Post by Manah on Dec 25, 2016 21:55:43 GMT -5
Wonder Woman
The Goddess of War merged with the Emperor of The Wandenreich
The Goddess of War merged with the Emperor of The Wandenreich
QUOTE: "Conflicts and wars are inevitable… both around us as within us. Moreso for some of us."
Real Name: Diana of Themyscira / Yhwach
Age: 1200+ (Wonder Woman was actually less than a century old, but her Soul was actually older than Yhwach's)
Other aliases: Diana Prince, War, The Goddess of War, A, The Almighty
Occupation: Former Government Agent, Former U.N Ambassador of Themyscira, Former Empress of the Wandereich, Former JLA Member, Olympian Goddess of War, Adventuress
Marital Status: In a submissive relationship with Rin Tohsaka
Height: 6'2
Weight: 148 lbs
Eye color: Reddish-Brown
Hair color: Black
Species: Goddess (Amazon)/ Quincy hybrid
ABILITIES
Int: 11
-Fast Thought (Can think about 6 times faster than normal beings; does not require an action to use Intelligence, or a Knowledge-based action/use of action.)
Str: 38
-Super-Efficient
-Increases by +3 when directly in contact with the Earth
Agl: 15
Spd: 20
-Uses Speed to determine Initiative
-May run up walls or on water at Speed 7 and more, and create tornadoes by running in circles at Speed 10 and more
Dur: 25
HEALTH: 25 P.L: 8
ENERGY: 90 P.L: 24
REGEN: 45 P.L: 16
SKILLS: 7 (Regens 4 per panel)
LIMIT GAUGE: 5/30
ACTIONS
Amazon: 13
(Str.bonus, Spd.bonus and Wpn.modifier)
-Super-Efficient
-As Mastery of Kung Fu
-Skill-points system (Usable with Weapons)
-Amazonian Martial Arts
-Apokoliptian Martial Arts
-Lasso of Truth
-Swords
-Reishi Blade
-Sankt Bogen
-Aegis of Athena
-Archery
-Spirit Weapons
-Inhuman power
-Fighting multiple/larger opponents
-Using powers in combat
-Destruction
-Options: Catch projectiles, Balance, Blind fighting, Multiple opponents, Create/adapt kung fu techniques
Parkour: 7
(Agl.bonus)
-Efficient
-As Acrobatics, Wall-climbing and Swimming
Break: 6
-May add to Close Combat
-Must target a part of the victim's body
-Must choose effect before shot
-Effect lasts for Damage in panels except for Energy Break, which is simply Stun damage
Omega Effect: 12
(Dur.bonus)
-Efficient
-A powerful cosmic energy field originally wielded by Darkseid, allowing for multiple different effects, described below:
- Omega Beams (As Force Blast; Atk VS Defense to hit; but Damage calculated as Atk VS Durability if it hits; 3x damage, +3 Good Luck to hit, Cannot be split between multiple opponents, Disintegrates if it kills, Range 5. Fired from the user's eyes. Another use of the Omega Beams can restore whatever they destroyed earlier. Alternately, instead of dealing damage, the Omega Beams can have any of the following six effects, yet still fired as a target-seeking beam from the user's eyes, and as such benefitting from the Good Luck effect to hit.)
- Omega Sanction (As Force Blast; Atk VS Durability + Magical Defense; Disables if any damage occurs. In effect, to the outside world, the victim is stuck in permanent stasis in the actual reality. However, to the victim themselves, they are trapped in an endless succession of versions of their own lives, each more degrading and hopeless than the last, possibly causing serious mental consequences in the long run. Like many effects, this can usually only be undone by another use of the Omega Beams, or another deity/cosmic entity/eldritch abomination of equal or superior power to that of the user.)
- Power Cosmic (As the Action itself)
- Life Creation (May create an actual, independent lifeform permanently and able to actually exist on its own from then on. Each stone played in this action grants the user 10 stones to use in the creation of the being, and the user can decide up to -10 worth of challenges on top of it, usually including a level of Loyalty towards itself, but it's not mandatory.)
- Evolution/Devolution (Alternately, the user can cause a target of the Omega Beams to gain new superpowers/skills/abilities, or lose an equal measure, as well as alter their appearance along with it. In this case, each stone played will result in a 5w increase or decrease of the target's capabilities as picked by the user. Such an alteration is usually permanent, and can usually only be undone by a more powerful deity/cosmic entity/eldritch abomination, although there might be other ways, at GM's discretion.)
