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Post by Hoots Rowlet on May 28, 2018 21:26:50 GMT -5
Also minor request since I already decided on my race, but could you also consider adding the Chevin to your list of Species? I just like the design of those big-headed freaks.
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Post by Manah on May 28, 2018 21:30:40 GMT -5
lol. Yeah, sure. No problem.
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Post by Manah on May 28, 2018 22:22:10 GMT -5
Chevin are statted up, by the way.
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Post by Hoots Rowlet on May 28, 2018 22:23:22 GMT -5
Saw. Thanks.
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Post by Manah on May 28, 2018 22:31:05 GMT -5
My pleasure.
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Post by Hoots Rowlet on Jun 7, 2018 21:52:44 GMT -5
Back to the Melee, and Unarmed Combat split. I know I'm comparing apples to oranges here, but by your very logic Archery, Guns, and Throwing objects might as well be separate actions too since all of them require vastly different skills.
I'd also like to add that these house rules only work assuming the players and GM disregard the 9 action limit rule. Which I know I don't have, but some GMs might, and having to split combat between several actions would just waste space on their CAD.
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Post by Manah on Jun 7, 2018 22:02:03 GMT -5
In my own personal experience, and I have shot a pistol, a rifle, a bow, and tossed things around in my life, it's not that different. If you're accurate, and you know how to use the weapon, you usually hit. So I don't quite agree with that, whereas using weapons and martial arts of any kind is wildly different.
As for the 9 actions limit, again with all due respect, I couldn't care less about it even if I tried, as I consider it about the dumbest, most nonsensical rule in existence. I don't need to explain why again, we've had this discussion like five times already. Like I said, these are my own rules. GMs are free to use them or not. And just the same, if other GMs want to use the 9 stones limit rule, God bless their heart. I just won't agree, and I will find another game to join. Because while there are some rules I'm willing to work with even though I disagree with them, this specific one is on my black list, and it's not moving from there anytime soon.
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Post by Manah on Jun 7, 2018 22:04:02 GMT -5
That being said, Archery, Guns and Throwing COULD be different skills, just like how a person could buy a Lockpicking action by essentially paying for Thieving -1 for focusing on only one specialty. I just don't see it as necessary as opposed to Unarmed and Melee, which I've been wanting to do since I ever started playing the game because of how different fighting armed or unarmed feels.
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Post by Hoots Rowlet on Jun 9, 2018 18:48:39 GMT -5
That reminds me since you mentioned them in Languages, would you consider doing up stats for the Gamorrean race too? Doesn't have to be right now. Just somewhere down the line.
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Post by Manah on Jun 9, 2018 18:50:51 GMT -5
Oh, right. I never did stat up those guys. Yeah, sure. I'll add'em to my to-do list.
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Post by Manah on Jul 2, 2018 19:58:50 GMT -5
...Made a minor change to the Infinity Power Gem; its Energy/Matter Mastery no longer has Accumulate Energy for greater effect; none of the gems will have it. Instead, I will have that be a power of the Infinity Gauntlet, which will effectively allow an unlimited Accumulate Energy for greater effect on all the powers of the gems set in it.
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Post by Manah on Jul 2, 2018 23:04:17 GMT -5
...Infinity Gauntlet itself is completed. All that remains on that side are Soul, Time and Space gems.
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Post by Hoots Rowlet on Jul 4, 2018 21:59:26 GMT -5
I thought the Gauntlet was useless on it's own, and was just a placeholder for the Gems. The MSH stats seem to have it as such.
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Post by Manah on Jul 4, 2018 22:09:17 GMT -5
Honestly, you're absolutely right according to what I've read. The reason why I gave it some abilities is that everybody seems so obsessed with using the Gauntlet as well instead of just getting the gems, which is why I decided to make it empower the gems some more, to at least give a reason to its existence and its apparent importance. Although the added part allowing it to detect the gems was nothing but just an idea that came to me as I was writing it up. Not sure yet if I like it enough to leave it.
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Post by Manah on Jul 7, 2018 13:13:48 GMT -5
I think I will update my Star Wars rules in here so that they work within a Multiverse/Omniverse (like Rowlet's OA and EAS) - meaning not changing the D&R chart or the normal human maximums except for adding what needs to be added to them - and leave the special changes to the Star Wars Core rules to my 'only' Star Wars game, so that my Star Wars rules can fit in more nicely with other games. Should have done so from the start here, really.
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