Post by Manah on Jun 15, 2016 16:19:29 GMT -5
TEDD
Young Superscientist Extraordinaire and
Boosted Gear User
Tedd's female appearance, unaltered by magic or the TF Gun, and without her glasses. Her male appearance is nearly identical, only appaearing still very feminine and thin, yet with a rather flat chest.
Young Superscientist Extraordinaire and
Boosted Gear User
Tedd's female appearance, unaltered by magic or the TF Gun, and without her glasses. Her male appearance is nearly identical, only appaearing still very feminine and thin, yet with a rather flat chest.
QUOTE: "Blasphemy! I can just arrange that with my latest invention. Or, well, failing that, we can always ask Elliot or Nanase to just, like, punch it in the face. Last I checked, that usually works."
Full name: Tedd Drew Verres
Age: 18*, though he looks about in his mid twenties due to shifting appearance to match his mother's.
Gender: Genderfluid (At times he feels like a man, others like a woman. He usually transforms to go along with his current feelings.)
Occupation: Student (Moperville North), Inventor, Scientist, Spellcaster (Magical Anomaly)
Height: 5'4"*
Weight: 132 lbs*
Eye color: Purple*
Hair color: Purple*
Species: Human*/Magical Anomaly
Notes: Has a Magic Mark on the top of his head, hidden by his hair unless one looks very closely, shaped like ♀ and ♂ symbols merged together at the circle part.
*All traits here mentioned are for Tedd in his normal, unaltered form, but can all vary at any given time depending on his use of magic and the TF Gun
ABILITIES
Int: 12
Str: 9
Agl: 7
Spd: 5
Dur: 7
HEALTH: 7 P.L: 3
ENERGY: 33(i) P.L: 9
REGEN: 27 P.L: 4
ACTIONS
Close Combat: 8
(Str.bonus and Wpn.modifier)
-Efficient
-Martial Arts
-Self-defense
-Swords
-Dual-wielding
-Gadgets
-Inhuman power
-Fighting larger/multiple opponents
-Using powers in combat
Ranged Combat: 7
(Agl.bonus and Wpn.modifier)
-Efficient
-Firearms
-TF Gun
-Thrown objects
-Gadgets
-Precise shot/throw
-Shooting through cover
-Fighting larger/multiple opponents
Acrobatics: 6
(Agl.bonus)
-Efficient
EGS Magic: 12
(Int.bonus)
-Efficient
-As MURPG Magical actions (along with Increase AN and Accumulate Energy options from Mastery of Magic), but unlike regular magic, Tedd only learns a spell at a time as explained in his Magic Mark modifier, and can't use his magic for any other spells than his learned ones. His current list of spells is as follows:
- Gender Change (Atk VS Dur+Magical Defense - unless target is not resisting, in which case a single stone is enough; success forces the target into another gender for a duration of up to AN. If used on self, the transformation alters Tedd's base form, literally changing his gender without it being an actual 'transformation', and the duration is permanent until used again. Usable at Range 5.
- Alter Form (Atk VS Dur+Magical Defense - unless target is not resisting, in which case a single stone is enough; success alters the target's physical features for up to AN in Duration. 'Physical features' meaning height, weight, hair color, eye color, face and body shape, etc. Changes are limited to effects naturally possible on humans. As for Gender Change, the transformation alters Tedd's base form when used on himself, literally changing said features without it being an actual 'transformation', and the duration is permanent until used again.)
- Chameleon (As Shape Shifting at AN, but also usable onto others as an Atk VS Dur+Magical Defense - unless target is not resisting, in which case a single stone is enough; with a Duration of 1 stone per person/panel.)
- Transmutation/Transmute Others (As Metamorphosis, May also gain Elemental/Energy/Minor Magical actions/modifiers, Transformation occurs on the same panel, Needs not maintain, Limited to roughly Human-sized creatures on its own. Tedd can transform into other creatures entirely, be they animals, other species, magical beasts, etc. Alternately, Atk VS Dur+Magical Defense - unless target is not resisting, in which case a single stone is enough; to transform other people. Duration is up to AN for others, permanent for Tedd.)
