merged with another Rider, namely the Aztec Goddess Quetzalcoatl!
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Post by Manah on Nov 3, 2017 8:29:58 GMT -5
CASTER The Magus from the Age of the Gods/The Kitsune QUOTE: "Regardless of how much I change... magic will always still be as clay in my hands, which I will shape however I please. But now more than ever... I will use all of my charms, powers and skills... to be a good wife to Shirou!" Real Name: Medea / Tamamo no Mae Other aliases: The Witch of Colchis, The Witch of Betrayal Age: Unknown (looks in her late twenties) Occupation: Former Princess of Colchis, Former Courtesan, Witch, Servant/Heroic Spirit (Caster Class) Height: 5'3" Weight: 112 lbs Eye color: Blue Hair color: Blue Species: Heroic Spirit (Caster Class) EXPERIENCE: 1303 LoEs and 267w +40 LoEs for Thanksgiving, +50w from Thanksgiving, to be spent only on FF Actions/Modifiers! (Unspent) ABILITIESInt: 11 Str: 7 Agl: 10 Spd: 7 Dur: 8 HEALTH: 8 P.L: 4 ENERGY: 45 P.L: 12 REGEN: 31 P.L: 8 ACTIONSClose Combat: 7 (Agl.bonus and Wpn.modifier) -Efficient -Hand-to-hand -Martial Arts -Staff -Eightfold Blessing of Amaterasu -Rule Breaker -Using powers in combat -Fighting multiple opponentsRanged Combat: 5 (Agl.bonus and Wpn.modifier) -Efficient -Thrown objects -Heavy objects -Eightfold Blessing of Amaterasu -Using powers in combat -Fighting multiple opponentsAcrobatics: 5 (Agl.bonus) EX Rank Thaumaturgy: 17 (Int.bonus) -Super-Efficient -'Pentacles' and 'Wings of Light' Thaumaturgy, based on the image of magical runic circles, and her cape turning into glowing wings of light; all of Medea's offensive spells use those symbols somehow. -As Mastery of Magic (Wpn.modifier on Telekinesis), Asgardian Sorcery, Summoning and Magical Healing -Magic Missiles (May exceed the maximum 6 stones of effect; May add up to half this action's AN as advantages on magical blasts for free) -Transmutation (transmute matter and energy from one type to another) -Magical Healing (May heal up to 2x AN White stones of Health per day) -As Mesmerism (all options) -As Metamorphosis (needs not spend stones to maintain, may revert at will. When transformed, in this fashion, cannot use any of her Servant powers.) -As Shape shifting (needs not spend stones to maintain, may revert at will, may only use at up to AN) -Creation of potions, poisons, antidotes, charms and talismans (as per Witchcraft, creating any of those takes time: 5 minutes per stone of effect) -Magical Travel (with options such as Teleportation, Flight, Astral Travel, Phase shift, Dreamwalking, Super-speed, etc.) -Spatial Transportation (Another of Caster's (Medea) spells, this power allows not only for teleportation of the user and touched individuals, but may also target a far away person to her.) -Creation of Familiars (through use of a departed soul and a dead body, usually of an animal, Sakura is capable of creating a familiar, a "servant" with great magical potential. Essentially, she decides what part of her own magical power she wants to give them. As for the physical might of the resulting body, it will be equal to the dead body's might at the time of its death, possibly modified [if Sakura so wishes] as per her Metamorphosis power, applied to the body itself. The resulting familiar is loyal and friendly to her, although it has its own mind and will. Sakura also gains whatever knowledge the familiar acquires in its life, if any.) -Words of the Gods: A Magus from the Age of the Gods, Caster has no need to respect the Rule of Equivalent Exchange at all. All her spells stand alone and fully cuase the wanted effect without need for compensation. -Thaumaturgical Theory: High-Speed Divine Words (The greatly superior Theory used by the Caster known as Medea, High-Speed Divine Words is an ancient type of Thaumaturgy which dates back to the Age of the Gods, and whose power and effectiveness far surpasses that of normal human Magi. It allows her to create effects that do not need to be believed by viewers to happen, and to perform her spells silently and with a single gesture, making her far superior at it than any normal Magus. -Combine with Bajiquan up to AN -Requires a single gesture to use, regardless of spell. -Accumulate Energy as per M.o.M -Increase ANEX Rank Witchcraft: 10 (Int.bonus) -Efficient -Ignores Magical Defense modifier -Dakini Heavenly Methods variant (As Basic, but with the added following specialties:) -Discern Time of Death -Arts of Influence (Gain Status and Fortune for men) -Arts of Favor (Gain the favor of Influential individuals for women) -Accumulate Energy for greater effectA Rank Authority: 7 (Int.bonus) -Efficient -As Power Cosmic/God-Like Powers -Regardless of stone use, Range/Area/Duration can't exceed Divinity MN -Can't be higher than her Divinity MNEX Rank Reinforcement: 9 / 12* -Allows user to 'reinforce' via Prana the elements of a given person or object, enhancing already present elements for maximum effectiveness. Possible effects are many and numerous, despite it being a basic form of magecraft. One can enhance the sharpness of a knife, the resilience of an armor, the nourishment of food, etc. -In most cases, can act as Metamorphosis with an effect applicable to objects around the user. For example, stones could increase the Hardness of a wooden branch and increase its weapon modifier, making it as deadly as a sword. -Used on a person, it can usually reinforce Strength and Durability, although other effects are possible. -*On a side note, due to Caster's unique form of magic, she is far more proficient at enhancing humans via Reinforcement, and thus uses the number after the slash in those cases. -Maintaining any use of Reinforcement costs 1 stone per panel.A Rank Shapeshift: 7 -As Shape Shifting -Also allows creation of any Clothes/outfits/shoes/hats/accessories as per Create option of a MasteryA Rank Territory Creation: 7 (Int.bonus) -Allows creation of an Area of up to AN which she can alter in appearance