Post by thepimpinpanda on Nov 25, 2016 4:33:42 GMT -5
So the idea is very similar to the standard teleport action but once a destination is selected, the character actually makes several small teleports instead of a single large one. Furthermore, this is only combat action meaning it can't be used to defend or even to escape a situation like teleport can (like being trapped in a closed room or falling from a plane). Essentially, if you're not attacking or being attacked, you can't use it. Now that we have that out of the way, let's get on with discussing the positive aspects.
So, here's the scenario (allocated stones not included). Let's assume a 50x50 space where the characters initial position (A) is centered along an edge. Three enemies (X,Y,& Z from closest to farthest) stand between the character and the wall opposite their initial position. The character selects the location where they intend to go (B), just like a teleport but instead of a single jump from start to finish, they appear near X,Y, and Z along the way, disappearing and reappearing between each of them for an almost unobservable amount of time before "landing" at B. But that's not all! At the instants the character appears by each opponent, there is a kinetic force blast that slams the opponent, slowing time on their bodies for a few seconds before tossing them a distance equal to the space between their location and the previous one. For example, if location A is 10ft from enemy X, who is 20 feet away from Y, who is 10 feet from Z, who is 10ft from location B, then X will be pushed 10ft, Y 20ft, and Z 10ft, with a final blast being released at B with 10ft of force.
So, for the blasts, the radius (the blast is spherical), the push distance, and the time slow effect are all equal to the distance from point to point. If we use the example above, the blast at B would have an effect range of 10ft, slow affected targets for 10 seconds, and toss them 10ft from their location (not 10ft from the epicenter).
So, now that I've over-explained that to a point of absurdity, I need to know what will be the most efficient means of building this custom action. Any and all help is appreciated
So, here's the scenario (allocated stones not included). Let's assume a 50x50 space where the characters initial position (A) is centered along an edge. Three enemies (X,Y,& Z from closest to farthest) stand between the character and the wall opposite their initial position. The character selects the location where they intend to go (B), just like a teleport but instead of a single jump from start to finish, they appear near X,Y, and Z along the way, disappearing and reappearing between each of them for an almost unobservable amount of time before "landing" at B. But that's not all! At the instants the character appears by each opponent, there is a kinetic force blast that slams the opponent, slowing time on their bodies for a few seconds before tossing them a distance equal to the space between their location and the previous one. For example, if location A is 10ft from enemy X, who is 20 feet away from Y, who is 10 feet from Z, who is 10ft from location B, then X will be pushed 10ft, Y 20ft, and Z 10ft, with a final blast being released at B with 10ft of force.
So, for the blasts, the radius (the blast is spherical), the push distance, and the time slow effect are all equal to the distance from point to point. If we use the example above, the blast at B would have an effect range of 10ft, slow affected targets for 10 seconds, and toss them 10ft from their location (not 10ft from the epicenter).
So, now that I've over-explained that to a point of absurdity, I need to know what will be the most efficient means of building this custom action. Any and all help is appreciated