- Resurrection (The Omega Beams can downright bring back the dead to life. Stones are used against the dead victim's Durability + the Duration AN on the D&R chart since the victim died. If successful, the victim returns to life with all of their capabilities, memories, skills and whatever powers they might have had when still alive. However, this effect is especially powerful and results in a loss of 1w of either Power Level of regular Health per resurrected being for the user, for a duration of 24 hours. Said loss cannot be healed in any other way for the duration.)
- Teleportation (As the Action; with options Interstellar Distances, Travel to other dimensions, Can see through portal before entering, Doesn't have to travel to send others, May open portals for others to return, Time travel. When used onto others via the Beams, if the victim is hit, they are immediately transported wherever, and whenever, the user wishes as per this effect.)
- Telepathy (As the Action, with Read Minds, Illusions (Broadcast), Project Thoughts/Control others (Broadcast), Mental Bolt, Possess Others, Mental Block. Unlike the powers above, the user accesses these effects with their minds, and not through the Omega Beams.)
- Telekinesis (Int.bonus, Wpn.modifier. Independent of Omega Beams.)
- Erosion Beams (As Force Blasts, 2x damage, AP, Ignores Hardness of Objects, Automatically causes collateral damage, Range 4. Fired from hands or eyes, but independent of Omega Beams.)
- Size Alteration (As Growth/Shrink at AN. Independent of Omega Beams.)
- Avatar Creation (May create up to AN Duplicates of oneself by paying for one's Durability, and 2 stones per panel to maintain. Avatars have all the A/A/Ms of the original, at -1 AN/MNs for all of them, and are made of pure cosmic energy, dissolving into it if killed. Independent of Omega Beams.)
- Accumulate Energy for Greater effects
Black Soul: 14
(Int.bonus)
-Super-Efficient
-As Mastery of Living Darkness (Thick black energy forming countless eyes that she manipulates as she pleases)
-Unlimited Create/Manipulate
-Force Blast (With Advantages of up to half AN rounded up, may pay stones for more)
-Combine with Close/Ranged Combat
-Summon Soul Eyeballs (As Summoning; may only call forth tiny black monsters with a single eyeball who do not have sentience, but who will target Shinigami automatically or obey orders as necessary. They have Dur 5 and are resilient to physical attacks, but intense Reiatsu and high-level spells can obliterate them. Each of those creatures can be created with but a single stone from Diana.)
-Free Force Field up to AN of stones played when used
Area effect of up to AN for all effects as needed
-Accumulate energy for greater effect
Super-Breath: 10
(Dur.bonus)
-Efficient
-As Force Blast, Area attack, Normal and Stun damage. Alternately, can create an actual hurricane by paying stones of effect, Area and Duration on the D&R chart.
Concussive Blast: 13
(Int.bonus)
-Efficient
-2x damage, Limited AP, Area effect
Reishi Manipulation: 17
(Int.bonus)
-Efficient
-Create/manipulate constructs of Reishi/Reiryoku solidified energy
-Spirit Weapons (Can form Spirit Weapon which are especially effective against Hollows, ghosts and other Spiritual beings. Pay for Duration in minutes (1 stone per 2 panels) and for effect (Wpn.modifier up to AN, Advantages up to half AN, rounded up), Can harm Hollows and Spiritual beings regardless, Range of Half AN rounded up (may pay stones for more) if Ranged Weapon. Hollows killed by Spirit Weapons are permanently destroyed.)
-Hirenkyaku (Allows action to be used as Flight of speed up to AN or 9, whichever is lower.)
-Blut (User can pay for effect up to AN, and Duration in panels, to add stones to physical attacks, or defense, but not both, by making Reishi flow directly into their blood vessels.)
-Blut Vene Anhaben (As Force Field, also works VS Magical attacks, Automatically causes collateral damage as it draws power from its surroundings by destroying them.)
-Ransotengai (By paying 10 stones in this action, plus 1 for every panel of use after the first, the user can use strings of Reiryoku controlled by their brain to move their body despite paralysis, broken limbs or any force restricting her movements.)