and general 'feeling' to fit her tastes better, within which she will gain 2/3 this AN, rounded up (in this case 5) additional Energy Regen per panel; and receive 1/3 this AN, rounded up (3) as a Modifier to all Magical actions as long as she stands within the Area. She also gains +1 to all Physical Abilities, Ref.Dodge, Toughness and Power Level while within the Territory. -Allows a user to create a 'Territory' upon which they have dominance as a Spellcaster, granting them additional power, mana and general superiority. Due to Medea's Age of the Gods magic, she is capable of creating a 'Temple' class Territory, which is superior to the usual 'Workshop' class. Battling her in said location is incredibly dangerous, as it makes her far more powerful. -Once created, the Area remains her Territory unless she creates a new one, and creating one takes a full hour of mystical work requiring her to spend 10 stones of Thaumaturgy per panel until it is completed, and to remain in the area for the Duration of the creation.A+ Rank Bounded Field: 9 (Int.bonus) -Efficient -User pays for Effect and Area; she will create an invisible 'field' which will keep individuals from entering or leaving it except for the individuals the caster allows to move so. Stones of effect function as Difficulty/Resistance to pass through, as well as Duration in Days/stone used (up to 1 per AN), while the area is simply the size of the field. -Most often used to keep innocent humans from entering deadly battles between masters and servants, but has other uses.Origin Form (Amaterasu): 2 -As a stronger form of Stage X -May use at any point, needs not to be hurt; user fully healed when undergoing transformation -Place 1 stone into Action per activation -Gain +2 to Strength, Agility, Speed, Durability, Ki Control, Zanzoken, Toughness, Reflexive Dodge and Energy based/related actions (including Magical Actions and Final Fantasy actions except Break, Beast Taming and Alchemy) for each stone in this action box. Every 3 stones played, add 2 to Power Level. Every stone in between adds 2 to Energy Battery. -May revert after Combat ends, but not before. -Stones triggered into this action remain in this action unable to be spent, but counting towards regeneration. -Can be increased by LoEs, but cost 2 times as many as a normal Action to improve -Each stone played in this adds one Tail to Caster; at this point in time, she is only capable of manifesting a total of 3 Tails, including her initial one, but her absolute maximum is 9, at which point she would essentially be her Original Self... the living embodiment of the Sun Goddess, Amaterasu.A Rank Clairvoyance: 8 -Can perceive through time regardless of physical proximityA-Rank Item Construction: 15 (Int.bonus) -Allows user to create magical items with effects based upon Asgardian Sorcery. Duration can be permanent, subject to spending stones on Caster's part, or be instant, depending on the effect. -May even make potions that grant the drinker immortality. -EX Rank Fox's Wedding (An unusual Skill of Tamamo-no-mae, which allows her to spontaneously and lopsidedly declare a wedding, causing a sun shower of blessings, confetti, gifts and souvenirs to manifest in the hands of any ally in the area according to their tastes and preferences, along with music, food and basic necessities for a party. This powerful effect may only be used once a week, and she pays for effect (highest A/A/M number of the possible gifts/souvenirs), Area, and Duration on the D&R chart for the music, basic necessities and whatnot, although the gifts/souvenirs remain. The selected husband/wife, however, has no compulsion to accept to consider the wedding as official, obviously.Thieving: 5 (Agl.bonus) -Stealth -Search room/area -Escape artist -Gather information -DisguiseGeneral Knowledge: 6 (Int.bonus) -Efficient -History & Geography -Occultism -The Holy Grail War -Magi & Servants -Noble Phantasms -Love and pleasurePerform: 5 (Agl.bonus) -Singing -Dancing -Calligraphy -Cooking -SewingConcentration: 4 (Int.bonus) Social Skills: 7 -Beautiful -Socialize -Playful -Calm -Compassionate -Witch -Loving WifeMODIFIERSImmortal -As she is a Servant Spirit, Caster won't physically age, nor can she die of old age.A Rank Divinity: 7 -Tamamo-no-mae's measure as a Divine Spirit. As a soul directly originating from the sun goddess Amaterasu, Caster is a high-rank Divine being who is capable of impressive miracles exceeding the limits of normal Magecraft. -Every 3 MNs add +1 to all Abilities, Ref.Dodge, Toughness, Energy Battery and Power Level -Decides the limit of one's Authority Skill (AN can't exceed Divinity MN) -MN can be checked against Defensive Heroic Spirit skills' ANs whose users lack this Modifier to overpower/ignore them with one's attacksPower Level 4 -Power Level Regeneration -Tireless +2Accelerated Healing Factor Energy Battery 7 Deep Reserves +2 Reflexive Dodge +5 Toughness +4 Mental Defense +7 Magical Defense +17 Enhanced Vision 6 -See auras and magical forces, Sense Power, See into other dimensions, Sense Magic Circuits and PotentialDematerialization -As a Servant Spirit, Caster is able to dematerialize herself and become both invisible, and ethereal. Doing so drains less Mana from her Master, and allows her to rest as well. While dematerialized, a Servant can't be harmed nor harm others; can't be affected by the material world nor affect it themselves. Materializing or dematerializing takes only 1 action, but can't be used during a fight or with any aggressive intents; for example, a Servant couldn't attack and then dematerialize to avoid retaliation. Once a Servant begins a fight, they simply cannot dematerialize until they are safe anew.Magus Replenishing Technique -As she is a Servant, Medea can receive Prana and Mana from a Magus through the Magus Replenishment Technique... also known as Sexual intercourse. Doing so will grant her 1w of Health, replenish Energy to the max and remove any negative sitmods