Shantotto Sept 27, 2016 19:53:24 GMT -5
Post by leska on Sept 27, 2016 19:53:24 GMT -5
White Stones: 3/3
Red Stones: 48/48
Energy Regen: 16
Close Combat: 2
Int Bonus or Weapon Mod
Ranged Combat: 2
Mastery of Magic: 10
Accumulate Energy Mod
Black Magic: 10
Super-Efficient; Add 1 stone from the GP for each stone put into this action up to the AN.
Manipulation and creation of elements; (Fire, Water, Earth, Wind, Electricity, Poison, Darkness, and Ice)
Fire; 2x damage , 3x damage in hot weather/near/around fire.
Water; Normal Damage, 2x damage in/around/under water.
Aero: 2x damage, 3x damage in windy weather/in air.
Stone: 2x damage, 3x damage when target is in or underground.
Blizzard: Normal damage or stun. 2x damage in cold weather/ cold area.
Thunder: 2x damage or stun damage, 3x damage in stormy weather/ electrical sources.
Poison/Bio: Damage vs Target’s Durability, target takes damage gone through for panels = to damage.
Drain: Energy Drain, Stones vs Enemy’s Durability drains 1 rs of health for each stone gone through.
Aspir: Energy drain, Stones vs Enemy’s Duraiblity drains 1 rs of energy for each stone gone through.
Area of Effect or 2x damage
Windurstian Magical Ministry
General Knowledge: 8
Magical Travel: 9
Magical Defense: 10
Extended Life; child like apperance
Black Magic Affinity: 8; adds onto Black Magic
Enhanced Vision: 7 (Magical energies)
Adorable! + 4 to Statecraft when appropriate
Manawall; Shantotto is granted a force field which absorbs incoming damage that is drained from energy pool. If she has no more energy within her energy pool, then damage is done normally.
Energy Battery: 6
Deep Reserves: 6
Windurstian Minister Robes: +2 Defenses, +2 Magic Defenses
Laevateinn: + 6 to Magic Actions, - 3 to physical actions, Magic actions gain a 2x modifier, if action already has one, the combine together.
Non Human 3
Fish out of water 2
Superiority Complex 3
Natural Curiosity of New Magic 2
Conflict of Int. 3
Love of Power 2
Sees people as means to an end 2