-Vollstandig (Acts as Iron Will for attacks performed with a Spirit Weapon, Flight at up to AN with wings of Reishi, and adds half AN rounded down to the ability to sense Reiatsu. Must pay 3 stones per panel in addition to any uses to maintain, and can't be used while in possession of a Shinigami's Bankai.)
-Letzt Stil (A last resort technique which is essentially Overstrain on steroids. For AN panels, uses of this action gains an AN bonus, the user gains half AN rounded up in Strength and Speed, Deep Reserves and the max speed limit of Hirenkyaku. Once the technique is over, the user loses access to this action entirely forever, unless they go through a very dangerous process: exhausting themselves physically and mentally, then be hit exactly 19 mm to the right of their heart with a Hellig Pfeill. A pentacle-shaped scar would then form on the point of impact and their powers would be restored.)
-Sankt Zwinger (The greatest protective magic of Quincy offense and defense. It forms an Area of up to half AN rounded up, which will manifest as a number of roman numeral-inscribed constructs which will cause towering columns of Reishi to erupt in a circular formation around the caster. Anyone entering it will take an AN attack VS Durability, 2x damage, each panel. Activating it costs full AN in stones; maintaining it costs 10 stones in this action per panel.)
-Self-power Restoration (If Diana's physical or spiritual capabilities are impaired in any way, she can easily restore them through use of Reishi. All she has to do is beat the impairment effect stones with this acton to undo it.)
-Sankt Altar (Atk VS Agility + Reflexive Dodge; summons orbs of energy which will fire beams at the target, forming the pattern of a large Quincy Zeichen. If successful, the victim loses their supernatural powers while Diana obtains them.)
-Can't manifest any physical objects with this power without use of a Quincy Cross
Goddess of War/Soul Queen: 15
(Int.bonus)
-Efficient
-The Powers of Ares, acquired by Diana upon killing him, and of the Soul King, acquired by Yhwach upon absorbing him.
-As Mastery of Darkness (Create/manipulate, Force Blast - 2x damage, AP, Area attack, May disintegrate victims into black smoke if they are killed, Phase shifting at AN, Shadow Jump (As Teleportation from shadow to shadow))
-As God-like powers/Phoenix Force (Based on Black Soul energy instead of fire)
-Metamorphosis (As the action. Must pay stones to maintain. Also usable as Shapeshifting.)
-Communicate with/control with Soldiers/Warriors (Area of AN; Act as Project thoughts/control others, Broadcasting, Only on Soldiers/warriors.)
-Necromancy (Communicate, Read corpses, Call undead (as per Summoning but always loyal), Resurrect the dead)
-Imbuement (Can imbue powers onto others or objects up to AN, paying for Duration on the D&R chart. Effects may be permanent by sacrificing one White stone of Health for one day, which cannot be healed for the duration.)
-Pyrokinesis (As Mastery of Fire, Create/Manipulate, Force Blast - 2x damage, Sets flammable objects on fire, Also acts as Attack of AN VS Intelligence causing Stun damage, as it burns the very soul of the victim.)
-Accumulate energy for greater effect
Consumption: 12
(Int.bonus)
-Atk VS Durability+Magical Defense, Requires physical contact, success means Diana will absorb the victim in her body and gain all of their powers, energy, knowledge, skills and essence thanks to Yhwach's powers.
The Almighty: 10
-Super-Efficient
-Omni-Precognition (Upon activation, this effect can be used as Clairvoyance, Concentration (Can only see the Present and the Future, Only of everything within her sight), Prescience, Radar Senses, Sonar Senses and Enhanced Vision (Basically all necessary options), Precognitive Flashes (this one can aso trigger without using the action at GM's discretion) and Cosmic Awareness; all limited to what she can see. Aside from the additional information it can give her, it provides her with 2 times the stones played to add to her Actions as she pleases, to either defend or attack, as Iron Will would. Additionally, she gains +AN to Initiative due to knowing her opponents' every move in advance, and ignores all situational modifiers that do not favor her due to knowing how to get around them.
-Requires 1 stone per panel to maintain.
-When active, Diana's pupils split in three.
Telepathy: 10
(Int.bonus)
-Efficient
-Illusions (Broadcast)
-Major Illusions/Ectokinesis (As Unlimited Create/Manipulate and Summoning; Summons are always loyal to creator; duration is 1 stone/panel/major illusion. Represents Doctor Psycho's ability to make illusions so powerful and realistic that they can actually hurt or kill people. Alternately, can also manifest Ectoplasm to achieve pretty much the same result.)
