Post by Neros on Jun 15, 2017 6:16:07 GMT -5
These are various ideas I've had for some Actions, and I figured I would post them all in one place instead of making individual threads for each.
Entangle
• Body Wrap (-2 CL): Your entangle works by you wrapping a body part around the target (or your whole body). The maximum difficulty is set by your Strength, but the Resistance can still be pile on endlessly. Stones that exceeds the final Resistances of the binding is applied as an attack against you.
Growth
• Limb Growth (+1 CL): You can opt to only increase the size of your limbs or other body parts without you actually increasing in size. This roughly doubles their size per stone (this size can be spread among body parts), and grants 1 Strength and Durability per stone (not Pool or Recovery). You may divide stones of effect between Limb Growth and normal Growth.
NOTE: I am very uncertain if I should also include Pool and Recovery in this. I just don't want to "negate" the original effect of the power.
Inventing
• Tinkerer (-2 CL): You aren't a full-blown inventor, but you do tinker a little with this and that. You are limited to creating small gadgets, simple alchemical potion or magical trinkets depending on the nature of your character. The maximum AN of any item is limited to half you’re AN and you may only spend around 2 white stones on the gadget (at GM's discretion).
Phase Shift
• Energy/Gaseous Form (-1 CL): Your form is made up of a substance that can’t really be touched, which means you cannot phase trough solid objects yet still have the same advantages from Phase Shifting. But depending on what material you are made up of, then you may be vulnerable to certain things. These usually deal stun damage to you (subtracts energy from your pool).
• Liquid/Loose Form (-2 CL): You still have a physical form when “phasing”. Like water, sand, etc. You can’t go through solid materials, but you may squeeze your body through the tinniest cracks; only a completely air-tight container will hold you. Your form can however be disrupted. Attacks directed at you deal stun damage (stones of damage are subtracted from your Energy Pool instead of Health), and you may treat your Phase Shift AN as a kind of Reflexive Dodge stones against most normal physical harms. Certain elements would ignore this defense.
NOTE: It seemed kinda wierd that energy and liquids had exactly the same mechanics, so I tried make them different.
Entangle
• Body Wrap (-2 CL): Your entangle works by you wrapping a body part around the target (or your whole body). The maximum difficulty is set by your Strength, but the Resistance can still be pile on endlessly. Stones that exceeds the final Resistances of the binding is applied as an attack against you.
Growth
• Limb Growth (+1 CL): You can opt to only increase the size of your limbs or other body parts without you actually increasing in size. This roughly doubles their size per stone (this size can be spread among body parts), and grants 1 Strength and Durability per stone (not Pool or Recovery). You may divide stones of effect between Limb Growth and normal Growth.
NOTE: I am very uncertain if I should also include Pool and Recovery in this. I just don't want to "negate" the original effect of the power.
Inventing
• Tinkerer (-2 CL): You aren't a full-blown inventor, but you do tinker a little with this and that. You are limited to creating small gadgets, simple alchemical potion or magical trinkets depending on the nature of your character. The maximum AN of any item is limited to half you’re AN and you may only spend around 2 white stones on the gadget (at GM's discretion).
Phase Shift
• Energy/Gaseous Form (-1 CL): Your form is made up of a substance that can’t really be touched, which means you cannot phase trough solid objects yet still have the same advantages from Phase Shifting. But depending on what material you are made up of, then you may be vulnerable to certain things. These usually deal stun damage to you (subtracts energy from your pool).
• Liquid/Loose Form (-2 CL): You still have a physical form when “phasing”. Like water, sand, etc. You can’t go through solid materials, but you may squeeze your body through the tinniest cracks; only a completely air-tight container will hold you. Your form can however be disrupted. Attacks directed at you deal stun damage (stones of damage are subtracted from your Energy Pool instead of Health), and you may treat your Phase Shift AN as a kind of Reflexive Dodge stones against most normal physical harms. Certain elements would ignore this defense.
NOTE: It seemed kinda wierd that energy and liquids had exactly the same mechanics, so I tried make them different.