- Size Alteration (May use as Shrink/Growth onto himself at up to AN but also usable onto others as an Atk VS Dur + Magical Defense; unless target is not resisting, in which case a single stone is enough; with Growth adding to Toughness for each AN activated. May combine with other spells to transform into forms of other sizes than roughly human size. When others are affected, Duration is up to AN; whereas Tedd can maintain it on himself for as long as he pleases as normal.)
- Techno Morphing (As Transmutation, but allows Tedd to assume mechanical/robotic forms or alterations, or transform others as such.)
- Stretching (As the Action at AN, Does not lose strength when using)
- Matter Mimicry (Pays stones VS Resistance to transform his body into a given matter, along with appropriate powers or abilities related to it; alternately as an Atk VS Dur+Magical Defense OR stones VS Resistance, whichever is higher, to transform others. When others are affected, Duration is up to AN; whereas Tedd can maintain it on himself for as long as he pleases as normal.)
- Object Morphing (Either as Transmutation to transform into - otherwise - inanimate objects, to transform into an animated version of said object, or Stones VS Size (Area), Hardness or Technology AN of target inanimate object to literally transform into a physically inanimate object. A being in such a state can still think or cast EGS Magic, but not much else.)
- Age Morphing (Atk VS Dur+Magical Defense - unless target is not resisting, in which case a single stone is enough; success allows Tedd to turn someone younger or older by up to AN duration. As usual, said effect will last up to AN in Duration on others, or permanent until changed on Tedd... effectively making him a living fountain of youth.)
- Healing (Thanks to Tedd's power on the body and biology of beings due to his magic, he is able to easily eliminate illnesses and poisons, as well as cure wounds that would otherwise be absolutely lethal. Allows this action to be used as Magical Healing at up to AN, healing up to 2x AN white stones of Health per day.)
Field Scientist: 7
(Int.bonus)
-Efficient
-As Private Investigator
-Stealth
-Search room/area
-Locate clues
-Surveillance
-Evidence gathering
-Security systems
-Scientifical protocols
Technology/Computers/Inventing: 12
(Int.bonus)
-Efficient
-Software
-Hardware
-Coding
-Hacking
-Programming
-Video games
-Computer languages
-Alien configurations
-Robotics
-Power Armor Tech
-Imperium/Xenos Tech
-Starships
Vehicle operations: 5
-Light vehicles
-Motorcycles
-Military vehicles
-Aircrafts
-Alien Technology
Medical Healing: 3
General Knowledge: 7
(Int.bonus)
-Efficient
-Pop culture
-Videogames
-Science
-Governmental lore and secrets
-Uryuom lore and culture
-Occult lore
-Magic (Mostly of his own verse at the moment, but could learn others)
Concentration: 4
(Int.bonus)
-Efficient
Psychiatry: 3
(Int.bonus)
-Alien psychology
-Research/experimentation
-Artificial intelligence
Social Skills: 8
-Beautiful
-Kind and loyal
-Humor/Sarcasm
-Pervert
-Honest
-Motherly
-Science!
-Badass
MODIFIERS
Power Level +3
-Power Level Regeneration
Acute Senses +2
Rapid Regeneration
Energy Battery +3
Deep Reserves +5
Genius +4
-As P.C.P.T; Can't interact directly with computers
Magic Mark
-Tedd has received a Magic Mark from an Immortal, a mystical being with great powers. The mark is located on the top of his head, under his hair (and is thus usually unseen unless one looks really hard), and is shaped like the symbols ♀ and ♂ merged together via the circle. It triggered Tedd's Awakening to magic and allows him to cast spells, of which he has learned only one so far.
-After each 10 uses of Tedd's newest spell (or twice as much of older spells, the results being cumulative), the uer will gain a new spell that can be added to EGS Magic action, see above. Any new spells must be approved by GM, and all the initial (about 5) spells of a new spellcaster will always have to do with the user's initial spell (so Tedd will get several gender-change related spells before his magic can grant other spells.)