-Project thoughts/control others (Broadcast)
-Create links with others
-Telepathic communications (Broadcast)
-Empathy
-Empathic projection (Broadcast)
-Mental bolts (2x damage, Normal and Stun damage)
-Fear (as the Action, Broadcast)
-Psychometry
-Swap Minds
-Mental block
-Repair minds
-Hypnosis (As Subtle commands, requires Eye contact to use)
-Astral projection (Superior; her projection is 'physical' and can interact with the world normally, but any damage suffered is also taken by her real body. Additionally, she can move to other dimensions in Astral form.)
Telekinesis: 10
(Int.bonus and Wpn.modifier)
-Efficient
Warsong: 8
-Usable as Dance (Singing)
-Refill Ally's Energy Pool (Equal to stones played; may not exceed target's Energy pool maximum)
-As Healing (Costs 2x the amount of stones to use)
-Raise Target's Speed (By 1/2 stones played, rounded up. Effect lasts damage in panels)
-Raise Ability (...tied to Close Combat by stones played divided by 2, rounded up. Effect lasts damage in panels)
-Raise Magic (AN by stones played, divided by 2, rounded up. Effect lasts damage in panels)
-Area effect 3; May pay stones to increase
Flight: 9
Horsemanship: 6
Black Ops: 4
(Int.bonus)
-Stealth
-Search room/area
-Surveillance
-Bodyguard
Brainiac: 10
(Int.bonus)
-As Technology/Inventing/Genetic Engineering/Vehicle Operations/Medical Healing
General Knowledge: 9
(Int.bonus)
-Efficient
-Sciences
-Philosophy
-Psychology
-Occultism
-Tactical lore
-Quincy
-Shinigami
-Wandereich
-Anti-Life Equation
Blessing of Aphrodite: 8
-Area attack VS Durability, Range 1
-Deals no damage; Victims feel awe, a desire for approval, a will to serve, lust, desire and/or love for the user, depending on the 'victim'
-Functions on both men and women
-At GM's discretion, effects may be permanent if Diana's action beats the target's defense by at least 3 red stones.
-Action as Modifier; Always active, Cannot turn off on her own
Iron Will: 6
-Heal self
Psychiatry: 4
(Int.bonus)
-Manipulate others
-Fears and insecurities
-Use fear against others
-Mind games
Statecraft: 8
-Beautiful
-Authority
-Compassionate
-Motherly
-Charm/Seduction
-Intimidate
-Leadership
-Goddess of War
MODIFIERS
Immortal
Self-Contained Lifeform
Power Level 8
-Power Level Regeneration
-Tireless +4
Acute Smell and Hearing/Sight +4/+7
Power Limiter - Daughter of Zeus
-The Aegis of Athena, the bracers which Diana wears on her wrists, may be one of her greatest assets, but they also have another function... that of acting as a Power Limiter for the Goddess. As a daughter of Zeus, her power is in fact even higher than what she normally displays, a power which she can access upon removing the bracers. Doing so will grant her +5 to Str, +3 Agl, +3 Spd, +5 Dur, +3 Ref.Dodge, +5 Toughness (also removes her usual weakness VS piercing attacks), +3 to all Energy/Magical actions, +2 to Power Level and a Divine Aura defense of +10 while active. Her body glows with a bluish-white light along with arcs of electricity coursing through her body, and her eyes glow just as much. It is, essentially, her 'true' form.
Enhanced Healing Factor
-Becomes Superior Healing Factor when in contact with planet Earth, thanks to Demeter's blessing
Energy Battery 5
Deep Reserves +8
Reflexive Dodge +9
Toughness +18
-No AP
-No 2x damage
-MN reduced to half, rounded up (8), and loses No AP VS Piercing weapons such as bullets and arrows
Energy Defense +10
Mental Defense +7
Magical Defense +9
Immunities
-Fire, Electricity, Fatigue, Poisons, Toxins and Diseases
-Reactionary Power Immunity (Diana becomes immune to Powers that hit/affect her once.)
