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Post by leska on Jan 20, 2016 9:31:46 GMT -5
Human Voodoo Doll (or other name) An+6
A character with said ability has the power to inflict pain upon other by hurting themselves. Character hurting themselves can inflict damage to anyone near by, stones of damage are done directly to the target as if done to the user, special defenses reducing damage. A character can take double their AN in damage without being "harmed".
Example: Queenie is walking down town Detroit at night and is faced by a thug trying to steal her money. Having this action at a 5, Queenie grabs a broken piece of glass off the ground and proceeds to attack herself for 5 stones of damage. Queenie stabs herself in the stomach, while the thug takes the damage and is now suddenly bleeding as if he had been hit with the attack. Scared, confused, and bleeding out the man runs away and Queenie goes about her night.
Rules: Durability Bonus
Character can absorb up to 2x AN worth of damage without being harmed.
Stones of damage are affected by character's defenses, not target's.
Range = line of sight
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Post by kito on Jan 20, 2016 9:39:41 GMT -5
cool action how did you price it? seems like it has AN1 +2(2x) +3(armor pen)? am I right? awesome action tho, one of my players did something like this but for immolation.
Can they only affect one person at a time or every 1 they see?
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Post by leska on Jan 20, 2016 10:33:20 GMT -5
Only one at a time. And pricing I was kinda winging it cause I didn't know how to really go about it xD but took inspiration from absorb/reflect energy action
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Post by Neros on Jan 20, 2016 14:11:10 GMT -5
Seems like I have some similar thoughts as Kito. If I am understanding this correctly, the action is to cheap. * Does it work like Toughness (it sais absorb x2 AN damage)? * It seems to ignore any defense the target may have (its not just Armor Penetrating) * There isn't an ability that is used to naturally resist it like with Telepathy or Pheromones * It has an Ability bonus * The range is basicly: as long as you can see the target
So from how I understand it, it would have a cost level modifier around +12 or so.
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Post by leska on Jan 20, 2016 19:41:08 GMT -5
As by absorbs damage meaning damage the character does to themselves. so if a foe hits this character, then the character is damaged normally. See what I mean?
Like let's take the example from before. Queenie walking and this time the thug takes her by surprise and stabs her, well she is stabbed and takes damage as normal. But if she attacks herself she can inflict the damage on someone else. x2 absorption may be a bit of a stretch since I can't imagine someone hitting themselves that hard to hit Someone else. Durability bonus I thought would apply because you're using your body as a conduit for the hurt.
Regarding defenses, it depends on the kind of flavoring it came from. Inheritly Magic? Magic defense could apply to lessen the damage. Inheritly psychic? Mental defense. Not totally defenseless.
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Post by kito on Jan 21, 2016 2:29:15 GMT -5
i would still see it being an AN of idk + 9 min for me tho 6 is fine just wach for people going like an of 8 and telescopic vision with a healing factor and allies can use ;P my logic
AN 3 -(2x self dmg resist) +1 GM desecration -true dmg/armor pen + 2 (works as long as player can give good reason for there to be pen) -ability mod +3 - one person only -1
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Post by kito on Jan 21, 2016 2:41:18 GMT -5
my player had mostly the same ability only with an edited version of immolation, I looked it up and threw it here because its similar
Immolation (Share Pain): Rang 3 (+1 range) Any Dmg Inflicted on the player is done to everyone in rang (+1) +3 armorer pen (ignore any and all natural defense for dmg calculation)
He had a lot of fun with it tho I think yours will be better as you can choose who to hurt and have a lot more control. I'll prob tell him about this idea see if he uses it on the next rp.
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Post by Neros on Jan 21, 2016 3:27:38 GMT -5
Well, if you have a large energy pool, adding 2x Action Number shouldnt be a problem And I guess it should be around the +9 more since the "Alter reality" powers usually is around +13.. Still, even Galactus would feel the hurt from this power, even though he might have high defense.
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Post by leska on Jan 21, 2016 9:47:52 GMT -5
Well, if you have a large energy pool, adding 2x Action Number shouldnt be a problem And I guess it should be around the +9 more since the "Alter reality" powers usually is around +13.. Still, even Galactus would feel the hurt from this power, even though he might have high defense. Lol that would be hilarious! Galactus is here! What are we gonna do?! *looks at galactus and smacks self in face with shovel. Galactus is now shovel face*
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Post by Neros on Jan 21, 2016 13:33:46 GMT -5
Hmm.. Just thought about something: why not use Telepathy as a foundation for the power since all you really had to do was remove some aspects of it? * Instead of mind reading, add the "spend x2 stones into action" * add the attack option (but thematically, you attack yourself) * Attacks vs Ability (Durability instead of Intelligence) * Requires Line of sight * Ignores Defense
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Post by leska on Jan 22, 2016 1:03:54 GMT -5
Hmm.. Just thought about something: why not use Telepathy as a foundation for the power since all you really had to do was remove some aspects of it? * Instead of mind reading, add the "spend x2 stones into action" * add the attack option (but thematically, you attack yourself) * Attacks vs Ability (Durability instead of Intelligence) * Requires Line of sight * Ignores Defense Would that work?
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Post by kito on Jan 22, 2016 10:50:46 GMT -5
up to gm really but I would see no argument for it not to work(could also so see an argument for using force blast or telekinesis)
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Post by Neros on Jan 22, 2016 16:54:13 GMT -5
Well, I've always thought that Telepathy was abit broken. But so fare, it closely resembles what Ieska wants (I think) since it already can simulate what voodoo doll does. Force Blast and Telekinesis both still are done against defense.
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Post by lilithsboy on Jan 22, 2016 23:00:00 GMT -5
You have a durability bonus and 2xaction modifier... That dosnt work. If you can spend up to 2x per an then unless your durability is higher than your an it will add nothing.
The way I see it is force blast+targets durability adding the 2x an is going to cost you a +5 minimum
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Post by leska on Jan 23, 2016 1:44:31 GMT -5
Hmm well could just lop off the bonus cause the more I think about it the less sense it makes now.
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