Reflexive Dodge +4
Toughness +4
Mental Defense +5
Magic Invulnerability
-Can affect himself with his own magic and the TF Gun if he so desires.
Immune to Magical Detection
-Ted registers as having absolutely no magic when sensed by any detector, spell or whatnot.
Targeting +2
Technological Superiority +3
-Adds to the max AN/MN of inventions that can be made with the user's Inventing
-Additionally, from having worked with advanced Uryuom techniques and devices, Tedd can make inventions MN times faster than normal people due to his knowledge alone.
Enhanced Vision 7
-See auras and magical forces, Identify magic, Tedd-sense (Ability to sense when something 'sexy' is happening between people he loves/is interested in. For example, if his two friends Sarah and Grace had to sleep together in one bed out of necessity, Tedd would get the feeling that he's missing out on 'something sexy' happening between the two, along with a general direction and distance of said something.)
Speak, Read and Understand Uryuomoco
-Tedd is one of the very, very few humans capable of speaking, reading and understanding the language of the aliens known as Uryuom, a trait shared by his best friend Elliot, and his friend Grace.
Wealth: 3
CHALLENGES
-Feminine appearance (-3; depite being originally male and thus quite flat-chested in male form, Tedd looks very, very much like a woman otherwise - more accurately, he looks a LOT like his mother, be it in male or female form.)
-Psychological (-3; scientifical curiosity. Tedd does almost everything he does for science, and experimentations. He wishes to know more, to learn more, to create better, faster, stronger. He's always up for more, new experiences.)
-Psychological (-2; moderate pervert. Tedd loves women, scantily clad women, catgirls, transformed girls, women in bikini, in maid outfits, in nurse outfits, etc, etc. Regardless of how much of a nice guy he is... he can't deny he's more than a bit lecherous.)
-Psychological (-1; dislikes when men are attracted to him in most any form due to having been teased too much about his androgynous appearance in his younger years.)
-Honorable (-2; honest to a fault, very loyal to his friends, and willing to even let go of some of his perverted side in favor to being a better person.)
-C.T.S.U.F.U (-3; Tedd is a really nice person and hates bullying and abuse of power in general. He will gladly go out of his way to help others if he can.)
-Foot-in-mouth (-1; Tedd has a fairly noticeable tendency to say out loud some things that can get him in trouble, and only realize he shouldn't have said that after he accidentally let it out.)
-Phobia (-1; Tedd is utterly terrified by the sound made by a wand-shaped device called 'magic detector' in his world, which is used to determine if a person has magical potential and abilities, and emits a very loud, buzzing noise. Tedd was traumatized by said noise as an infant due to his mother over-using the device on him when she couldn't detect any trace of magic in him, which was strange since both his parents were magic users.)
-Prejudice (-2; towards bullies and people who abuses their powers.)
-Minority (-1; genderfluid. There are times when Tedd feels more like a man and others like a woman. In either case, he loves women, unless somehow altered by one of his transformations.)
-Fetish (-1; transformations in general. Tedd loves to play around with transformations of all kinds, in both his personal life, and romantic life. He'd love a girlfriend who is open-minded about it, and lets him play around with alternate forms... ESPECIALLY if she's interested in trying some as well, herself.)
-Haunted past (-1; being heavily picked on in his youth because of his girly looks, the divorce of his parents and his trauma with the magic detector as a child gave him a pretty difficult childhood. He has mostly moved past all that, but still dislikes a lot about his past, preferring to look towards the future.)
-Praying relatives (-2; his father. While Edward Verres has helped him and his friends get out of trouble more than once due to his connections, the man rather disapproves of his son's over-experimentation with the TF Gun, and his habit of spending a lot of time as a female. He is unaware of his son's genderfluid identity, and he often wish Tedd was more 'normal'. Of course, this annoys Tedd to no ends even though he loves his dad.)
-Conflicting interests (-2; keep Magic a secret from the public at large for their own safety VS making the world know about it and its possibilities for the sheer practicality and all the good it could do to the world.)