Targeting +6
Eyes of the Hunter/Sight of Athena 7
-Enhanced Senses (Understand/Communicate with animals, Sense emotions, See through illusions, See in Darkness, Telescopic, See into other dimensions, See auras and magical forces, Sense Hollows and Spiritual Beings, Perceive Reiatsu)
Super-Lactation
-Diana's breasts are capable of producing a high-quality, sweet-tasting delicious milk at all times, regardless or pregnancy. She obtained this unexpected ability from the soul of a mutant she absorbed in the Resident Evil verse.
-Incidentally, the sweet milk she produces is surprisingly addictive, AND acts as a powerful aphrodisiac.
Cosmic Awareness
Interdimensional Travel
-To Areopagus, realm of Ares, Wandereich, the realm of Yhwach, or other dimensions she knows of, and back at will
Translation
-Normal; also includes cavemen dialects and Martian language
Soul Distribution Power
-The ability to distribute a piece of her soul to another by physical contact. Wonder Woman will acquire power by bestowing an ability, allowing its wielder to cultivate it, and then taking it back. Thanks to Diana's nature being merged with Yhwach's, she can decide whether or not to activate it. Also, she doesn't need to absorb souls continuously to retain her strength.
-Flawless Healing (Contact will heal physical, mental and spiritual ailments instantly and fully. While their wounds are healed, their knowledge, skills, talents, etcetera, are engraved inside the piece of soul she gave them. Their lifespan is also drastically reduced, causing them to die shortly afterwards, at which point the augmented fragment would return to Diana, granting her the absorbed knowledge/skills/talents/etcetera.)
-Power Bestowal (Can grant another being one of her powers at up to AN 10 by engraving a letter onto the target's soul, through a ritual involving making someone else drink her blood. Doing so will have the same results as Flawless Healing, only faster.)
-Enhanced Condition (For each part of her soul which she regains, she gains a free LoE as she grows stronger from it.)
Auswahlen
-At Diana's discretion, she can steal the power of any and all Quincy she feels like doing it to, and increase her personal power drastically through it... and causing the targeted Quincy to die in the process. The GM decides what power is gained, possibly in LoEs/white stones, or perhaps in powers/skills.
-The only drawback to this is that Quincy who die from this will form Still Silver in their hearts, which can be used to touch the Almight One's body, causing her to lose all of Yhwach's powers temporarily (3 panels), making it one of her weaknesses... see Challenges.)
Limit Breaks
- Fist of War (+8 to Close Combat, Only usable bare-handed or using gauntlet/knuckle-type weapons. Wonder Woman gathers literal divine energy within her fist, and then punches the living hell out of her opponent in one ridiculously strong punch with but one purpose... to end the fight, one way or another.)
Reconstitute Self - Special
-If gravely wounded, dying or technically 'dead', but her body is still more or less in one piece (not disintegrated or blown to bits) and she is either in contact or brought to be in contact with the ground of planet Earth, Diana can 'merge' with it for an hour and come back out fully healed due to her connection with Gaea. Such an effect is considered sacred, and should only be used in rare occasions.
-Even if she were to fully be destroyed, or be unable to return to the Earth in such a manner, Diana has acquired a unique form of 'Resurrection' from her alter-ego, Yhwach, even without external help or a fully healed body. Such a more permanent destruction would cause her to be dormant for 900 years before her body would have healed enough for her heart to beat anew, then 90 years would pass for her to regain awareness, and finally another 9 years would pass to allow her to regain her powers and the ability to get up and move.
Wealth: 10+
-From her God-Like powers and from being the Princess of Themyscira
-$20,000,000,000 per issue/month
-$80,000,000,000 gained so far
-Updated 2017-10-13
CHALLENGES
-Psychological (-4; seeks peace and dislikes unnecessary conflicts. While she is very much up for a good fight, she does fight either for peace, or to end such unnecessary conflicts as fast as possible.)
-Psychological (-3; fierce and battle enthusiast. While neither of her halves prefers conflict over peace, both of them love to fight when necessary, and won't back down from such a fight, or from a challenge.)
-Psychological (-2; compassionate and merciful. Used to be stronger in Diana, but lowered as Yhwach. A very loving person, Diana would lend a patient ear and a shoulder to cry on to anyone who needed it. Since her merging, she has grown a bit more distant, but old habits die hard.)