for fatigue.Reconstitute Self, Special -If Caster came to die, she wouldn't be gone forever, as she is a Heroic Spirit. She would return to the Throne of Heroes until she is re-summoned anew for a Holy Grail War.Limited Independence -Due to her immense magical energy, Caster could remain alive and active even if she lost her Master and any reserves of Mana for up to 2 daysPsychic Link with Shirou Emiya CHALLENGES-Looking non-human (-2; Caster now has fox ears and a fox tail. They can be dissimulated via use of appropriate clothing or magic, or people might think they are just some odd accessories, but she does look odd in a crowd otherwise.) -Psychological (-2; low self-esteem. Due to how she suffered at the hands of Jason, Aphrodite and the people in her time, Medea has come to think of herself as a mere tool which others use and then throw away when they are done with it. She has gotten over the worse of it, thanks to Shirou's love and support, and that of the others. She trusts him, the first person after a long time.) -Psychological (-3; haunted past. In her living years, Medea was manipulated by the Goddess Aphrodite, making her fall in love for Jason of the Argonauts, a man she had never even seen before. She was forced to betray her father and her country, as well as kill her own brother. Accompanying her 'future husband', she was eventually rejected in favor of a younger woman, a princess whom Jason married, and Medea was basically exiled as a 'witch'. Her sadness, pain, guilt and anger led her to attack and burn everyone at said wedding, save for Jason himself, and she left to whereabouts unknown. Medea's human life WASN'T a pleasant one. This was made even worse when she merged with Tamamo-no-mae, who was essentially betrayed, hunted down, hated and executed by humans after doing nothing more than helping them and loving them!) -Love (-3; towards Shirou Emiya. Has increased due to Tamamo-no-mae's influence.) -Obsession (-3; to become a good wife!) EQUIPMENT-Golden Fleece (An EX-rank Noble Phantasm allowing its user to summon a powerful dragon. As Summoning 10 (May only summon a dragon), With the summoned phantasmal beast being automatically loyal to Caster.) -Rule Breaker (This dreadful Noble Phantasm is actually a fairly weak weapon, merely a +2, Limited AP dagger. It has the ability to dispel and destroy any type of Thaumaturgy it touches as per AN 12 VS spell effect, allowing it to literally break nearly any spell on contact. Summoned creatures will vanish, magical contracts will be undone, animated objects will fall inert, ensorcelled items or people will return to normal, etc. No matter its power, however, it is unable to remove the powers from another Noble Phantasm, regardless of its power. However, that isn't Rule Breaker's most fearsome effect. If used against another Servant spirit, it will also shatter their contract with their Masters, removing their Master/Servant lin... and giving it instead to Caster, who will gain the Command Spells, and control over the freed Servant, by simply beating their Durability with the effect. Its power truly reflects the potential of 'The Witch of Betrayal'...) -Eightfold Blessing of Amaterasu (An oval mirror levitating around Caster at will, whose edges are protected by a metallic frame. The mirror has multiple uses, its most basic one being its use as a +3, 2x damage, Limited AP weapon which she usually attacks with using her Thaumaturgy's Telekinesis. Then is the mirror's ability to unleash blast of holy fire at large numbers of foes, acting as an AN 7 (Int.bonus, Efficient, 2x damage, Area attack, Sets flammable objects on fire, Range 5), courtesy of Amaterasu's power. Additionally, she can use it to manifest a circle of levitating Ofuda scrolls, charging the Mirror with energy, and standing in the center of the circle. This makes all her spells cost 0 mana (or in game terms, energy) to cast for up to 4 panels, adding +3 to all spells' effects. Those powers are actually but a fraction of the mirror's true powers, turned down from an EX Rank Anti-World Class artifact to a mere D Rank Anti-Army one. Were Caster ever to regain her nine-tailed fox power, it would become a +5 AP weapon, its fire would be 3x Damage, AP, Range 8, Causes massive collateral damage; the Duration of the free Mana spells would shoot up to 10 panels and add +6 to all effects... and finally, the Mirror would grant its true power of Mastery of Matter/Energy AN 12 (Int.bonus, Super-Efficient, Unlimited Create/Manipulate, Force Blast (Up to +6 CL free Advantages, may pay for more, Accumulate Energy for greater effects, Area effect), and True Resurrection AN 10 (Stones must beat either Durability or Time since death as Duration, whichever is higher, to bring target back to life). It is one of the greatest Noble Phantasms in existence, but Tamamo-no-mae has lost access to most of its power over the years. If she could regain it, she would become a formidable opponent indeed.) ______________________________________________________________ NOTES: Medea might be physically weaker than many other Servants, but she more than makes up for it in her fantastic power at magecraft and Divine-rank Thaumaturgy. Her powers allow her to perform feats other Magi, even True Magicians, could only dream of, and her potential for mystical ower makes her a fantastic Caster class Servant to have under one's wing. Medea has had a very difficult life, and has found in Shirou a loving, understanding and supportive Master, who helped her regain some of her heavily damaged self-esteem. She would do most anything for him, and fights by his side to the best of her capabilities. Due to a freakish interdimensional event, Medea ended up merged with another Caster, Tamamo-no-mae, a powerful Fox-like spirit bearing a lesser version of the powers of the sun goddess Amaterasu... with a love for parties, fun, and love in general, and a high level obsession for Shirou and becoming his loving wife!