-Deadly enemy (-5; Lord Tedd, an alternate, older and taller, future version of himself from another dimension who seems to hate all other Tedds, and apparently wishes to destroy them if given the chance. It has been hinted that Lord Tedd might be not as evil as it seems and might have hidden purposes for his action, but regardless of that, o far he has demonstrated mostly open hostility every time he indirectly interacted with Tedd and his friends, so Tedd views him as a foe until proven otherwise.)
-Magical Anomaly (-5; Tedd is a never seen before, unknown Magical Anomaly as opposed to a normal spellcaster. He is thoroughly immune to unwelcome magical effects, registers as absolutely non-magical to any sort of detection means, and is able to see and identify auras and normally invisible magical effects, an ability unknown of in his world. What he actually is has never been revealed so far, and as such is left under the GM's control.)
EQUIPMENT
-Outfit: Omega Maiden Cosmic Marine Artifcer Armor (+3 Str, -1 Agl, Defense 5. Simple armor with only basic tech on.)
-High-tech glasses (As Enhanced Vision 7 with multiple individual settings; See in darkness, Infrared, UV, Microwave energy, Microscopic, Telescopic, See Energy patterns and forces, X-Ray vision. The latter function he deactivated as he wanted to prove he had morals and wasn't just a big pervert. Tedd doesn't actually need to wear the glasses to see well, and has perfect 20/20 eyesight in both eyes.)
-Magic Book (Tedd's grimoire, a magical book which automatically writes down the spells he learns in itself. It now holds a bunch of spells... most of which he acquired from his temporary contact with his mother's mystical essence.)
-Bolter +4 (2x damage, Range 4)
-Claw Gauntlet (+2 melee weapon; Concussive Blast 9 (Limited AP), Force Field 5 (May only use defensively, and only to protect oneself), Tractor Beam 6 (As Telekinesis). Exclusive; only works for Tedd, or whoever else he programs in as an approved user. Stones are free from GP, but using it as anything else than a melee weapon still requires an action. This metallic gauntlet, worn on the left forearm, was built by Tedd both to prove his skills to the Omega Maidens, and to have a more immediate means to defend himself in this new world than the TF Gun.)
-Boosted Gear (Known as the Red Dragon Emperor's Gauntlet, this red and gold, clawed gauntlet is a Sacred Gear and one of the thirteen Longinus, said to be capable of destroying even dragons and Gods. The spirit of the Welsh Dragon, Ddraig, resides inside it. It has multiple uses and powers, listed below. Unless mentioned, its powers require an action, but its stones are free from GP:
- Gauntlet (In its Gauntlet form, Boosted Gear is usable as a +4, 2x damage, AP melee weapon, being usable both to punch very hard or to slash with the claw-like fingers.)
- Boost (Doesn't require an action to use. When called out, boosts the user's power every 10 seconds. In game terms, adds +3 to any reasonable action per panel (1 per 10 seconds) spent boosting, to a maximum of 3x (Durability+Power Level) at once. Alternately, the user can activate it as Reinforcement on themselves. The power can be used entirely or only part of it at once, allowing for very strong effects depending on its use.)
- Transfer (The accumulated power from Boost can also be given to someone else via this ability, allowing the user to Boost someone else's power, or use it to increase/empower/improve something of the user's choice, acting as Reinforcement (but without the usual Drawback when affecting people).)
- Double Dimension (Instead of boosting to increase the power of effects and attacks, the user can increase the size of objects for a Duration of 1 panel, +1 panel/stone spent to that effect.)
- Dragon Shot (Stones are not free for this one; Acts as a Force Blast 6 (Int.bonus, Efficient, 2x damage, AP, Area attack, Range 6, Automatically causes collateral damage, of pure demonic energy. Each panel of Boost added to the attack can also increase the Range by 1. Alternately, the blast can be Stun damage only, No collateral damage, If the user wills it against victims they don't want to kill.)
- Power Storage/Mimic (As Hammerspace 6, May only store away empowered/magical/mystical items and weapons, and become able to use their abilities in addition to Boosted Gear's through it. Currently holds the Holy Sword Ascalon and a jewel from the Divine Dividing's Scale Mail; effects are listed in further below.)