-Psychological (-1; honorable. While she used to be all about justice, valor and honor, Yhwach despised those concepts, making her a lot more limited in those aspects and more likely to use underhanded tactics if necessary. Still, some of her old self remains in this, and both she and Yhwach dislikes lies and blind loyalty.)
-Psychological (-1; reluctant to receive rewards for saving someone. Again, one of Diana's commonly seen traits which has been diminished by Yhwach, who is all about receiving rewards for his 'help'.)
-Antisocial tendencies (-3; severe violence. While Diana was already a warrior and frightening in a fight, Yhwach is downright brutal in one, and it of course appears so in their merged form.)
-C.T.S.U.F.U (-3; Diana used to help anyone in need or danger, even mysoginists. Now with Yhwach being part of her, she is more judgmental of who deserves her help.)
-Prejudice (-2; towards Arrancars, which Yhwach saw as mere disposable tools barely deserving more respect than a dog.)
-Vegetarian (-1; Diana doesn't eat mean at all, making her a vegetarian.)
-Minority (-1; Pansexual. Diana sees little importance in the gender of a person, as long as both parties love one another. She is also very open-minded about having several lovers.)
-Special weakness (-4; if, for whatever reason, Diana ends up being tied up/bound and remains so for a whole panel, she loses access to pretty much all of her mystical and superhuman powers, losing access to all Energy/Magical actions/Modifiers, and her Physical abilities dropping to Str: 1, Agl: 2, Spd: 2, Dur: 2, along with losing her Power Level, dropping her Ref.Dodge to 1, and her Toughness to 2. She is effectively nearly helpless until somehow released from her bounds.)
-Special weakness (-3; if Diana's body comes into contact with Still Silver recovered from the heart of a Quincy killed via her Auswahlen technique, she will lose all of Yhwach's powers for a short duration (3 panels), thus leaving her especially vulnerable during that time.)
EQUIPMENT
-Currently worn: White blouse, black pants and low-heeled black shoes
RESERVE EQUIPMENT (Kept at home)
-Amazonian Armor (+2 defense, Nearly indestructible. Cuirass is intact, clothes are damaged, boots were destroyed.)
-Tiara (Also part of the armor, this magical tiara can be used as a +3, 2x damage, Limited AP, Returning, Range 3 boomerang-like weapon, which makes its wielder Invulnerable to Mental attacks. It also allows her to contact the Amazons of Themyscira telepathically regardless of distance.)
-Quincy Cross (A five points version of the Quincy Cross, part of an elaborate medal usually attached to her armor.)
-Sanrei Glove (+3 to Reishi Manipulation uses. Removing it allows its wielder to activate the Letzt Stil technique, although this is normally done only as a last resort due to the consequences of the technique.)
-Aegis of Athena (Diana's bracers. Indestructible, they can be used to deflect projectiles and Area Attacks as Force Field 10 as long as the user spends an action to use them to do so (stones are doubled). Can slam them together to create a concussive shockwave of AN 15, Area effect 6, Atk VS Durability which causes only 1w of damage, Renders Deaf for a Duration of 1 minute/red stone of damage, and causes -3 to all actions due to the confusion caused by the effect. Also, the Aegis can channel Zeus' lightning through the bracers (as Mastery of Electricity 12 (Int.bonus, Create/Manipulate, Force Blast - 2x damage, Normal and/or Stun damage, Area attack, Accumulate energy for greater effect). Finally, the Aegis's bracers can each form weapons of a greyish metal of up to +5 wpn.mod, with up to Range 5, 2x damage, and AP if appropriate, one weapon at a time per bracer. NOTE: Removing her Bracers removes her Power Limiter; see Modifiers.)
-Lariat of Hestia (+4, 2x damage, Limited AP if used as a whip; +5, Causes no damage but grapples, if used as a lasso. Indestructible, this magical artefact will force anyone (AN 12 effect VS Intelligence) to tell the absolute truth to the best of their knowledge, and to obey the commands of the user (i.e: the person who used it to bind the victim). It can also be used with the same effect to undo external mental control onto the victim.)
-Magical Sword (+5, 2x damage, AP [Ignors 5 Toughness even when No AP], Indestructible. This sword was forged by Hephaestus, and is said to be sharp enough to cut the elctrons off an atom.)
-Shield (A +3 shield, nearly indestructible.)