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Post by Manah on Nov 3, 2017 8:30:13 GMT -5
BERSERKER The Black Knight / The Angel of Crimea QUOTE: "I want to save lives... and I won't hesitate to fight in order to do so."Real Name: Florence Nightingale / Lancelot of the Lake Other aliases: The Knight of the Lake, Mad Dog (only by Gillian, and she dislikes being referred as such), The Silver Knight, The White Cloth of Steel Age: Unknown (looks in her mid-twenties) Occupation: Former Knight of the Round Table, Servant/Heroic Spirit (Berserker Class) Height: 5'4" Weight: 115 lbs Eye color: Red Hair color: Silver Species: Heroic Spirit (Berserker Class) EXPERIENCE: 1303 LoEs and 267w +40 LoEs for Thanksgiving, +50w from Thanksgiving, to be spent only on FF Actions/Modifiers! (Unspent) Normal / Mad Enhancement activeABILITIESInt: 8 / 3 Str: 8 / 12 Agl: 8 / 12 Spd: 7 / 11 Dur: 8 / 12 HEALTH: 8 / 12 P.L: 5 ENERGY: 33 / 45 P.L: 15 REGEN: 18 / 24 P.L: 9 ACTIONSClose Combat: 10 (Str.bonus and Wpn.modifier/2 Wpn.modifiers) -Efficient -Hand-to-hand -Swords -Arondight -Knight of Honor -Break/cut/tear off limbs -Inhuman Power -Fighting multiple opponents -Fighting larger opponents -Destruction -Using powers in combat -Eternal Arms Mastership (Even if Lancelot is under any sort of mental influence, hindrances or whatever, her prowess with a weapon will never diminish, meaning she will not suffer any negative sitmods to her Close Combat while wielding a weapon in battle.)Ranged Combat: 7 (Str.bonus and Wpn.modifier) -Efficient -Firearms/Bows -Thrown objects -Heavy objects -Knight of Honor -Improvised weapons -Precise shots/throws -Using powers in combatAcrobatics: 6 (Agl.bonus) -EfficientEX Rank Knight of Honor: 15 (Int.bonus, only to acquire foe's own Noble Phantasms for himself, read below) -Efficient -This fearsome power is the signature ability of Berserker (Lancelot), allowing her to grab a hold of any object she can reasonably use as a weapon (which means not only swords, spears, guns and the such, but also a tree branch, a pole, a chair or whatever), and 'infect' it with dark prana corrupted by her madness, making the object turn black and be covered in red, glowing lines like the veins of a leaf. Doing so turns the new weapon into a makeshift 'Noble Phantasm' which she has full mastery over, as though she had been fighting with it for years. -Basically, grabbing any non-Noble Phantasm/Magical Weapon/Artefact object which can be used as a weapon allows Berserker to spend stones up to AN, each of which will generate 5 stones with which to build the temporary Noble Phantasm's powers. -Noble Phantasm Acquirement: Used to grab other Noble Phantasms/Magical Weapon/Artefact than her own, however, will allow Lancelot to make them her own in much the same way, if she can beat the Phantasm's value with 10 stones per stone played in this action this time with her unmodified Intelligence bonus, even if reduced via Mad Enhancement to be able to use this technique. This allows her to grab more powerful weapons than she could make with this power and still acquire them as her own temporarily. -Due to its nature, this power will become temporarily unusable if Berserker draws her true Noble Phantasm sword, Arondight. -Requires Mad Enhancement to be activeEX Rank For Someone's Glory: 10 -This powerful Phantasm's purpose is mostly cloaking and deception, but it can also be downright terrifying. It normally allows a user to alter their own appearance to look like someone else, as an incredibly well-made disguise, more akin to a transformation. However, under the effects of Mad Enhancement, it merely makes the user shrouded in black fog and a frightening aura of menace, hiding the user's features and essentially making her look like a demon. -Normally functions as Shape Shifting, with no need to maintain. -If used in conjunction with Mad Enhancement, the cost is the same to activate, but the effect is stones of Resistance against all effects used to identify the user, and covers the wearer in black fog that hide her features and makes her terrifying, acting as Fear at AN for free against all rational beings within a range of 3. Also, the user's eyes will glow red while under its effects. -Due to its original nature of hiding Lancelot's identity, For Someone's Glory cannot be used if Lancelot's Noble Phantasm, the sword Arondight, is drawn.A Rank Nursing of Steel: 8 -As Magical/Medical Healing -Heal 2x AN White Stones per day -Can heal even the direst of wounds and cure the deadliest diseases with mystically created scalpels and medicines and little more -Normal healers attempting to use the exact same treatments with the same resources can simply never reach the same resultsC+ Rank Nightingale Pledge: 6 (Int.bonus) -Tiresome -Atk VS Int+Magical Defense, Area of AN, Deals no damage -Any beings affected will drop melee weapons, ranged weapons will not fire, magecraft will fail, Noble Phantasms won't activate, essentially forcefully creating an absolute, perfect safety zone where no harm shall be dealt -Also acts like a use of Nursing of Steel for all allies/people Florence wishes to heal, only counting as 3w of Healing used up regardless of how many are healed, and healing both wounds, poisons and diseases all at once in the one use -User must be able to speak to use in order to use the formula: "Treatment, start. I will abstain from everything that is harmful and everything that is poisonous. I will stop them with all my strength and guide everybody to happiness! Nightingale Pledge!"General Knowledge: 7 (Int.bonus) -Efficient -Camelot -King Arthur -Knights of the Round Table -Code of Chivalry -Human anatomy -Nightingale Foundation -Tactical loreIron Will: 7 -Heal selfEX Rank Cry of the Angel: 9 -As Leadership, but solely to increase actions meant for survival -Stones of Leadership per person may be used as an Area Effect of half AN rounded up, with effects usable up to AN later