- Penetrate (Doesn't require an action; An AN 10 effect allowing the user's attacks to pass through powerful energy/magical barriers/force fields while Boosted Gear is active. Also allows the user, if they will it, to see through solid objects as per Enhanced Vision 6 (X-Ray Vision).)
- Balance Breaker: Scale Mail (When activated, this effect extends the gauntlet around its user's body, forming a mostly red, and gold, armor suit which greatly power-up the user: +3 to all Physical Abilities, Ref.Dodge and Toughness (No AP), as well as +1 to Power Level. It has a prehensile Tail +2, and grants Self-Contained Lifeform while worn. Finally, it manifests Demonic bat-like wings granting Flight AN 5 (Perfect Maneuverability) if its user wishes.)
- Illegal Move Triaina (Three alternate forms for Balance Breaker: Scale Mail. Welsh Sonic Boost Knight - Activated with the command 'Change Star Sonic', this version has +2 to all Physical abilities save for +5 in Speed, +4 to Ref.Dodge, only +2 to Toughness, and a Flight AN 7, otherwise as Scale Mail; Welsh Draconic Rook - Activated with 'Change Solid Impact', +5 Str, +1 Agl, +1 Spd, +4 Dur, Ref.Dodge +1, Toughness +5 (No AP). It grants a +3 'Impact' modifier to punches, Otherwise as Scale Mail; Welsh Blaster Bishop - Activated with 'Change Blast Booster, +2 to all Physical Abilities, +4 bonus to Magical attacks by firing them from the armor's cannons, Can Accumulate Energy on Dragon Shot attacks, otherwise as Scale Mail.)
- Cardinal Crimson Promotion (The strongest form of the Scale Mail Tedd has access to, this version combines the advantages of all Illegal Move Trainia in one, only stronger. +6 Str, +3 Agl, +6 Spd, +5 Dur, Flight AN 8, Toughness +6 (No AP), Impact +4, +5 bonus to Magical attacks.)
- Dragon Infinity Drive (Is the true ultimate power of Booster Gear, granting the Armor 'Diabolos Dragon' form of near unbelievable power even in comparison to Cardinal Crimson Promotion... but Tedd can't use it, as his body isn't made from Great Red's flesh unlike its previous owner.)
- Longinus Smasher (Stones are not free; A viciously powerful Force Blast 9, Int.bonus, 3x damage, AP, Area attack, Draining, Range 8, Causes massive collateral damage; Usable only in Balance Breaker: Scale Mail form.)
- Divine Dividing (Doesn't require an action to form the Gauntlet or use Divide, but does to use its Reflect power. Gained from one of Albion's jewels; Manifests a White and Blue gauntlet otherwise identical to Boosted Gear on the user's right arm, providing the following powers: Divide - As Boost, but acts as a Penalty to an opponent's actions instead or a 'Negative Reinforcement', Must beat target's Durability with a 3 +Boosted stones attack to affect them; Reflect - AN 10 effect to reflect attacks back to attackers if the AN is lower than its own; Dividing Wybern Fairy - As Summoning 10 (May only summon Wyverns, Each with Dur 5, with either the Divide and Reflect powers of the Divine Dividing, or the Boost and Transfer powers of the Boostd Gear. A good tactic is to use them to strategically reflect energy or magical attacks in unexpected angles on them to attack opponents, providing +2 to the attacks.)
- Blade (Doesn't require an action. Summons the Holy Sword Ascalon which is stored inside Boosted Gear. It is a +6, 2x damage, 3x damage against Devils and Dragons, AP (Ignores 3 Toughness even when No AP), Indestructible weapon. Alternately, the user can apply its 3x damage VS Dragons to the gauntlet when contained within Dragon Booster.)