-Invisible Plane (A Jet fighter with multiple magical enhancements. Crew: 1, Passengers: 1, Difficulty to operate: 6, Resistance: 3, Defense modifier: 6, Vehicle damage: 20, Maneuver modifier: +7, Speed: 9 (Can reach Mach 189.17, or 40 MPS), Weight: 7. Weapons: 16 (+6, 2x damage, Area effect, Range 7) missiles, Heavy machineguns +5 (2x damage, AP, Area attack, Range 5). Radar AN 7, Range 8. It is Invisible (AN 12), Silent, has a Stealth Technolgy AN 9, a built-in radio, Can be summoned by her Telepathy regardless of Range by spending 5 stones, It is capable of Space travel and may reach up to Speed 12 in outer space, and can even travel to other dimensions. The plane is intelligent (AN 4) and is very loyal to its mistress.)
-Ginto (Small capsules used to store Reiryoku, allowing certain Quincy techniques.)
-Medallion (When held towards a Bankai within its immediate vicinity (Range 3), the Medallion will destroy the Bankai, rendering the user unable to use it or communicate with their Zanpakuto, and absorb it within the Medallion, rendering the Medallion's user able to use it as his own as long as he is powerful enough to do so. Yhwach's medallion holds the Bankai known as Zanka no Tachi:
(The stolen Bankai from Genryūsai Shigekuni Yamamoto's Zanpakuto manifests an ancient and worn, scorched katana... which can burn anything it cuts out of existence. The blade becomes a simple +8 weapon... Ignoring Armor and Toughness, and downright killing anything it hits, turning them to ashes. At GM's discretion, God-like beings, Cosmic entities and extremely powerful beings might survive... instead taking the weapon's modifier, 8, as full White stones of damage! In addition to it all, the user is surrounded by an 'Electrification' effect of 15 stones, Fire Element, 2x damage, Sets flammable objects on fire, Area 2 around self, which turns killed victim to ash. And finally, the user can activate their Reishi Manipulation action as a Mastery of Fire (Create/Manipulate, Force Blast (2x damage, Atk VS Durability, Sets flammable objects on fire), Combine with Close/Ranged Combat, Area attack or Area effect 6 - Can spare targets even within the area if she so chooses, Accumulate Energy for greater effect, Jōkaku Enjō - As Force Field; Can be used as an Area 6 for free, or an Area 6, 15 stones Atk VS Agl+Ref.Dodge to trap victims inside the wall of fire. Escaping is possible (D/R 12), but the victims would take the same 15 stones as a 2x damage, Atk VS Durability, Sets flammable objects on fire), receiving +8 to all uses. In addtion to all this, the most terrifying power of the Zanpakuto is its ultimate technique... 'Zanka no Tachi, Minami: Kaka Jūmanokushi Daisōjin'. By stabbing the sword's tip into the ground, can summon the corpses and ashes of the dead killed by its flames to come forth and fight for the user. It simply requires an action (which causes a wicked 15 stones (2x damage, Area effect 6, Sets flammable objects on fire) effect) and the user can raise as many of the dead killed by the flames as she pleases, who will return with all the Abilities/Actions/Modifiers/Equipment they had at the time of their death with the exception of being frantically loyal to the user.)
STORY: As Yhwach was finally defeated by Ichigo and his allies, he attempted one last desperate use of the absorbed Soul King's powers as he lay down, dying. His attempt to save himself sent his soul to a strong enough vessel to hold it, namely the body and soul of one Princess of the Amazons in the DC Universe, Diana of Themyscira, a.k.a Wonder Woman. He attempted to overcome her mind in a battle of will to take over her body, and almost succeeded... however, Doctor Fate, and her father, Zeus, stepped in to stop it from happening. Instead, they used their powers to merge them fully, with Diana being slightly more in control than the power-hungry Quincy king, leaving her a new, unique being with more power than her world had ever seen before in the Princess.
SKILL POINT SYSTEM DETAILS
- Unarmed Combatants gain a third Energy Pool called Skill Points.
- Skill Point Pool is 2/3 of your Close Combat Action Number
- Skill Point Regeneration is 1/3 of your Close Combat Action Number
- Use Skill Points to add Advantages to your attacks for a Panel on a Point per Cost Level Basis.
- If Purchasing Area Effect, Area = 2, Spend extra SP for more area.