in Duration on the D&R chart -Unlike base Leadership, may use 1 stone per one third AN rounded up per person instead of the basic 2 maxSocial Skills: 8 -Beautiful -Kind and loving -Noble -Serious -Honorable -Intimidate -Angel of Crimea -BerserkerMODIFIERSImmortal -As she is a Servant Spirit, Lancelot won't physically age, nor can she die of old age.Power Level 5 -Power Level Regeneration -Tireless 2EX-Rank Mad Enhancement -This power, the typical effect of Berserker-class Servants, grants the user a large boost in physical might, but heavily reduces mental capabilities and reason while in use. Due to Shirou's power as a Master, she is able to turn it on and off at will as long as Shirou allows it. -Under its influence, she gains +4 to all Physical Abilities, but lowers her Intelligence by 5. She gains +3 to all Physical/Energy Attacks through a 'Madness' modifier, yet loses an equal -3 to all Mental and Magical actions from the same 'Madness'. Finally, under this effect, she is considered as though having the two following challenges: "Insanity (-4; Florence ends up with only limited cognitive, rational thought, essentially constantly talking to herself and failing to converse sanely with anyone around her)" and "Antisocial disorder (-2; severe violence. Under Mad Enhancement, Berserker becomes impatient, violent and enjoys destruction and battle. Unlike Lancelot on her own, however, Florence is now strongly focused on directing said violence towards saving lives.)"A-Rank Human Anatomy Understanding +5 -On each panel, may be used to add to any Healing uses, any attacks, and/or defense, although the stones must be split among those three optionsRage 0 / 2 -Increase Strength up to Modifier Number when fighting or when the character becomes angry -Strength is increased every Panel -All the stored extra Strength disappears when the character becomes calm, which might require some work... or simply dropping her Mad Enhancement.Healing Factor Energy Battery 3 Deep Reserves +6 Reflexive Dodge +5 Toughness +4 -No 2x damageMental Defense +7 Magical Defense +6 / +5 Enhanced Vision 6 -See auras and magical forces, Sense PowerProtections of the Fairies +7 -As Good Luck; only active on the battlefieldDematerialization -As a Servant Spirit, Berserker is able to dematerialize herself and become both invisible, and ethereal. Doing so drains less Mana from her Master, and allows her to rest as well. While dematerialized, a Servant can't be harmed nor harm others; can't be affected by the material world nor affect it themselves. Materializing or dematerializing takes only 1 action, but can't be used during a fight or with any aggressive intents; for example, a Servant couldn't attack and then dematerialize to avoid retaliation. Once a Servant begins a fight, they simply cannot dematerialize until they are safe anew.Magus Replenishing Technique -As she is a Servant, Lancelot can receive Prana and Mana from a Magus through the Magus Replenishment Technique... also known as Sexual intercourse. Doing so will grant her 1w of Health, replenish Energy to the max and remove any negative sitmods for fatigue.Reconstitute Self, Special -If Berserker came to die, she wouldn't be gone forever, as she is a Heroic Spirit. She would return to the Throne of Heroes until she is re-summoned anew for a Holy Grail War.Psychic Link with Shirou Emiya CHALLENGES-Psychological (-2; honorable. Lancelot used to be one of the greatest and most honorable knights of the Round Table, and has returned to her former ideals nowadays.) -C.T.S.U.F.U (-5; due to both Lancelot's heroism and Florence's selflessness, she wants to help people and save lives like all the time.) -Haunted Past (-2; despite having been forgiven by Artoria, she is still feeling very bad about all the bad she caused when she betrayed her King with Guinevere. She still feels that she needs to atone for her past.) -Oath (-2; she has a debt of honor to Saber/Artoria Pendragon, still considering her as her King, and hoping to one day make up for her past mistakes. As long as it doesn't contradict Shirou's orders or wishes, Lancelot is willing to do anything Artoria asks of her.) -Love (-2; towards Shirou Emiya.) EQUIPMENT-Military Uniform (Red Soldier coat, Dark red skirt, white knee-length boots -Black Armor of Berserker (+4, No 2x damage Armor. Adds +1 to all Physical Abilities when under the effects of Mad Enhancement; and +2 to Knight of Honor and For Someone's Glory in general.) -Arondight, the Light of the Lake (+7, 2x damage, AP (Ignores 2 Toughness even when No AP), Indestructible close-range weapon. It increases all Physical Abilities by 1, and deals 3x damage against dragons and dragon-blooded beings, due to Lancelot once using it to slay a dragon, contributing to its legend.) -Revolver +3 (2x damage, Range 4) ______________________________________________________________ NOTES: The beauteous Black Knight of Camelot, Lancelot was once one of King Arthur's closest friends, only to betray her by having an affair with Queen Guinevere, and then attempting to flee with her to save her from execution for her betrayal. Lancelot once went mad after the King's death, only to be summoned as a Berserker servant in the Holy Grail War. Thanfully, upon becoming Shirou'S servant, she was able to retain her sanity and begin to properly atone for her sins... directing her rage at enemies rather than at her beloved King. Berserker is a very powerful Servant with devastating Noble Phantasms. She is a powerhouse with high potential for increased might, and as such is rightfully feared by many... even without her terrifying powers and rage in action. Her powers increased drastically, along with her Mad Enhancement potential, and intestingly enough, she gained extremely powerful healing abilities... when she merged with another Berserker spirit, namely one Florence Nightingale, when Shirou and the others encountered an unusual interdimensional event.