- Blazing Inferno of Scorching Flames (Stones are free. Ddraig's ultimate finishing move, which can be fired from the Gauntlet, is a breath of all consuming flames which will incinerate anything and will never go out once ignited, rumored to be able to burn the soul, and confirmed to burn Gods to ashes. It is an AN 12, Int.bonus, Very Tiresome (Stones cost double), 3x damage, Draining, Area attack, Attack VS Durability, Sets flammable objects on fire, Can't be extinguished by normal means (Godlike powers or Cosmic Energy might do it, though), Range 10 blast causing massive collateral damage. Even before adding any stones from Draining, it drains 1w of Health from its user merely for using it, and adds a -2 sitmod to all Actions for 1 hour after using it from sheer fatigue at wielding such incredible power. Albion, Great Red and Ophis are immune to this attack.)
- Power Sensor (Doesn't require an action. As Sense Power AN 9)
- Weakness (Boosted Gear's user gains a Special Vulnerability (-3; takes 2x damage from Dragon-slaying magic, swords and curses) as if they were a draogon themselves.)
- Psychic Link (Ddraig has a permanent psychic link with its user, allowing him to speak to them with ease at any time and regardless of form used.)
- Collapsible (Booster Gear vanishes when it isn't in use. Stating 'Dragon Booster!' will manifest it into its Gauntlet form.)
- Exclusive (Boosted Gear is bound to its user - a.k.a Tedd - and will accept no one else to wield it.)
- Indestructible (Boosted Gear can simply not be destroyed, not even by divine power, as its own power exceeds that of Gods. It is unknown whether a Major Cosmic Entity could destroy it, however.
- Shapeshifting 10 (Can't affect clothing. Its most basic effect is to transform the target into basically any other form as long as it has been programmed in adavance or scanned - see below, but includes basic settings such as Male/Female forms of various body types (with Female Variant #5 being a tall female form, with a fairly generous bust, longer hair and a healthy body weight, a.k.a 'sexy'), or altering hair, eye color, height and weight. NOTES: Female Variant #5 also includes powerful Pheromones at AN 8 inducing a basic level of attraction in other people towards the transformed person, similar to that one might feel towards someone they'd normally lust after, but not at an abnormal level for the person in question. Additionally, a person under the effect of a gender change from the TF Gun would see 'Heterosexual' added to their sexual orientation as their new gender. For example, a person that was a male heterosexual would still love women as a woman, but would find themselves attracted to men as well when transformed.)
- Metamorphosis (As it can transform the target into virtually anything the user is smart enough to program. It is not an action on its own, and rather factors in a use of its programmer's own Technology action use as the actual Metamorphosis action, with the stones being up to doubled (for example, a user putting 15 stones into Technology to program a new form into the gun would hav 30 stones of Metamorphosis to play with to add any Physical, Energy and to a lesser extent, Magical A/A/M to a target. It comes with a free Shapeshifting 10 effect as above as the person is effectively as indistinguishable from the real thing as the user wills them to be, and the weight and size of a target can be increased/lowered by up to the user's AN in Technology for free. Duration is explained below. NOTES: Alternately, it can also lower a target's capabilities if programmed for it beforehand, as long as the programmer knows of said capabilities with fairly accurate facts. Also, the gun cannot under any circumstances make a target smarter, dumber or alter their knowledge, learned skills, or memories. It strictly only changes physical, energetic and, to a lesser extent, magical properties of the target, nothing mental. It CAN, however, alter emotional states to a lesser extent and anything that can be altered by hormones, such as arousal, nervosity or anger.)
- Copied Form (Usable as Copy A/A/M, but excluding target's Intelligence, learned skills and memories, as well as any mental actions, but otherwise gaining any physical, energy, and to a limited extend, magical powers of the target regardless of the user's normal Metamorphosis potential via the TF Gun. The way it works is, the user scans the form he wants to copy (see Scanning, below), and then sets the gun to transform someone to that exact form, and fires the gun at them.)
- Scanning (As per S.I 9, Enhanced Vision 9 and a lesser version of Copy A/A/M (Scan target's entire body data), allowing the gun to scan a person or creature and retain its body's data up to the last atom, allowing it as a perfect copy form usable by the gun for transformation purpose, see above, and as a failsafe should something happen to someone and they end up unable to turn back to their normal form or something.)
