Post by Savant on Aug 15, 2016 20:40:39 GMT -5
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Codename: Mr. Game & Watch
Real Name: Mr. Game & Watch
Height: 4'0" (Variable)
Weight: 1 lb. (Variable)
Eye Color: None
Hair Color: None
Species: Monochrome
Abilities
Intelligence: 1
Strength: 3
Agility: 3
Speed: 1
Durability: 4
Vitals
Health: 4
Energy: 18*
Regeneration Rate: 6**
Actions
Close Combat: 3
(Strength Bonus or Weapon Modifier)
- Fighting Multiple Opponents
- Weapons Featured in SSB
- Using Mastery in Combat
Ranged Combat: 2
(Weapon Modifier)
- Weapons Featured in SSB
- Using Mastery in Combat
Social Skills: 1
- Superflat World Language/Culture
General Knowledge: 7
(Intelligence Bonus)
- Lion Taming
- Cooking
- Deep Diving
- Fire Rescue
- Pest Extermination
- Flagman
- Petroleum Handling
Mastery of Monochrome: 7
- Unlimited Create/Manipulate
- Objects created have realistic effects (i.e. striking something with a monochrome lit match will actually set the object aflame)
- Must exist as element
- Power Extraordinary in Scope
- May combine with Close Combat or Ranged Combat
Oil Panic (Energy Absorption/Reflection): 6
- Energy attacks are absorbed into a monochrome bucket
- Force Blast is actually a Range 2 oil spill
Judge (Hex-Spheres?): 9
- Range = 1
- Limited Duration
- Dice Roll
- Cannot improve by adding lines
- Game & Watch strikes target with a hammer while holding up a number card above his head:
- 1: 1-stone attack and 12 stones of self-inflicted pain; under normal circumstances, this is considered a suicide attack.
- 2: 4-stone attack which makes opponent trip and fall comically
- 3: 6-stone attack, Armor Penetration
- 4: 8-stone attack
- 5: 4 electrical attacks of 3-stone intensity; 2x-Damage Area Effect
- 6: 12-stone 2x-Damage flame attack; Collateral Damage
- 7: 14-stone attack; drops a random food item that heals 1 white stone
- 8: 9-stone attack vs. Durability to freeze opponent
- 9: 32-stone attack, opponent is sent flying like a home run ball; jackpot!
Metamorphosis/Shape-Shifting: 7
- A favorite transformation of his is a giant, floating octopus with flailing arms
Perform: 2
- Juggling
- Bell Ringing
- May combine with Mastery for entertainment purposes only
Modifiers
*Energy Battery: 2
**Rapid Recovery
Duplicate Self, at GM's discretion
Self Contained Lifeform
Immortality
Reconstitute Self
Reflexive Dodge [+3]
Wealth [-1]
Equipment
Challenges
Nonhuman Appearance {He's a black 2D creature jogging around a 3D world.}
Losing a Sense: Speech {He only speaks in beeps reminiscent of retro gaming.}
Restricted in Movement {He walks around in seemingly incomplete frames, making him a sluggish runner.}
Psychological: Immorality {He doesn't know the difference between right and wrong, thus easily manipulated by others who are smarter than him.}
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Background
Mr. Game & Watch is the mascot of the Game & Watch series, following his appearance in Super Smash Bros. Melee, although the character was first seen in the Game & Watch game Ball. Mr. Game & Watch does not speak in the games that he is featured in, instead makes beeping noises similar to those heard while playing Game & Watch games. Other traits unique to the character are him being paper-thin (due to having only two dimensions, not possessing depth) and his very limited animation, both alluding to the LCD screens on which Game & Watch games run. In Super Smash Bros. Brawl, the main story-line suggests Mr. Game & Watch is made of a primordial substance that can take on any number of forms. Mr. Game & Watch was harvested for this reason to create The Subspace Army. It is also stated on the Smash Dojo that Mr. Game & Watch allowed this to happen because he has no concept of good and evil.
Let's hope he makes the right decisions this time around...