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Post by Manah on Nov 3, 2017 8:30:28 GMT -5
ASSASSIN The Bewitching Dancer/Mysterious Heroine QUOTE: "I could dance all night...♥ Or if you're a Saber, I will simply just downright kill you."Real Name: Margaretha Geertruida MacLeod/Artoria Pendragon (Secret!) Other aliases: Mata Hari, Margreet, Zelle, A-X, X Age: Unknown (looks in her mid-twenties as Mata, and late teens as X) Occupation: Former Dutch Spy, Former King of Camelot, Exotic Dancer, Courtesan, Servant/Heroic Spirit (Assassin Class), Anti-Saber Decisive Weapon Height: 5'4" (Mata) / 5'1" (X) Weight: 108 lbs (Mata) / 93 lbs (X) Eye color: Grey (Mata) / Blue (X) Hair color: Black (Mata) / Blond (X) Species: Heroic Spirit (Assassin Class) NOTES: Assassin's appearance shifts from Mata Hari to X's, and vice versa, depending on which used their powers last. EXPERIENCE (To be Spent): 1303 LoEs and 267w +40 LoEs for Thanksgiving, +50w from Thanksgiving, to be spent only on FF Actions/Modifiers! (Unspent) ABILITIESInt: 5 Str: 8 Agl: 8 Spd: 5 Dur: 7 HEALTH: 7 P.L: 3 ENERGY: 30 P.L: 9 REGEN: 15 P.L: 6 ACTIONSClose Combat: 9 (Agl.bonus and 2 Wpn.modifiers) -Efficient -Martial arts -Secret-Calibur -Knives -Dodging -Acrobatic fighting -Dual wielding -Precise attacks -Target the lines -Using powers in combatRanged Combat: 6 (Str.bonus and Wpn.modifier) -Efficient -Thrown objects -Improvised weapons -Acrobatic fighting -Precise shots/throws -Target the lines -Using powers in combatAcrobatics: 5 (Agl.bonus) -EfficientEX Rank Presence Concealment: 10 -As Invisiblity -Whereas X denies her Presence Concealment potential, Mata is certainly not afraid to make use of it, making the merged form of the two incredibly stealthier.Pheromones: 9 -Deal no actual damage -Atk VS Durability to cause lust or love towards Mata Hari -Requires either words or touch from the beautiful seductressInformation Gathering: 10 -Efficient -Atk VS Intelligence; success means the victim will tell Mata Hari whatever she asks just because they are so enthralled with her beauty and pheromones, regardless of how secret or sensitive the information she askes for is. Additionally, it functions as an Atk VS Int+Mental Defense which, if successful, will make the victim forget all about telling her anything of the sort, only remembering how beautiful and kind she is. -Only functions on victims under the effect of her PheromonesMata Hari: 9 (Int.bonus) -Efficient -Atk VS Intelligence+Mental Defense, Area effect of AN, Targets all enemies/hostiles, OR allies she wishes to affect -As Fear, but due to seduction and sexiness rather than actual Fear; also causes victims with lower Int+Mental Defense than AN to become enslaved by her beauty for up to AN days, willing to obey her every word and desire. -Must perform an exotic dance/strip tease in front of her audience to activate; ergo must use in conjunction with Alluring Nightingale (Exotic Dancing)Black Ops: 7 (Int.bonus) -Efficient -Stealth -Search room/area -Lockpicking -Escape artist -Pickpocket -Surveillance -AssassinationAlluring Nightingale: 8 (Int.bonus) -Efficient -As Perform (Singing, Dancing, Fashion designer, Calligraphy, Exotic dancing, Massaging) -As Dance (For both Dancing and Singing) -Sorrowful Melody (Int.bonus; As Energy Drain against listeners) -Invigorating Song (Allows any allies who hear it to recover stones played in Energy) -Alluring Melody (Int.bonus; Atk VS Intelligence + Mental Defense; to charm a victim. Multiple effects are possible but depend more on the victim than the user. A strong love, lust, or even an obsession for the user are all possible, and more.) -Mesmerizing Song (Int.bonus, Can't read minds, Repair minds, Empathic projection, Subtle commands) -Blessing/Curse Song (Pay for Duration and Effect; As Good Luck or Bad Luck) -Targets of this power must be able to hear the user, and the User must be able to singGalactic Meteor Sword: 4 -As Iron will, may only be added to Swords attacks -3x damage VS Sabers, Area attack, Automatically causes collateral damage, Range 8 -Requires dual-wielded Excalibur and Excalibur Morgan to useEX Rank Riding: 9 -As Vehicle Operations and Horseriding; although it is heavily reduced (-5) due to her unusual nature. -Spaceships (It is however greatly enhanced when piloting spaceships, allowing her to make use of a Warping ability even when the ship is not equipped with a Warp Drive.)General Knowledge: 3 (Int.bonus) -Efficient -France -Streetwise -Seduction techniquesSocial Skills: 8 -Beautiful -Socialize -Charm/Seduction -Charming voice -Bluff/Lie -Alluring gaze -Assassin -Mysterious Heroine XMODIFIERSImmortal -As she is a Servant Spirit, Assassin won't physically age, nor can she die of old age.Power Level 3 -Power Level Regeneration -Tireless 2The Mystic Eyes of Death Perception -Can kill anything (Mata Hari is able to permanently kill most anyone/any creature regardless of their immunities, weaknesses or power, with no possibility of recovery or return to life. Wounds caused by her power normally cannot be healed, except by a few exceptions, rendering most healing factors useless against her. Even worse, beings killed by her can't be returned to life even with Reconstitute Self in most cases. Both effects can be reversed by use of her ability... or the GM's decision, if he deems it appropriate, of course. Also a possibility: some beings may show no Lines of Death for a reason or another.) -Can cut anything (regardless of a target's power, all attacks from Assassin which she uses to target the lines ignore entirely a target's Toughness, even if it is No AP. Any such attack is also 2x damage. She entirely ignores objects' hardness, and can rip someone to shreds as easily as a chainsaw could cut a piece of paper.) -Using her Mystical