- Safety protocols (Cannot transform anyone who is pregnant, or too physically weak for transformation. Likewise, a person who transformed into a female form and got pregnant wouldn't be able to turn back to normal until said pregnancy came to an end regardless of duration used.)
- Duration (The TF Gun's effects duration needs not to be paid with stones, and is merely part of the settings that can be altered as mentioned above. Duration can be up to 10 on the D&R chart, or any length of time below that as the user wishes. If not specified beforehand, all transformations last for one day, or one month in Female Variant #5's case. Either way, the transformations can be undone with a simple new use of the gun to revert it... unless of course the GM messes with said transformation, lol.)
- Body data currently in Gun's Memory (Generic human form, Cat, Hedgehog, Dog, Chipmunk, Mouse, Raccoon, Fox, Squirrel, Clone forms of Tedd'S friends - Tedd himself, Grace, Sarah, Nanase, Elliot, Ellen, Justin and Susan... and Jeremy, a cat-like creature with hedgehog spines with a powerful bite, surprising strength for its size, and a very aggressive demeanor... which happens to be Tedd's pet.)
STORY: Tedd Drew Verres is the son of a duo of powerful magic practitioners, one Edward Verres (a former high-ranked official of the Government in charge with dealing with supernatural problems and threats, and keeping the supernatural hidden from the common folks in fear of the troubles it could bring to the world) and Noriko Verres (his absent mother who divorced his father and left to live in Europe at some point, who is a legendary monster huntress with formidable magical power and a family history of taking down powerful and evil wizards over the years... all of which Tedd is unaware of, only remembering his mother for scaring the hell out of him as a child because of her over-use of a magical detector on him in her distress of finding out Tedd had 'no magical potential', or so she thought).
Tedd grew up a troubled child in a family full of secrets, a fact which wasn't helped by his introverted nature, worsened by his unusual gender identity which he didn't understand then, and due as well to getting picked on a lot by other kids due to his very feminine traits and small size. One day, when actual, honest-to-God aliens visited his father to ask him for a personal request, that he'd try to program their special device, the 'TF Gun' to help them transform and live a normal life on Earth, Edward Verres explained to them that he lacked the knowledge and technological know-how to do it... to which Tedd sprang up and stated that he could do it, an unusual fact as Tedd almost never spoke, let alone to strangers.
Seeing an opportunity for his son's self-confidence to grow, and aware of the boy's frankly unusual genius even for his young age, Verres agreed, and the friendly aliens - Uryuoms - lent the gun to him for him to learn how it worked and how to program it properly, granting him knowledge of their language, Uryuomoco. Within mere weeks, young Tedd had already not only learned to reprogram the Gun, but also add new forms, and build new and improved copies of the original Gun. Grateful, the aliens thanked Verres and his son, leaving the two as close allies of their species.
As years passed, Tedd used the gun more and more, experiencing with technology and creating his own. His confidence indeed grew as Verres had hoped, and he eventually made some friends, namely Elliot, an easygoing, heroic complex martial artist with a good heart; Grace, a shapeshifting squirrel girl with ungodly physical might; Elliot's former girlfriend Sarah, who later became his assistant in all thing science; Nanase, his martial artist female cousin, and Susan, formerly a misandrist who barely could stand men due to her past experience with her cheating bastard of a father, but who was moved by Tedd's loyalty and code of honor despite originally seeing him as nothing more than a foolish pervert.
Tedd and his friends have faced multiple supernatural oddities such as a giant goo monster, half-humans, half-beasts people with superhuman powers, alternate dimensions, magic and monsters, and they always came up on top one way or another. Tedd wishes for nothing more than for the world to learn about magic and have access to it, which in his opinion would take care of most problems in existence... but he also knows of the risks so he is unsure of whether or not to pursue his dream. In the meantime, he is happy to keep experiencing with more and more... SCIENCE!!
NOTE: Tedd and most of the lore-based data on this CAD is all Dan Shive's, from El Goonish Shive ( www.egscomics.com/index.php?id=1 ) and all credits for that goes to him. All CAD-related mechanics credit goes to me, however. ^_^)