Eyes constantly tires her. If she does so for more than an hour without resting 24 hours, she will get -1 to all Actions until she rests.) -Even if her physical eyes were ripped out, she could still see with this power, although she would only see a black world where everything can be distinguished only thanks to the lines she'd see on them.C+ Rank Instinct +4 -Adds to both attacks and defense in combat due to being able to sense the best course of action in battle -Increases to +7 VS Saber classesHealing Factor Energy Battery 3 Deep Reserves +5 Reflexive Dodge +5 Toughness +4 Mental Defense +5 Enhanced Vision 4 -See auras and magical forces, Sense PowerCosmo Reactor +7 -As she fights, Assassin increases her offensive power every panel, releasing it when ready in a devastating attack. Each panel, one MN of this Modifier becomes active, and when she wishes to, she can add said active MNs to a given attack.Dematerialization -As a Servant Spirit, Assassin is able to dematerialize herself and become both invisible, and ethereal. Doing so drains less Mana from her Master, and allows her to rest as well. While dematerialized, a Servant can't be harmed nor harm others; can't be affected by the material world nor affect it themselves. Materializing or dematerializing takes only 1 action, but can't be used during a fight or with any aggressive intents; for example, a Servant couldn't attack and then dematerialize to avoid retaliation. Once a Servant begins a fight, they simply cannot dematerialize until they are safe anew.Magus Replenishing Technique -As she is a Servant, Assassin can receive Prana and Mana from a Magus through the Magus Replenishment Technique... also known as Sexual intercourse. Doing so will grant her 1w of Health, replenish Energy to the max and remove any negative sitmods for fatigue.Reconstitute Self, Special -If Mata Hari came to die, she wouldn't be gone forever, as she is a Heroic Spirit. She would return to the Throne of Heroes until she is re-summoned anew for a Holy Grail War.Psychic Link with Shirou Emiya CHALLENGES-Psychological (-2; seductive. In nearly anything she does, Mata Hari acts in a seductive, captivating manner, making heads turn as she goes by.) -Obsession (-4; to hunt down and kill Sabers, ESPECIALLY those looking like Artoria Pendragon. Alternately, she's allow for Sabers changing their titles to 'Attackers' or 'Swordsmen', as long as it's not Sabers. NOTE: There is one exception, for some reason, as she seems to have gotten along very well with Saber Lily.) -Secret/Delusion (-3; X is desperately attempting to hide away her true identity as Artoria Pendragon, but is failing to realize her disguise is absolutely not fooling anyone, and everyone actually knows her identity.) -Love (-2; towards Shirou Emiya.) EQUIPMENT-Beautiful yellow and orange dress and 4-inches matching pumps as Mata Hari -Blue and gold sports sweater, Short black shorts, knee-high black boots, blue muffler and black cap as X -Secret-Calibur, The Unsigned Sword of Victory (Re-named by Assassin for stealth and disguise purposes, those two legendary blades are actually Excalibur, and its corrupted version, the black and red Excalibur Morgan, wielded together in battle. Both are +7, 2x damage, AP (Ignore 3 Toughness even when No AP). Their Wpn.Modifier increases to +8 by Assassin allowing mana to engulf their blades, resulting in bright (or dark, in Morgan's case) glows to appear around them. Indestructible by any means short of a greater God or Cosmic entity's direct intervention. Their chosen wielder is Assassin, but it might allow others to wield them, although never one whose heart is black. Others are simply unable to lift the blades, let alone use their powers. Unlike a Saber class Artoria, these swords cannot launch waves of energy to destroy areas, as she is focused on killing individuals, instead.) -The Dun Stallion II (An incredibly advanced starship capable of space and time travel, and which Assassin is capable of activating an otherwise inexistant Warp drive due to her EX Riding skill. It has a crew of 1 (herself), can easily carry 50 passengers comfortably and is heavily armed and shielded. Difficulty: 8, Resistance: 5. Defense Modifier: 12, Vehicle Damage: 350, Maneuver modifier: +8, Speed 12, Weight: 13, Shield Generator 8 (As Force Field, Also protects VS Magical attacks), Time Travel Generator (As Time Travel AN 10), Blaster Batteries +10 (2x damage, Area attack, Normal or Stun damage, Automatically causes collateral damage) -Dun Stallion Remote Controller (Assassin can use this controller to pilot the Dun Stallion II when not even anywhere close to its bridge, allowing her to use it to provide Back-Up fire in a fight, among other things.) ______________________________________________________________ NOTES: Mata Hari is, arguably, a very weak Assassin class Servant, in the sense that her actual offensive skills, 'techniques designed to kill', are either weak or non-existent, and her physical abilities are, for a Heroic Servant, frankly pathetic. However... that isn't what makes her so incredibly dangerous. Assassin is the archetype of the very concept of Femme Fatale, using her beauty, seduction and knowledge of the human mind to manipulate others and mae them do as she pleases. In fact, she can basically manipulate entire crowds, male or female, young or old, and get them to do as she pleases, only due to her beauty and how she uses it. Mata Hari doesn't need to kill people... she can simply get her many admirers to do it for her. Due to an unknown interdimensional event, she was merged with a certain other Assassin, servant to another version of her master... a mysterious Heroine with a massive obsession with hunting down Sabers, especially ones looking like Artoria Pendragon!
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Post by Manah on Nov 3, 2017 8:30:41 GMT -5
Unlimited Blade Works' Reality Marble's Contents Emiya's World of Swords
"I have created over a Thousand blades..." -Shirou, using his Unlimited Blade Works This section keeps track of all the Weapons, Noble Phantasms, Armors, Equipment and other items copied and stored in Shirou's Reality Marble of Unlimited Blade Works. -Plenty of weapons, objects and treasures held in Gilgamesh's Gate of Babylon can be traced by Shirou, due to having witnessed the Gate being used by the King of Heroes multiple times... with the exception of Ea, the Sword of Rapture, which can simply not be replicated even by Unlimited Blade Works. -Countless guns, weapons, explosives, equippment and devices from his time as an assassin working with his father -Dozens of Noble Phantasms copied from allied, or enemy Heroic Spirits -Countless articles of clothing, regular objects, pieces of furniture, vehicles, and many others scanned over time for ease of use; Shirou can easily 'build' a large house and fill it up with basically anything one needs to live in it. -T-51b Power Armor, Tri-Beam laser rifle (+3, 2x damage, Limited AP, Range 4. Holds 24 Microfusion cells, spending 3 per shot. A powerful laser weapon with lesser range than other similar guns, but a bit more stopping power), Gauss Rifle (+5, AP, 2x damage Single shot rifle which can hold fire once per load. In other words, shoot once, gun's empty, must reload. To reload it in the same panel (ie... Multiple targets) costs one extra stone (RC or Agl) per extra target, i.e load.), Gatling Laser, and MF Hyperbreeder Alpha -Multiple Teigu from Akame ga Kill, including Incursio, Murasame, Yasufasa, Lionelle, Mastama, Pumpkin, Cross Tail, Gaea Foundation, "666 Forms" Pandora, Extase, Rubicante, along with Susanoo's Bladed Staff -Automatic Institute Rifles, and TF2 Mediguns -Ultra Balls (+2 weapon; deals no real damage, but captures target if stones used exceed Intelligence plus remaining Health. Only works on Pokemon or certain animals/creatures, as told by the GM.) -Super Potions (+5 to Pokémon Trainer (Healing), or heals 2w, whichever is more.) -Full Heal (+5 to Pokémon Trainer (Healing) to remove harmful effects) -Food of all Pokémon Types
SPECIFIC DESCRIPTIONS -Pandora (17 stones Projection to manifest, 12 with UBW; A Teigu of untold power, created by Dr.Stylish, appearing initially as an eerie and mysterious metallic suitcase with glowing lines on its surface, and a sculpted skull-like form on one side. The Pandora can be actually transformed into any of 666 different configurations, each dealier than the other, basically turning into nearly any weapon imaginable. The Pandora requires a significant level of personal power to use, at GM'S discretion. In game terms, it can turn into a weapon (each 'transformation' requires 1 action) from anything between +1 and +7, with any, some, several or none of the following advantages, depending on the form, use and effects of the weapon form it takes: Range up to 8, 2x damage, 3x damage, AP, Limited AP, Area attack, Area effect up to 10, Normal and/or Stun damage, Automatically causes collateral damage, Atv VS (Int/Agl/Dur) to (Various possible effects; examples include poison, stun, freeze solid, immobilize, blind, bind, etc.), Atk VS Durability (Almight Damage), etc. GM may allow more at their discretion.) -Vimana[/i] (The Gate of Babylon's best atmospheric means of transportation and fighter-like vehicle. Costs 20 stones in Projection/Tracing for Shirou to make it manifest itself, or 14 via UBW. - Description: This Rank A, high-tech, advanced Indian Noble Phatasm is a golden and emerald ark, fueled by a solar crystal, rutilated quartz crystals, that burns mercury as fuel. It surpasses the laws of physics by traveling at the speed of thought, and it can easily outpace a modern jet if the pilot merely plays around. Its pilot's seat is actually a throne that can be withdrawn in emergency situations, and a control column, which isn't often used due to interference with the operation of the Gate of Babylon, is placed directly in front of it. Normally isn't made for carrying passengers, but if necessary, can carry up to five with relative safety and comfort. The Vimana has an amazing potential and is far more powerful than it looks, equipped with incredibly advanced technologies and innovations described in the Vaimanika Shastra. It can be piloted either normally, or via the Gate of Babylon.
- Difficulty to Operate: 6
- Resistance to Operate: 5 (2 if using the Gate of Babylon)
- Defense Modifier: 12 (While not indestructible as its creators originally desired, the Vimana is fairly close to that objective, being exceptionally resilient to damage.
- Vehicle Damage: 100
- Maneuver Modifier: 8
- Flight Speed: 7; Can hover in place at no cost and effort. Would normally be 8 but is of less quality from being a mere copy of the original.
- Stealth: The Vimana can become invisible under its own power, hiding also the pilot and passengers, as per Invisibility 7 and Stealth Technology 7.
- Spying Technology: Can Detect/Hear enemy conversations within enemy locations/vehicles at AN 8, within a range of 10. By spending an action for it, the pilot can also take a picture of an enemy vehicle's interior via the Vimana's sensors, at AN 7.
- Detect Enemy Aircrafts: As Enhanced Vision 8 (Sense and Locate hostile aircrafts)
- Disable Enemy Pilot: This 'weapon' can be fired at an enemy aircraft with the user's Ranged Combat as a +3 Weapon, Attack VS the target's pilot's Mental Defense, Range 6. If successful, said pilot loses consciousness for 1 panel/stone of damage... often causing the target to crash and be destroyed.
- Weight: 4 (Like the Ship of Light, the Vimana is light for its size, and thus unbelievably maneuverable.)
- Notes: While the user of the Gate of Babylon can always use the Gate as usual for offensive purposes, the Vimana can be equipped with weapons just like any other vehicle called from the Gate. It was originally armed with powerful beam weapons, bacteriological weapons, and even Nuclear weapons, which have since been removed and kept in the Gate of Babylon and can be re-installed whenever needed. Force Field of 8 active defense stones. Can connect to the Ship of Light and become part of it, serving as the pilot's seat when used that way.
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